#!perl # vim:ts=4:sw=4:expandtab # # Please read the following documents before working on tests: # • http://build.i3wm.org/docs/testsuite.html # (or docs/testsuite) # # • http://build.i3wm.org/docs/lib-i3test.html # (alternatively: perldoc ./testcases/lib/i3test.pm) # # • http://build.i3wm.org/docs/ipc.html # (or docs/ipc) # # • http://onyxneon.com/books/modern_perl/modern_perl_a4.pdf # (unless you are already familiar with Perl) # # Tests for the scratchpad functionality. # use i3test; use List::Util qw(first); my $i3 = i3(get_socket_path()); my $tmp = fresh_workspace; ################################################################################ # 1: Verify that the __i3 output contains the __i3_scratch workspace and that # it’s empty initially. Also, __i3 should not show up in GET_OUTPUTS so that # tools like i3bar will not handle it. Similarly, __i3_scratch should not show # up in GET_WORKSPACES. After all, you should not be able to switch to it. ################################################################################ my $tree = $i3->get_tree->recv; is($tree->{name}, 'root', 'root node is the first thing we get'); my @__i3 = grep { $_->{name} eq '__i3' } @{$tree->{nodes}}; is(scalar @__i3, 1, 'output __i3 found'); my $content = first { $_->{type} == 2 } @{$__i3[0]->{nodes}}; my @workspaces = @{$content->{nodes}}; my @workspace_names = map { $_->{name} } @workspaces; ok('__i3_scratch' ~~ @workspace_names, '__i3_scratch workspace found'); my $get_outputs = $i3->get_outputs->recv; my $get_ws = $i3->get_workspaces->recv; my @output_names = map { $_->{name} } @$get_outputs; my @ws_names = map { $_->{name} } @$get_ws; ok(!('__i3' ~~ @output_names), '__i3 not in GET_OUTPUTS'); ok(!('__i3_scratch' ~~ @ws_names), '__i3_scratch ws not in GET_WORKSPACES'); ################################################################################ # 2: Verify that you cannot switch to the __i3_scratch workspace and moving # windows to __i3_scratch does not work (users should be aware of the different # behavior and acknowledge that by using the scratchpad commands). ################################################################################ # Try focusing the workspace. my $__i3_scratch = get_ws('__i3_scratch'); is($__i3_scratch->{focused}, 0, '__i3_scratch ws not focused'); cmd 'workspace __i3_scratch'; $__i3_scratch = get_ws('__i3_scratch'); is($__i3_scratch->{focused}, 0, '__i3_scratch ws still not focused'); # Try moving a window to it. is(scalar @{$__i3_scratch->{floating_nodes}}, 0, '__i3_scratch ws empty'); my $window = open_window; cmd 'move workspace __i3_scratch'; $__i3_scratch = get_ws('__i3_scratch'); is(scalar @{$__i3_scratch->{floating_nodes}}, 0, '__i3_scratch ws empty'); # Try moving the window with the 'output ' command. # We hardcode output left since the pseudo-output will be initialized before # every other output, so it will always be the first one. cmd 'move output left'; $__i3_scratch = get_ws('__i3_scratch'); is(scalar @{$__i3_scratch->{floating_nodes}}, 0, '__i3_scratch ws empty'); # Try moving the window with the 'output ' command. cmd 'move output __i3'; $__i3_scratch = get_ws('__i3_scratch'); is(scalar @{$__i3_scratch->{floating_nodes}}, 0, '__i3_scratch ws empty'); ################################################################################ # 3: Verify that 'scratchpad toggle' sends a window to the __i3_scratch # workspace and sets the scratchpad flag to SCRATCHPAD_FRESH. The window’s size # and position will be changed on the next 'scratchpad show'. ################################################################################ my ($nodes, $focus) = get_ws_content($tmp); is(scalar @$nodes, 1, 'precisely one window on current ws'); is($nodes->[0]->{scratchpad_state}, 'none', 'scratchpad_state none'); cmd 'move scratchpad'; $__i3_scratch = get_ws('__i3_scratch'); my @scratch_nodes = @{$__i3_scratch->{floating_nodes}}; is(scalar @scratch_nodes, 1, '__i3_scratch contains our window'); ($nodes, $focus) = get_ws_content($tmp); is(scalar @$nodes, 0, 'no window on current ws anymore'); is($scratch_nodes[0]->{scratchpad_state}, 'fresh', 'scratchpad_state fresh'); $tree = $i3->get_tree->recv; my $__i3 = first { $_->{name} eq '__i3' } @{$tree->{nodes}}; isnt($tree->{focus}->[0], $__i3->{id}, '__i3 output not focused'); $get_outputs = $i3->get_outputs->recv; $get_ws = $i3->get_workspaces->recv; @output_names = map { $_->{name} } @$get_outputs; @ws_names = map { $_->{name} } @$get_ws; ok(!('__i3' ~~ @output_names), '__i3 not in GET_OUTPUTS'); ok(!('__i3_scratch' ~~ @ws_names), '__i3_scratch ws not in GET_WORKSPACES'); ################################################################################ # 4: Verify that 'scratchpad show' makes the window visible. ################################################################################ # Open another window so that we can check if focus is on the scratchpad window # after showing it. my $second_window = open_window; my $old_focus = get_focused($tmp); cmd 'scratchpad show'; isnt(get_focused($tmp), $old_focus, 'focus changed'); $__i3_scratch = get_ws('__i3_scratch'); @scratch_nodes = @{$__i3_scratch->{floating_nodes}}; is(scalar @scratch_nodes, 0, '__i3_scratch is now empty'); my $ws = get_ws($tmp); my $output = $tree->{nodes}->[1]; my $scratchrect = $ws->{floating_nodes}->[0]->{rect}; my $outputrect = $output->{rect}; is($scratchrect->{width}, $outputrect->{width} * 0.5, 'scratch width is 50%'); is($scratchrect->{height}, $outputrect->{height} * 0.75, 'scratch height is 75%'); is($scratchrect->{x}, ($outputrect->{width} / 2) - ($scratchrect->{width} / 2), 'scratch window centered horizontally'); is($scratchrect->{y}, ($outputrect->{height} / 2 ) - ($scratchrect->{height} / 2), 'scratch window centered vertically'); ################################################################################ # 5: Another 'scratchpad show' should make that window go to the scratchpad # again. ################################################################################ cmd 'scratchpad show'; $__i3_scratch = get_ws('__i3_scratch'); @scratch_nodes = @{$__i3_scratch->{floating_nodes}}; is(scalar @scratch_nodes, 1, '__i3_scratch contains our window'); ################################################################################ # 6: Resizing the window should disable auto centering on scratchpad show ################################################################################ cmd 'scratchpad show'; $ws = get_ws($tmp); is($ws->{floating_nodes}->[0]->{scratchpad_state}, 'fresh', 'scratchpad_state fresh'); cmd 'resize grow width 10 px'; cmd 'scratchpad show'; cmd 'scratchpad show'; $ws = get_ws($tmp); $scratchrect = $ws->{floating_nodes}->[0]->{rect}; $outputrect = $output->{rect}; is($ws->{floating_nodes}->[0]->{scratchpad_state}, 'changed', 'scratchpad_state changed'); is($scratchrect->{width}, $outputrect->{width} * 0.5 + 10, 'scratch width is 50% + 10px'); cmd 'resize shrink width 10 px'; cmd 'scratchpad show'; ################################################################################ # 7: Verify that repeated 'scratchpad show' cycle through the stack, that is, # toggling a visible window should insert it at the bottom of the stack of the # __i3_scratch workspace. ################################################################################ my $third_window = open_window(name => 'scratch-match'); cmd 'move scratchpad'; $__i3_scratch = get_ws('__i3_scratch'); @scratch_nodes = @{$__i3_scratch->{floating_nodes}}; is(scalar @scratch_nodes, 2, '__i3_scratch contains both windows'); is($scratch_nodes[0]->{scratchpad_state}, 'changed', 'changed window first'); is($scratch_nodes[1]->{scratchpad_state}, 'fresh', 'fresh window is second'); my $changed_id = $scratch_nodes[0]->{nodes}->[0]->{id}; my $fresh_id = $scratch_nodes[1]->{nodes}->[0]->{id}; is($scratch_nodes[0]->{id}, $__i3_scratch->{focus}->[0], 'changed window first'); is($scratch_nodes[1]->{id}, $__i3_scratch->{focus}->[1], 'fresh window second'); # Repeatedly use 'scratchpad show' and check that the windows are different. cmd 'scratchpad show'; is(get_focused($tmp), $changed_id, 'focus changed'); $ws = get_ws($tmp); $scratchrect = $ws->{floating_nodes}->[0]->{rect}; is($scratchrect->{width}, $outputrect->{width} * 0.5, 'scratch width is 50%'); is($scratchrect->{height}, $outputrect->{height} * 0.75, 'scratch height is 75%'); is($scratchrect->{x}, ($outputrect->{width} / 2) - ($scratchrect->{width} / 2), 'scratch window centered horizontally'); is($scratchrect->{y}, ($outputrect->{height} / 2 ) - ($scratchrect->{height} / 2), 'scratch window centered vertically'); cmd 'scratchpad show'; isnt(get_focused($tmp), $changed_id, 'focus changed'); cmd 'scratchpad show'; is(get_focused($tmp), $fresh_id, 'focus changed'); cmd 'scratchpad show'; isnt(get_focused($tmp), $fresh_id, 'focus changed'); ################################################################################ # 8: Show it, move it around, hide it. Verify that the position is retained # when showing it again. ################################################################################ cmd '[title="scratch-match"] scratchpad show'; isnt(get_focused($tmp), $old_focus, 'scratchpad window shown'); my $oldrect = get_ws($tmp)->{floating_nodes}->[0]->{rect}; cmd 'move left'; $scratchrect = get_ws($tmp)->{floating_nodes}->[0]->{rect}; isnt($scratchrect->{x}, $oldrect->{x}, 'x position changed'); $oldrect = $scratchrect; # hide it, then show it again cmd '[title="scratch-match"] scratchpad show'; cmd '[title="scratch-match"] scratchpad show'; # verify the position is still the same $scratchrect = get_ws($tmp)->{floating_nodes}->[0]->{rect}; is_deeply($scratchrect, $oldrect, 'position/size the same'); # hide it again for the next test cmd '[title="scratch-match"] scratchpad show'; is(get_focused($tmp), $old_focus, 'scratchpad window hidden'); is(scalar @{get_ws($tmp)->{nodes}}, 1, 'precisely one window on current ws'); ################################################################################ # 9: restart i3 and verify that the scratchpad show still works ################################################################################ $__i3_scratch = get_ws('__i3_scratch'); my $old_nodes = scalar @{$__i3_scratch->{nodes}}; my $old_floating_nodes = scalar @{$__i3_scratch->{floating_nodes}}; cmd 'restart'; does_i3_live; $__i3_scratch = get_ws('__i3_scratch'); is(scalar @{$__i3_scratch->{nodes}}, $old_nodes, "number of nodes matches ($old_nodes)"); is(scalar @{$__i3_scratch->{floating_nodes}}, $old_floating_nodes, "number of floating nodes matches ($old_floating_nodes)"); is(scalar @{get_ws($tmp)->{nodes}}, 1, 'still precisely one window on current ws'); is(scalar @{get_ws($tmp)->{floating_nodes}}, 0, 'still no floating windows on current ws'); # verify that we can display the scratchpad window cmd '[title="scratch-match"] scratchpad show'; $ws = get_ws($tmp); is(scalar @{$ws->{nodes}}, 1, 'still precisely one window on current ws'); is(scalar @{$ws->{floating_nodes}}, 1, 'precisely one floating windows on current ws'); is($ws->{floating_nodes}->[0]->{scratchpad_state}, 'changed', 'scratchpad_state is "changed"'); ################################################################################ # 10: on an empty workspace, ensure the 'move scratchpad' command does nothing ################################################################################ $tmp = fresh_workspace; cmd 'move scratchpad'; does_i3_live; ################################################################################ # 11: focus a workspace and move all of its children to the scratchpad area ################################################################################ sub verify_scratchpad_move_multiple_win { my $floating = shift; my $first = open_window; my $second = open_window; if ($floating) { cmd 'floating toggle'; cmd 'focus tiling'; } cmd 'focus parent'; cmd 'move scratchpad'; does_i3_live; $ws = get_ws($tmp); is(scalar @{$ws->{nodes}}, 0, 'no windows on ws'); is(scalar @{$ws->{floating_nodes}}, 0, 'no floating windows on ws'); # show the first window. cmd 'scratchpad show'; $ws = get_ws($tmp); is(scalar @{$ws->{nodes}}, 0, 'no windows on ws'); is(scalar @{$ws->{floating_nodes}}, 1, 'one floating windows on ws'); $old_focus = get_focused($tmp); cmd 'scratchpad show'; # show the second window. cmd 'scratchpad show'; $ws = get_ws($tmp); is(scalar @{$ws->{nodes}}, 0, 'no windows on ws'); is(scalar @{$ws->{floating_nodes}}, 1, 'one floating windows on ws'); isnt(get_focused($tmp), $old_focus, 'focus changed'); } $tmp = fresh_workspace; verify_scratchpad_move_multiple_win(0); $tmp = fresh_workspace; verify_scratchpad_move_multiple_win(1); ################################################################################ # 12: open a scratchpad window on a workspace, switch to another workspace and # call 'scratchpad show' again ################################################################################ sub verify_scratchpad_move_with_visible_scratch_con { my ($first, $second, $cross_output) = @_; cmd "workspace $first"; my $window1 = open_window; cmd 'move scratchpad'; my $window2 = open_window; cmd 'move scratchpad'; # this should bring up window 1 cmd 'scratchpad show'; my $ws = get_ws($first); is(scalar @{$ws->{floating_nodes}}, 1, 'one floating node on ws1'); is($x->input_focus, $window1->id, "showed the correct scratchpad window1"); # this should bring up window 1 cmd "workspace $second"; cmd 'scratchpad show'; is($x->input_focus, $window1->id, "showed the correct scratchpad window1"); my $ws2 = get_ws($second); is(scalar @{$ws2->{floating_nodes}}, 1, 'one floating node on ws2'); unless ($cross_output) { ok(!workspace_exists($first), 'ws1 was empty and therefore closed'); } else { $ws = get_ws($first); is(scalar @{$ws->{floating_nodes}}, 0, 'ws1 has no floating nodes'); } # hide window 1 again cmd 'move scratchpad'; # this should bring up window 2 cmd "workspace $first"; cmd 'scratchpad show'; is($x->input_focus, $window2->id, "showed the correct scratchpad window"); } # let's clear the scratchpad first sub clear_scratchpad { while (scalar @{get_ws('__i3_scratch')->{floating_nodes}}) { cmd 'scratchpad show'; cmd 'kill'; } } clear_scratchpad; is (scalar @{get_ws('__i3_scratch')->{floating_nodes}}, 0, "scratchpad is empty"); my ($first, $second); $first = fresh_workspace; $second = fresh_workspace; verify_scratchpad_move_with_visible_scratch_con($first, $second, 0); does_i3_live; ################################################################################ # 13: Test whether scratchpad show moves focus to the scratchpad window # when another window on the same workspace has focus ################################################################################ clear_scratchpad; my $ws = fresh_workspace; open_window; my $scratch = get_focused($ws); cmd 'move scratchpad'; cmd 'scratchpad show'; open_window; my $not_scratch = get_focused($ws); is(get_focused($ws), $not_scratch, 'not scratch window has focus'); cmd 'scratchpad show'; is(get_focused($ws), $scratch, 'scratchpad is focused'); # TODO: make i3bar display *something* when a window on the scratchpad has the urgency hint ################################################################################ # 14: Verify that 'move scratchpad' sends floating containers to scratchpad but # does not resize/resposition the container on the next 'scratchpad show', i.e., # i3 sets the scratchpad flag to SCRATCHPAD_CHANGED ################################################################################ clear_scratchpad; $tmp = fresh_workspace; open_window; ($nodes, $focus) = get_ws_content($tmp); is(scalar @$nodes, 1, 'precisely one window on current ws'); is($nodes->[0]->{scratchpad_state}, 'none', 'scratchpad_state none'); cmd 'floating toggle'; cmd 'move scratchpad'; $__i3_scratch = get_ws('__i3_scratch'); @scratch_nodes = @{$__i3_scratch->{floating_nodes}}; is(scalar @scratch_nodes, 1, '__i3_scratch contains our window'); ($nodes, $focus) = get_ws_content($tmp); is(scalar @$nodes, 0, 'no window on current ws anymore'); is($scratch_nodes[0]->{scratchpad_state}, 'changed', 'scratchpad_state changed'); done_testing;