88 lines
1.9 KiB
C
88 lines
1.9 KiB
C
/*
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* vim:ts=4:sw=4:expandtab
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*
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* i3 - an improved dynamic tiling window manager
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* © 2009 Michael Stapelberg and contributors (see also: LICENSE)
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*
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* This header file includes all relevant files of i3 and the most often used
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* system header files. This reduces boilerplate (the amount of code duplicated
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* at the beginning of each source file) and is not significantly slower at
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* compile-time.
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*
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*/
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#pragma once
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#include <config.h>
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#include <assert.h>
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#include <stdbool.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <locale.h>
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#include <getopt.h>
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#include <unistd.h>
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#include <sys/stat.h>
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#include <sys/types.h>
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#include <glob.h>
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#include <errno.h>
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#include <err.h>
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#include <stdint.h>
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#include <inttypes.h>
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#include <math.h>
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#include <limits.h>
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#include <xcb/xcb.h>
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#include <xcb/xcb_aux.h>
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#include <xcb/xcb_keysyms.h>
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#include <xcb/xcb_icccm.h>
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#include <yajl/yajl_gen.h>
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#include <yajl/yajl_version.h>
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#include "data.h"
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#include "util.h"
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#include "ipc.h"
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#include "tree.h"
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#include "log.h"
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#include "xcb.h"
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#include "manage.h"
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#include "workspace.h"
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#include "i3.h"
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#include "x.h"
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#include "click.h"
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#include "key_press.h"
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#include "floating.h"
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#include "drag.h"
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#include "configuration.h"
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#include "handlers.h"
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#include "randr.h"
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#include "xinerama.h"
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#include "con.h"
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#include "load_layout.h"
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#include "render.h"
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#include "window.h"
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#include "match.h"
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#include "cmdparse.h"
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#include "xcursor.h"
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#include "resize.h"
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#include "sighandler.h"
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#include "move.h"
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#include "output.h"
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#include "ewmh.h"
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#include "assignments.h"
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#include "regex.h"
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#include "libi3.h"
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#include "startup.h"
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#include "scratchpad.h"
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#include "commands.h"
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#include "commands_parser.h"
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#include "bindings.h"
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#include "config_directives.h"
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#include "config_parser.h"
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#include "fake_outputs.h"
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#include "display_version.h"
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#include "restore_layout.h"
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#include "sync.h"
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#include "main.h"
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