/* * vim:ts=4:sw=4:expandtab * * i3 - an improved dynamic tiling window manager * © 2009 Michael Stapelberg and contributors (see also: LICENSE) * * con.c: Functions which deal with containers directly (creating containers, * searching containers, getting specific properties from containers, * …). * */ #pragma once /** * Create a new container (and attach it to the given parent, if not NULL). * This function only initializes the data structures. * */ Con *con_new_skeleton(Con *parent, i3Window *window); /* A wrapper for con_new_skeleton, to retain the old con_new behaviour * */ Con *con_new(Con *parent, i3Window *window); /** * Sets input focus to the given container. Will be updated in X11 in the next * run of x_push_changes(). * */ void con_focus(Con *con); /** * Closes the given container. * */ void con_close(Con *con, kill_window_t kill_window); /** * Returns true when this node is a leaf node (has no children) * */ bool con_is_leaf(Con *con); /** * Returns true when this con is a leaf node with a managed X11 window (e.g., * excluding dock containers) */ bool con_has_managed_window(Con *con); /** * Returns true if a container should be considered split. * */ bool con_is_split(Con *con); /** * This will only return true for containers which have some parent with * a tabbed / stacked parent of which they are not the currently focused child. * */ bool con_is_hidden(Con *con); /** * Returns whether the container or any of its children is sticky. * */ bool con_is_sticky(Con *con); /** * Returns true if this node has regular or floating children. * */ bool con_has_children(Con *con); /** * Returns true if this node accepts a window (if the node swallows windows, * it might already have swallowed enough and cannot hold any more). * */ bool con_accepts_window(Con *con); /** * Gets the output container (first container with CT_OUTPUT in hierarchy) this * node is on. * */ Con *con_get_output(Con *con); /** * Gets the workspace container this node is on. * */ Con *con_get_workspace(Con *con); /** * Searches parenst of the given 'con' until it reaches one with the specified * 'orientation'. Aborts when it comes across a floating_con. * */ Con *con_parent_with_orientation(Con *con, orientation_t orientation); /** * Returns the first fullscreen node below this node. * */ Con *con_get_fullscreen_con(Con *con, fullscreen_mode_t fullscreen_mode); /** * Returns true if the container is internal, such as __i3_scratch * */ bool con_is_internal(Con *con); /** * Returns true if the node is floating. * */ bool con_is_floating(Con *con); /** * Returns true if the container is a docked container. * */ bool con_is_docked(Con *con); /** * Checks if the given container is either floating or inside some floating * container. It returns the FLOATING_CON container. * */ Con *con_inside_floating(Con *con); /** * Checks if the given container is inside a focused container. * */ bool con_inside_focused(Con *con); /** * Returns the container with the given client window ID or NULL if no such * container exists. * */ Con *con_by_window_id(xcb_window_t window); /** * Returns the container with the given frame ID or NULL if no such container * exists. * */ Con *con_by_frame_id(xcb_window_t frame); /** * Returns the container with the given mark or NULL if no such container * exists. * */ Con *con_by_mark(const char *mark); /** * Returns true if and only if the given containers holds the mark. * */ bool con_has_mark(Con *con, const char *mark); /** * Toggles the mark on a container. * If the container already has this mark, the mark is removed. * Otherwise, the mark is assigned to the container. * */ void con_mark_toggle(Con *con, const char *mark, mark_mode_t mode); /** * Assigns a mark to the container. * */ void con_mark(Con *con, const char *mark, mark_mode_t mode); /* * Removes marks from containers. * If con is NULL, all containers are considered. * If name is NULL, this removes all existing marks. * Otherwise, it will only remove the given mark (if it is present). * */ void con_unmark(Con *con, const char *name); /** * Returns the first container below 'con' which wants to swallow this window * TODO: priority * */ Con *con_for_window(Con *con, i3Window *window, Match **store_match); /** * Returns the number of children of this container. * */ int con_num_children(Con *con); /** * Attaches the given container to the given parent. This happens when moving * a container or when inserting a new container at a specific place in the * tree. * * ignore_focus is to just insert the Con at the end (useful when creating a * new split container *around* some containers, that is, detaching and * attaching them in order without wanting to mess with the focus in between). * */ void con_attach(Con *con, Con *parent, bool ignore_focus); /** * Detaches the given container from its current parent * */ void con_detach(Con *con); /** * Updates the percent attribute of the children of the given container. This * function needs to be called when a window is added or removed from a * container. * */ void con_fix_percent(Con *con); /** * Toggles fullscreen mode for the given container. Fullscreen mode will not be * entered when there already is a fullscreen container on this workspace. * */ void con_toggle_fullscreen(Con *con, int fullscreen_mode); /** * Enables fullscreen mode for the given container, if necessary. * */ void con_enable_fullscreen(Con *con, fullscreen_mode_t fullscreen_mode); /** * Disables fullscreen mode for the given container, if necessary. * */ void con_disable_fullscreen(Con *con); /** * Moves the given container to the currently focused container on the given * workspace. * * The fix_coordinates flag will translate the current coordinates (offset from * the monitor position basically) to appropriate coordinates on the * destination workspace. * Not enabling this behaviour comes in handy when this function gets called by * floating_maybe_reassign_ws, which will only "move" a floating window when it * *already* changed its coordinates to a different output. * * The dont_warp flag disables pointer warping and will be set when this * function is called while dragging a floating window. * * If ignore_focus is set, the container will be moved without modifying focus * at all. * * TODO: is there a better place for this function? * */ void con_move_to_workspace(Con *con, Con *workspace, bool fix_coordinates, bool dont_warp, bool ignore_focus); /** * Moves the given container to the given mark. * */ bool con_move_to_mark(Con *con, const char *mark); /** * Returns the orientation of the given container (for stacked containers, * vertical orientation is used regardless of the actual orientation of the * container). * */ orientation_t con_orientation(Con *con); /** * Returns the container which will be focused next when the given container * is not available anymore. Called in tree_close_internal and con_move_to_workspace * to properly restore focus. * */ Con *con_next_focused(Con *con); /** * Get the next/previous container in the specified orientation. This may * travel up until it finds a container with suitable orientation. * */ Con *con_get_next(Con *con, char way, orientation_t orientation); /** * Returns the focused con inside this client, descending the tree as far as * possible. This comes in handy when attaching a con to a workspace at the * currently focused position, for example. * */ Con *con_descend_focused(Con *con); /** * Returns the focused con inside this client, descending the tree as far as * possible. This comes in handy when attaching a con to a workspace at the * currently focused position, for example. * * Works like con_descend_focused but considers only tiling cons. * */ Con *con_descend_tiling_focused(Con *con); /* * Returns the leftmost, rightmost, etc. container in sub-tree. For example, if * direction is D_LEFT, then we return the rightmost container and if direction * is D_RIGHT, we return the leftmost container. This is because if we are * moving D_LEFT, and thus want the rightmost container. */ Con *con_descend_direction(Con *con, direction_t direction); /** * Returns a "relative" Rect which contains the amount of pixels that need to * be added to the original Rect to get the final position (obviously the * amount of pixels for normal, 1pixel and borderless are different). * */ Rect con_border_style_rect(Con *con); /** * Returns adjacent borders of the window. We need this if hide_edge_borders is * enabled. */ adjacent_t con_adjacent_borders(Con *con); /** * Use this function to get a container’s border style. This is important * because when inside a stack, the border style is always BS_NORMAL. * For tabbed mode, the same applies, with one exception: when the container is * borderless and the only element in the tabbed container, the border is not * rendered. * * For children of a CT_DOCKAREA, the border style is always none. * */ int con_border_style(Con *con); /** * Sets the given border style on con, correctly keeping the position/size of a * floating window. * */ void con_set_border_style(Con *con, int border_style, int border_width); /** * This function changes the layout of a given container. Use it to handle * special cases like changing a whole workspace to stacked/tabbed (creates a * new split container before). * */ void con_set_layout(Con *con, layout_t layout); /** * This function toggles the layout of a given container. toggle_mode can be * either 'default' (toggle only between stacked/tabbed/last_split_layout), * 'split' (toggle only between splitv/splith) or 'all' (toggle between all * layouts). * */ void con_toggle_layout(Con *con, const char *toggle_mode); /** * Determines the minimum size of the given con by looking at its children (for * split/stacked/tabbed cons). Will be called when resizing floating cons * */ Rect con_minimum_size(Con *con); /** * Returns true if changing the focus to con would be allowed considering * the fullscreen focus constraints. Specifically, if a fullscreen container or * any of its descendants is focused, this function returns true if and only if * focusing con would mean that focus would still be visible on screen, i.e., * the newly focused container would not be obscured by a fullscreen container. * * In the simplest case, if a fullscreen container or any of its descendants is * fullscreen, this functions returns true if con is the fullscreen container * itself or any of its descendants, as this means focus wouldn't escape the * boundaries of the fullscreen container. * * In case the fullscreen container is of type CF_OUTPUT, this function returns * true if con is on a different workspace, as focus wouldn't be obscured by * the fullscreen container that is constrained to a different workspace. * * Note that this same logic can be applied to moving containers. If a * container can be focused under the fullscreen focus constraints, it can also * become a parent or sibling to the currently focused container. * */ bool con_fullscreen_permits_focusing(Con *con); /** * Checks if the given container has an urgent child. * */ bool con_has_urgent_child(Con *con); /** * Make all parent containers urgent if con is urgent or clear the urgent flag * of all parent containers if there are no more urgent children left. * */ void con_update_parents_urgency(Con *con); /** * Set urgency flag to the container, all the parent containers and the workspace. * */ void con_set_urgency(Con *con, bool urgent); /** * Create a string representing the subtree under con. * */ char *con_get_tree_representation(Con *con); /** * force parent split containers to be redrawn * */ void con_force_split_parents_redraw(Con *con);