#include #include #include #include /* All the helper functions needed for efficiently using XCB */ /* * Returns the colorpixel to use for the given hex color (think of HTML). * * The hex_color has to start with #, for example #FF00FF. * * NOTE that get_colorpixel() does _NOT_ check the given color code for validity. * This has to be done by the caller. * */ uint32_t get_colorpixel(xcb_connection_t *conn, xcb_window_t window, char *hex) { #define RGB_8_TO_16(i) (65535 * ((i) & 0xFF) / 255) char strgroups[3][3] = {{hex[1], hex[2], '\0'}, {hex[3], hex[4], '\0'}, {hex[5], hex[6], '\0'}}; int rgb16[3] = {RGB_8_TO_16(strtol(strgroups[0], NULL, 16)), RGB_8_TO_16(strtol(strgroups[1], NULL, 16)), RGB_8_TO_16(strtol(strgroups[2], NULL, 16))}; xcb_screen_t *root_screen = xcb_setup_roots_iterator(xcb_get_setup(conn)).data; xcb_colormap_t colormapId = xcb_generate_id(conn); xcb_create_colormap(conn, XCB_COLORMAP_ALLOC_NONE, colormapId, window, root_screen->root_visual); xcb_alloc_color_reply_t *reply = xcb_alloc_color_reply(conn, xcb_alloc_color(conn, colormapId, rgb16[0], rgb16[1], rgb16[2]), NULL); if (!reply) { printf("color fail\n"); exit(1); } uint32_t pixel = reply->pixel; free(reply); xcb_free_colormap(conn, colormapId); return pixel; }