/* * vim:ts=8:expandtab * * i3 - an improved dynamic tiling window manager * * (c) 2009 Michael Stapelberg and contributors * * See file LICENSE for license information. * */ #include #include "data.h" #ifndef _CLIENT_H #define _CLIENT_H /** * Removes the given client from the container, either because it will be * inserted into another one or because it was unmapped * */ void client_remove_from_container(xcb_connection_t *conn, Client *client, Container *container, bool remove_from_focusstack); /** * Warps the pointer into the given client (in the middle of it, to be * specific), therefore selecting it * */ void client_warp_pointer_into(xcb_connection_t *conn, Client *client); /** * Kills the given window using WM_DELETE_WINDOW or xcb_kill_window * */ void client_kill(xcb_connection_t *conn, Client *window); /** * Checks if the given window class and title match the given client Window * title is passed as "normal" string and as UCS-2 converted string for * matching _NET_WM_NAME capable clients as well as those using legacy hints. * */ bool client_matches_class_name(Client *client, char *to_class, char *to_title, char *to_title_ucs, int to_title_ucs_len); /** * Enters fullscreen mode for the given client. This is called by toggle_fullscreen * and when moving a fullscreen client to another screen. * */ void client_enter_fullscreen(xcb_connection_t *conn, Client *client); /** * Toggles fullscreen mode for the given client. It updates the data * structures and reconfigures (= resizes/moves) the client and its frame to * the full size of the screen. When leaving fullscreen, re-rendering the * layout is forced. * */ void client_toggle_fullscreen(xcb_connection_t *conn, Client *client); /** * Sets the position of the given client in the X stack to the highest (tiling * layer is always on the same position, so this doesn’t matter) below the * first floating client, so that floating windows are always on top. * */ void client_set_below_floating(xcb_connection_t *conn, Client *client); /** * Returns true if the client is floating. Makes the code more beatiful, as * floating is not simply a boolean, but also saves whether the user selected * the current state or whether it was automatically set. * */ bool client_is_floating(Client *client); /** * Change the border type for the given client to normal (n), 1px border (p) or * completely borderless (b). * */ void client_change_border(xcb_connection_t *conn, Client *client, char border_type); /** * Unmap the client, correctly setting any state which is needed. * */ void client_unmap(xcb_connection_t *conn, Client *client); /** * Map the client, correctly restoring any state needed. * */ void client_map(xcb_connection_t *conn, Client *client); /** * Pretty-prints the client’s information into the logfile. * */ #define CLIENT_LOG(client) do { \ LOG("Window: frame 0x%08x, child 0x%08x\n", client->frame, client->child); \ } while (0) #endif