gri3-wm/src/render.c

437 lines
17 KiB
C
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

#undef I3__FILE__
#define I3__FILE__ "render.c"
/*
* vim:ts=4:sw=4:expandtab
*
* i3 - an improved dynamic tiling window manager
* © 2009-2011 Michael Stapelberg and contributors (see also: LICENSE)
*
* render.c: Renders (determines position/sizes) the layout tree, updating the
* various rects. Needs to be pushed to X11 (see x.c) to be visible.
*
*/
#include "all.h"
/* change this to 'true' if you want to have additional borders around every
* container (for debugging purposes) */
static bool show_debug_borders = false;
/*
* Returns the height for the decorations
*/
int render_deco_height(void) {
int deco_height = config.font.height + 4;
if (config.font.height & 0x01)
++deco_height;
return deco_height;
}
/*
* Renders a container with layout L_OUTPUT. In this layout, all CT_DOCKAREAs
* get the height of their content and the remaining CT_CON gets the rest.
*
*/
static void render_l_output(Con *con) {
Con *child, *dockchild;
int x = con->rect.x;
int y = con->rect.y;
int height = con->rect.height;
/* Find the content container and ensure that there is exactly one. Also
* check for any non-CT_DOCKAREA clients. */
Con *content = NULL;
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
if (child->type == CT_CON) {
if (content != NULL) {
DLOG("More than one CT_CON on output container\n");
assert(false);
}
content = child;
} else if (child->type != CT_DOCKAREA) {
DLOG("Child %p of type %d is inside the OUTPUT con\n", child, child->type);
assert(false);
}
}
if (content == NULL) {
DLOG("Skipping this output because it is currently being destroyed.\n");
return;
}
/* We need to find out if there is a fullscreen con on the current workspace
* and take the short-cut to render it directly (the user does not want to
* see the dockareas in that case) */
Con *ws = con_get_fullscreen_con(content, CF_OUTPUT);
if (!ws) {
DLOG("Skipping this output because it is currently being destroyed.\n");
return;
}
Con *fullscreen = con_get_fullscreen_con(ws, CF_OUTPUT);
if (fullscreen) {
fullscreen->rect = con->rect;
x_raise_con(fullscreen);
render_con(fullscreen, true);
return;
}
/* First pass: determine the height of all CT_DOCKAREAs (the sum of their
* children) and figure out how many pixels we have left for the rest */
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
if (child->type != CT_DOCKAREA)
continue;
child->rect.height = 0;
TAILQ_FOREACH(dockchild, &(child->nodes_head), nodes)
child->rect.height += dockchild->geometry.height;
height -= child->rect.height;
}
/* Second pass: Set the widths/heights */
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
if (child->type == CT_CON) {
child->rect.x = x;
child->rect.y = y;
child->rect.width = con->rect.width;
child->rect.height = height;
}
child->rect.x = x;
child->rect.y = y;
child->rect.width = con->rect.width;
child->deco_rect.x = 0;
child->deco_rect.y = 0;
child->deco_rect.width = 0;
child->deco_rect.height = 0;
y += child->rect.height;
DLOG("child at (%d, %d) with (%d x %d)\n",
child->rect.x, child->rect.y, child->rect.width, child->rect.height);
x_raise_con(child);
render_con(child, false);
}
}
/*
* "Renders" the given container (and its children), meaning that all rects are
* updated correctly. Note that this function does not call any xcb_*
* functions, so the changes are completely done in memory only (and
* side-effect free). As soon as you call x_push_changes(), the changes will be
* updated in X11.
*
*/
void render_con(Con *con, bool render_fullscreen) {
int children = con_num_children(con);
DLOG("Rendering %snode %p / %s / layout %d / children %d\n",
(render_fullscreen ? "fullscreen " : ""), con, con->name, con->layout,
children);
/* Copy container rect, subtract container border */
/* This is the actually usable space inside this container for clients */
Rect rect = con->rect;
/* Display a border if this is a leaf node. For container nodes, we dont
* draw borders (except when in debug mode) */
if (show_debug_borders) {
rect.x += 2;
rect.y += 2;
rect.width -= 2 * 2;
rect.height -= 2 * 2;
}
int x = rect.x;
int y = rect.y;
int i = 0;
con->mapped = true;
/* if this container contains a window, set the coordinates */
if (con->window) {
/* depending on the border style, the rect of the child window
* needs to be smaller */
Rect *inset = &(con->window_rect);
*inset = (Rect){0, 0, con->rect.width, con->rect.height};
if (!render_fullscreen)
*inset = rect_add(*inset, con_border_style_rect(con));
/* Obey x11 border */
inset->width -= (2 * con->border_width);
inset->height -= (2 * con->border_width);
/* Obey the aspect ratio, if any, unless we are in fullscreen mode.
*
* The spec isnt explicit on whether the aspect ratio hints should be
* respected during fullscreen mode. Other WMs such as Openbox dont do
* that, and this post suggests that this is the correct way to do it:
* http://mail.gnome.org/archives/wm-spec-list/2003-May/msg00007.html
*
* Ignoring aspect ratio during fullscreen was necessary to fix MPlayer
* subtitle rendering, see http://bugs.i3wm.org/594 */
if (!render_fullscreen &&
con->aspect_ratio > 0.0) {
DLOG("aspect_ratio = %f, current width/height are %d/%d\n",
con->aspect_ratio, inset->width, inset->height);
double new_height = inset->height + 1;
int new_width = inset->width;
while (new_height > inset->height) {
new_height = (1.0 / con->aspect_ratio) * new_width;
if (new_height > inset->height)
new_width--;
}
/* Center the window */
inset->y += ceil(inset->height / 2) - floor((new_height + .5) / 2);
inset->x += ceil(inset->width / 2) - floor(new_width / 2);
inset->height = new_height + .5;
inset->width = new_width;
}
/* NB: We used to respect resize increment size hints for tiling
* windows up until commit 0db93d9 here. However, since all terminal
* emulators cope with ignoring the size hints in a better way than we
* can (by providing their fake-transparency or background color), this
* code was removed. See also http://bugs.i3wm.org/540 */
DLOG("child will be at %dx%d with size %dx%d\n", inset->x, inset->y, inset->width, inset->height);
}
/* Check for fullscreen nodes */
Con *fullscreen = NULL;
if (con->type != CT_OUTPUT) {
fullscreen = con_get_fullscreen_con(con, (con->type == CT_ROOT ? CF_GLOBAL : CF_OUTPUT));
}
if (fullscreen) {
fullscreen->rect = rect;
x_raise_con(fullscreen);
render_con(fullscreen, true);
return;
}
/* find the height for the decorations */
int deco_height = render_deco_height();
/* precalculate the sizes to be able to correct rounding errors */
int sizes[children];
memset(sizes, 0, children*sizeof(int));
if ((con->layout == L_SPLITH || con->layout == L_SPLITV) && children > 0) {
assert(!TAILQ_EMPTY(&con->nodes_head));
Con *child;
int i = 0, assigned = 0;
int total = con_orientation(con) == HORIZ ? rect.width : rect.height;
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
double percentage = child->percent > 0.0 ? child->percent : 1.0 / children;
assigned += sizes[i++] = percentage * total;
}
assert(assigned == total ||
(assigned > total && assigned - total <= children * 2) ||
(assigned < total && total - assigned <= children * 2));
int signal = assigned < total ? 1 : -1;
while (assigned != total) {
for (i = 0; i < children && assigned != total; ++i) {
sizes[i] += signal;
assigned += signal;
}
}
}
if (con->layout == L_OUTPUT) {
/* Skip i3-internal outputs */
if (con_is_internal(con))
return;
render_l_output(con);
} else if (con->type == CT_ROOT) {
Con *output;
TAILQ_FOREACH(output, &(con->nodes_head), nodes) {
render_con(output, false);
}
/* We need to render floating windows after rendering all outputs
* tiling windows because they need to be on top of *every* output at
* all times. This is important when the user places floating
* windows/containers so that they overlap on another output. */
DLOG("Rendering floating windows:\n");
TAILQ_FOREACH(output, &(con->nodes_head), nodes) {
if (con_is_internal(output))
continue;
/* Get the active workspace of that output */
Con *content = output_get_content(output);
if (!content || TAILQ_EMPTY(&(content->focus_head))) {
DLOG("Skipping this output because it is currently being destroyed.\n");
continue;
}
Con *workspace = TAILQ_FIRST(&(content->focus_head));
Con *fullscreen = con_get_fullscreen_con(workspace, CF_OUTPUT);
Con *child;
TAILQ_FOREACH(child, &(workspace->floating_head), floating_windows) {
/* Dont render floating windows when there is a fullscreen window
* on that workspace. Necessary to make floating fullscreen work
* correctly (ticket #564). */
if (fullscreen != NULL && fullscreen->window != NULL) {
Con *floating_child = con_descend_focused(child);
Con *transient_con = floating_child;
bool is_transient_for = false;
/* Exception to the above rule: smart
* popup_during_fullscreen handling (popups belonging to
* the fullscreen app will be rendered). */
while (transient_con != NULL &&
transient_con->window != NULL &&
transient_con->window->transient_for != XCB_NONE) {
if (transient_con->window->transient_for == fullscreen->window->id) {
is_transient_for = true;
break;
}
transient_con = con_by_window_id(transient_con->window->transient_for);
}
if (!is_transient_for)
continue;
else {
DLOG("Rendering floating child even though in fullscreen mode: "
"floating->transient_for (0x%08x) --> fullscreen->id (0x%08x)\n",
floating_child->window->transient_for, fullscreen->window->id);
}
}
DLOG("floating child at (%d,%d) with %d x %d\n",
child->rect.x, child->rect.y, child->rect.width, child->rect.height);
x_raise_con(child);
render_con(child, false);
}
}
} else {
/* FIXME: refactor this into separate functions: */
Con *child;
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
assert(children > 0);
/* default layout */
if (con->layout == L_SPLITH || con->layout == L_SPLITV) {
if (con->layout == L_SPLITH) {
child->rect.x = x;
child->rect.y = y;
child->rect.width = sizes[i];
child->rect.height = rect.height;
x += child->rect.width;
} else {
child->rect.x = x;
child->rect.y = y;
child->rect.width = rect.width;
child->rect.height = sizes[i];
y += child->rect.height;
}
/* first we have the decoration, if this is a leaf node */
if (con_is_leaf(child)) {
if (child->border_style == BS_NORMAL) {
/* TODO: make a function for relative coords? */
child->deco_rect.x = child->rect.x - con->rect.x;
child->deco_rect.y = child->rect.y - con->rect.y;
child->rect.y += deco_height;
child->rect.height -= deco_height;
child->deco_rect.width = child->rect.width;
child->deco_rect.height = deco_height;
} else {
child->deco_rect.x = 0;
child->deco_rect.y = 0;
child->deco_rect.width = 0;
child->deco_rect.height = 0;
}
}
}
/* stacked layout */
else if (con->layout == L_STACKED) {
child->rect.x = x;
child->rect.y = y;
child->rect.width = rect.width;
child->rect.height = rect.height;
child->deco_rect.x = x - con->rect.x;
child->deco_rect.y = y - con->rect.y + (i * deco_height);
child->deco_rect.width = child->rect.width;
child->deco_rect.height = deco_height;
if (children > 1 || (child->border_style != BS_PIXEL && child->border_style != BS_NONE)) {
child->rect.y += (deco_height * children);
child->rect.height -= (deco_height * children);
}
}
/* tabbed layout */
else if (con->layout == L_TABBED) {
child->rect.x = x;
child->rect.y = y;
child->rect.width = rect.width;
child->rect.height = rect.height;
child->deco_rect.width = floor((float)child->rect.width / children);
child->deco_rect.x = x - con->rect.x + i * child->deco_rect.width;
child->deco_rect.y = y - con->rect.y;
/* Since the tab width may be something like 31,6 px per tab, we
* let the last tab have all the extra space (0,6 * children). */
if (i == (children-1)) {
child->deco_rect.width += (child->rect.width - (child->deco_rect.x + child->deco_rect.width));
}
if (children > 1 || (child->border_style != BS_PIXEL && child->border_style != BS_NONE)) {
child->rect.y += deco_height;
child->rect.height -= deco_height;
child->deco_rect.height = deco_height;
} else {
child->deco_rect.height = (child->border_style == BS_PIXEL ? 1 : 0);
}
}
/* dockarea layout */
else if (con->layout == L_DOCKAREA) {
child->rect.x = x;
child->rect.y = y;
child->rect.width = rect.width;
child->rect.height = child->geometry.height;
child->deco_rect.x = 0;
child->deco_rect.y = 0;
child->deco_rect.width = 0;
child->deco_rect.height = 0;
y += child->rect.height;
}
DLOG("child at (%d, %d) with (%d x %d)\n",
child->rect.x, child->rect.y, child->rect.width, child->rect.height);
x_raise_con(child);
render_con(child, false);
i++;
}
/* in a stacking or tabbed container, we ensure the focused client is raised */
if (con->layout == L_STACKED || con->layout == L_TABBED) {
TAILQ_FOREACH_REVERSE(child, &(con->focus_head), focus_head, focused)
x_raise_con(child);
if ((child = TAILQ_FIRST(&(con->focus_head)))) {
/* By rendering the stacked container again, we handle the case
* that we have a non-leaf-container inside the stack. In that
* case, the children of the non-leaf-container need to be raised
* aswell. */
render_con(child, false);
}
if (children != 1)
/* Raise the stack con itself. This will put the stack decoration on
* top of every stack window. That way, when a new window is opened in
* the stack, the old window will not obscure part of the decoration
* (its unmapped afterwards). */
x_raise_con(con);
}
}
}