/* * vim:ts=4:sw=4:expandtab * * i3 - an improved dynamic tiling window manager * © 2009-2011 Michael Stapelberg and contributors (see also: LICENSE) * * scratchpad.c: Moving windows to the scratchpad and making them visible again. * */ #include "all.h" /* * Moves the specified window to the __i3_scratch workspace, making it floating * and setting the appropriate scratchpad_state. * * Gets called upon the command 'move scratchpad'. * */ void scratchpad_move(Con *con) { if (con->type == CT_WORKSPACE) { LOG("'move scratchpad' used on a workspace \"%s\". Calling it " "recursively on all windows on this workspace.\n", con->name); Con *current; current = TAILQ_FIRST(&(con->focus_head)); while (current) { Con *next = TAILQ_NEXT(current, focused); scratchpad_move(current); current = next; } return; } DLOG("should move con %p to __i3_scratch\n", con); Con *__i3_scratch = workspace_get("__i3_scratch", NULL); if (con_get_workspace(con) == __i3_scratch) { DLOG("This window is already on __i3_scratch.\n"); return; } /* 1: Ensure the window is floating. From now on, we deal with the * CT_FLOATING_CON. We use automatic == false because the user made the * choice that this window should be a scratchpad (and floating). */ floating_enable(con, false); con = con->parent; /* 2: Send the window to the __i3_scratch workspace, mainting its * coordinates and not warping the pointer. */ Con *focus_next = con_next_focused(con); con_move_to_workspace(con, __i3_scratch, true, true); /* 3: If this is the first time this window is used as a scratchpad, we set * the scratchpad_state to SCRATCHPAD_FRESH. The window will then be * adjusted in size according to what the user specifies. */ if (con->scratchpad_state == SCRATCHPAD_NONE) { DLOG("This window was never used as a scratchpad before.\n"); con->scratchpad_state = SCRATCHPAD_FRESH; } /* 4: Fix focus. Normally, when moving a window to a different output, the * destination output gets focused. In this case, we don’t want that. */ con_focus(focus_next); } /* * Either shows the top-most scratchpad window (con == NULL) or shows the * specified con (if it is scratchpad window). * * When called with con == NULL and the currently focused window is a * scratchpad window, this serves as a shortcut to hide it again (so the user * can press the same key to quickly look something up). * */ void scratchpad_show(Con *con) { DLOG("should show scratchpad window %p\n", con); Con *__i3_scratch = workspace_get("__i3_scratch", NULL); Con *floating; /* If this was 'scratchpad show' without criteria, we check if the * currently focused window is a scratchpad window and should be hidden * again. */ if (!con && (floating = con_inside_floating(focused)) && floating->scratchpad_state != SCRATCHPAD_NONE) { DLOG("Focused window is a scratchpad window, hiding it.\n"); scratchpad_move(focused); return; } /* If this was 'scratchpad show' with criteria, we check if it matches a * currently visible scratchpad window and hide it. */ if (con && (floating = con_inside_floating(con)) && floating->scratchpad_state != SCRATCHPAD_NONE && con_get_workspace(con) != __i3_scratch) { DLOG("Window is a scratchpad window, hiding it.\n"); scratchpad_move(con); return; } Con *ws = con_get_workspace(focused); if (con == NULL) { /* Use the container on __i3_scratch which is highest in the focus * stack. When moving windows to __i3_scratch, they get inserted at the * bottom of the stack. */ con = TAILQ_FIRST(&(__i3_scratch->floating_head)); if (!con) { LOG("You don't have any scratchpad windows yet.\n"); LOG("Use 'move scratchpad' to move a window to the scratchpad.\n"); return; } } /* 1: Move the window from __i3_scratch to the current workspace. */ con_move_to_workspace(con, ws, true, false); /* 2: Adjust the size if this window was not adjusted yet. */ if (con->scratchpad_state == SCRATCHPAD_FRESH) { DLOG("Adjusting size of this window.\n"); Con *output = con_get_output(con); con->rect.width = output->rect.width * 0.5; con->rect.height = output->rect.height * 0.75; con->rect.x = output->rect.x + ((output->rect.width / 2.0) - (con->rect.width / 2.0)); con->rect.y = output->rect.y + ((output->rect.height / 2.0) - (con->rect.height / 2.0)); con->scratchpad_state = SCRATCHPAD_CHANGED; } con_focus(con_descend_focused(con)); }