/* * vim:ts=4:sw=4:expandtab * * i3 - an improved dynamic tiling window manager * © 2009-2010 Michael Stapelberg and contributors (see also: LICENSE) * * con.c contains all functions which deal with containers directly (creating * containers, searching containers, getting specific properties from * containers, …). * */ #include "all.h" char *colors[] = { "#ff0000", "#00FF00", "#0000FF", "#ff00ff", "#00ffff", "#ffff00", "#aa0000", "#00aa00", "#0000aa", "#aa00aa" }; Con *con_new(Con *parent) { Con *new = scalloc(sizeof(Con)); TAILQ_INSERT_TAIL(&all_cons, new, all_cons); new->type = CT_CON; new->name = strdup(""); static int cnt = 0; LOG("opening window %d\n", cnt); /* TODO: remove window coloring after test-phase */ LOG("color %s\n", colors[cnt]); new->name = strdup(colors[cnt]); uint32_t cp = get_colorpixel(colors[cnt]); cnt++; if ((cnt % (sizeof(colors) / sizeof(char*))) == 0) cnt = 0; x_con_init(new); xcb_change_window_attributes(conn, new->frame, XCB_CW_BACK_PIXEL, &cp); TAILQ_INIT(&(new->floating_head)); TAILQ_INIT(&(new->nodes_head)); TAILQ_INIT(&(new->focus_head)); TAILQ_INIT(&(new->swallow_head)); if (parent != NULL) con_attach(new, parent); return new; } void con_attach(Con *con, Con *parent) { con->parent = parent; TAILQ_INSERT_TAIL(&(parent->nodes_head), con, nodes); /* We insert to the TAIL because con_focus() will correct this. * This way, we have the option to insert Cons without having * to focus them. */ TAILQ_INSERT_TAIL(&(parent->focus_head), con, focused); } void con_detach(Con *con) { if (con->type == CT_FLOATING_CON) { /* TODO: remove */ } else { TAILQ_REMOVE(&(con->parent->nodes_head), con, nodes); TAILQ_REMOVE(&(con->parent->focus_head), con, focused); } } /* * Returns true when this node is a leaf node (has no children) * */ bool con_is_leaf(Con *con) { return TAILQ_EMPTY(&(con->nodes_head)); } /* * Returns true if this node accepts a window (if the node swallows windows, * it might already have swallowed enough and cannot hold any more). * */ bool con_accepts_window(Con *con) { /* 1: workspaces never accept direct windows */ if (con->parent->type == CT_OUTPUT) return false; /* TODO: if this is a swallowing container, we need to check its max_clients */ return (con->window == NULL); } /* * Gets the output container (first container with CT_OUTPUT in hierarchy) this * node is on. * */ Con *con_get_output(Con *con) { Con *result = con; while (result != NULL && result->type != CT_OUTPUT) result = result->parent; /* We must be able to get an output because focus can never be set higher * in the tree (root node cannot be focused). */ assert(result != NULL); return result; } /* * Gets the workspace container this node is on. * */ Con *con_get_workspace(Con *con) { Con *result = con; while (result != NULL && result->parent->type != CT_OUTPUT) result = result->parent; assert(result != NULL); return result; } /* * Returns the first fullscreen node below this node. * */ Con *con_get_fullscreen_con(Con *con) { Con *current; LOG("looking for fullscreen node\n"); /* TODO: is breadth-first-search really appropriate? (check as soon as * fullscreen levels and fullscreen for containers is implemented) */ Con **queue = NULL; int queue_len = 0; TAILQ_FOREACH(current, &(con->nodes_head), nodes) { queue_len++; queue = srealloc(queue, queue_len * sizeof(Con*)); queue[queue_len-1] = current; } while (queue_len > 0) { current = queue[queue_len-1]; LOG("checking %p\n", current); if (current->fullscreen_mode != CF_NONE) { free(queue); return current; } LOG("deleting from queue\n"); queue_len--; queue = realloc(queue, queue_len * sizeof(Con*)); } return NULL; } /* * Returns true if the node is floating. * */ bool con_is_floating(Con *con) { assert(con != NULL); LOG("checking if con %p is floating\n", con); return (con->floating >= FLOATING_AUTO_ON); } Con *con_by_window_id(xcb_window_t window) { Con *con; TAILQ_FOREACH(con, &all_cons, all_cons) if (con->window != NULL && con->window->id == window) return con; return NULL; } Con *con_by_frame_id(xcb_window_t frame) { Con *con; TAILQ_FOREACH(con, &all_cons, all_cons) if (con->frame == frame) return con; return NULL; } static bool match_matches_window(Match *match, i3Window *window) { /* TODO: pcre, full matching, … */ if (match->class != NULL && strcasecmp(match->class, window->class_class) == 0) { LOG("match made by window class (%s)\n", window->class_class); return true; } if (match->instance != NULL && strcasecmp(match->instance, window->class_instance) == 0) { LOG("match made by window instance (%s)\n", window->class_instance); return true; } if (match->id != XCB_NONE && window->id == match->id) { LOG("match made by window id (%d)\n", window->id); return true; } LOG("window %d (%s) could not be matched\n", window->id, window->class_class); return false; } /* * Returns the first container which wants to swallow this window * TODO: priority * */ Con *con_for_window(i3Window *window, Match **store_match) { Con *con; Match *match; LOG("searching con for window %p\n", window); LOG("class == %s\n", window->class_class); TAILQ_FOREACH(con, &all_cons, all_cons) TAILQ_FOREACH(match, &(con->swallow_head), matches) { if (!match_matches_window(match, window)) continue; if (store_match != NULL) *store_match = match; return con; } return NULL; } /* * Updates the percent attribute of the children of the given container. This * function needs to be called when a window is added or removed from a * container. * */ void con_fix_percent(Con *con, int action) { Con *child; int children = 0; TAILQ_FOREACH(child, &(con->nodes_head), nodes) children++; /* TODO: better document why this math works */ double fix; if (action == WINDOW_ADD) fix = (1.0 - (1.0 / (children+1))); else fix = 1.0 / (1.0 - (1.0 / (children+1))); TAILQ_FOREACH(child, &(con->nodes_head), nodes) { if (child->percent <= 0.0) continue; child->percent *= fix; } }