gri3-wm/include/config.h

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/*
* vim:ts=4:sw=4:expandtab
*
* i3 - an improved dynamic tiling window manager
* © 2009 Michael Stapelberg and contributors (see also: LICENSE)
*
* include/config.h: Contains all structs/variables for the configurable
* part of i3 as well as functions handling the configuration file (calling
* the parser (src/config_parse.c) with the correct path, switching key
* bindings mode).
*
*/
#pragma once
#include <stdbool.h>
#include "queue.h"
#include "i3.h"
#include "libi3.h"
typedef struct Config Config;
typedef struct Barconfig Barconfig;
extern char *current_configpath;
extern Config config;
extern SLIST_HEAD(modes_head, Mode) modes;
extern TAILQ_HEAD(barconfig_head, Barconfig) barconfigs;
/**
* Used during the config file lexing/parsing to keep the state of the lexer
* in order to provide useful error messages in yyerror().
*
*/
struct context {
bool has_errors;
bool has_warnings;
int line_number;
char *line_copy;
const char *filename;
char *compact_error;
/* These are the same as in YYLTYPE */
int first_column;
int last_column;
};
/**
* Part of the struct Config. It makes sense to group colors for background,
* border and text as every element in i3 has them (window decorations, bar).
*
*/
struct Colortriple {
uint32_t border;
uint32_t background;
uint32_t text;
uint32_t indicator;
};
/**
* Holds a user-assigned variable for parsing the configuration file. The key
* is replaced by value in every following line of the file.
*
*/
struct Variable {
char *key;
char *value;
char *next_match;
SLIST_ENTRY(Variable) variables;
};
/**
* The configuration file can contain multiple sets of bindings. Apart from the
* default set (name == "default"), you can specify other sets and change the
* currently active set of bindings by using the "mode <name>" command.
*
*/
struct Mode {
char *name;
struct bindings_head *bindings;
SLIST_ENTRY(Mode) modes;
};
/**
* Holds part of the configuration (the part which is not already in dedicated
* structures in include/data.h).
*
*/
struct Config {
const char *terminal;
i3Font font;
char *ipc_socket_path;
const char *restart_state_path;
layout_t default_layout;
int container_stack_limit;
int container_stack_limit_value;
int default_border_width;
int default_floating_border_width;
/** Default orientation for new containers */
int default_orientation;
/** By default, focus follows mouse. If the user explicitly wants to
* turn this off (and instead rely only on the keyboard for changing
* focus), we allow them to do this with this relatively special option.
* It is not planned to add any different focus models. */
bool disable_focus_follows_mouse;
/** By default, when switching focus to a window on a different output
* (e.g. focusing a window on workspace 3 on output VGA-1, coming from
* workspace 2 on LVDS-1), the mouse cursor is warped to the center of
* that window.
*
* With the mouse_warping option, you can control when the mouse cursor
* should be warped. "none" disables warping entirely, whereas "output"
* is the default behavior described above. */
warping_t mouse_warping;
/** Remove borders if they are adjacent to the screen edge.
* This is useful if you are reaching scrollbar on the edge of the
* screen or do not want to waste a single pixel of displayspace.
* By default, this is disabled. */
adjacent_t hide_edge_borders;
/** By default, a workspace bar is drawn at the bottom of the screen.
* If you want to have a more fancy bar, it is recommended to replace
* the whole bar by dzen2, for example using the i3-wsbar script which
* comes with i3. Thus, you can turn it off entirely. */
bool disable_workspace_bar;
/** Think of the following layout: Horizontal workspace with a tabbed
* con on the left of the screen and a terminal on the right of the
* screen. You are in the second container in the tabbed container and
* focus to the right. By default, i3 will set focus to the terminal on
* the right. If you are in the first container in the tabbed container
* however, focusing to the left will wrap. This option forces i3 to
* always wrap, which will result in you having to use "focus parent"
* more often. */
bool force_focus_wrapping;
/** By default, use the RandR API for multi-monitor setups.
* Unfortunately, the nVidia binary graphics driver doesn't support
* this API. Instead, it only support the less powerful Xinerama API,
* which can be enabled by this option.
*
* Note: this option takes only effect on the initial startup (eg.
* reconfiguration is not possible). On startup, the list of screens
* is fetched once and never updated. */
bool force_xinerama;
/** Overwrites output detection (for testing), see src/fake_outputs.c */
char *fake_outputs;
/** Automatic workspace back and forth switching. If this is set, a
* switch to the currently active workspace will switch to the
* previously focused one instead, making it possible to fast toggle
* between two workspaces. */
bool workspace_auto_back_and_forth;
/** By default, urgency is cleared immediately when switching to another
* workspace leads to focusing the con with the urgency hint. When having
* multiple windows on that workspace, the user needs to guess which
* application raised the event. To prevent this, the reset of the urgency
* flag can be delayed using an urgency timer. */
float workspace_urgency_timer;
/** Use a timer to delay exiting when no output is available.
* This can prevent i3 from exiting when all outputs disappear momentarily. */
float zero_disp_exit_timer_ms;
/** Behavior when a window sends a NET_ACTIVE_WINDOW message. */
enum {
/* Focus if the target workspace is visible, set urgency hint otherwise. */
FOWA_SMART,
/* Always set the urgency hint. */
FOWA_URGENT,
/* Always focus the window. */
FOWA_FOCUS,
/* Ignore the request (no focus, no urgency hint). */
FOWA_NONE
} focus_on_window_activation;
/** Specifies whether or not marks should be displayed in the window
* decoration. Marks starting with a "_" will be ignored either way. */
bool show_marks;
/** The default border style for new windows. */
border_style_t default_border;
/** The default border style for new floating windows. */
border_style_t default_floating_border;
/** The modifier which needs to be pressed in combination with your mouse
* buttons to do things with floating windows (move, resize) */
uint32_t floating_modifier;
/** Maximum and minimum dimensions of a floating window */
int32_t floating_maximum_width;
int32_t floating_maximum_height;
int32_t floating_minimum_width;
int32_t floating_minimum_height;
/* Color codes are stored here */
struct config_client {
uint32_t background;
struct Colortriple focused;
struct Colortriple focused_inactive;
struct Colortriple unfocused;
struct Colortriple urgent;
struct Colortriple placeholder;
} client;
struct config_bar {
struct Colortriple focused;
struct Colortriple unfocused;
struct Colortriple urgent;
} bar;
/** What should happen when a new popup is opened during fullscreen mode */
enum {
/* display (and focus) the popup when it belongs to the fullscreen
* window only. */
PDF_SMART = 0,
/* leave fullscreen mode unconditionally */
PDF_LEAVE_FULLSCREEN = 1,
/* just ignore the popup, that is, dont map it */
PDF_IGNORE = 2,
} popup_during_fullscreen;
/* The number of currently parsed barconfigs */
int number_barconfigs;
};
/**
* Holds the status bar configuration (i3bar). One of these structures is
* created for each 'bar' block in the config.
*
*/
struct Barconfig {
/** Automatically generated ID for this bar config. Used by the bar process
* to request a specific configuration. */
char *id;
/** Number of outputs in the outputs array */
int num_outputs;
/** Outputs on which this bar should show up on. We use an array for
* simplicity (since we store just strings). */
char **outputs;
/** Output on which the tray should be shown. The special value of 'no'
* disables the tray (its enabled by default). */
char *tray_output;
/** Path to the i3 IPC socket. This option is discouraged since programs
* can find out the path by looking for the I3_SOCKET_PATH property on the
* root window! */
char *socket_path;
/** Bar display mode (hide unless modifier is pressed or show in dock mode or always hide in invisible mode) */
enum { M_DOCK = 0,
M_HIDE = 1,
M_INVISIBLE = 2 } mode;
/* The current hidden_state of the bar, which indicates whether it is hidden or shown */
enum { S_HIDE = 0,
S_SHOW = 1 } hidden_state;
/** Bar modifier (to show bar when in hide mode). */
enum {
M_NONE = 0,
M_CONTROL = 1,
M_SHIFT = 2,
M_MOD1 = 3,
M_MOD2 = 4,
M_MOD3 = 5,
M_MOD4 = 6,
M_MOD5 = 7
} modifier;
TAILQ_HEAD(mouse_commands_head, Mousecommand) mouse_commands;
/** Bar position (bottom by default). */
enum { P_BOTTOM = 0,
P_TOP = 1 } position;
/** Command that should be run to execute i3bar, give a full path if i3bar is not
* in your $PATH.
* By default just 'i3bar' is executed. */
char *i3bar_command;
/** Command that should be run to get a statusline, for example 'i3status'.
* Will be passed to the shell. */
char *status_command;
/** Font specification for all text rendered on the bar. */
char *font;
/** A custom separator to use instead of a vertical line. */
char *separator_symbol;
/** Hide workspace buttons? Configuration option is 'workspace_buttons no'
* but we invert the bool to get the correct default when initializing with
* zero. */
bool hide_workspace_buttons;
/** Strip workspace numbers? Configuration option is
* 'strip_workspace_numbers yes'. */
bool strip_workspace_numbers;
/** Hide mode button? Configuration option is 'binding_mode_indicator no'
* but we invert the bool for the same reason as hide_workspace_buttons.*/
bool hide_binding_mode_indicator;
/** Enable verbose mode? Useful for debugging purposes. */
bool verbose;
struct bar_colors {
char *background;
char *statusline;
char *separator;
char *focused_workspace_border;
char *focused_workspace_bg;
char *focused_workspace_text;
char *active_workspace_border;
char *active_workspace_bg;
char *active_workspace_text;
char *inactive_workspace_border;
char *inactive_workspace_bg;
char *inactive_workspace_text;
char *urgent_workspace_border;
char *urgent_workspace_bg;
char *urgent_workspace_text;
char *binding_mode_border;
char *binding_mode_bg;
char *binding_mode_text;
} colors;
TAILQ_ENTRY(Barconfig) configs;
};
/**
* Defines a mouse command to be executed instead of the default behavior when
* clicking on the non-statusline part of i3bar.
*
*/
struct Mousecommand {
/** The button for this command (e.g., "button1") */
char *button;
/** The command which is to be executed for this button. */
char *command;
TAILQ_ENTRY(Mousecommand) commands;
};
/**
* Finds the configuration file to use (either the one specified by
* override_configpath), the users one or the system default) and calls
* parse_file().
*
* If you specify override_configpath, only this path is used to look for a
* configuration file.
*
* If use_nagbar is false, don't try to start i3-nagbar but log the errors to
* stdout/stderr instead.
*
*/
bool parse_configuration(const char *override_configpath, bool use_nagbar);
/**
* Reads the configuration from ~/.i3/config or /etc/i3/config if not found.
*
* If you specify override_configpath, only this path is used to look for a
* configuration file.
*
*/
void load_configuration(xcb_connection_t *conn, const char *override_configfile, bool reload);
/**
* Ungrabs all keys, to be called before re-grabbing the keys because of a
* mapping_notify event or a configuration file reload
*
*/
void ungrab_all_keys(xcb_connection_t *conn);
/**
* Sends the current bar configuration as an event to all barconfig_update listeners.
*
*/
void update_barconfig();
/**
* Kills the configerror i3-nagbar process, if any.
*
* Called when reloading/restarting.
*
* If wait_for_it is set (restarting), this function will waitpid(), otherwise,
* ev is assumed to handle it (reloading).
*
*/
void kill_configerror_nagbar(bool wait_for_it);