/* * vim:ts=4:sw=4:expandtab * * i3 - an improved dynamic tiling window manager * © 2009-2010 Michael Stapelberg and contributors (see also: LICENSE) * * con.c contains all functions which deal with containers directly (creating * containers, searching containers, getting specific properties from * containers, …). * */ #include "all.h" char *colors[] = { "#ff0000", "#00FF00", "#0000FF", "#ff00ff", "#00ffff", "#ffff00", "#aa0000", "#00aa00", "#0000aa", "#aa00aa" }; /* * Create a new container (and attach it to the given parent, if not NULL). * This function initializes the data structures and creates the appropriate * X11 IDs using x_con_init(). * */ Con *con_new(Con *parent) { Con *new = scalloc(sizeof(Con)); TAILQ_INSERT_TAIL(&all_cons, new, all_cons); new->type = CT_CON; new->name = strdup(""); static int cnt = 0; LOG("opening window %d\n", cnt); /* TODO: remove window coloring after test-phase */ LOG("color %s\n", colors[cnt]); new->name = strdup(colors[cnt]); //uint32_t cp = get_colorpixel(colors[cnt]); cnt++; if ((cnt % (sizeof(colors) / sizeof(char*))) == 0) cnt = 0; x_con_init(new); // TODO: this needs to be integrated into src/x.c and updated on config file reloads xcb_change_window_attributes(conn, new->frame, XCB_CW_BACK_PIXEL, &config.client.background); TAILQ_INIT(&(new->floating_head)); TAILQ_INIT(&(new->nodes_head)); TAILQ_INIT(&(new->focus_head)); TAILQ_INIT(&(new->swallow_head)); if (parent != NULL) con_attach(new, parent); return new; } /* * Attaches the given container to the given parent. This happens when moving * a container or when inserting a new container at a specific place in the * tree. * */ void con_attach(Con *con, Con *parent) { con->parent = parent; Con *current = TAILQ_FIRST(&(parent->focus_head)); if (current == TAILQ_END(&(parent->focus_head))) TAILQ_INSERT_TAIL(&(parent->nodes_head), con, nodes); else { DLOG("inserting after\n"); TAILQ_INSERT_AFTER(&(parent->nodes_head), current, con, nodes); } /* We insert to the TAIL because con_focus() will correct this. * This way, we have the option to insert Cons without having * to focus them. */ TAILQ_INSERT_TAIL(&(parent->focus_head), con, focused); } /* * Detaches the given container from its current parent * */ void con_detach(Con *con) { if (con->type == CT_FLOATING_CON) { TAILQ_REMOVE(&(con->parent->floating_head), con, floating_windows); TAILQ_REMOVE(&(con->parent->focus_head), con, focused); } else { TAILQ_REMOVE(&(con->parent->nodes_head), con, nodes); TAILQ_REMOVE(&(con->parent->focus_head), con, focused); } } /* * Sets input focus to the given container. Will be updated in X11 in the next * run of x_push_changes(). * */ void con_focus(Con *con) { assert(con != NULL); /* 1: set focused-pointer to the new con */ /* 2: exchange the position of the container in focus stack of the parent all the way up */ TAILQ_REMOVE(&(con->parent->focus_head), con, focused); TAILQ_INSERT_HEAD(&(con->parent->focus_head), con, focused); if (con->parent->parent != NULL) con_focus(con->parent); focused = con; if (con->urgent) { con->urgent = false; workspace_update_urgent_flag(con_get_workspace(con)); } } /* * Returns true when this node is a leaf node (has no children) * */ bool con_is_leaf(Con *con) { return TAILQ_EMPTY(&(con->nodes_head)); } /* * Returns true if this node accepts a window (if the node swallows windows, * it might already have swallowed enough and cannot hold any more). * */ bool con_accepts_window(Con *con) { /* 1: workspaces never accept direct windows */ if (con->type == CT_WORKSPACE) return false; if (con->orientation != NO_ORIENTATION) { DLOG("container %p does not accepts windows, orientation != NO_ORIENTATION\n", con); return false; } /* TODO: if this is a swallowing container, we need to check its max_clients */ return (con->window == NULL); } /* * Gets the output container (first container with CT_OUTPUT in hierarchy) this * node is on. * */ Con *con_get_output(Con *con) { Con *result = con; while (result != NULL && result->type != CT_OUTPUT) result = result->parent; /* We must be able to get an output because focus can never be set higher * in the tree (root node cannot be focused). */ assert(result != NULL); return result; } /* * Gets the workspace container this node is on. * */ Con *con_get_workspace(Con *con) { Con *result = con; while (result != NULL && result->type != CT_WORKSPACE) result = result->parent; assert(result != NULL); return result; } /* * helper data structure for the breadth-first-search in * con_get_fullscreen_con() * */ struct bfs_entry { Con *con; TAILQ_ENTRY(bfs_entry) entries; }; /* * Returns the first fullscreen node below this node. * */ Con *con_get_fullscreen_con(Con *con) { Con *current, *child; LOG("looking for fullscreen node\n"); /* TODO: is breadth-first-search really appropriate? (check as soon as * fullscreen levels and fullscreen for containers is implemented) */ TAILQ_HEAD(bfs_head, bfs_entry) bfs_head = TAILQ_HEAD_INITIALIZER(bfs_head); struct bfs_entry *entry = smalloc(sizeof(struct bfs_entry)); entry->con = con; TAILQ_INSERT_TAIL(&bfs_head, entry, entries); while (!TAILQ_EMPTY(&bfs_head)) { entry = TAILQ_FIRST(&bfs_head); current = entry->con; LOG("checking %p\n", current); if (current != con && current->fullscreen_mode != CF_NONE) { /* empty the queue */ while (!TAILQ_EMPTY(&bfs_head)) { entry = TAILQ_FIRST(&bfs_head); TAILQ_REMOVE(&bfs_head, entry, entries); free(entry); } return current; } LOG("deleting from queue\n"); TAILQ_REMOVE(&bfs_head, entry, entries); free(entry); TAILQ_FOREACH(child, &(current->nodes_head), nodes) { entry = smalloc(sizeof(struct bfs_entry)); entry->con = child; TAILQ_INSERT_TAIL(&bfs_head, entry, entries); } } return NULL; } /* * Returns true if the node is floating. * */ bool con_is_floating(Con *con) { assert(con != NULL); LOG("checking if con %p is floating\n", con); return (con->floating >= FLOATING_AUTO_ON); } /* * Returns the container with the given client window ID or NULL if no such * container exists. * */ Con *con_by_window_id(xcb_window_t window) { Con *con; TAILQ_FOREACH(con, &all_cons, all_cons) if (con->window != NULL && con->window->id == window) return con; return NULL; } /* * Returns the container with the given frame ID or NULL if no such container * exists. * */ Con *con_by_frame_id(xcb_window_t frame) { Con *con; TAILQ_FOREACH(con, &all_cons, all_cons) if (con->frame == frame) return con; return NULL; } /* * Returns the first container which wants to swallow this window * TODO: priority * */ Con *con_for_window(i3Window *window, Match **store_match) { Con *con; Match *match; LOG("searching con for window %p\n", window); LOG("class == %s\n", window->class_class); TAILQ_FOREACH(con, &all_cons, all_cons) TAILQ_FOREACH(match, &(con->swallow_head), matches) { if (!match_matches_window(match, window)) continue; if (store_match != NULL) *store_match = match; return con; } return NULL; } /* * Returns the number of children of this container. * */ int con_num_children(Con *con) { Con *child; int children = 0; TAILQ_FOREACH(child, &(con->nodes_head), nodes) children++; return children; } /* * Updates the percent attribute of the children of the given container. This * function needs to be called when a window is added or removed from a * container. * */ void con_fix_percent(Con *con, int action) { Con *child; int children = con_num_children(con); /* TODO: better document why this math works */ double fix; if (action == WINDOW_ADD) fix = (1.0 - (1.0 / (children+1))); else fix = 1.0 / (1.0 - (1.0 / (children+1))); TAILQ_FOREACH(child, &(con->nodes_head), nodes) { if (child->percent <= 0.0) continue; child->percent *= fix; } } /* * Toggles fullscreen mode for the given container. Fullscreen mode will not be * entered when there already is a fullscreen container on this workspace. * */ void con_toggle_fullscreen(Con *con) { Con *workspace, *fullscreen; LOG("toggling fullscreen for %p / %s\n", con, con->name); if (con->fullscreen_mode == CF_NONE) { /* 1: check if there already is a fullscreen con */ workspace = con_get_workspace(con); if ((fullscreen = con_get_fullscreen_con(workspace)) != NULL) { LOG("Not entering fullscreen mode, container (%p/%s) " "already is in fullscreen mode\n", fullscreen, fullscreen->name); return; } /* 2: enable fullscreen */ con->fullscreen_mode = CF_OUTPUT; } else { /* 1: disable fullscreen */ con->fullscreen_mode = CF_NONE; } LOG("mode now: %d\n", con->fullscreen_mode); /* update _NET_WM_STATE if this container has a window */ /* TODO: when a window is assigned to a container which is already * fullscreened, this state needs to be pushed to the client, too */ if (con->window == NULL) return; uint32_t values[1]; unsigned int num = 0; if (con->fullscreen_mode != CF_NONE) values[num++] = atoms[_NET_WM_STATE_FULLSCREEN]; xcb_change_property(conn, XCB_PROP_MODE_REPLACE, con->window->id, atoms[_NET_WM_STATE], ATOM, 32, num, values); } /* * Moves the given container to the currently focused container on the given * workspace. * TODO: is there a better place for this function? * */ void con_move_to_workspace(Con *con, Con *workspace) { /* 1: save the container which is going to be focused after the current * container is moved away */ Con *focus_next = con_next_focused(con); /* 2: get the focused container of this workspace by going down as far as * possible */ Con *next = workspace; while (!TAILQ_EMPTY(&(next->focus_head))) next = TAILQ_FIRST(&(next->focus_head)); /* 3: we go up one level, but only when next is a normal container */ if (next->type != CT_WORKSPACE) next = next->parent; DLOG("Re-attaching container to %p / %s\n", next, next->name); /* 4: re-attach the con to the parent of this focused container */ con_detach(con); con_attach(con, next); /* 5: keep focus on the current workspace */ con_focus(focus_next); } /* * Returns the orientation of the given container (for stacked containers, * vertical orientation is used regardless of the actual orientation of the * container). * */ int con_orientation(Con *con) { /* stacking containers behave like they are in vertical orientation */ if (con->layout == L_STACKED) return VERT; return con->orientation; } /* * Returns the container which will be focused next when the given container * is not available anymore. Called in tree_close and con_move_to_workspace * to properly restore focus. * */ Con *con_next_focused(Con *con) { Con *next; /* floating containers are attached to a workspace, so we focus either the * next floating container (if any) or the workspace itself. */ if (con->type == CT_FLOATING_CON) { next = TAILQ_NEXT(con, floating_windows); if (next == TAILQ_END(&(parent->floating_head))) next = con_get_workspace(con); return next; } /* try to focus the next container on the same level as this one */ next = TAILQ_NEXT(con, focused); /* if that was not possible, go up to its parent */ if (next == TAILQ_END(&(parent->nodes_head))) next = con->parent; /* now go down the focus stack as far as * possible, excluding the current container */ while (!TAILQ_EMPTY(&(next->focus_head)) && TAILQ_FIRST(&(next->focus_head)) != con) next = TAILQ_FIRST(&(next->focus_head)); return next; } /* * Returns a "relative" Rect which contains the amount of pixels that need to * be added to the original Rect to get the final position (obviously the * amount of pixels for normal, 1pixel and borderless are different). * */ Rect con_border_style_rect(Con *con) { switch (con_border_style(con)) { case BS_NORMAL: return (Rect){2, 0, -(2 * 2), -2}; case BS_1PIXEL: return (Rect){1, 1, -2, -2}; case BS_NONE: return (Rect){0, 0, 0, 0}; default: assert(false); } } /* * Use this function to get a container’s border style. This is important * because when inside a stack, the border style is always BS_NORMAL. * For tabbed mode, the same applies, with one exception: when the container is * borderless and the only element in the tabbed container, the border is not * rendered. * */ int con_border_style(Con *con) { if (con->parent->layout == L_STACKED) return BS_NORMAL; return con->border_style; }