/* * vim:ts=4:sw=4:expandtab * * i3 - an improved dynamic tiling window manager * © 2009-2011 Michael Stapelberg and contributors (see also: LICENSE) * * include/config.h: Contains all structs/variables for the configurable * part of i3 as well as functions handling the configuration file (calling * the parser (src/cfgparse.y) with the correct path, switching key bindings * mode). * */ #ifndef _CONFIG_H #define _CONFIG_H #include #include "queue.h" #include "i3.h" #include "libi3.h" typedef struct Config Config; typedef struct Barconfig Barconfig; extern char *current_configpath; extern Config config; extern SLIST_HEAD(modes_head, Mode) modes; extern TAILQ_HEAD(barconfig_head, Barconfig) barconfigs; /** * Used during the config file lexing/parsing to keep the state of the lexer * in order to provide useful error messages in yyerror(). * */ struct context { bool has_errors; bool has_warnings; int line_number; char *line_copy; const char *filename; char *compact_error; /* These are the same as in YYLTYPE */ int first_column; int last_column; }; /** * Part of the struct Config. It makes sense to group colors for background, * border and text as every element in i3 has them (window decorations, bar). * */ struct Colortriple { uint32_t border; uint32_t background; uint32_t text; }; /** * Holds a user-assigned variable for parsing the configuration file. The key * is replaced by value in every following line of the file. * */ struct Variable { char *key; char *value; char *next_match; SLIST_ENTRY(Variable) variables; }; /** * The configuration file can contain multiple sets of bindings. Apart from the * default set (name == "default"), you can specify other sets and change the * currently active set of bindings by using the "mode " command. * */ struct Mode { char *name; struct bindings_head *bindings; SLIST_ENTRY(Mode) modes; }; /** * Holds part of the configuration (the part which is not already in dedicated * structures in include/data.h). * */ struct Config { const char *terminal; i3Font font; char *ipc_socket_path; const char *restart_state_path; int default_layout; int container_stack_limit; int container_stack_limit_value; /** Default orientation for new containers */ int default_orientation; /** By default, focus follows mouse. If the user explicitly wants to * turn this off (and instead rely only on the keyboard for changing * focus), we allow him to do this with this relatively special option. * It is not planned to add any different focus models. */ bool disable_focus_follows_mouse; /** By default, a workspace bar is drawn at the bottom of the screen. * If you want to have a more fancy bar, it is recommended to replace * the whole bar by dzen2, for example using the i3-wsbar script which * comes with i3. Thus, you can turn it off entirely. */ bool disable_workspace_bar; /** Think of the following layout: Horizontal workspace with a tabbed * con on the left of the screen and a terminal on the right of the * screen. You are in the second container in the tabbed container and * focus to the right. By default, i3 will set focus to the terminal on * the right. If you are in the first container in the tabbed container * however, focusing to the left will wrap. This option forces i3 to * always wrap, which will result in you having to use "focus parent" * more often. */ bool force_focus_wrapping; /** By default, use the RandR API for multi-monitor setups. * Unfortunately, the nVidia binary graphics driver doesn't support * this API. Instead, it only support the less powerful Xinerama API, * which can be enabled by this option. * * Note: this option takes only effect on the initial startup (eg. * reconfiguration is not possible). On startup, the list of screens * is fetched once and never updated. */ bool force_xinerama; /** Automatic workspace back and forth switching. If this is set, a * switch to the currently active workspace will switch to the * previously focused one instead, making it possible to fast toggle * between two workspaces. */ bool workspace_auto_back_and_forth; /** The default border style for new windows. */ border_style_t default_border; /** The default border style for new floating windows. */ border_style_t default_floating_border; /** The modifier which needs to be pressed in combination with your mouse * buttons to do things with floating windows (move, resize) */ uint32_t floating_modifier; /* Color codes are stored here */ struct config_client { uint32_t background; struct Colortriple focused; struct Colortriple focused_inactive; struct Colortriple unfocused; struct Colortriple urgent; } client; struct config_bar { struct Colortriple focused; struct Colortriple unfocused; struct Colortriple urgent; } bar; /** What should happen when a new popup is opened during fullscreen mode */ enum { PDF_LEAVE_FULLSCREEN = 0, PDF_IGNORE = 1 } popup_during_fullscreen; }; /** * Holds the status bar configuration (i3bar). One of these structures is * created for each 'bar' block in the config. * */ struct Barconfig { /** Automatically generated ID for this bar config. Used by the bar process * to request a specific configuration. */ char *id; /** Number of outputs in the outputs array */ int num_outputs; /** Outputs on which this bar should show up on. We use an array for * simplicity (since we store just strings). */ char **outputs; /** Output on which the tray should be shown. The special value of 'no' * disables the tray (it’s enabled by default). */ char *tray_output; /** Path to the i3 IPC socket. This option is discouraged since programs * can find out the path by looking for the I3_SOCKET_PATH property on the * root window! */ char *socket_path; /** Bar display mode (hide unless modifier is pressed or show in dock mode) */ enum { M_DOCK = 0, M_HIDE = 1 } mode; /** Bar position (bottom by default). */ enum { P_BOTTOM = 0, P_TOP = 1 } position; /** Command that should be run to execute i3bar, give a full path if i3bar is not * in your $PATH. * By default just 'i3bar' is executed. */ char *i3bar_command; /** Command that should be run to get a statusline, for example 'i3status'. * Will be passed to the shell. */ char *status_command; /** Font specification for all text rendered on the bar. */ char *font; /** Hide workspace buttons? Configuration option is 'workspace_buttons no' * but we invert the bool to get the correct default when initializing with * zero. */ bool hide_workspace_buttons; /** Enable verbose mode? Useful for debugging purposes. */ bool verbose; struct bar_colors { char *background; char *statusline; char *focused_workspace_text; char *focused_workspace_bg; char *active_workspace_text; char *active_workspace_bg; char *inactive_workspace_text; char *inactive_workspace_bg; char *urgent_workspace_text; char *urgent_workspace_bg; } colors; TAILQ_ENTRY(Barconfig) configs; }; /** * Reads the configuration from ~/.i3/config or /etc/i3/config if not found. * * If you specify override_configpath, only this path is used to look for a * configuration file. * */ void load_configuration(xcb_connection_t *conn, const char *override_configfile, bool reload); /** * Translates keysymbols to keycodes for all bindings which use keysyms. * */ void translate_keysyms(); /** * Ungrabs all keys, to be called before re-grabbing the keys because of a * mapping_notify event or a configuration file reload * */ void ungrab_all_keys(xcb_connection_t *conn); /** * Grab the bound keys (tell X to send us keypress events for those keycodes) * */ void grab_all_keys(xcb_connection_t *conn, bool bind_mode_switch); /** * Switches the key bindings to the given mode, if the mode exists * */ void switch_mode(const char *new_mode); /** * Returns a pointer to the Binding with the specified modifiers and keycode * or NULL if no such binding exists. * */ Binding *get_binding(uint16_t modifiers, xcb_keycode_t keycode); /** * Kills the configerror i3-nagbar process, if any. * * Called when reloading/restarting. * * If wait_for_it is set (restarting), this function will waitpid(), otherwise, * ev is assumed to handle it (reloading). * */ void kill_configerror_nagbar(bool wait_for_it); /* prototype for src/cfgparse.y */ void parse_file(const char *f); #endif