#undef I3__FILE__ #define I3__FILE__ "click.c" /* * vim:ts=4:sw=4:expandtab * * i3 - an improved dynamic tiling window manager * © 2009-2012 Michael Stapelberg and contributors (see also: LICENSE) * * click.c: Button press (mouse click) events. * */ #include "all.h" #include #include #include #include typedef enum { CLICK_BORDER = 0, CLICK_DECORATION = 1, CLICK_INSIDE = 2 } click_destination_t; /* * Finds the correct pair of first/second cons between the resize will take * place according to the passed border position (top, left, right, bottom), * then calls resize_graphical_handler(). * */ static bool tiling_resize_for_border(Con *con, border_t border, xcb_button_press_event_t *event) { DLOG("border = %d, con = %p\n", border, con); Con *second = NULL; Con *first = con; direction_t search_direction; switch (border) { case BORDER_LEFT: search_direction = D_LEFT; break; case BORDER_RIGHT: search_direction = D_RIGHT; break; case BORDER_TOP: search_direction = D_UP; break; case BORDER_BOTTOM: search_direction = D_DOWN; break; } bool res = resize_find_tiling_participants(&first, &second, search_direction); if (!res) { LOG("No second container in this direction found.\n"); return false; } assert(first != second); assert(first->parent == second->parent); /* The first container should always be in front of the second container */ if (search_direction == D_UP || search_direction == D_LEFT) { Con *tmp = first; first = second; second = tmp; } const orientation_t orientation = ((border == BORDER_LEFT || border == BORDER_RIGHT) ? HORIZ : VERT); resize_graphical_handler(first, second, orientation, event); DLOG("After resize handler, rendering\n"); tree_render(); return true; } /* * Called when the user clicks using the floating_modifier, but the client is in * tiling layout. * * Returns false if it does not do anything (that is, the click should be sent * to the client). * */ static bool floating_mod_on_tiled_client(Con *con, xcb_button_press_event_t *event) { /* The client is in tiling layout. We can still initiate a resize with the * right mouse button, by chosing the border which is the most near one to * the position of the mouse pointer */ int to_right = con->rect.width - event->event_x, to_left = event->event_x, to_top = event->event_y, to_bottom = con->rect.height - event->event_y; DLOG("click was %d px to the right, %d px to the left, %d px to top, %d px to bottom\n", to_right, to_left, to_top, to_bottom); if (to_right < to_left && to_right < to_top && to_right < to_bottom) return tiling_resize_for_border(con, BORDER_RIGHT, event); if (to_left < to_right && to_left < to_top && to_left < to_bottom) return tiling_resize_for_border(con, BORDER_LEFT, event); if (to_top < to_right && to_top < to_left && to_top < to_bottom) return tiling_resize_for_border(con, BORDER_TOP, event); if (to_bottom < to_right && to_bottom < to_left && to_bottom < to_top) return tiling_resize_for_border(con, BORDER_BOTTOM, event); return false; } /* * Finds out which border was clicked on and calls tiling_resize_for_border(). * */ static bool tiling_resize(Con *con, xcb_button_press_event_t *event, const click_destination_t dest) { /* check if this was a click on the window border (and on which one) */ Rect bsr = con_border_style_rect(con); DLOG("BORDER x = %d, y = %d for con %p, window 0x%08x\n", event->event_x, event->event_y, con, event->event); DLOG("checks for right >= %d\n", con->window_rect.x + con->window_rect.width); if (dest == CLICK_DECORATION) { /* The user clicked on a window decoration. We ignore the following case: * The container is a h-split, tabbed or stacked container with > 1 * window. Decorations will end up next to each other and the user * expects to switch to a window by clicking on its decoration. */ /* Since the container might either be the child *or* already a split * container (in the case of a nested split container), we need to make * sure that we are dealing with the split container here. */ Con *check_con = con; if (con_is_leaf(check_con) && check_con->parent->type == CT_CON) check_con = check_con->parent; if ((check_con->layout == L_STACKED || check_con->layout == L_TABBED || con_orientation(check_con) == HORIZ) && con_num_children(check_con) > 1) { DLOG("Not handling this resize, this container has > 1 child.\n"); return false; } return tiling_resize_for_border(con, BORDER_TOP, event); } if (event->event_x >= 0 && event->event_x <= (int32_t)bsr.x && event->event_y >= (int32_t)bsr.y && event->event_y <= (int32_t)(con->rect.height + bsr.height)) return tiling_resize_for_border(con, BORDER_LEFT, event); if (event->event_x >= (int32_t)(con->window_rect.x + con->window_rect.width) && event->event_y >= (int32_t)bsr.y && event->event_y <= (int32_t)(con->rect.height + bsr.height)) return tiling_resize_for_border(con, BORDER_RIGHT, event); if (event->event_y >= (int32_t)(con->window_rect.y + con->window_rect.height)) return tiling_resize_for_border(con, BORDER_BOTTOM, event); return false; } /* * Being called by handle_button_press, this function calls the appropriate * functions for resizing/dragging. * */ static int route_click(Con *con, xcb_button_press_event_t *event, const bool mod_pressed, const click_destination_t dest) { DLOG("--> click properties: mod = %d, destination = %d\n", mod_pressed, dest); DLOG("--> OUTCOME = %p\n", con); DLOG("type = %d, name = %s\n", con->type, con->name); /* if focus changes, we must rerender */ Con *initially_focused = focused; /* don’t handle dockarea cons, they must not be focused */ if (con->parent->type == CT_DOCKAREA) goto done; /* Any click in a workspace should focus that workspace. If the * workspace is on another output we need to do a workspace_show in * order for i3bar (and others) to notice the change in workspace. */ Con *ws = con_get_workspace(con); Con *focused_workspace = con_get_workspace(focused); if (!ws) { ws = TAILQ_FIRST(&(output_get_content(con_get_output(con))->focus_head)); if (!ws) goto done; } if (ws != focused_workspace) workspace_show(ws); focused_id = XCB_NONE; /* get the floating con */ Con *floatingcon = con_inside_floating(con); const bool proportional = (event->state & BIND_SHIFT); const bool in_stacked = (con->parent->layout == L_STACKED || con->parent->layout == L_TABBED); /* 1: see if the user scrolled on the decoration of a stacked/tabbed con */ if (in_stacked && dest == CLICK_DECORATION && (event->detail == XCB_BUTTON_INDEX_4 || event->detail == XCB_BUTTON_INDEX_5)) { DLOG("Scrolling on a window decoration\n"); orientation_t orientation = (con->parent->layout == L_STACKED ? VERT : HORIZ); /* Focus the currently focused container on the same level that the * user scrolled on. e.g. the tabbed decoration contains * "urxvt | i3: V[xterm geeqie] | firefox", * focus is on the xterm, but the user scrolled on urxvt. * The splitv container will be focused. */ Con *focused = con->parent; focused = TAILQ_FIRST(&(focused->focus_head)); con_focus(focused); /* To prevent scrolling from going outside the container (see ticket * #557), we first check if scrolling is possible at all. */ bool scroll_prev_possible = (TAILQ_PREV(focused, nodes_head, nodes) != NULL); bool scroll_next_possible = (TAILQ_NEXT(focused, nodes) != NULL); if (event->detail == XCB_BUTTON_INDEX_4 && scroll_prev_possible) tree_next('p', orientation); else if (event->detail == XCB_BUTTON_INDEX_5 && scroll_next_possible) tree_next('n', orientation); goto done; } /* 2: focus this con. */ con_focus(con); /* 3: For floating containers, we also want to raise them on click. * We will skip handling events on floating cons in fullscreen mode */ Con *fs = (ws ? con_get_fullscreen_con(ws, CF_OUTPUT) : NULL); if (floatingcon != NULL && fs != con) { floating_raise_con(floatingcon); /* 4: floating_modifier plus left mouse button drags */ if (mod_pressed && event->detail == XCB_BUTTON_INDEX_1) { floating_drag_window(floatingcon, event); return 1; } /* 5: resize (floating) if this was a (left or right) click on the * left/right/bottom border, or a right click on the decoration. * also try resizing (tiling) if it was a click on the top */ if (mod_pressed && event->detail == 3) { DLOG("floating resize due to floatingmodifier\n"); floating_resize_window(floatingcon, proportional, event); return 1; } if (!in_stacked && dest == CLICK_DECORATION) { /* try tiling resize, but continue if it doesn’t work */ DLOG("tiling resize with fallback\n"); if (tiling_resize(con, event, dest)) goto done; } if (dest == CLICK_DECORATION && event->detail == 3) { DLOG("floating resize due to decoration right click\n"); floating_resize_window(floatingcon, proportional, event); return 1; } if (dest == CLICK_BORDER) { DLOG("floating resize due to border click\n"); floating_resize_window(floatingcon, proportional, event); return 1; } /* 6: dragging, if this was a click on a decoration (which did not lead * to a resize) */ if (!in_stacked && dest == CLICK_DECORATION) { floating_drag_window(floatingcon, event); return 1; } goto done; } if (in_stacked) { /* for stacked/tabbed cons, the resizing applies to the parent * container */ con = con->parent; } /* 7: floating modifier pressed, initiate a resize */ if (dest == CLICK_INSIDE && mod_pressed && event->detail == 3) { if (floating_mod_on_tiled_client(con, event)) return 1; } /* 8: otherwise, check for border/decoration clicks and resize */ else if ((dest == CLICK_BORDER || dest == CLICK_DECORATION) && (event->detail == XCB_BUTTON_INDEX_1 || event->detail == XCB_BUTTON_INDEX_3)) { DLOG("Trying to resize (tiling)\n"); tiling_resize(con, event, dest); } done: xcb_allow_events(conn, XCB_ALLOW_REPLAY_POINTER, event->time); xcb_flush(conn); if (initially_focused != focused) tree_render(); return 0; } /* * The button press X callback. This function determines whether the floating * modifier is pressed and where the user clicked (decoration, border, inside * the window). * * Then, route_click is called on the appropriate con. * */ int handle_button_press(xcb_button_press_event_t *event) { Con *con; DLOG("Button %d pressed on window 0x%08x (child 0x%08x) at (%d, %d) (root %d, %d)\n", event->state, event->event, event->child, event->event_x, event->event_y, event->root_x, event->root_y); last_timestamp = event->time; const uint32_t mod = config.floating_modifier; const bool mod_pressed = (mod != 0 && (event->state & mod) == mod); DLOG("floating_mod = %d, detail = %d\n", mod_pressed, event->detail); if ((con = con_by_window_id(event->event))) return route_click(con, event, mod_pressed, CLICK_INSIDE); if (!(con = con_by_frame_id(event->event))) { /* If the root window is clicked, find the relevant output from the * click coordinates and focus the output's active workspace. */ if (event->event == root) { Con *output, *ws; TAILQ_FOREACH(output, &(croot->nodes_head), nodes) { if (con_is_internal(output) || !rect_contains(output->rect, event->event_x, event->event_y)) continue; ws = TAILQ_FIRST(&(output_get_content(output)->focus_head)); if (ws != con_get_workspace(focused)) { workspace_show(ws); tree_render(); } return 1; } return 0; } ELOG("Clicked into unknown window?!\n"); xcb_allow_events(conn, XCB_ALLOW_REPLAY_POINTER, event->time); xcb_flush(conn); return 0; } if (event->child != XCB_NONE) { DLOG("event->child not XCB_NONE, so this is an event which originated from a click into the application, but the application did not handle it.\n"); return route_click(con, event, mod_pressed, CLICK_INSIDE); } /* Check if the click was on the decoration of a child */ Con *child; TAILQ_FOREACH(child, &(con->nodes_head), nodes) { if (!rect_contains(child->deco_rect, event->event_x, event->event_y)) continue; return route_click(child, event, mod_pressed, CLICK_DECORATION); } return route_click(con, event, mod_pressed, CLICK_BORDER); }