/* * vim:ts=8:expandtab * * i3 - an improved dynamic tiling window manager * * © 2009 Michael Stapelberg and contributors * * See file LICENSE for license information. * * util.c: Utility functions, which can be useful everywhere. * */ #include #include #include #include #include #include #include #include "i3.h" #include "data.h" #include "table.h" #include "layout.h" #include "util.h" #include "xcb.h" int min(int a, int b) { return (a < b ? a : b); } int max(int a, int b) { return (a > b ? a : b); } /* * Prints the message (see printf()) to stderr, then exits the program. * */ void die(char *fmt, ...) { va_list args; va_start(args, fmt); vfprintf(stderr, fmt, args); va_end(args); exit(EXIT_FAILURE); } /* * The s* functions (safe) are wrappers around malloc, strdup, …, which exits if one of * the called functions returns NULL, meaning that there is no more memory available * */ void *smalloc(size_t size) { void *result = malloc(size); exit_if_null(result, "Too less memory for malloc(%d)\n", size); return result; } void *scalloc(size_t size) { void *result = calloc(size, 1); exit_if_null(result, "Too less memory for calloc(%d)\n", size); return result; } char *sstrdup(const char *str) { char *result = strdup(str); exit_if_null(result, "Too less memory for strdup()\n"); return result; } /* * Starts the given application by passing it through a shell. We use double fork * to avoid zombie processes. As the started application’s parent exits (immediately), * the application is reparented to init (process-id 1), which correctly handles * childs, so we don’t have to do it :-). * * The shell is determined by looking for the SHELL environment variable. If it * does not exist, /bin/sh is used. * */ void start_application(const char *command) { if (fork() == 0) { /* Child process */ if (fork() == 0) { /* Stores the path of the shell */ static const char *shell = NULL; if (shell == NULL) if ((shell = getenv("SHELL")) == NULL) shell = "/bin/sh"; /* This is the child */ execl(shell, shell, "-c", command, NULL); /* not reached */ } exit(0); } wait(0); } /* * Checks a generic cookie for errors and quits with the given message if there * was an error. * */ void check_error(xcb_connection_t *conn, xcb_void_cookie_t cookie, char *err_message) { xcb_generic_error_t *error = xcb_request_check(conn, cookie); if (error != NULL) { fprintf(stderr, "ERROR: %s : %d\n", err_message , error->error_code); xcb_disconnect(conn); exit(-1); } } /* * Sets the given client as focused by updating the data structures correctly, * updating the X input focus and finally re-decorating both windows (to signalize * the user the new focus situation) * */ void set_focus(xcb_connection_t *conn, Client *client) { /* The dock window cannot be focused */ /* TODO: does this play well with dzen2’s popup menus? or do we just need to set the input focus but not update our internal structures? */ if (client->dock) return; /* Store the old client */ Client *old_client = CUR_CELL->currently_focused; /* TODO: check if the focus needs to be changed at all */ /* Store current_row/current_col */ c_ws->current_row = current_row; c_ws->current_col = current_col; c_ws = client->container->workspace; /* Update container */ client->container->currently_focused = client; current_col = client->container->col; current_row = client->container->row; printf("set_focus(frame %08x, child %08x)\n", client->frame, client->child); /* Set focus to the entered window, and flush xcb buffer immediately */ xcb_set_input_focus(conn, XCB_INPUT_FOCUS_POINTER_ROOT, client->child, XCB_CURRENT_TIME); //xcb_warp_pointer(conn, XCB_NONE, client->child, 0, 0, 0, 0, 10, 10); /* If we’re in stacking mode, this renders the container to update changes in the title bars and to raise the focused client */ if ((old_client != NULL) && (old_client != client)) redecorate_window(conn, old_client); /* redecorate_window flushes, so we don’t need to */ redecorate_window(conn, client); } /* * Switches the layout of the given container taking care of the necessary house-keeping * */ void switch_layout_mode(xcb_connection_t *conn, Container *container, int mode) { if (mode == MODE_STACK) { /* When we’re already in stacking mode, nothing has to be done */ if (container->mode == MODE_STACK) return; /* When entering stacking mode, we need to open a window on which we can draw the title bars of the clients, it has height 1 because we don’t bother here with calculating the correct height - it will be adjusted when rendering anyways. */ Rect rect = {container->x, container->y, container->width, 1 }; uint32_t mask = 0; uint32_t values[2]; /* Don’t generate events for our new window, it should *not* be managed */ mask |= XCB_CW_OVERRIDE_REDIRECT; values[0] = 1; /* We want to know when… */ mask |= XCB_CW_EVENT_MASK; values[1] = XCB_EVENT_MASK_BUTTON_PRESS | /* …mouse is pressed */ XCB_EVENT_MASK_EXPOSURE; /* …our window needs to be redrawn */ struct Stack_Window *stack_win = &(container->stack_win); stack_win->window = create_window(conn, rect, XCB_WINDOW_CLASS_INPUT_OUTPUT, XCB_CURSOR_LEFT_PTR, mask, values); /* Generate a graphics context for the titlebar */ stack_win->gc = xcb_generate_id(conn); xcb_create_gc(conn, stack_win->gc, stack_win->window, 0, 0); stack_win->container = container; SLIST_INSERT_HEAD(&stack_wins, stack_win, stack_windows); } else { if (container->mode == MODE_STACK) { /* When going out of stacking mode, we need to close the window */ struct Stack_Window *stack_win = &(container->stack_win); SLIST_REMOVE(&stack_wins, stack_win, Stack_Window, stack_windows); xcb_free_gc(conn, stack_win->gc); xcb_destroy_window(conn, stack_win->window); stack_win->width = -1; stack_win->height = -1; } } container->mode = mode; /* Force reconfiguration of each client */ Client *client; CIRCLEQ_FOREACH(client, &(container->clients), clients) client->force_reconfigure = true; render_layout(conn); } /* * Warps the pointer into the given client (in the middle of it, to be specific), therefore * selecting it * */ void warp_pointer_into(xcb_connection_t *conn, Client *client) { int mid_x = client->rect.width / 2, mid_y = client->rect.height / 2; xcb_warp_pointer(conn, XCB_NONE, client->child, 0, 0, 0, 0, mid_x, mid_y); } /* * Toggles fullscreen mode for the given client. It updates the data structures and * reconfigures (= resizes/moves) the client and its frame to the full size of the * screen. When leaving fullscreen, re-rendering the layout is forced. * */ void toggle_fullscreen(xcb_connection_t *conn, Client *client) { /* clients without a container (docks) cannot be focused */ assert(client->container != NULL); Workspace *workspace = client->container->workspace; workspace->fullscreen_client = (client->fullscreen ? NULL : client); client->fullscreen = !client->fullscreen; if (client->fullscreen) { printf("Entering fullscreen mode...\n"); /* We just entered fullscreen mode, let’s configure the window */ uint32_t mask = XCB_CONFIG_WINDOW_X | XCB_CONFIG_WINDOW_Y | XCB_CONFIG_WINDOW_WIDTH | XCB_CONFIG_WINDOW_HEIGHT; uint32_t values[4] = {workspace->rect.x, workspace->rect.y, workspace->rect.width, workspace->rect.height}; printf("child itself will be at %dx%d with size %dx%d\n", values[0], values[1], values[2], values[3]); xcb_configure_window(conn, client->frame, mask, values); /* Child’s coordinates are relative to the parent (=frame) */ values[0] = 0; values[1] = 0; xcb_configure_window(conn, client->child, mask, values); /* Raise the window */ values[0] = XCB_STACK_MODE_ABOVE; xcb_configure_window(conn, client->frame, XCB_CONFIG_WINDOW_STACK_MODE, values); } else { printf("leaving fullscreen mode\n"); /* Because the coordinates of the window haven’t changed, it would not be re-configured if we don’t set the following flag */ client->force_reconfigure = true; /* We left fullscreen mode, redraw the container */ render_container(conn, client->container); } xcb_flush(conn); }