#undef I3__FILE__ #define I3__FILE__ "window.c" /* * vim:ts=4:sw=4:expandtab * * i3 - an improved dynamic tiling window manager * © 2009 Michael Stapelberg and contributors (see also: LICENSE) * * window.c: Updates window attributes (X11 hints/properties). * */ #include "all.h" /* * Updates the WM_CLASS (consisting of the class and instance) for the * given window. * */ void window_update_class(i3Window *win, xcb_get_property_reply_t *prop, bool before_mgmt) { if (prop == NULL || xcb_get_property_value_length(prop) == 0) { DLOG("WM_CLASS not set.\n"); FREE(prop); return; } /* We cannot use asprintf here since this property contains two * null-terminated strings (for compatibility reasons). Instead, we * use strdup() on both strings */ const size_t prop_length = xcb_get_property_value_length(prop); char *new_class = xcb_get_property_value(prop); const size_t class_class_index = strnlen(new_class, prop_length) + 1; FREE(win->class_instance); FREE(win->class_class); win->class_instance = sstrndup(new_class, prop_length); if (class_class_index < prop_length) win->class_class = sstrndup(new_class + class_class_index, prop_length - class_class_index); else win->class_class = NULL; LOG("WM_CLASS changed to %s (instance), %s (class)\n", win->class_instance, win->class_class); if (before_mgmt) { free(prop); return; } run_assignments(win); free(prop); } /* * Updates the name by using _NET_WM_NAME (encoded in UTF-8) for the given * window. Further updates using window_update_name_legacy will be ignored. * */ void window_update_name(i3Window *win, xcb_get_property_reply_t *prop, bool before_mgmt) { if (prop == NULL || xcb_get_property_value_length(prop) == 0) { DLOG("_NET_WM_NAME not specified, not changing\n"); FREE(prop); return; } i3string_free(win->name); win->name = i3string_from_utf8_with_length(xcb_get_property_value(prop), xcb_get_property_value_length(prop)); win->name_x_changed = true; LOG("_NET_WM_NAME changed to \"%s\"\n", i3string_as_utf8(win->name)); win->uses_net_wm_name = true; if (before_mgmt) { free(prop); return; } run_assignments(win); free(prop); } /* * Updates the name by using WM_NAME (encoded in COMPOUND_TEXT). We do not * touch what the client sends us but pass it to xcb_image_text_8. To get * proper unicode rendering, the application has to use _NET_WM_NAME (see * window_update_name()). * */ void window_update_name_legacy(i3Window *win, xcb_get_property_reply_t *prop, bool before_mgmt) { if (prop == NULL || xcb_get_property_value_length(prop) == 0) { DLOG("WM_NAME not set (_NET_WM_NAME is what you want anyways).\n"); FREE(prop); return; } /* ignore update when the window is known to already have a UTF-8 name */ if (win->uses_net_wm_name) { free(prop); return; } i3string_free(win->name); win->name = i3string_from_utf8_with_length(xcb_get_property_value(prop), xcb_get_property_value_length(prop)); LOG("WM_NAME changed to \"%s\"\n", i3string_as_utf8(win->name)); LOG("Using legacy window title. Note that in order to get Unicode window " "titles in i3, the application has to set _NET_WM_NAME (UTF-8)\n"); win->name_x_changed = true; if (before_mgmt) { free(prop); return; } run_assignments(win); free(prop); } /* * Updates the CLIENT_LEADER (logical parent window). * */ void window_update_leader(i3Window *win, xcb_get_property_reply_t *prop) { if (prop == NULL || xcb_get_property_value_length(prop) == 0) { DLOG("CLIENT_LEADER not set on window 0x%08x.\n", win->id); win->leader = XCB_NONE; FREE(prop); return; } xcb_window_t *leader = xcb_get_property_value(prop); if (leader == NULL) { free(prop); return; } DLOG("Client leader changed to %08x\n", *leader); win->leader = *leader; free(prop); } /* * Updates the TRANSIENT_FOR (logical parent window). * */ void window_update_transient_for(i3Window *win, xcb_get_property_reply_t *prop) { if (prop == NULL || xcb_get_property_value_length(prop) == 0) { DLOG("TRANSIENT_FOR not set on window 0x%08x.\n", win->id); win->transient_for = XCB_NONE; FREE(prop); return; } xcb_window_t transient_for; if (!xcb_icccm_get_wm_transient_for_from_reply(&transient_for, prop)) { free(prop); return; } DLOG("Transient for changed to 0x%08x (window 0x%08x)\n", transient_for, win->id); win->transient_for = transient_for; free(prop); } /* * Updates the _NET_WM_STRUT_PARTIAL (reserved pixels at the screen edges) * */ void window_update_strut_partial(i3Window *win, xcb_get_property_reply_t *prop) { if (prop == NULL || xcb_get_property_value_length(prop) == 0) { DLOG("_NET_WM_STRUT_PARTIAL not set.\n"); FREE(prop); return; } uint32_t *strut; if (!(strut = xcb_get_property_value(prop))) { free(prop); return; } DLOG("Reserved pixels changed to: left = %d, right = %d, top = %d, bottom = %d\n", strut[0], strut[1], strut[2], strut[3]); win->reserved = (struct reservedpx){strut[0], strut[1], strut[2], strut[3]}; free(prop); } /* * Updates the WM_WINDOW_ROLE * */ void window_update_role(i3Window *win, xcb_get_property_reply_t *prop, bool before_mgmt) { if (prop == NULL || xcb_get_property_value_length(prop) == 0) { DLOG("WM_WINDOW_ROLE not set.\n"); FREE(prop); return; } char *new_role; if (asprintf(&new_role, "%.*s", xcb_get_property_value_length(prop), (char *)xcb_get_property_value(prop)) == -1) { perror("asprintf()"); DLOG("Could not get WM_WINDOW_ROLE\n"); free(prop); return; } FREE(win->role); win->role = new_role; LOG("WM_WINDOW_ROLE changed to \"%s\"\n", win->role); if (before_mgmt) { free(prop); return; } run_assignments(win); free(prop); } /* * Updates the _NET_WM_WINDOW_TYPE property. * */ void window_update_type(i3Window *window, xcb_get_property_reply_t *reply) { xcb_atom_t new_type = xcb_get_preferred_window_type(reply); if (new_type == XCB_NONE) { DLOG("cannot read _NET_WM_WINDOW_TYPE from window.\n"); return; } window->window_type = new_type; LOG("_NET_WM_WINDOW_TYPE changed to %i", window->window_type); run_assignments(window); } /* * Updates the WM_HINTS (we only care about the input focus handling part). * */ void window_update_hints(i3Window *win, xcb_get_property_reply_t *prop, bool *urgency_hint) { if (urgency_hint != NULL) *urgency_hint = false; if (prop == NULL || xcb_get_property_value_length(prop) == 0) { DLOG("WM_HINTS not set.\n"); FREE(prop); return; } xcb_icccm_wm_hints_t hints; if (!xcb_icccm_get_wm_hints_from_reply(&hints, prop)) { DLOG("Could not get WM_HINTS\n"); free(prop); return; } if (hints.flags & XCB_ICCCM_WM_HINT_INPUT) { win->doesnt_accept_focus = !hints.input; LOG("WM_HINTS.input changed to \"%d\"\n", hints.input); } if (urgency_hint != NULL) *urgency_hint = (xcb_icccm_wm_hints_get_urgency(&hints) != 0); free(prop); } /* * Updates the MOTIF_WM_HINTS. The container's border style should be set to * `motif_border_style' if border style is not BS_NORMAL. * * i3 only uses this hint when it specifies a window should have no * title bar, or no decorations at all, which is how most window managers * handle it. * * The EWMH spec intended to replace Motif hints with _NET_WM_WINDOW_TYPE, but * it is still in use by popular widget toolkits such as GTK+ and Java AWT. * */ void window_update_motif_hints(i3Window *win, xcb_get_property_reply_t *prop, border_style_t *motif_border_style) { /* This implementation simply mirrors Gnome's Metacity. Official * documentation of this hint is nowhere to be found. * For more information see: * https://people.gnome.org/~tthurman/docs/metacity/xprops_8h-source.html * http://stackoverflow.com/questions/13787553/detect-if-a-x11-window-has-decorations */ #define MWM_HINTS_DECORATIONS (1 << 1) #define MWM_DECOR_ALL (1 << 0) #define MWM_DECOR_BORDER (1 << 1) #define MWM_DECOR_TITLE (1 << 3) if (motif_border_style != NULL) *motif_border_style = BS_NORMAL; if (prop == NULL || xcb_get_property_value_length(prop) == 0) { FREE(prop); return; } /* The property consists of an array of 5 uint64_t's. The first value is a bit * mask of what properties the hint will specify. We are only interested in * MWM_HINTS_DECORATIONS because it indicates that the second value of the * array tells us which decorations the window should have, each flag being * a particular decoration. */ uint64_t *motif_hints = (uint64_t *)xcb_get_property_value(prop); if (motif_border_style != NULL && motif_hints[0] & MWM_HINTS_DECORATIONS) { if (motif_hints[1] & MWM_DECOR_ALL || motif_hints[1] & MWM_DECOR_TITLE) *motif_border_style = BS_NORMAL; else if (motif_hints[1] & MWM_DECOR_BORDER) *motif_border_style = BS_PIXEL; else *motif_border_style = BS_NONE; } FREE(prop); #undef MWM_HINTS_DECORATIONS #undef MWM_DECOR_ALL #undef MWM_DECOR_BORDER #undef MWM_DECOR_TITLE }