/* * vim:ts=4:sw=4:expandtab * * i3 - an improved dynamic tiling window manager * © 2009-2011 Michael Stapelberg and contributors (see also: LICENSE) * * util.c: Utility functions, which can be useful everywhere within i3 (see * also libi3). * */ #ifndef _UTIL_H #define _UTIL_H #include #include "data.h" #define die(...) errx(EXIT_FAILURE, __VA_ARGS__); #define exit_if_null(pointer, ...) { if (pointer == NULL) die(__VA_ARGS__); } #define STARTS_WITH(string, needle) (strncasecmp(string, needle, strlen(needle)) == 0) #define CIRCLEQ_NEXT_OR_NULL(head, elm, field) (CIRCLEQ_NEXT(elm, field) != CIRCLEQ_END(head) ? \ CIRCLEQ_NEXT(elm, field) : NULL) #define CIRCLEQ_PREV_OR_NULL(head, elm, field) (CIRCLEQ_PREV(elm, field) != CIRCLEQ_END(head) ? \ CIRCLEQ_PREV(elm, field) : NULL) #define FOR_TABLE(workspace) \ for (int cols = 0; cols < (workspace)->cols; cols++) \ for (int rows = 0; rows < (workspace)->rows; rows++) #define NODES_FOREACH(head) \ for (Con *child = (Con*)-1; (child == (Con*)-1) && ((child = 0), true);) \ TAILQ_FOREACH(child, &((head)->nodes_head), nodes) #define NODES_FOREACH_REVERSE(head) \ for (Con *child = (Con*)-1; (child == (Con*)-1) && ((child = 0), true);) \ TAILQ_FOREACH_REVERSE(child, &((head)->nodes_head), nodes_head, nodes) /* greps the ->nodes of the given head and returns the first node that matches the given condition */ #define GREP_FIRST(dest, head, condition) \ NODES_FOREACH(head) { \ if (!(condition)) \ continue; \ \ (dest) = child; \ break; \ } #define FREE(pointer) do { \ if (pointer != NULL) { \ free(pointer); \ pointer = NULL; \ } \ } \ while (0) #define CALL(obj, member, ...) obj->member(obj, ## __VA_ARGS__) int min(int a, int b); int max(int a, int b); bool rect_contains(Rect rect, uint32_t x, uint32_t y); Rect rect_add(Rect a, Rect b); /** * Updates *destination with new_value and returns true if it was changed or false * if it was the same * */ bool update_if_necessary(uint32_t *destination, const uint32_t new_value); /** * exec()s an i3 utility, for example the config file migration script or * i3-nagbar. This function first searches $PATH for the given utility named, * then falls back to the dirname() of the i3 executable path and then falls * back to the dirname() of the target of /proc/self/exe (on linux). * * This function should be called after fork()ing. * * The first argument of the given argv vector will be overwritten with the * executable name, so pass NULL. * * If the utility cannot be found in any of these locations, it exits with * return code 2. * */ void exec_i3_utility(char *name, char *argv[]); /** * Checks a generic cookie for errors and quits with the given message if * there was an error. * */ void check_error(xcb_connection_t *conn, xcb_void_cookie_t cookie, char *err_message); /** * This function resolves ~ in pathnames. * It may resolve wildcards in the first part of the path, but if no match * or multiple matches are found, it just returns a copy of path as given. * */ char *resolve_tilde(const char *path); /** * Checks if the given path exists by calling stat(). * */ bool path_exists(const char *path); /** * Returns the name of a temporary file with the specified prefix. * */ char *get_process_filename(const char *prefix); /** * Restart i3 in-place * appends -a to argument list to disable autostart * */ void i3_restart(bool forget_layout); #if defined(__OpenBSD__) || defined(__APPLE__) /* * Taken from FreeBSD * Find the first occurrence of the byte string s in byte string l. * */ void *memmem(const void *l, size_t l_len, const void *s, size_t s_len); #endif #endif