gri3-wm/src/con.c

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/*
* vim:ts=4:sw=4:expandtab
*
* i3 - an improved dynamic tiling window manager
* © 2009 Michael Stapelberg and contributors (see also: LICENSE)
*
* con.c: Functions which deal with containers directly (creating containers,
* searching containers, getting specific properties from containers,
* …).
*
*/
#include "all.h"
#include "yajl_utils.h"
static void con_on_remove_child(Con *con);
/*
* force parent split containers to be redrawn
*
*/
void con_force_split_parents_redraw(Con *con) {
Con *parent = con;
while (parent != NULL && parent->type != CT_WORKSPACE && parent->type != CT_DOCKAREA) {
if (!con_is_leaf(parent)) {
FREE(parent->deco_render_params);
}
parent = parent->parent;
}
}
/*
* Create a new container (and attach it to the given parent, if not NULL).
* This function only initializes the data structures.
*
*/
Con *con_new_skeleton(Con *parent, i3Window *window) {
Con *new = scalloc(1, sizeof(Con));
new->on_remove_child = con_on_remove_child;
TAILQ_INSERT_TAIL(&all_cons, new, all_cons);
new->type = CT_CON;
new->window = window;
new->border_style = config.default_border;
new->current_border_width = -1;
if (window) {
new->depth = window->depth;
new->window->aspect_ratio = 0.0;
} else {
new->depth = root_depth;
}
DLOG("opening window\n");
TAILQ_INIT(&(new->floating_head));
TAILQ_INIT(&(new->nodes_head));
TAILQ_INIT(&(new->focus_head));
TAILQ_INIT(&(new->swallow_head));
TAILQ_INIT(&(new->marks_head));
if (parent != NULL)
con_attach(new, parent, false);
return new;
}
/* A wrapper for con_new_skeleton, to retain the old con_new behaviour
*
*/
Con *con_new(Con *parent, i3Window *window) {
Con *new = con_new_skeleton(parent, window);
x_con_init(new);
return new;
}
/*
* Frees the specified container.
*
*/
void con_free(Con *con) {
free(con->name);
FREE(con->deco_render_params);
TAILQ_REMOVE(&all_cons, con, all_cons);
while (!TAILQ_EMPTY(&(con->swallow_head))) {
Match *match = TAILQ_FIRST(&(con->swallow_head));
TAILQ_REMOVE(&(con->swallow_head), match, matches);
match_free(match);
free(match);
}
while (!TAILQ_EMPTY(&(con->marks_head))) {
mark_t *mark = TAILQ_FIRST(&(con->marks_head));
TAILQ_REMOVE(&(con->marks_head), mark, marks);
FREE(mark->name);
FREE(mark);
}
free(con);
DLOG("con %p freed\n", con);
}
static void _con_attach(Con *con, Con *parent, Con *previous, bool ignore_focus) {
con->parent = parent;
Con *loop;
Con *current = previous;
struct nodes_head *nodes_head = &(parent->nodes_head);
struct focus_head *focus_head = &(parent->focus_head);
/* Workspaces are handled differently: they need to be inserted at the
* right position. */
if (con->type == CT_WORKSPACE) {
DLOG("it's a workspace. num = %d\n", con->num);
if (con->num == -1 || TAILQ_EMPTY(nodes_head)) {
TAILQ_INSERT_TAIL(nodes_head, con, nodes);
} else {
current = TAILQ_FIRST(nodes_head);
if (con->num < current->num) {
/* we need to insert the container at the beginning */
TAILQ_INSERT_HEAD(nodes_head, con, nodes);
} else {
while (current->num != -1 && con->num > current->num) {
current = TAILQ_NEXT(current, nodes);
if (current == TAILQ_END(nodes_head)) {
current = NULL;
break;
}
}
/* we need to insert con after current, if current is not NULL */
if (current)
TAILQ_INSERT_BEFORE(current, con, nodes);
else
TAILQ_INSERT_TAIL(nodes_head, con, nodes);
}
}
goto add_to_focus_head;
}
if (con->type == CT_FLOATING_CON) {
DLOG("Inserting into floating containers\n");
TAILQ_INSERT_TAIL(&(parent->floating_head), con, floating_windows);
} else {
if (!ignore_focus) {
/* Get the first tiling container in focus stack */
TAILQ_FOREACH(loop, &(parent->focus_head), focused) {
if (loop->type == CT_FLOATING_CON)
continue;
current = loop;
break;
}
}
/* When the container is not a split container (but contains a window)
* and is attached to a workspace, we check if the user configured a
* workspace_layout. This is done in workspace_attach_to, which will
* provide us with the container to which we should attach (either the
* workspace or a new split container with the configured
* workspace_layout).
*/
if (con->window != NULL &&
parent->type == CT_WORKSPACE &&
parent->workspace_layout != L_DEFAULT) {
DLOG("Parent is a workspace. Applying default layout...\n");
Con *target = workspace_attach_to(parent);
/* Attach the original con to this new split con instead */
nodes_head = &(target->nodes_head);
focus_head = &(target->focus_head);
con->parent = target;
current = NULL;
DLOG("done\n");
}
/* Insert the container after the tiling container, if found.
* When adding to a CT_OUTPUT, just append one after another. */
if (current != NULL && parent->type != CT_OUTPUT) {
DLOG("Inserting con = %p after con %p\n", con, current);
TAILQ_INSERT_AFTER(nodes_head, current, con, nodes);
} else
TAILQ_INSERT_TAIL(nodes_head, con, nodes);
}
add_to_focus_head:
/* We insert to the TAIL because con_focus() will correct this.
* This way, we have the option to insert Cons without having
* to focus them. */
TAILQ_INSERT_TAIL(focus_head, con, focused);
con_force_split_parents_redraw(con);
}
/*
* Attaches the given container to the given parent. This happens when moving
* a container or when inserting a new container at a specific place in the
* tree.
*
* ignore_focus is to just insert the Con at the end (useful when creating a
* new split container *around* some containers, that is, detaching and
* attaching them in order without wanting to mess with the focus in between).
*
*/
void con_attach(Con *con, Con *parent, bool ignore_focus) {
_con_attach(con, parent, NULL, ignore_focus);
}
/*
* Detaches the given container from its current parent
*
*/
void con_detach(Con *con) {
con_force_split_parents_redraw(con);
if (con->type == CT_FLOATING_CON) {
TAILQ_REMOVE(&(con->parent->floating_head), con, floating_windows);
TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
} else {
TAILQ_REMOVE(&(con->parent->nodes_head), con, nodes);
TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
}
}
/*
* Sets input focus to the given container. Will be updated in X11 in the next
* run of x_push_changes().
*
*/
void con_focus(Con *con) {
assert(con != NULL);
DLOG("con_focus = %p\n", con);
/* 1: set focused-pointer to the new con */
/* 2: exchange the position of the container in focus stack of the parent all the way up */
TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
TAILQ_INSERT_HEAD(&(con->parent->focus_head), con, focused);
if (con->parent->parent != NULL)
con_focus(con->parent);
focused = con;
/* We can't blindly reset non-leaf containers since they might have
* other urgent children. Therefore we only reset leafs and propagate
* the changes upwards via con_update_parents_urgency() which does proper
* checks before resetting the urgency.
*/
if (con->urgent && con_is_leaf(con)) {
con_set_urgency(con, false);
con_update_parents_urgency(con);
workspace_update_urgent_flag(con_get_workspace(con));
ipc_send_window_event("urgent", con);
}
}
/*
* Raise container to the top if it is floating or inside some floating
* container.
*
*/
static void con_raise(Con *con) {
Con *floating = con_inside_floating(con);
if (floating) {
floating_raise_con(floating);
}
}
/*
* Sets input focus to the given container and raises it to the top.
*
*/
void con_activate(Con *con) {
con_focus(con);
con_raise(con);
}
/*
* Closes the given container.
*
*/
void con_close(Con *con, kill_window_t kill_window) {
assert(con != NULL);
DLOG("Closing con = %p.\n", con);
/* We never close output or root containers. */
if (con->type == CT_OUTPUT || con->type == CT_ROOT) {
DLOG("con = %p is of type %d, not closing anything.\n", con, con->type);
return;
}
if (con->type == CT_WORKSPACE) {
DLOG("con = %p is a workspace, closing all children instead.\n", con);
Con *child, *nextchild;
for (child = TAILQ_FIRST(&(con->focus_head)); child;) {
nextchild = TAILQ_NEXT(child, focused);
DLOG("killing child = %p.\n", child);
tree_close_internal(child, kill_window, false, false);
child = nextchild;
}
return;
}
tree_close_internal(con, kill_window, false, false);
}
/*
* Returns true when this node is a leaf node (has no children)
*
*/
bool con_is_leaf(Con *con) {
return TAILQ_EMPTY(&(con->nodes_head));
}
/*
* Returns true when this con is a leaf node with a managed X11 window (e.g.,
* excluding dock containers)
*/
bool con_has_managed_window(Con *con) {
return (con != NULL && con->window != NULL && con->window->id != XCB_WINDOW_NONE && con_get_workspace(con) != NULL);
}
/**
* Returns true if this node has regular or floating children.
*
*/
bool con_has_children(Con *con) {
return (!con_is_leaf(con) || !TAILQ_EMPTY(&(con->floating_head)));
}
/*
* Returns true if a container should be considered split.
*
*/
bool con_is_split(Con *con) {
if (con_is_leaf(con))
return false;
switch (con->layout) {
case L_DOCKAREA:
case L_OUTPUT:
return false;
default:
return true;
}
}
/*
* This will only return true for containers which have some parent with
* a tabbed / stacked parent of which they are not the currently focused child.
*
*/
bool con_is_hidden(Con *con) {
Con *current = con;
/* ascend to the workspace level and memorize the highest-up container
* which is stacked or tabbed. */
while (current != NULL && current->type != CT_WORKSPACE) {
Con *parent = current->parent;
if (parent != NULL && (parent->layout == L_TABBED || parent->layout == L_STACKED)) {
if (TAILQ_FIRST(&(parent->focus_head)) != current)
return true;
}
current = parent;
}
return false;
}
/*
* Returns whether the container or any of its children is sticky.
*
*/
bool con_is_sticky(Con *con) {
if (con->sticky)
return true;
Con *child;
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
if (con_is_sticky(child))
return true;
}
return false;
}
/*
* Returns true if this node accepts a window (if the node swallows windows,
* it might already have swallowed enough and cannot hold any more).
*
*/
bool con_accepts_window(Con *con) {
/* 1: workspaces never accept direct windows */
if (con->type == CT_WORKSPACE)
return false;
if (con_is_split(con)) {
DLOG("container %p does not accept windows, it is a split container.\n", con);
return false;
}
/* TODO: if this is a swallowing container, we need to check its max_clients */
return (con->window == NULL);
}
/*
* Gets the output container (first container with CT_OUTPUT in hierarchy) this
* node is on.
*
*/
Con *con_get_output(Con *con) {
Con *result = con;
while (result != NULL && result->type != CT_OUTPUT)
result = result->parent;
/* We must be able to get an output because focus can never be set higher
* in the tree (root node cannot be focused). */
assert(result != NULL);
return result;
}
/*
* Gets the workspace container this node is on.
*
*/
Con *con_get_workspace(Con *con) {
Con *result = con;
while (result != NULL && result->type != CT_WORKSPACE)
result = result->parent;
return result;
}
/*
* Searches parents of the given 'con' until it reaches one with the specified
* 'orientation'. Aborts when it comes across a floating_con.
*
*/
Con *con_parent_with_orientation(Con *con, orientation_t orientation) {
DLOG("Searching for parent of Con %p with orientation %d\n", con, orientation);
Con *parent = con->parent;
if (parent->type == CT_FLOATING_CON)
return NULL;
while (con_orientation(parent) != orientation) {
DLOG("Need to go one level further up\n");
parent = parent->parent;
/* Abort when we reach a floating con, or an output con */
if (parent &&
(parent->type == CT_FLOATING_CON ||
parent->type == CT_OUTPUT ||
(parent->parent && parent->parent->type == CT_OUTPUT)))
parent = NULL;
if (parent == NULL)
break;
}
DLOG("Result: %p\n", parent);
return parent;
}
/*
* helper data structure for the breadth-first-search in
* con_get_fullscreen_con()
*
*/
struct bfs_entry {
Con *con;
TAILQ_ENTRY(bfs_entry)
entries;
};
/*
* Returns the first fullscreen node below this node.
*
*/
Con *con_get_fullscreen_con(Con *con, fullscreen_mode_t fullscreen_mode) {
Con *current, *child;
/* TODO: is breadth-first-search really appropriate? (check as soon as
* fullscreen levels and fullscreen for containers is implemented) */
TAILQ_HEAD(bfs_head, bfs_entry)
bfs_head = TAILQ_HEAD_INITIALIZER(bfs_head);
struct bfs_entry *entry = smalloc(sizeof(struct bfs_entry));
entry->con = con;
TAILQ_INSERT_TAIL(&bfs_head, entry, entries);
while (!TAILQ_EMPTY(&bfs_head)) {
entry = TAILQ_FIRST(&bfs_head);
current = entry->con;
if (current != con && current->fullscreen_mode == fullscreen_mode) {
/* empty the queue */
while (!TAILQ_EMPTY(&bfs_head)) {
entry = TAILQ_FIRST(&bfs_head);
TAILQ_REMOVE(&bfs_head, entry, entries);
free(entry);
}
return current;
}
TAILQ_REMOVE(&bfs_head, entry, entries);
free(entry);
TAILQ_FOREACH(child, &(current->nodes_head), nodes) {
entry = smalloc(sizeof(struct bfs_entry));
entry->con = child;
TAILQ_INSERT_TAIL(&bfs_head, entry, entries);
}
TAILQ_FOREACH(child, &(current->floating_head), floating_windows) {
entry = smalloc(sizeof(struct bfs_entry));
entry->con = child;
TAILQ_INSERT_TAIL(&bfs_head, entry, entries);
}
}
return NULL;
}
/*
* Returns the fullscreen node that covers the given workspace if it exists.
* This is either a CF_GLOBAL fullscreen container anywhere or a CF_OUTPUT
* fullscreen container in the workspace.
*
*/
Con *con_get_fullscreen_covering_ws(Con *ws) {
if (!ws) {
return NULL;
}
Con *fs = con_get_fullscreen_con(croot, CF_GLOBAL);
if (!fs) {
return con_get_fullscreen_con(ws, CF_OUTPUT);
}
return fs;
}
/**
* Returns true if the container is internal, such as __i3_scratch
*
*/
bool con_is_internal(Con *con) {
return (con->name[0] == '_' && con->name[1] == '_');
}
/*
* Returns true if the node is floating.
*
*/
bool con_is_floating(Con *con) {
assert(con != NULL);
DLOG("checking if con %p is floating\n", con);
return (con->floating >= FLOATING_AUTO_ON);
}
/*
* Returns true if the container is a docked container.
*
*/
bool con_is_docked(Con *con) {
if (con->parent == NULL)
return false;
if (con->parent->type == CT_DOCKAREA)
return true;
return con_is_docked(con->parent);
}
/*
* Checks if the given container is either floating or inside some floating
* container. It returns the FLOATING_CON container.
*
*/
Con *con_inside_floating(Con *con) {
assert(con != NULL);
if (con->type == CT_FLOATING_CON)
return con;
if (con->floating >= FLOATING_AUTO_ON)
return con->parent;
if (con->type == CT_WORKSPACE || con->type == CT_OUTPUT)
return NULL;
return con_inside_floating(con->parent);
}
/*
* Checks if the given container is inside a focused container.
*
*/
bool con_inside_focused(Con *con) {
if (con == focused)
return true;
if (!con->parent)
return false;
return con_inside_focused(con->parent);
}
/*
* Checks if the container has the given parent as an actual parent.
*
*/
bool con_has_parent(Con *con, Con *parent) {
Con *current = con->parent;
if (current == NULL) {
return false;
}
if (current == parent) {
return true;
}
return con_has_parent(current, parent);
}
/*
* Returns the container with the given client window ID or NULL if no such
* container exists.
*
*/
Con *con_by_window_id(xcb_window_t window) {
Con *con;
TAILQ_FOREACH(con, &all_cons, all_cons)
if (con->window != NULL && con->window->id == window)
return con;
return NULL;
}
/*
* Returns the container with the given container ID or NULL if no such
* container exists.
*
*/
Con *con_by_con_id(long target) {
Con *con;
TAILQ_FOREACH(con, &all_cons, all_cons) {
if (con == (Con *)target) {
return con;
}
}
return NULL;
}
/*
* Returns true if the given container (still) exists.
* This can be used, e.g., to make sure a container hasn't been closed in the meantime.
*
*/
bool con_exists(Con *con) {
return con_by_con_id((long)con) != NULL;
}
/*
* Returns the container with the given frame ID or NULL if no such container
* exists.
*
*/
Con *con_by_frame_id(xcb_window_t frame) {
Con *con;
TAILQ_FOREACH(con, &all_cons, all_cons)
if (con->frame.id == frame)
return con;
return NULL;
}
/*
* Returns the container with the given mark or NULL if no such container
* exists.
*
*/
Con *con_by_mark(const char *mark) {
Con *con;
TAILQ_FOREACH(con, &all_cons, all_cons) {
if (con_has_mark(con, mark))
return con;
}
return NULL;
}
/*
* Returns true if and only if the given containers holds the mark.
*
*/
bool con_has_mark(Con *con, const char *mark) {
mark_t *current;
TAILQ_FOREACH(current, &(con->marks_head), marks) {
if (strcmp(current->name, mark) == 0)
return true;
}
return false;
}
/*
* Toggles the mark on a container.
* If the container already has this mark, the mark is removed.
* Otherwise, the mark is assigned to the container.
*
*/
void con_mark_toggle(Con *con, const char *mark, mark_mode_t mode) {
assert(con != NULL);
DLOG("Toggling mark \"%s\" on con = %p.\n", mark, con);
if (con_has_mark(con, mark)) {
con_unmark(con, mark);
} else {
con_mark(con, mark, mode);
}
}
/*
* Assigns a mark to the container.
*
*/
void con_mark(Con *con, const char *mark, mark_mode_t mode) {
assert(con != NULL);
DLOG("Setting mark \"%s\" on con = %p.\n", mark, con);
con_unmark(NULL, mark);
if (mode == MM_REPLACE) {
DLOG("Removing all existing marks on con = %p.\n", con);
mark_t *current;
while (!TAILQ_EMPTY(&(con->marks_head))) {
current = TAILQ_FIRST(&(con->marks_head));
con_unmark(con, current->name);
}
}
mark_t *new = scalloc(1, sizeof(mark_t));
new->name = sstrdup(mark);
TAILQ_INSERT_TAIL(&(con->marks_head), new, marks);
ipc_send_window_event("mark", con);
con->mark_changed = true;
}
/*
* Removes marks from containers.
* If con is NULL, all containers are considered.
* If name is NULL, this removes all existing marks.
* Otherwise, it will only remove the given mark (if it is present).
*
*/
void con_unmark(Con *con, const char *name) {
Con *current;
if (name == NULL) {
DLOG("Unmarking all containers.\n");
TAILQ_FOREACH(current, &all_cons, all_cons) {
if (con != NULL && current != con)
continue;
if (TAILQ_EMPTY(&(current->marks_head)))
continue;
mark_t *mark;
while (!TAILQ_EMPTY(&(current->marks_head))) {
mark = TAILQ_FIRST(&(current->marks_head));
FREE(mark->name);
TAILQ_REMOVE(&(current->marks_head), mark, marks);
FREE(mark);
ipc_send_window_event("mark", current);
}
current->mark_changed = true;
}
} else {
DLOG("Removing mark \"%s\".\n", name);
current = (con == NULL) ? con_by_mark(name) : con;
if (current == NULL) {
DLOG("No container found with this mark, so there is nothing to do.\n");
return;
}
DLOG("Found mark on con = %p. Removing it now.\n", current);
current->mark_changed = true;
mark_t *mark;
TAILQ_FOREACH(mark, &(current->marks_head), marks) {
if (strcmp(mark->name, name) != 0)
continue;
FREE(mark->name);
TAILQ_REMOVE(&(current->marks_head), mark, marks);
FREE(mark);
ipc_send_window_event("mark", current);
break;
}
}
}
/*
* Returns the first container below 'con' which wants to swallow this window
* TODO: priority
*
*/
Con *con_for_window(Con *con, i3Window *window, Match **store_match) {
Con *child;
Match *match;
//DLOG("searching con for window %p starting at con %p\n", window, con);
//DLOG("class == %s\n", window->class_class);
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
TAILQ_FOREACH(match, &(child->swallow_head), matches) {
if (!match_matches_window(match, window))
continue;
if (store_match != NULL)
*store_match = match;
return child;
}
Con *result = con_for_window(child, window, store_match);
if (result != NULL)
return result;
}
TAILQ_FOREACH(child, &(con->floating_head), floating_windows) {
TAILQ_FOREACH(match, &(child->swallow_head), matches) {
if (!match_matches_window(match, window))
continue;
if (store_match != NULL)
*store_match = match;
return child;
}
Con *result = con_for_window(child, window, store_match);
if (result != NULL)
return result;
}
return NULL;
}
static int num_focus_heads(Con *con) {
int focus_heads = 0;
Con *current;
TAILQ_FOREACH(current, &(con->focus_head), focused) {
focus_heads++;
}
return focus_heads;
}
/*
* Iterate over the container's focus stack and return an array with the
* containers inside it, ordered from higher focus order to lowest.
*
*/
Con **get_focus_order(Con *con) {
const int focus_heads = num_focus_heads(con);
Con **focus_order = smalloc(focus_heads * sizeof(Con *));
Con *current;
int idx = 0;
TAILQ_FOREACH(current, &(con->focus_head), focused) {
assert(idx < focus_heads);
focus_order[idx++] = current;
}
return focus_order;
}
/*
* Clear the container's focus stack and re-add it using the provided container
* array. The function doesn't check if the provided array contains the same
* containers with the previous focus stack but will not add floating containers
* in the new focus stack if container is not a workspace.
*
*/
void set_focus_order(Con *con, Con **focus_order) {
int focus_heads = 0;
while (!TAILQ_EMPTY(&(con->focus_head))) {
Con *current = TAILQ_FIRST(&(con->focus_head));
TAILQ_REMOVE(&(con->focus_head), current, focused);
focus_heads++;
}
for (int idx = 0; idx < focus_heads; idx++) {
/* Useful when encapsulating a workspace. */
if (con->type != CT_WORKSPACE && con_inside_floating(focus_order[idx])) {
focus_heads++;
continue;
}
TAILQ_INSERT_TAIL(&(con->focus_head), focus_order[idx], focused);
}
}
/*
* Returns the number of children of this container.
*
*/
int con_num_children(Con *con) {
Con *child;
int children = 0;
TAILQ_FOREACH(child, &(con->nodes_head), nodes)
children++;
return children;
}
/**
* Returns the number of visible non-floating children of this container.
* For example, if the container contains a hsplit which has two children,
* this will return 2 instead of 1.
*/
int con_num_visible_children(Con *con) {
if (con == NULL)
return 0;
int children = 0;
Con *current = NULL;
TAILQ_FOREACH(current, &(con->nodes_head), nodes) {
/* Visible leaf nodes are a child. */
if (!con_is_hidden(current) && con_is_leaf(current))
children++;
/* All other containers need to be recursed. */
else
children += con_num_visible_children(current);
}
return children;
}
/*
* Count the number of windows (i.e., leaf containers).
*
*/
int con_num_windows(Con *con) {
if (con == NULL)
return 0;
if (con_has_managed_window(con))
return 1;
int num = 0;
Con *current = NULL;
TAILQ_FOREACH(current, &(con->nodes_head), nodes) {
num += con_num_windows(current);
}
return num;
}
/*
* Updates the percent attribute of the children of the given container. This
* function needs to be called when a window is added or removed from a
* container.
*
*/
void con_fix_percent(Con *con) {
Con *child;
int children = con_num_children(con);
// calculate how much we have distributed and how many containers
// with a percentage set we have
double total = 0.0;
int children_with_percent = 0;
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
if (child->percent > 0.0) {
total += child->percent;
++children_with_percent;
}
}
// if there were children without a percentage set, set to a value that
// will make those children proportional to all others
if (children_with_percent != children) {
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
if (child->percent <= 0.0) {
if (children_with_percent == 0) {
total += (child->percent = 1.0);
} else {
total += (child->percent = total / children_with_percent);
}
}
}
}
// if we got a zero, just distribute the space equally, otherwise
// distribute according to the proportions we got
if (total == 0.0) {
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
child->percent = 1.0 / children;
}
} else if (total != 1.0) {
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
child->percent /= total;
}
}
}
/*
* Toggles fullscreen mode for the given container. If there already is a
* fullscreen container on this workspace, fullscreen will be disabled and then
* enabled for the container the user wants to have in fullscreen mode.
*
*/
void con_toggle_fullscreen(Con *con, int fullscreen_mode) {
if (con->type == CT_WORKSPACE) {
DLOG("You cannot make a workspace fullscreen.\n");
return;
}
DLOG("toggling fullscreen for %p / %s\n", con, con->name);
if (con->fullscreen_mode == CF_NONE)
con_enable_fullscreen(con, fullscreen_mode);
else
con_disable_fullscreen(con);
}
/*
* Sets the specified fullscreen mode for the given container, sends the
* “fullscreen_mode” event and changes the XCB fullscreen property of the
* containers window, if any.
*
*/
static void con_set_fullscreen_mode(Con *con, fullscreen_mode_t fullscreen_mode) {
con->fullscreen_mode = fullscreen_mode;
DLOG("mode now: %d\n", con->fullscreen_mode);
/* Send an ipc window "fullscreen_mode" event */
ipc_send_window_event("fullscreen_mode", con);
/* update _NET_WM_STATE if this container has a window */
/* TODO: when a window is assigned to a container which is already
* fullscreened, this state needs to be pushed to the client, too */
if (con->window == NULL)
return;
if (con->fullscreen_mode != CF_NONE) {
DLOG("Setting _NET_WM_STATE_FULLSCREEN for con = %p / window = %d.\n", con, con->window->id);
xcb_add_property_atom(conn, con->window->id, A__NET_WM_STATE, A__NET_WM_STATE_FULLSCREEN);
} else {
DLOG("Removing _NET_WM_STATE_FULLSCREEN for con = %p / window = %d.\n", con, con->window->id);
xcb_remove_property_atom(conn, con->window->id, A__NET_WM_STATE, A__NET_WM_STATE_FULLSCREEN);
}
}
/*
* Enables fullscreen mode for the given container, if necessary.
*
* If the containers mode is already CF_OUTPUT or CF_GLOBAL, the container is
* kept fullscreen but its mode is set to CF_GLOBAL and CF_OUTPUT,
* respectively.
*
* Other fullscreen containers will be disabled first, if they hide the new
* one.
*
*/
void con_enable_fullscreen(Con *con, fullscreen_mode_t fullscreen_mode) {
if (con->type == CT_WORKSPACE) {
DLOG("You cannot make a workspace fullscreen.\n");
return;
}
assert(fullscreen_mode == CF_GLOBAL || fullscreen_mode == CF_OUTPUT);
if (fullscreen_mode == CF_GLOBAL)
DLOG("enabling global fullscreen for %p / %s\n", con, con->name);
else
DLOG("enabling fullscreen for %p / %s\n", con, con->name);
if (con->fullscreen_mode == fullscreen_mode) {
DLOG("fullscreen already enabled for %p / %s\n", con, con->name);
return;
}
Con *con_ws = con_get_workspace(con);
/* Disable any fullscreen container that would conflict the new one. */
Con *fullscreen = con_get_fullscreen_con(croot, CF_GLOBAL);
if (fullscreen == NULL)
fullscreen = con_get_fullscreen_con(con_ws, CF_OUTPUT);
if (fullscreen != NULL)
con_disable_fullscreen(fullscreen);
/* Set focus to new fullscreen container. Unless in global fullscreen mode
* and on another workspace restore focus afterwards.
* Switch to the containers workspace if mode is global. */
Con *cur_ws = con_get_workspace(focused);
Con *old_focused = focused;
if (fullscreen_mode == CF_GLOBAL && cur_ws != con_ws)
workspace_show(con_ws);
con_activate(con);
if (fullscreen_mode != CF_GLOBAL && cur_ws != con_ws)
con_activate(old_focused);
con_set_fullscreen_mode(con, fullscreen_mode);
}
/*
* Disables fullscreen mode for the given container regardless of the mode, if
* necessary.
*
*/
void con_disable_fullscreen(Con *con) {
if (con->type == CT_WORKSPACE) {
DLOG("You cannot make a workspace fullscreen.\n");
return;
}
DLOG("disabling fullscreen for %p / %s\n", con, con->name);
if (con->fullscreen_mode == CF_NONE) {
DLOG("fullscreen already disabled for %p / %s\n", con, con->name);
return;
}
con_set_fullscreen_mode(con, CF_NONE);
}
static bool _con_move_to_con(Con *con, Con *target, bool behind_focused, bool fix_coordinates, bool dont_warp, bool ignore_focus, bool fix_percentage) {
Con *orig_target = target;
/* Prevent moving if this would violate the fullscreen focus restrictions. */
Con *target_ws = con_get_workspace(target);
if (!ignore_focus && !con_fullscreen_permits_focusing(target_ws)) {
LOG("Cannot move out of a fullscreen container.\n");
return false;
}
if (con_is_floating(con)) {
DLOG("Container is floating, using parent instead.\n");
con = con->parent;
}
Con *source_ws = con_get_workspace(con);
if (con->type == CT_WORKSPACE) {
/* Re-parent all of the old workspace's floating windows. */
Con *child;
while (!TAILQ_EMPTY(&(source_ws->floating_head))) {
child = TAILQ_FIRST(&(source_ws->floating_head));
con_move_to_workspace(child, target_ws, true, true, false);
}
/* If there are no non-floating children, ignore the workspace. */
if (con_is_leaf(con))
return false;
con = workspace_encapsulate(con);
if (con == NULL) {
ELOG("Workspace failed to move its contents into a container!\n");
return false;
}
}
/* Save the urgency state so that we can restore it. */
bool urgent = con->urgent;
/* Save the current workspace. So we can call workspace_show() by the end
* of this function. */
Con *current_ws = con_get_workspace(focused);
Con *source_output = con_get_output(con),
*dest_output = con_get_output(target_ws);
/* 1: save the container which is going to be focused after the current
* container is moved away */
Con *focus_next = NULL;
if (!ignore_focus && source_ws == current_ws) {
focus_next = con_descend_focused(source_ws);
if (focus_next == con || con_has_parent(focus_next, con)) {
focus_next = con_next_focused(con);
}
}
/* 2: we go up one level, but only when target is a normal container */
if (target->type != CT_WORKSPACE) {
DLOG("target originally = %p / %s / type %d\n", target, target->name, target->type);
target = target->parent;
}
/* 3: if the target container is floating, we get the workspace instead.
* Only tiling windows need to get inserted next to the current container.
* */
Con *floatingcon = con_inside_floating(target);
if (floatingcon != NULL) {
DLOG("floatingcon, going up even further\n");
target = floatingcon->parent;
}
if (con->type == CT_FLOATING_CON) {
Con *ws = con_get_workspace(target);
DLOG("This is a floating window, using workspace %p / %s\n", ws, ws->name);
target = ws;
}
if (source_output != dest_output) {
/* Take the relative coordinates of the current output, then add them
* to the coordinate space of the correct output */
if (fix_coordinates && con->type == CT_FLOATING_CON) {
floating_fix_coordinates(con, &(source_output->rect), &(dest_output->rect));
} else
DLOG("Not fixing coordinates, fix_coordinates flag = %d\n", fix_coordinates);
}
/* If moving a fullscreen container and the destination already has a
* fullscreen window on it, un-fullscreen the target's fullscreen con. */
Con *fullscreen = con_get_fullscreen_con(target_ws, CF_OUTPUT);
if (con->fullscreen_mode != CF_NONE && fullscreen != NULL) {
con_toggle_fullscreen(fullscreen, CF_OUTPUT);
fullscreen = NULL;
}
DLOG("Re-attaching container to %p / %s\n", target, target->name);
/* 4: re-attach the con to the parent of this focused container */
Con *parent = con->parent;
con_detach(con);
_con_attach(con, target, behind_focused ? NULL : orig_target, !behind_focused);
/* 5: fix the percentages */
if (fix_percentage) {
con_fix_percent(parent);
con->percent = 0.0;
con_fix_percent(target);
}
/* 6: focus the con on the target workspace, but only within that
* workspace, that is, dont move focus away if the target workspace is
* invisible.
* We dont focus the con for i3 pseudo workspaces like __i3_scratch and
* we dont focus when there is a fullscreen con on that workspace. We
* also don't do it if the caller requested to ignore focus. */
if (!ignore_focus && !con_is_internal(target_ws) && !fullscreen) {
/* We need to save the focused workspace on the output in case the
* new workspace is hidden and it's necessary to immediately switch
* back to the originally-focused workspace. */
Con *old_focus_ws = TAILQ_FIRST(&(output_get_content(dest_output)->focus_head));
Con *old_focus = focused;
con_activate(con_descend_focused(con));
/* Restore focus if the output's focused workspace has changed. */
if (con_get_workspace(focused) != old_focus_ws) {
con_focus(old_focus);
}
/* Restore focus to the currently focused container. */
if (old_focus_ws == current_ws && old_focus->type != CT_WORKSPACE) {
con_activate(old_focus);
}
}
/* 7: when moving to another workspace, we leave the focus on the current
* workspace. (see also #809) */
if (!ignore_focus) {
workspace_show(current_ws);
if (dont_warp) {
DLOG("x_set_warp_to(NULL) because dont_warp is set\n");
x_set_warp_to(NULL);
}
}
/* Set focus only if con was on current workspace before moving.
* Otherwise we would give focus to some window on different workspace. */
if (focus_next)
con_activate(con_descend_focused(focus_next));
/* 8. If anything within the container is associated with a startup sequence,
* delete it so child windows won't be created on the old workspace. */
struct Startup_Sequence *sequence;
xcb_get_property_cookie_t cookie;
xcb_get_property_reply_t *startup_id_reply;
if (!con_is_leaf(con)) {
Con *child;
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
if (!child->window)
continue;
cookie = xcb_get_property(conn, false, child->window->id,
A__NET_STARTUP_ID, XCB_GET_PROPERTY_TYPE_ANY, 0, 512);
startup_id_reply = xcb_get_property_reply(conn, cookie, NULL);
sequence = startup_sequence_get(child->window, startup_id_reply, true);
if (sequence != NULL)
startup_sequence_delete(sequence);
}
}
if (con->window) {
cookie = xcb_get_property(conn, false, con->window->id,
A__NET_STARTUP_ID, XCB_GET_PROPERTY_TYPE_ANY, 0, 512);
startup_id_reply = xcb_get_property_reply(conn, cookie, NULL);
sequence = startup_sequence_get(con->window, startup_id_reply, true);
if (sequence != NULL)
startup_sequence_delete(sequence);
}
/* 9. If the container was marked urgent, move the urgency hint. */
if (urgent) {
workspace_update_urgent_flag(source_ws);
con_set_urgency(con, true);
}
/* Ensure the container will be redrawn. */
FREE(con->deco_render_params);
CALL(parent, on_remove_child);
ipc_send_window_event("move", con);
ewmh_update_wm_desktop();
return true;
}
/*
* Moves the given container to the given mark.
*
*/
bool con_move_to_mark(Con *con, const char *mark) {
Con *target = con_by_mark(mark);
if (target == NULL) {
DLOG("found no container with mark \"%s\"\n", mark);
return false;
}
/* For floating target containers, we just send the window to the same workspace. */
if (con_is_floating(target)) {
DLOG("target container is floating, moving container to target's workspace.\n");
con_move_to_workspace(con, con_get_workspace(target), true, false, false);
return true;
}
if (target->type == CT_WORKSPACE) {
DLOG("target container is a workspace, simply moving the container there.\n");
con_move_to_workspace(con, target, true, false, false);
return true;
}
/* For split containers, we use the currently focused container within it.
* This allows setting marks on, e.g., tabbed containers which will move
* con to a new tab behind the focused tab. */
if (con_is_split(target)) {
DLOG("target is a split container, descending to the currently focused child.\n");
target = TAILQ_FIRST(&(target->focus_head));
}
if (con == target || con_has_parent(target, con)) {
DLOG("cannot move the container to or inside itself, aborting.\n");
return false;
}
return _con_move_to_con(con, target, false, true, false, false, true);
}
/*
* Moves the given container to the currently focused container on the given
* workspace.
*
* The fix_coordinates flag will translate the current coordinates (offset from
* the monitor position basically) to appropriate coordinates on the
* destination workspace.
* Not enabling this behaviour comes in handy when this function gets called by
* floating_maybe_reassign_ws, which will only "move" a floating window when it
* *already* changed its coordinates to a different output.
*
* The dont_warp flag disables pointer warping and will be set when this
* function is called while dragging a floating window.
*
* If ignore_focus is set, the container will be moved without modifying focus
* at all.
*
* TODO: is there a better place for this function?
*
*/
void con_move_to_workspace(Con *con, Con *workspace, bool fix_coordinates, bool dont_warp, bool ignore_focus) {
assert(workspace->type == CT_WORKSPACE);
Con *source_ws = con_get_workspace(con);
if (workspace == source_ws) {
DLOG("Not moving, already there\n");
return;
}
Con *target = con_descend_focused(workspace);
_con_move_to_con(con, target, true, fix_coordinates, dont_warp, ignore_focus, true);
}
/*
* Moves the given container to the currently focused container on the
* visible workspace on the given output.
*
*/
void con_move_to_output(Con *con, Output *output, bool fix_coordinates) {
Con *ws = NULL;
GREP_FIRST(ws, output_get_content(output->con), workspace_is_visible(child));
assert(ws != NULL);
DLOG("Moving con %p to output %s\n", con, output_primary_name(output));
con_move_to_workspace(con, ws, fix_coordinates, false, false);
}
/*
* Moves the given container to the currently focused container on the
* visible workspace on the output specified by the given name.
* The current output for the container is used to resolve relative names
* such as left, right, up, down.
*
*/
bool con_move_to_output_name(Con *con, const char *name, bool fix_coordinates) {
Output *current_output = get_output_for_con(con);
assert(current_output != NULL);
Output *output = get_output_from_string(current_output, name);
if (output == NULL) {
ELOG("Could not find output \"%s\"\n", name);
return false;
}
con_move_to_output(con, output, fix_coordinates);
return true;
}
/*
* Returns the orientation of the given container (for stacked containers,
* vertical orientation is used regardless of the actual orientation of the
* container).
*
*/
orientation_t con_orientation(Con *con) {
switch (con->layout) {
case L_SPLITV:
/* stacking containers behave like they are in vertical orientation */
case L_STACKED:
return VERT;
case L_SPLITH:
/* tabbed containers behave like they are in vertical orientation */
case L_TABBED:
return HORIZ;
case L_DEFAULT:
ELOG("Someone called con_orientation() on a con with L_DEFAULT, this is a bug in the code.\n");
assert(false);
case L_DOCKAREA:
case L_OUTPUT:
ELOG("con_orientation() called on dockarea/output (%d) container %p\n", con->layout, con);
assert(false);
}
/* should not be reached */
assert(false);
}
/*
* Returns the container which will be focused next when the given container
* is not available anymore. Called in tree_close_internal and con_move_to_workspace
* to properly restore focus.
*
*/
Con *con_next_focused(Con *con) {
/* dock clients cannot be focused, so we focus the workspace instead */
if (con->parent->type == CT_DOCKAREA) {
DLOG("selecting workspace for dock client\n");
return con_descend_focused(output_get_content(con->parent->parent));
}
/* if 'con' is not the first entry in the focus stack, use the first one as
* its currently focused already */
Con *next = TAILQ_FIRST(&(con->parent->focus_head));
if (next != con) {
DLOG("Using first entry %p\n", next);
} else {
/* try to focus the next container on the same level as this one or fall
* back to its parent */
if (!(next = TAILQ_NEXT(con, focused))) {
next = con->parent;
}
}
/* now go down the focus stack as far as
* possible, excluding the current container */
while (!TAILQ_EMPTY(&(next->focus_head)) && TAILQ_FIRST(&(next->focus_head)) != con) {
next = TAILQ_FIRST(&(next->focus_head));
}
if (con->type == CT_FLOATING_CON && next != con->parent) {
next = con_descend_focused(next);
}
return next;
}
/*
* Get the next/previous container in the specified orientation. This may
* travel up until it finds a container with suitable orientation.
*
*/
Con *con_get_next(Con *con, char way, orientation_t orientation) {
DLOG("con_get_next(way=%c, orientation=%d)\n", way, orientation);
/* 1: get the first parent with the same orientation */
Con *cur = con;
while (con_orientation(cur->parent) != orientation) {
DLOG("need to go one level further up\n");
if (cur->parent->type == CT_WORKSPACE) {
LOG("that's a workspace, we can't go further up\n");
return NULL;
}
cur = cur->parent;
}
/* 2: chose next (or previous) */
Con *next;
if (way == 'n') {
next = TAILQ_NEXT(cur, nodes);
/* if we are at the end of the list, we need to wrap */
if (next == TAILQ_END(&(parent->nodes_head)))
return NULL;
} else {
next = TAILQ_PREV(cur, nodes_head, nodes);
/* if we are at the end of the list, we need to wrap */
if (next == TAILQ_END(&(cur->nodes_head)))
return NULL;
}
DLOG("next = %p\n", next);
return next;
}
/*
* Returns the focused con inside this client, descending the tree as far as
* possible. This comes in handy when attaching a con to a workspace at the
* currently focused position, for example.
*
*/
Con *con_descend_focused(Con *con) {
Con *next = con;
while (next != focused && !TAILQ_EMPTY(&(next->focus_head)))
next = TAILQ_FIRST(&(next->focus_head));
return next;
}
/*
* Returns the focused con inside this client, descending the tree as far as
* possible. This comes in handy when attaching a con to a workspace at the
* currently focused position, for example.
*
* Works like con_descend_focused but considers only tiling cons.
*
*/
Con *con_descend_tiling_focused(Con *con) {
Con *next = con;
Con *before;
Con *child;
if (next == focused)
return next;
do {
before = next;
TAILQ_FOREACH(child, &(next->focus_head), focused) {
if (child->type == CT_FLOATING_CON)
continue;
next = child;
break;
}
} while (before != next && next != focused);
return next;
}
/*
* Returns the leftmost, rightmost, etc. container in sub-tree. For example, if
* direction is D_LEFT, then we return the rightmost container and if direction
* is D_RIGHT, we return the leftmost container. This is because if we are
* moving D_LEFT, and thus want the rightmost container.
*
*/
Con *con_descend_direction(Con *con, direction_t direction) {
Con *most = NULL;
Con *current;
int orientation = con_orientation(con);
DLOG("con_descend_direction(%p, orientation %d, direction %d)\n", con, orientation, direction);
if (direction == D_LEFT || direction == D_RIGHT) {
if (orientation == HORIZ) {
/* If the direction is horizontal, we can use either the first
* (D_RIGHT) or the last con (D_LEFT) */
if (direction == D_RIGHT)
most = TAILQ_FIRST(&(con->nodes_head));
else
most = TAILQ_LAST(&(con->nodes_head), nodes_head);
} else if (orientation == VERT) {
/* Wrong orientation. We use the last focused con. Within that con,
* we recurse to chose the left/right con or at least the last
* focused one. */
TAILQ_FOREACH(current, &(con->focus_head), focused) {
if (current->type != CT_FLOATING_CON) {
most = current;
break;
}
}
} else {
/* If the con has no orientation set, its not a split container
* but a container with a client window, so stop recursing */
return con;
}
}
if (direction == D_UP || direction == D_DOWN) {
if (orientation == VERT) {
/* If the direction is vertical, we can use either the first
* (D_DOWN) or the last con (D_UP) */
if (direction == D_UP)
most = TAILQ_LAST(&(con->nodes_head), nodes_head);
else
most = TAILQ_FIRST(&(con->nodes_head));
} else if (orientation == HORIZ) {
/* Wrong orientation. We use the last focused con. Within that con,
* we recurse to chose the top/bottom con or at least the last
* focused one. */
TAILQ_FOREACH(current, &(con->focus_head), focused) {
if (current->type != CT_FLOATING_CON) {
most = current;
break;
}
}
} else {
/* If the con has no orientation set, its not a split container
* but a container with a client window, so stop recursing */
return con;
}
}
if (!most)
return con;
return con_descend_direction(most, direction);
}
/*
* Returns a "relative" Rect which contains the amount of pixels that need to
* be added to the original Rect to get the final position (obviously the
* amount of pixels for normal, 1pixel and borderless are different).
*
*/
Rect con_border_style_rect(Con *con) {
if (config.hide_edge_borders == HEBM_SMART && con_num_visible_children(con_get_workspace(con)) <= 1) {
if (!con_is_floating(con)) {
return (Rect){0, 0, 0, 0};
}
}
adjacent_t borders_to_hide = ADJ_NONE;
int border_width = con->current_border_width;
DLOG("The border width for con is set to: %d\n", con->current_border_width);
Rect result;
if (con->current_border_width < 0) {
if (con_is_floating(con)) {
border_width = config.default_floating_border_width;
} else {
border_width = config.default_border_width;
}
}
DLOG("Effective border width is set to: %d\n", border_width);
/* Shortcut to avoid calling con_adjacent_borders() on dock containers. */
int border_style = con_border_style(con);
if (border_style == BS_NONE)
return (Rect){0, 0, 0, 0};
if (border_style == BS_NORMAL) {
result = (Rect){border_width, 0, -(2 * border_width), -(border_width)};
} else {
result = (Rect){border_width, border_width, -(2 * border_width), -(2 * border_width)};
}
borders_to_hide = con_adjacent_borders(con) & config.hide_edge_borders;
if (borders_to_hide & ADJ_LEFT_SCREEN_EDGE) {
result.x -= border_width;
result.width += border_width;
}
if (borders_to_hide & ADJ_RIGHT_SCREEN_EDGE) {
result.width += border_width;
}
if (borders_to_hide & ADJ_UPPER_SCREEN_EDGE && (border_style != BS_NORMAL)) {
result.y -= border_width;
result.height += border_width;
}
if (borders_to_hide & ADJ_LOWER_SCREEN_EDGE) {
result.height += border_width;
}
return result;
}
/*
* Returns adjacent borders of the window. We need this if hide_edge_borders is
* enabled.
*/
adjacent_t con_adjacent_borders(Con *con) {
adjacent_t result = ADJ_NONE;
/* Floating windows are never adjacent to any other window, so
dont hide their border(s). This prevents bug #998. */
if (con_is_floating(con))
return result;
Con *workspace = con_get_workspace(con);
if (con->rect.x == workspace->rect.x)
result |= ADJ_LEFT_SCREEN_EDGE;
if (con->rect.x + con->rect.width == workspace->rect.x + workspace->rect.width)
result |= ADJ_RIGHT_SCREEN_EDGE;
if (con->rect.y == workspace->rect.y)
result |= ADJ_UPPER_SCREEN_EDGE;
if (con->rect.y + con->rect.height == workspace->rect.y + workspace->rect.height)
result |= ADJ_LOWER_SCREEN_EDGE;
return result;
}
/*
* Use this function to get a containers border style. This is important
* because when inside a stack, the border style is always BS_NORMAL.
* For tabbed mode, the same applies, with one exception: when the container is
* borderless and the only element in the tabbed container, the border is not
* rendered.
*
* For children of a CT_DOCKAREA, the border style is always none.
*
*/
int con_border_style(Con *con) {
if (con->fullscreen_mode == CF_OUTPUT || con->fullscreen_mode == CF_GLOBAL) {
DLOG("this one is fullscreen! overriding BS_NONE\n");
return BS_NONE;
}
if (con->parent->layout == L_STACKED)
return (con_num_children(con->parent) == 1 ? con->border_style : BS_NORMAL);
if (con->parent->layout == L_TABBED && con->border_style != BS_NORMAL)
return (con_num_children(con->parent) == 1 ? con->border_style : BS_NORMAL);
if (con->parent->type == CT_DOCKAREA)
return BS_NONE;
return con->border_style;
}
/*
* Sets the given border style on con, correctly keeping the position/size of a
* floating window.
*
*/
void con_set_border_style(Con *con, int border_style, int border_width) {
/* Handle the simple case: non-floating containerns */
if (!con_is_floating(con)) {
con->border_style = border_style;
con->current_border_width = border_width;
return;
}
/* For floating containers, we want to keep the position/size of the
* *window* itself. We first add the border pixels to con->rect to make
* con->rect represent the absolute position of the window (same for
* parent). Then, we change the border style and subtract the new border
* pixels. For the parent, we do the same also for the decoration. */
DLOG("This is a floating container\n");
Con *parent = con->parent;
Rect bsr = con_border_style_rect(con);
int deco_height = (con->border_style == BS_NORMAL ? render_deco_height() : 0);
con->rect = rect_add(con->rect, bsr);
parent->rect = rect_add(parent->rect, bsr);
parent->rect.y += deco_height;
parent->rect.height -= deco_height;
/* Change the border style, get new border/decoration values. */
con->border_style = border_style;
con->current_border_width = border_width;
bsr = con_border_style_rect(con);
deco_height = (con->border_style == BS_NORMAL ? render_deco_height() : 0);
con->rect = rect_sub(con->rect, bsr);
parent->rect = rect_sub(parent->rect, bsr);
parent->rect.y -= deco_height;
parent->rect.height += deco_height;
}
/*
* This function changes the layout of a given container. Use it to handle
* special cases like changing a whole workspace to stacked/tabbed (creates a
* new split container before).
*
*/
void con_set_layout(Con *con, layout_t layout) {
DLOG("con_set_layout(%p, %d), con->type = %d\n",
con, layout, con->type);
/* Users can focus workspaces, but not any higher in the hierarchy.
* Focus on the workspace is a special case, since in every other case, the
* user means "change the layout of the parent split container". */
if (con->type != CT_WORKSPACE)
con = con->parent;
/* We fill in last_split_layout when switching to a different layout
* since there are many places in the code that dont use
* con_set_layout(). */
if (con->layout == L_SPLITH || con->layout == L_SPLITV)
con->last_split_layout = con->layout;
/* When the container type is CT_WORKSPACE, the user wants to change the
* whole workspace into stacked/tabbed mode. To do this and still allow
* intuitive operations (like level-up and then opening a new window), we
* need to create a new split container. */
if (con->type == CT_WORKSPACE) {
if (con_num_children(con) == 0) {
layout_t ws_layout = (layout == L_STACKED || layout == L_TABBED) ? layout : L_DEFAULT;
DLOG("Setting workspace_layout to %d\n", ws_layout);
con->workspace_layout = ws_layout;
DLOG("Setting layout to %d\n", layout);
con->layout = layout;
} else if (layout == L_STACKED || layout == L_TABBED || layout == L_SPLITV || layout == L_SPLITH) {
DLOG("Creating new split container\n");
/* 1: create a new split container */
Con *new = con_new(NULL, NULL);
new->parent = con;
/* 2: Set the requested layout on the split container and mark it as
* split. */
new->layout = layout;
new->last_split_layout = con->last_split_layout;
/* 3: move the existing cons of this workspace below the new con */
Con **focus_order = get_focus_order(con);
DLOG("Moving cons\n");
Con *child;
while (!TAILQ_EMPTY(&(con->nodes_head))) {
child = TAILQ_FIRST(&(con->nodes_head));
con_detach(child);
con_attach(child, new, true);
}
set_focus_order(new, focus_order);
free(focus_order);
/* 4: attach the new split container to the workspace */
DLOG("Attaching new split to ws\n");
con_attach(new, con, false);
tree_flatten(croot);
}
con_force_split_parents_redraw(con);
return;
}
if (layout == L_DEFAULT) {
/* Special case: the layout formerly known as "default" (in combination
* with an orientation). Since we switched to splith/splitv layouts,
* using the "default" layout (which "only" should happen when using
* legacy configs) is using the last split layout (either splith or
* splitv) in order to still do the same thing. */
con->layout = con->last_split_layout;
/* In case last_split_layout was not initialized… */
if (con->layout == L_DEFAULT)
con->layout = L_SPLITH;
} else {
con->layout = layout;
}
con_force_split_parents_redraw(con);
}
/*
* This function toggles the layout of a given container. toggle_mode can be
* either 'default' (toggle only between stacked/tabbed/last_split_layout),
* 'split' (toggle only between splitv/splith) or 'all' (toggle between all
* layouts).
*
*/
void con_toggle_layout(Con *con, const char *toggle_mode) {
Con *parent = con;
/* Users can focus workspaces, but not any higher in the hierarchy.
* Focus on the workspace is a special case, since in every other case, the
* user means "change the layout of the parent split container". */
if (con->type != CT_WORKSPACE)
parent = con->parent;
DLOG("con_toggle_layout(%p, %s), parent = %p\n", con, toggle_mode, parent);
const char delim[] = " ";
if (strcasecmp(toggle_mode, "split") == 0 || strstr(toggle_mode, delim)) {
/* L_DEFAULT is used as a placeholder value to distinguish if
* the first layout has already been saved. (it can never be L_DEFAULT) */
layout_t new_layout = L_DEFAULT;
bool current_layout_found = false;
char *tm_dup = sstrdup(toggle_mode);
char *cur_tok = strtok(tm_dup, delim);
for (layout_t layout; cur_tok != NULL; cur_tok = strtok(NULL, delim)) {
if (strcasecmp(cur_tok, "split") == 0) {
/* Toggle between splits. When the current layout is not a split
* layout, we just switch back to last_split_layout. Otherwise, we
* change to the opposite split layout. */
if (parent->layout != L_SPLITH && parent->layout != L_SPLITV) {
layout = parent->last_split_layout;
/* In case last_split_layout was not initialized… */
if (layout == L_DEFAULT) {
layout = L_SPLITH;
}
} else {
layout = (parent->layout == L_SPLITH) ? L_SPLITV : L_SPLITH;
}
} else {
bool success = layout_from_name(cur_tok, &layout);
if (!success || layout == L_DEFAULT) {
ELOG("The token '%s' was not recognized and has been skipped.\n", cur_tok);
continue;
}
}
/* If none of the specified layouts match the current,
* fall back to the first layout in the list */
if (new_layout == L_DEFAULT) {
new_layout = layout;
}
/* We found the active layout in the last iteration, so
* now let's activate the current layout (next in list) */
if (current_layout_found) {
new_layout = layout;
break;
}
if (parent->layout == layout) {
current_layout_found = true;
}
}
free(tm_dup);
if (new_layout != L_DEFAULT) {
con_set_layout(con, new_layout);
}
} else if (strcasecmp(toggle_mode, "all") == 0 || strcasecmp(toggle_mode, "default") == 0) {
if (parent->layout == L_STACKED)
con_set_layout(con, L_TABBED);
else if (parent->layout == L_TABBED) {
if (strcasecmp(toggle_mode, "all") == 0)
con_set_layout(con, L_SPLITH);
else
con_set_layout(con, parent->last_split_layout);
} else if (parent->layout == L_SPLITH || parent->layout == L_SPLITV) {
if (strcasecmp(toggle_mode, "all") == 0) {
/* When toggling through all modes, we toggle between
* splith/splitv, whereas normally we just directly jump to
* stacked. */
if (parent->layout == L_SPLITH)
con_set_layout(con, L_SPLITV);
else
con_set_layout(con, L_STACKED);
} else {
con_set_layout(con, L_STACKED);
}
}
}
}
/*
* Callback which will be called when removing a child from the given con.
* Kills the container if it is empty and replaces it with the child if there
* is exactly one child.
*
*/
static void con_on_remove_child(Con *con) {
DLOG("on_remove_child\n");
/* Every container 'above' (in the hierarchy) the workspace content should
* not be closed when the last child was removed */
if (con->type == CT_OUTPUT ||
con->type == CT_ROOT ||
con->type == CT_DOCKAREA ||
(con->parent != NULL && con->parent->type == CT_OUTPUT)) {
DLOG("not handling, type = %d, name = %s\n", con->type, con->name);
return;
}
/* For workspaces, close them only if they're not visible anymore */
if (con->type == CT_WORKSPACE) {
if (TAILQ_EMPTY(&(con->focus_head)) && !workspace_is_visible(con)) {
LOG("Closing old workspace (%p / %s), it is empty\n", con, con->name);
yajl_gen gen = ipc_marshal_workspace_event("empty", con, NULL);
tree_close_internal(con, DONT_KILL_WINDOW, false, false);
const unsigned char *payload;
ylength length;
y(get_buf, &payload, &length);
ipc_send_event("workspace", I3_IPC_EVENT_WORKSPACE, (const char *)payload);
y(free);
}
return;
}
con_force_split_parents_redraw(con);
con->urgent = con_has_urgent_child(con);
con_update_parents_urgency(con);
/* TODO: check if this container would swallow any other client and
* dont close it automatically. */
int children = con_num_children(con);
if (children == 0) {
DLOG("Container empty, closing\n");
tree_close_internal(con, DONT_KILL_WINDOW, false, false);
return;
}
}
/*
* Determines the minimum size of the given con by looking at its children (for
* split/stacked/tabbed cons). Will be called when resizing floating cons
*
*/
Rect con_minimum_size(Con *con) {
DLOG("Determining minimum size for con %p\n", con);
if (con_is_leaf(con)) {
DLOG("leaf node, returning 75x50\n");
return (Rect){0, 0, 75, 50};
}
if (con->type == CT_FLOATING_CON) {
DLOG("floating con\n");
Con *child = TAILQ_FIRST(&(con->nodes_head));
return con_minimum_size(child);
}
if (con->layout == L_STACKED || con->layout == L_TABBED) {
uint32_t max_width = 0, max_height = 0, deco_height = 0;
Con *child;
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
Rect min = con_minimum_size(child);
deco_height += child->deco_rect.height;
max_width = max(max_width, min.width);
max_height = max(max_height, min.height);
}
DLOG("stacked/tabbed now, returning %d x %d + deco_rect = %d\n",
max_width, max_height, deco_height);
return (Rect){0, 0, max_width, max_height + deco_height};
}
/* For horizontal/vertical split containers we sum up the width (h-split)
* or height (v-split) and use the maximum of the height (h-split) or width
* (v-split) as minimum size. */
if (con_is_split(con)) {
uint32_t width = 0, height = 0;
Con *child;
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
Rect min = con_minimum_size(child);
if (con->layout == L_SPLITH) {
width += min.width;
height = max(height, min.height);
} else {
height += min.height;
width = max(width, min.width);
}
}
DLOG("split container, returning width = %d x height = %d\n", width, height);
return (Rect){0, 0, width, height};
}
ELOG("Unhandled case, type = %d, layout = %d, split = %d\n",
con->type, con->layout, con_is_split(con));
assert(false);
}
/*
* Returns true if changing the focus to con would be allowed considering
* the fullscreen focus constraints. Specifically, if a fullscreen container or
* any of its descendants is focused, this function returns true if and only if
* focusing con would mean that focus would still be visible on screen, i.e.,
* the newly focused container would not be obscured by a fullscreen container.
*
* In the simplest case, if a fullscreen container or any of its descendants is
* fullscreen, this functions returns true if con is the fullscreen container
* itself or any of its descendants, as this means focus wouldn't escape the
* boundaries of the fullscreen container.
*
* In case the fullscreen container is of type CF_OUTPUT, this function returns
* true if con is on a different workspace, as focus wouldn't be obscured by
* the fullscreen container that is constrained to a different workspace.
*
* Note that this same logic can be applied to moving containers. If a
* container can be focused under the fullscreen focus constraints, it can also
* become a parent or sibling to the currently focused container.
*
*/
bool con_fullscreen_permits_focusing(Con *con) {
/* No focus, no problem. */
if (!focused)
return true;
/* Find the first fullscreen ascendent. */
Con *fs = focused;
while (fs && fs->fullscreen_mode == CF_NONE)
fs = fs->parent;
/* fs must be non-NULL since the workspace con doesnt have CF_NONE and
* there always has to be a workspace con in the hierarchy. */
assert(fs != NULL);
/* The most common case is we hit the workspace level. In this
* situation, changing focus is also harmless. */
assert(fs->fullscreen_mode != CF_NONE);
if (fs->type == CT_WORKSPACE)
return true;
/* Allow it if the container itself is the fullscreen container. */
if (con == fs)
return true;
/* If fullscreen is per-output, the focus being in a different workspace is
* sufficient to guarantee that change won't leave fullscreen in bad shape. */
if (fs->fullscreen_mode == CF_OUTPUT &&
con_get_workspace(con) != con_get_workspace(fs)) {
return true;
}
/* Allow it only if the container to be focused is contained within the
* current fullscreen container. */
return con_has_parent(con, fs);
}
/*
*
* Checks if the given container has an urgent child.
*
*/
bool con_has_urgent_child(Con *con) {
Con *child;
if (con_is_leaf(con))
return con->urgent;
/* We are not interested in floating windows since they can only be
* attached to a workspace → nodes_head instead of focus_head */
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
if (con_has_urgent_child(child))
return true;
}
return false;
}
/*
* Make all parent containers urgent if con is urgent or clear the urgent flag
* of all parent containers if there are no more urgent children left.
*
*/
void con_update_parents_urgency(Con *con) {
Con *parent = con->parent;
/* Urgency hints should not be set on any container higher up in the
* hierarchy than the workspace level. Unfortunately, since the content
* container has type == CT_CON, thats not easy to verify in the loop
* below, so we need another condition to catch that case: */
if (con->type == CT_WORKSPACE)
return;
bool new_urgency_value = con->urgent;
while (parent && parent->type != CT_WORKSPACE && parent->type != CT_DOCKAREA) {
if (new_urgency_value) {
parent->urgent = true;
} else {
/* We can only reset the urgency when the parent
* has no other urgent children */
if (!con_has_urgent_child(parent))
parent->urgent = false;
}
parent = parent->parent;
}
}
/*
* Set urgency flag to the container, all the parent containers and the workspace.
*
*/
void con_set_urgency(Con *con, bool urgent) {
if (urgent && focused == con) {
DLOG("Ignoring urgency flag for current client\n");
return;
}
const bool old_urgent = con->urgent;
if (con->urgency_timer == NULL) {
con->urgent = urgent;
} else
DLOG("Discarding urgency WM_HINT because timer is running\n");
//CLIENT_LOG(con);
if (con->window) {
if (con->urgent) {
gettimeofday(&con->window->urgent, NULL);
} else {
con->window->urgent.tv_sec = 0;
con->window->urgent.tv_usec = 0;
}
}
con_update_parents_urgency(con);
Con *ws;
/* Set the urgency flag on the workspace, if a workspace could be found
* (for dock clients, that is not the case). */
if ((ws = con_get_workspace(con)) != NULL)
workspace_update_urgent_flag(ws);
if (con->urgent != old_urgent) {
LOG("Urgency flag changed to %d\n", con->urgent);
ipc_send_window_event("urgent", con);
}
}
/*
* Create a string representing the subtree under con.
*
*/
char *con_get_tree_representation(Con *con) {
/* this code works as follows:
* 1) create a string with the layout type (D/V/H/T/S) and an opening bracket
* 2) append the tree representation of the children to the string
* 3) add closing bracket
*
* The recursion ends when we hit a leaf, in which case we return the
* class_instance of the contained window.
*/
/* end of recursion */
if (con_is_leaf(con)) {
if (!con->window)
return sstrdup("nowin");
if (!con->window->class_instance)
return sstrdup("noinstance");
return sstrdup(con->window->class_instance);
}
char *buf;
/* 1) add the Layout type to buf */
if (con->layout == L_DEFAULT)
buf = sstrdup("D[");
else if (con->layout == L_SPLITV)
buf = sstrdup("V[");
else if (con->layout == L_SPLITH)
buf = sstrdup("H[");
else if (con->layout == L_TABBED)
buf = sstrdup("T[");
else if (con->layout == L_STACKED)
buf = sstrdup("S[");
else {
ELOG("BUG: Code not updated to account for new layout type\n");
assert(false);
}
/* 2) append representation of children */
Con *child;
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
char *child_txt = con_get_tree_representation(child);
char *tmp_buf;
sasprintf(&tmp_buf, "%s%s%s", buf,
(TAILQ_FIRST(&(con->nodes_head)) == child ? "" : " "), child_txt);
free(buf);
buf = tmp_buf;
free(child_txt);
}
/* 3) close the brackets */
char *complete_buf;
sasprintf(&complete_buf, "%s]", buf);
free(buf);
return complete_buf;
}
/*
* Returns the container's title considering the current title format.
*
*/
i3String *con_parse_title_format(Con *con) {
assert(con->title_format != NULL);
i3Window *win = con->window;
/* We need to ensure that we only escape the window title if pango
* is used by the current font. */
const bool pango_markup = font_is_pango();
char *title;
char *class;
char *instance;
if (win == NULL) {
title = pango_escape_markup(con_get_tree_representation(con));
class = sstrdup("i3-frame");
instance = sstrdup("i3-frame");
} else {
title = pango_escape_markup(sstrdup((win->name == NULL) ? "" : i3string_as_utf8(win->name)));
class = pango_escape_markup(sstrdup((win->class_class == NULL) ? "" : win->class_class));
instance = pango_escape_markup(sstrdup((win->class_instance == NULL) ? "" : win->class_instance));
}
placeholder_t placeholders[] = {
{.name = "%title", .value = title},
{.name = "%class", .value = class},
{.name = "%instance", .value = instance}};
const size_t num = sizeof(placeholders) / sizeof(placeholder_t);
char *formatted_str = format_placeholders(con->title_format, &placeholders[0], num);
i3String *formatted = i3string_from_utf8(formatted_str);
i3string_set_markup(formatted, pango_markup);
FREE(formatted_str);
for (size_t i = 0; i < num; i++) {
FREE(placeholders[i].value);
}
return formatted;
}
/*
* Swaps the two containers.
*
*/
bool con_swap(Con *first, Con *second) {
assert(first != NULL);
assert(second != NULL);
DLOG("Swapping containers %p / %p\n", first, second);
if (first->type != CT_CON) {
ELOG("Only regular containers can be swapped, but found con = %p with type = %d.\n", first, first->type);
return false;
}
if (second->type != CT_CON) {
ELOG("Only regular containers can be swapped, but found con = %p with type = %d.\n", second, second->type);
return false;
}
if (con_is_floating(first) || con_is_floating(second)) {
ELOG("Floating windows cannot be swapped.\n");
return false;
}
if (first == second) {
DLOG("Swapping container %p with itself, nothing to do.\n", first);
return false;
}
if (con_has_parent(first, second) || con_has_parent(second, first)) {
ELOG("Cannot swap containers %p and %p because they are in a parent-child relationship.\n", first, second);
return false;
}
Con *old_focus = focused;
Con *first_ws = con_get_workspace(first);
Con *second_ws = con_get_workspace(second);
Con *current_ws = con_get_workspace(old_focus);
const bool focused_within_first = (first == old_focus || con_has_parent(old_focus, first));
const bool focused_within_second = (second == old_focus || con_has_parent(old_focus, second));
fullscreen_mode_t first_fullscreen_mode = first->fullscreen_mode;
fullscreen_mode_t second_fullscreen_mode = second->fullscreen_mode;
if (first_fullscreen_mode != CF_NONE) {
con_disable_fullscreen(first);
}
if (second_fullscreen_mode != CF_NONE) {
con_disable_fullscreen(second);
}
double first_percent = first->percent;
double second_percent = second->percent;
/* De- and reattaching the containers will insert them at the tail of the
* focus_heads. We will need to fix this. But we need to make sure first
* and second don't get in each other's way if they share the same parent,
* so we select the closest previous focus_head that isn't involved. */
Con *first_prev_focus_head = first;
while (first_prev_focus_head == first || first_prev_focus_head == second) {
first_prev_focus_head = TAILQ_PREV(first_prev_focus_head, focus_head, focused);
}
Con *second_prev_focus_head = second;
while (second_prev_focus_head == second || second_prev_focus_head == first) {
second_prev_focus_head = TAILQ_PREV(second_prev_focus_head, focus_head, focused);
}
/* We use a fake container to mark the spot of where the second container needs to go. */
Con *fake = con_new(NULL, NULL);
fake->layout = L_SPLITH;
_con_attach(fake, first->parent, first, true);
bool result = true;
/* Swap the containers. We set the ignore_focus flag here because after the
* container is attached, the focus order is not yet correct and would
* result in wrong windows being focused. */
/* Move first to second. */
result &= _con_move_to_con(first, second, false, false, false, true, false);
/* If swapping the containers didn't work we don't need to mess with the focus. */
if (!result) {
goto swap_end;
}
/* If we moved the container holding the focused window to another
* workspace we need to ensure the visible workspace has the focused
* container.
* We don't need to check this for the second container because we've only
* moved the first one at this point.*/
if (first_ws != second_ws && focused_within_first) {
con_activate(con_descend_focused(current_ws));
}
/* Move second to where first has been originally. */
result &= _con_move_to_con(second, fake, false, false, false, true, false);
if (!result) {
goto swap_end;
}
/* Swapping will have inserted the containers at the tail of their parents'
* focus head. We fix this now by putting them in the position of the focus
* head the container they swapped with was in. */
TAILQ_REMOVE(&(first->parent->focus_head), first, focused);
TAILQ_REMOVE(&(second->parent->focus_head), second, focused);
if (second_prev_focus_head == NULL) {
TAILQ_INSERT_HEAD(&(first->parent->focus_head), first, focused);
} else {
TAILQ_INSERT_AFTER(&(first->parent->focus_head), second_prev_focus_head, first, focused);
}
if (first_prev_focus_head == NULL) {
TAILQ_INSERT_HEAD(&(second->parent->focus_head), second, focused);
} else {
TAILQ_INSERT_AFTER(&(second->parent->focus_head), first_prev_focus_head, second, focused);
}
/* If the focus was within any of the swapped containers, do the following:
* - If swapping took place within a workspace, ensure the previously
* focused container stays focused.
* - Otherwise, focus the container that has been swapped in.
*
* To understand why fixing the focus_head previously wasn't enough,
* consider the scenario
* H[ V[ A X ] V[ Y B ] ]
* with B being focused, but X being the focus_head within its parent. If
* we swap A and B now, fixing the focus_head would focus X, but since B
* was the focused container before it should stay focused.
*/
if (focused_within_first) {
if (first_ws == second_ws) {
con_activate(old_focus);
} else {
con_activate(con_descend_focused(second));
}
} else if (focused_within_second) {
if (first_ws == second_ws) {
con_activate(old_focus);
} else {
con_activate(con_descend_focused(first));
}
}
/* We need to copy each other's percentages to ensure that the geometry
* doesn't change during the swap. This needs to happen _before_ we close
* the fake container as closing the tree will recalculate percentages. */
first->percent = second_percent;
second->percent = first_percent;
fake->percent = 0.0;
SWAP(first_fullscreen_mode, second_fullscreen_mode, fullscreen_mode_t);
swap_end:
/* The two windows exchange their original fullscreen status */
if (first_fullscreen_mode != CF_NONE) {
con_enable_fullscreen(first, first_fullscreen_mode);
}
if (second_fullscreen_mode != CF_NONE) {
con_enable_fullscreen(second, second_fullscreen_mode);
}
/* We don't actually need this since percentages-wise we haven't changed
* anything, but we'll better be safe than sorry and just make sure as we'd
* otherwise crash i3. */
con_fix_percent(first->parent);
con_fix_percent(second->parent);
/* We can get rid of the fake container again now. */
con_close(fake, DONT_KILL_WINDOW);
con_force_split_parents_redraw(first);
con_force_split_parents_redraw(second);
return result;
}