#undef I3__FILE__ #define I3__FILE__ "scratchpad.c" /* * vim:ts=4:sw=4:expandtab * * i3 - an improved dynamic tiling window manager * © 2009-2011 Michael Stapelberg and contributors (see also: LICENSE) * * scratchpad.c: Moving windows to the scratchpad and making them visible again. * */ #include "all.h" /* * Moves the specified window to the __i3_scratch workspace, making it floating * and setting the appropriate scratchpad_state. * * Gets called upon the command 'move scratchpad'. * */ void scratchpad_move(Con *con) { if (con->type == CT_WORKSPACE) { LOG("'move scratchpad' used on a workspace \"%s\". Calling it " "recursively on all windows on this workspace.\n", con->name); Con *current; current = TAILQ_FIRST(&(con->focus_head)); while (current) { Con *next = TAILQ_NEXT(current, focused); scratchpad_move(current); current = next; } return; } DLOG("should move con %p to __i3_scratch\n", con); Con *__i3_scratch = workspace_get("__i3_scratch", NULL); if (con_get_workspace(con) == __i3_scratch) { DLOG("This window is already on __i3_scratch.\n"); return; } /* 1: Ensure the window is floating. From now on, we deal with the * CT_FLOATING_CON. We use automatic == false because the user made the * choice that this window should be a scratchpad (and floating). */ floating_enable(con, false); con = con->parent; /* 2: Send the window to the __i3_scratch workspace, mainting its * coordinates and not warping the pointer. */ Con *focus_next = con_next_focused(con); con_move_to_workspace(con, __i3_scratch, true, true); /* 3: If this is the first time this window is used as a scratchpad, we set * the scratchpad_state to SCRATCHPAD_FRESH. The window will then be * adjusted in size according to what the user specifies. */ if (con->scratchpad_state == SCRATCHPAD_NONE) { DLOG("This window was never used as a scratchpad before.\n"); con->scratchpad_state = SCRATCHPAD_FRESH; } /* 4: Fix focus. Normally, when moving a window to a different output, the * destination output gets focused. In this case, we don’t want that. */ if (con_get_workspace(focus_next) == con_get_workspace(focused)) con_focus(focus_next); } /* * Either shows the top-most scratchpad window (con == NULL) or shows the * specified con (if it is scratchpad window). * * When called with con == NULL and the currently focused window is a * scratchpad window, this serves as a shortcut to hide it again (so the user * can press the same key to quickly look something up). * */ void scratchpad_show(Con *con) { DLOG("should show scratchpad window %p\n", con); Con *__i3_scratch = workspace_get("__i3_scratch", NULL); Con *floating; /* If the current con or any of its parents are in fullscreen mode, we * first need to disable it before showing the scratchpad con. */ Con *fs = focused; while (fs && fs->fullscreen_mode == CF_NONE) fs = fs->parent; if (fs->type != CT_WORKSPACE) { con_toggle_fullscreen(focused, CF_OUTPUT); } /* If this was 'scratchpad show' without criteria, we check if the * currently focused window is a scratchpad window and should be hidden * again. */ if (!con && (floating = con_inside_floating(focused)) && floating->scratchpad_state != SCRATCHPAD_NONE) { DLOG("Focused window is a scratchpad window, hiding it.\n"); scratchpad_move(focused); return; } /* If this was 'scratchpad show' with criteria, we check if it matches a * currently visible scratchpad window and hide it. */ Con *active = con_get_workspace(focused); Con *current = con_get_workspace(con); if (con && (floating = con_inside_floating(con)) && floating->scratchpad_state != SCRATCHPAD_NONE && current != __i3_scratch) { /* If scratchpad window is on the active workspace, then we should hide * it, otherwise we should move it to the active workspace. */ if (current == active) { DLOG("Window is a scratchpad window, hiding it.\n"); scratchpad_move(con); return; } } if (con == NULL) { /* Use the container on __i3_scratch which is highest in the focus * stack. When moving windows to __i3_scratch, they get inserted at the * bottom of the stack. */ con = TAILQ_FIRST(&(__i3_scratch->floating_head)); if (!con) { LOG("You don't have any scratchpad windows yet.\n"); LOG("Use 'move scratchpad' to move a window to the scratchpad.\n"); return; } } /* 1: Move the window from __i3_scratch to the current workspace. */ con_move_to_workspace(con, active, true, false); /* 2: Adjust the size if this window was not adjusted yet. */ if (con->scratchpad_state == SCRATCHPAD_FRESH) { DLOG("Adjusting size of this window.\n"); Con *output = con_get_output(con); con->rect.width = output->rect.width * 0.5; con->rect.height = output->rect.height * 0.75; con->rect.x = output->rect.x + ((output->rect.width / 2.0) - (con->rect.width / 2.0)); con->rect.y = output->rect.y + ((output->rect.height / 2.0) - (con->rect.height / 2.0)); con->scratchpad_state = SCRATCHPAD_CHANGED; } /* Activate active workspace if window is from another workspace to ensure * proper focus. */ if (current != active) { workspace_show(active); } con_focus(con_descend_focused(con)); } /* * Greatest common divisor, implemented only for the least common multiple * below. * */ static int _gcd(const int m, const int n) { if (n == 0) return m; return _gcd(n, (m % n)); } /* * Least common multiple. We use it to determine the (ideally not too large) * resolution for the __i3 pseudo-output on which the scratchpad is on (see * below). We could just multiply the resolutions, but for some pathetic cases * (many outputs), using the LCM will achieve better results. * * Man, when you were learning about these two algorithms for the first time, * did you think you’d ever need them in a real-world software project of * yours? I certainly didn’t until now. :-D * */ static int _lcm(const int m, const int n) { const int o = _gcd(m, n); return ((m * n) / o); } /* * When starting i3 initially (and after each change to the connected outputs), * this function fixes the resolution of the __i3 pseudo-output. When that * resolution is not set to a function which shares a common divisor with every * active output’s resolution, floating point calculation errors will lead to * the scratchpad window moving when shown repeatedly. * */ void scratchpad_fix_resolution(void) { Con *__i3_scratch = workspace_get("__i3_scratch", NULL); Con *__i3_output = con_get_output(__i3_scratch); DLOG("Current resolution: (%d, %d) %d x %d\n", __i3_output->rect.x, __i3_output->rect.y, __i3_output->rect.width, __i3_output->rect.height); Con *output; int new_width = -1, new_height = -1; TAILQ_FOREACH(output, &(croot->nodes_head), nodes) { if (output == __i3_output) continue; DLOG("output %s's resolution: (%d, %d) %d x %d\n", output->name, output->rect.x, output->rect.y, output->rect.width, output->rect.height); if (new_width == -1) { new_width = output->rect.width; new_height = output->rect.height; } else { new_width = _lcm(new_width, output->rect.width); new_height = _lcm(new_height, output->rect.height); } } DLOG("new width = %d, new height = %d\n", new_width, new_height); __i3_output->rect.width = new_width; __i3_output->rect.height = new_height; }