/* * vim:ts=8:expandtab * * i3 - an improved dynamic tiling window manager * * © 2009 Michael Stapelberg and contributors * * See file LICENSE for license information. * * client.c: holds all client-specific functions * */ #include #include #include #include #include #include "data.h" #include "i3.h" #include "xcb.h" #include "util.h" #include "queue.h" #include "layout.h" #include "client.h" /* * Removes the given client from the container, either because it will be inserted into another * one or because it was unmapped * */ void client_remove_from_container(xcb_connection_t *conn, Client *client, Container *container, bool remove_from_focusstack) { CIRCLEQ_REMOVE(&(container->clients), client, clients); if (remove_from_focusstack) SLIST_REMOVE(&(container->workspace->focus_stack), client, Client, focus_clients); /* If the container will be empty now and is in stacking mode, we need to unmap the stack_win */ if (CIRCLEQ_EMPTY(&(container->clients)) && container->mode == MODE_STACK) { LOG("Unmapping stack window\n"); struct Stack_Window *stack_win = &(container->stack_win); stack_win->rect.height = 0; xcb_unmap_window(conn, stack_win->window); xcb_flush(conn); } } /* * Warps the pointer into the given client (in the middle of it, to be specific), therefore * selecting it * */ void client_warp_pointer_into(xcb_connection_t *conn, Client *client) { int mid_x = client->rect.width / 2, mid_y = client->rect.height / 2; xcb_warp_pointer(conn, XCB_NONE, client->child, 0, 0, 0, 0, mid_x, mid_y); } /* * Returns true if the client supports the given protocol atom (like WM_DELETE_WINDOW) * */ static bool client_supports_protocol(xcb_connection_t *conn, Client *client, xcb_atom_t atom) { xcb_get_property_cookie_t cookie; xcb_get_wm_protocols_reply_t protocols; bool result = false; cookie = xcb_get_wm_protocols_unchecked(conn, client->child, atoms[WM_PROTOCOLS]); if (xcb_get_wm_protocols_reply(conn, cookie, &protocols, NULL) != 1) return false; /* Check if the client’s protocols have the requested atom set */ for (uint32_t i = 0; i < protocols.atoms_len; i++) if (protocols.atoms[i] == atom) result = true; xcb_get_wm_protocols_reply_wipe(&protocols); return result; } /* * Kills the given window using WM_DELETE_WINDOW or xcb_kill_window * */ void client_kill(xcb_connection_t *conn, Client *window) { /* If the client does not support WM_DELETE_WINDOW, we kill it the hard way */ if (!client_supports_protocol(conn, window, atoms[WM_DELETE_WINDOW])) { LOG("Killing window the hard way\n"); xcb_kill_client(conn, window->child); return; } xcb_client_message_event_t ev; memset(&ev, 0, sizeof(xcb_client_message_event_t)); ev.response_type = XCB_CLIENT_MESSAGE; ev.window = window->child; ev.type = atoms[WM_PROTOCOLS]; ev.format = 32; ev.data.data32[0] = atoms[WM_DELETE_WINDOW]; ev.data.data32[1] = XCB_CURRENT_TIME; LOG("Sending WM_DELETE to the client\n"); xcb_send_event(conn, false, window->child, XCB_EVENT_MASK_NO_EVENT, (char*)&ev); xcb_flush(conn); } /* * Checks if the given window class and title match the given client * Window title is passed as "normal" string and as UCS-2 converted string for * matching _NET_WM_NAME capable clients as well as those using legacy hints. * */ bool client_matches_class_name(Client *client, char *to_class, char *to_title, char *to_title_ucs, int to_title_ucs_len) { /* Check if the given class is part of the window class */ if (client->window_class == NULL || strcasestr(client->window_class, to_class) == NULL) return false; /* If no title was given, we’re done */ if (to_title == NULL) return true; if (client->name_len > -1) { /* UCS-2 converted window titles */ if (client->name == NULL || memmem(client->name, (client->name_len * 2), to_title_ucs, (to_title_ucs_len * 2)) == NULL) return false; } else { /* Legacy hints */ if (client->name == NULL || strcasestr(client->name, to_title) == NULL) return false; } return true; } /* * Enters fullscreen mode for the given client. This is called by toggle_fullscreen * and when moving a fullscreen client to another screen. * */ void client_enter_fullscreen(xcb_connection_t *conn, Client *client) { Workspace *workspace = client->workspace; if (workspace->fullscreen_client != NULL) { LOG("Not entering fullscreen mode, there already is a fullscreen client.\n"); return; } client->fullscreen = true; workspace->fullscreen_client = client; LOG("Entering fullscreen mode...\n"); /* We just entered fullscreen mode, let’s configure the window */ uint32_t mask = XCB_CONFIG_WINDOW_X | XCB_CONFIG_WINDOW_Y | XCB_CONFIG_WINDOW_WIDTH | XCB_CONFIG_WINDOW_HEIGHT; uint32_t values[4] = {workspace->rect.x, workspace->rect.y, workspace->rect.width, workspace->rect.height}; LOG("child itself will be at %dx%d with size %dx%d\n", values[0], values[1], values[2], values[3]); xcb_configure_window(conn, client->frame, mask, values); /* Child’s coordinates are relative to the parent (=frame) */ values[0] = 0; values[1] = 0; xcb_configure_window(conn, client->child, mask, values); /* Raise the window */ values[0] = XCB_STACK_MODE_ABOVE; xcb_configure_window(conn, client->frame, XCB_CONFIG_WINDOW_STACK_MODE, values); Rect child_rect = workspace->rect; child_rect.x = child_rect.y = 0; fake_configure_notify(conn, child_rect, client->child); xcb_flush(conn); } /* * Toggles fullscreen mode for the given client. It updates the data structures and * reconfigures (= resizes/moves) the client and its frame to the full size of the * screen. When leaving fullscreen, re-rendering the layout is forced. * */ void client_toggle_fullscreen(xcb_connection_t *conn, Client *client) { /* dock clients cannot enter fullscreen mode */ assert(!client->dock); Workspace *workspace = client->workspace; if (!client->fullscreen) { client_enter_fullscreen(conn, client); return; } LOG("leaving fullscreen mode\n"); client->fullscreen = false; workspace->fullscreen_client = NULL; if (client_is_floating(client)) { /* For floating clients it’s enough if we just reconfigure that window (in fact, * re-rendering the layout will not update the client.) */ reposition_client(conn, client); resize_client(conn, client); /* redecorate_window flushes */ redecorate_window(conn, client); } else { client_set_below_floating(conn, client); /* Because the coordinates of the window haven’t changed, it would not be re-configured if we don’t set the following flag */ client->force_reconfigure = true; /* We left fullscreen mode, redraw the whole layout to ensure enternotify events are disabled */ render_layout(conn); } xcb_flush(conn); } /* * Sets the position of the given client in the X stack to the highest (tiling layer is always * on the same position, so this doesn’t matter) below the first floating client, so that * floating windows are always on top. * */ void client_set_below_floating(xcb_connection_t *conn, Client *client) { /* Ensure that it is below all floating clients */ Client *first_floating = TAILQ_FIRST(&(client->workspace->floating_clients)); if (first_floating != TAILQ_END(&(client->workspace->floating_clients))) { LOG("Setting below floating\n"); uint32_t values[] = { first_floating->frame, XCB_STACK_MODE_BELOW }; xcb_configure_window(conn, client->frame, XCB_CONFIG_WINDOW_SIBLING | XCB_CONFIG_WINDOW_STACK_MODE, values); } } /* * Returns true if the client is floating. Makes the code more beatiful, as floating * is not simply a boolean, but also saves whether the user selected the current state * or whether it was automatically set. * */ bool client_is_floating(Client *client) { return (client->floating >= FLOATING_AUTO_ON); } /* * Change the border type for the given client to normal (n), 1px border (p) or * completely borderless (b). * */ void client_change_border(xcb_connection_t *conn, Client *client, char border_type) { switch (border_type) { case 'n': LOG("Changing to normal border\n"); client->titlebar_position = TITLEBAR_TOP; client->borderless = false; break; case 'p': LOG("Changing to 1px border\n"); client->titlebar_position = TITLEBAR_OFF; client->borderless = false; break; case 'b': LOG("Changing to borderless\n"); client->titlebar_position = TITLEBAR_OFF; client->borderless = true; break; default: LOG("Unknown border mode\n"); return; } /* Ensure that the child’s position inside our window gets updated */ client->force_reconfigure = true; /* For clients inside a container, we can simply render the container. * If the client is floating, we need to render the whole layout */ if (client->container != NULL) render_container(conn, client->container); else render_layout(conn); redecorate_window(conn, client); }