/* * vim:ts=4:sw=4:expandtab */ #include "all.h" struct Con *croot; struct Con *focused; struct all_cons_head all_cons = TAILQ_HEAD_INITIALIZER(all_cons); /* * Loads tree from ~/.i3/_restart.json (used for in-place restarts). * */ bool tree_restore(const char *path, xcb_get_geometry_reply_t *geometry) { char *globbed = resolve_tilde(path); if (!path_exists(globbed)) { LOG("%s does not exist, not restoring tree\n", globbed); free(globbed); return false; } /* TODO: refactor the following */ croot = con_new(NULL, NULL); croot->rect = (Rect){ geometry->x, geometry->y, geometry->width, geometry->height }; focused = croot; tree_append_json(globbed); printf("appended tree, using new root\n"); croot = TAILQ_FIRST(&(croot->nodes_head)); printf("new root = %p\n", croot); Con *out = TAILQ_FIRST(&(croot->nodes_head)); printf("out = %p\n", out); Con *ws = TAILQ_FIRST(&(out->nodes_head)); printf("ws = %p\n", ws); return true; } /* * Initializes the tree by creating the root node. The CT_OUTPUT Cons below the * root node are created in randr.c for each Output. * */ void tree_init(xcb_get_geometry_reply_t *geometry) { croot = con_new(NULL, NULL); FREE(croot->name); croot->name = "root"; croot->type = CT_ROOT; croot->rect = (Rect){ geometry->x, geometry->y, geometry->width, geometry->height }; } /* * Opens an empty container in the current container * */ Con *tree_open_con(Con *con, i3Window *window) { if (con == NULL) { /* every focusable Con has a parent (outputs have parent root) */ con = focused->parent; /* If the parent is an output, we are on a workspace. In this case, * the new container needs to be opened as a leaf of the workspace. */ if (con->parent->type == CT_OUTPUT && con->type != CT_DOCKAREA) { con = focused; } /* If the currently focused container is a floating container, we * attach the new container to the currently focused spot in its * workspace. */ if (con->type == CT_FLOATING_CON) { con = con_descend_tiling_focused(con->parent); if (con->type != CT_WORKSPACE) con = con->parent; } DLOG("con = %p\n", con); } assert(con != NULL); /* 3. create the container and attach it to its parent */ Con *new = con_new(con, window); /* 4: re-calculate child->percent for each child */ con_fix_percent(con); return new; } static bool _is_con_mapped(Con *con) { Con *child; TAILQ_FOREACH(child, &(con->nodes_head), nodes) if (_is_con_mapped(child)) return true; return con->mapped; } /* * Closes the given container including all children. * Returns true if the container was killed or false if just WM_DELETE was sent * and the window is expected to kill itself. * */ bool tree_close(Con *con, kill_window_t kill_window, bool dont_kill_parent) { bool was_mapped = con->mapped; Con *parent = con->parent; if (!was_mapped) { /* Even if the container itself is not mapped, its children may be * mapped (for example split containers don't have a mapped window on * their own but usually contain mapped children). */ was_mapped = _is_con_mapped(con); } /* Get the container which is next focused */ Con *next = con_next_focused(con); DLOG("next = %p, focused = %p\n", next, focused); DLOG("closing %p, kill_window = %d\n", con, kill_window); Con *child, *nextchild; bool abort_kill = false; /* We cannot use TAILQ_FOREACH because the children get deleted * in their parent’s nodes_head */ for (child = TAILQ_FIRST(&(con->nodes_head)); child; ) { nextchild = TAILQ_NEXT(child, nodes); DLOG("killing child=%p\n", child); if (!tree_close(child, kill_window, true)) abort_kill = true; child = nextchild; } if (abort_kill) { DLOG("One of the children could not be killed immediately (WM_DELETE sent), aborting.\n"); return false; } if (con->window != NULL) { if (kill_window != DONT_KILL_WINDOW) { x_window_kill(con->window->id, kill_window); return false; } else { xcb_void_cookie_t cookie; /* un-parent the window */ cookie = xcb_reparent_window(conn, con->window->id, root, 0, 0); /* Ignore X11 errors for the ReparentWindow request. * X11 Errors are returned when the window was already destroyed */ add_ignore_event(cookie.sequence, 0); /* We are no longer handling this window, thus set WM_STATE to * WM_STATE_WITHDRAWN (see ICCCM 4.1.3.1) */ long data[] = { XCB_ICCCM_WM_STATE_WITHDRAWN, XCB_NONE }; cookie = xcb_change_property(conn, XCB_PROP_MODE_REPLACE, con->window->id, A_WM_STATE, A_WM_STATE, 32, 2, data); /* Ignore X11 errors for the ReparentWindow request. * X11 Errors are returned when the window was already destroyed */ add_ignore_event(cookie.sequence, 0); } FREE(con->window->class_class); FREE(con->window->class_instance); FREE(con->window->name_x); FREE(con->window->name_json); free(con->window); } /* kill the X11 part of this container */ x_con_kill(con); con_detach(con); if (con->type != CT_FLOATING_CON) { /* If the container is *not* floating, we might need to re-distribute * percentage values for the resized containers. */ con_fix_percent(parent); } if (con_is_floating(con)) { Con *ws = con_get_workspace(con); DLOG("Container was floating, killing floating container\n"); tree_close(parent, DONT_KILL_WINDOW, false); DLOG("parent container killed\n"); if (con == focused) { DLOG("This is the focused container, i need to find another one to focus. I start looking at ws = %p\n", ws); /* go down the focus stack as far as possible */ next = con_descend_focused(ws); dont_kill_parent = true; DLOG("Alright, focusing %p\n", next); } else { next = NULL; } } free(con->name); FREE(con->deco_render_params); TAILQ_REMOVE(&all_cons, con, all_cons); free(con); /* in the case of floating windows, we already focused another container * when closing the parent, so we can exit now. */ if (!next) { DLOG("No next container, i will just exit now\n"); return true; } if (was_mapped || con == focused) { if ((kill_window != DONT_KILL_WINDOW) || !dont_kill_parent || con == focused) { DLOG("focusing %p / %s\n", next, next->name); /* TODO: check if the container (or one of its children) was focused */ if (next->type == CT_DOCKAREA) { /* Instead of focusing the dockarea, we need to restore focus to the workspace */ con_focus(con_descend_focused(output_get_content(next->parent))); } else { con_focus(next); } } else { DLOG("not focusing because we're not killing anybody"); } } else { DLOG("not focusing, was not mapped\n"); } /* check if the parent container is empty now and close it */ if (!dont_kill_parent) CALL(parent, on_remove_child); return true; } /* * Closes the current container using tree_close(). * */ void tree_close_con(kill_window_t kill_window) { assert(focused != NULL); if (focused->type == CT_WORKSPACE) { LOG("Cannot close workspace\n"); return; } /* There *should* be no possibility to focus outputs / root container */ assert(focused->type != CT_OUTPUT); assert(focused->type != CT_ROOT); /* Kill con */ tree_close(focused, kill_window, false); } /* * Splits (horizontally or vertically) the given container by creating a new * container which contains the old one and the future ones. * */ void tree_split(Con *con, orientation_t orientation) { /* for a workspace, we just need to change orientation */ if (con->type == CT_WORKSPACE) { DLOG("Workspace, simply changing orientation to %d\n", orientation); con->orientation = orientation; return; } Con *parent = con->parent; /* if we are in a container whose parent contains only one * child (its split functionality is unused so far), we just change the * orientation (more intuitive than splitting again) */ if (con_num_children(parent) == 1) { parent->orientation = orientation; DLOG("Just changing orientation of existing container\n"); return; } DLOG("Splitting in orientation %d\n", orientation); /* 2: replace it with a new Con */ Con *new = con_new(NULL, NULL); TAILQ_REPLACE(&(parent->nodes_head), con, new, nodes); TAILQ_REPLACE(&(parent->focus_head), con, new, focused); new->parent = parent; new->orientation = orientation; /* 3: swap 'percent' (resize factor) */ new->percent = con->percent; con->percent = 0.0; /* 4: add it as a child to the new Con */ con_attach(con, new, false); } /* * Moves focus one level up. * */ void level_up() { /* We cannot go up when we are in fullscreen mode at the moment, that would * be totally not intuitive */ if (focused->fullscreen_mode != CF_NONE) { LOG("Currently in fullscreen, not going up\n"); return; } /* We can focus up to the workspace, but not any higher in the tree */ if ((focused->parent->type != CT_CON && focused->parent->type != CT_WORKSPACE) || focused->type == CT_WORKSPACE) { LOG("Cannot go up any further\n"); return; } con_focus(focused->parent); } /* * Moves focus one level down. * */ void level_down() { /* Go down the focus stack of the current node */ Con *next = TAILQ_FIRST(&(focused->focus_head)); if (next == TAILQ_END(&(focused->focus_head))) { printf("cannot go down\n"); return; } con_focus(next); } static void mark_unmapped(Con *con) { Con *current; con->mapped = false; TAILQ_FOREACH(current, &(con->nodes_head), nodes) mark_unmapped(current); if (con->type == CT_WORKSPACE) { /* We need to call mark_unmapped on floating nodes aswell since we can * make containers floating. */ TAILQ_FOREACH(current, &(con->floating_head), floating_windows) mark_unmapped(current); } } /* * Renders the tree, that is rendering all outputs using render_con() and * pushing the changes to X11 using x_push_changes(). * */ void tree_render() { if (croot == NULL) return; DLOG("-- BEGIN RENDERING --\n"); /* Reset map state for all nodes in tree */ /* TODO: a nicer method to walk all nodes would be good, maybe? */ mark_unmapped(croot); croot->mapped = true; render_con(croot, false); x_push_changes(croot); DLOG("-- END RENDERING --\n"); } /* * Recursive function to walk the tree until a con can be found to focus. * */ static bool _tree_next(Con *con, char way, orientation_t orientation, bool wrap) { /* Stop recursing at workspaces after attempting to switch to next * workspace if possible. */ if (con->type == CT_WORKSPACE) { Output *current_output = get_output_containing(con->rect.x, con->rect.y); Output *next_output; if (!current_output) return false; DLOG("Current output is %s\n", current_output->name); /* Try to find next output */ direction_t direction; if (way == 'n' && orientation == HORIZ) direction = D_RIGHT; else if (way == 'p' && orientation == HORIZ) direction = D_LEFT; else if (way == 'n' && orientation == VERT) direction = D_DOWN; else if (way == 'p' && orientation == VERT) direction = D_UP; else return false; next_output = get_output_next(direction, current_output); if (!next_output) return false; DLOG("Next output is %s\n", next_output->name); /* Find visible workspace on next output */ Con *workspace = NULL; GREP_FIRST(workspace, output_get_content(next_output->con), workspace_is_visible(child)); /* Show next workspace and focus appropriate container if possible. */ if (!workspace) return false; workspace_show(workspace->name); Con *focus = con_descend_direction(workspace, direction); if (focus) con_focus(focus); return true; } if (con->type == CT_FLOATING_CON) { /* TODO: implement focus for floating windows */ return false; } Con *parent = con->parent; /* If the orientation does not match or there is no other con to focus, we * need to go higher in the hierarchy */ if (con_orientation(parent) != orientation || con_num_children(parent) == 1) return _tree_next(parent, way, orientation, wrap); Con *current = TAILQ_FIRST(&(parent->focus_head)); /* TODO: when can the following happen (except for floating windows, which * are handled above)? */ if (TAILQ_EMPTY(&(parent->nodes_head))) { DLOG("nothing to focus\n"); return false; } Con *next; if (way == 'n') next = TAILQ_NEXT(current, nodes); else next = TAILQ_PREV(current, nodes_head, nodes); if (!next) { if (!config.force_focus_wrapping) { /* If there is no next/previous container, we check if we can focus one * when going higher (without wrapping, though). If so, we are done, if * not, we wrap */ if (_tree_next(parent, way, orientation, false)) return true; if (!wrap) return false; } if (way == 'n') next = TAILQ_FIRST(&(parent->nodes_head)); else next = TAILQ_LAST(&(parent->nodes_head), nodes_head); } /* 3: focus choice comes in here. at the moment we will go down * until we find a window */ /* TODO: check for window, atm we only go down as far as possible */ con_focus(con_descend_focused(next)); return true; } /* * Changes focus in the given way (next/previous) and given orientation * (horizontal/vertical). * */ void tree_next(char way, orientation_t orientation) { _tree_next(focused, way, orientation, true); } /* * tree_flatten() removes pairs of redundant split containers, e.g.: * [workspace, horizontal] * [v-split] [child3] * [h-split] * [child1] [child2] * In this example, the v-split and h-split container are redundant. * Such a situation can be created by moving containers in a direction which is * not the orientation of their parent container. i3 needs to create a new * split container then and if you move containers this way multiple times, * redundant chains of split-containers can be the result. * */ void tree_flatten(Con *con) { Con *current, *child, *parent = con->parent; DLOG("Checking if I can flatten con = %p / %s\n", con, con->name); /* We only consider normal containers without windows */ if (con->type != CT_CON || con->window != NULL) goto recurse; /* Ensure it got only one child */ child = TAILQ_FIRST(&(con->nodes_head)); if (child == NULL || TAILQ_NEXT(child, nodes) != NULL) goto recurse; /* The child must have a different orientation than the con but the same as * the con’s parent to be redundant */ if (con->orientation == NO_ORIENTATION || child->orientation == NO_ORIENTATION || con->orientation == child->orientation || child->orientation != parent->orientation) goto recurse; DLOG("Alright, I have to flatten this situation now. Stay calm.\n"); /* 1: save focus */ Con *focus_next = TAILQ_FIRST(&(child->focus_head)); DLOG("detaching...\n"); /* 2: re-attach the children to the parent before con */ while (!TAILQ_EMPTY(&(child->nodes_head))) { current = TAILQ_FIRST(&(child->nodes_head)); DLOG("detaching current=%p / %s\n", current, current->name); con_detach(current); DLOG("re-attaching\n"); /* We don’t use con_attach() here because for a CT_CON, the special * case handling of con_attach() does not trigger. So all it would do * is calling TAILQ_INSERT_AFTER, but with the wrong container. So we * directly use the TAILQ macros. */ current->parent = parent; TAILQ_INSERT_BEFORE(con, current, nodes); DLOG("attaching to focus list\n"); TAILQ_INSERT_TAIL(&(parent->focus_head), current, focused); current->percent = con->percent; } DLOG("re-attached all\n"); /* 3: restore focus, if con was focused */ if (focus_next != NULL && TAILQ_FIRST(&(parent->focus_head)) == con) { DLOG("restoring focus to focus_next=%p\n", focus_next); TAILQ_REMOVE(&(parent->focus_head), focus_next, focused); TAILQ_INSERT_HEAD(&(parent->focus_head), focus_next, focused); DLOG("restored focus.\n"); } /* 4: close the redundant cons */ DLOG("closing redundant cons\n"); tree_close(con, DONT_KILL_WINDOW, true); /* Well, we got to abort the recursion here because we destroyed the * container. However, if tree_flatten() is called sufficiently often, * there can’t be the situation of having two pairs of redundant containers * at once. Therefore, we can safely abort the recursion on this level * after flattening. */ return; recurse: /* We cannot use normal foreach here because tree_flatten might close the * current container. */ current = TAILQ_FIRST(&(con->nodes_head)); while (current != NULL) { Con *next = TAILQ_NEXT(current, nodes); tree_flatten(current); current = next; } current = TAILQ_FIRST(&(con->floating_head)); while (current != NULL) { Con *next = TAILQ_NEXT(current, floating_windows); tree_flatten(current); current = next; } }