/* * vim:ts=4:sw=4:expandtab * * i3 - an improved dynamic tiling window manager * © 2009-2010 Michael Stapelberg and contributors (see also: LICENSE) * */ #include "all.h" bool match_is_empty(Match *match) { /* we cannot simply use memcmp() because the structure is part of a * TAILQ and I don’t want to start with things like assuming that the * last member of a struct really is at the end in memory… */ return (match->title == NULL && match->application == NULL && match->class == NULL && match->instance == NULL && match->id == XCB_NONE && match->con_id == NULL && match->floating == false); } bool match_matches_window(Match *match, i3Window *window) { /* TODO: pcre, full matching, … */ if (match->class != NULL && window->class_class != NULL && strcasecmp(match->class, window->class_class) == 0) { LOG("match made by window class (%s)\n", window->class_class); return true; } if (match->instance != NULL && window->class_instance != NULL && strcasecmp(match->instance, window->class_instance) == 0) { LOG("match made by window instance (%s)\n", window->class_instance); return true; } if (match->id != XCB_NONE && window->id == match->id) { LOG("match made by window id (%d)\n", window->id); return true; } LOG("window %d (%s) could not be matched\n", window->id, window->class_class); return false; }