gri3-wm/include/data.h

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/*
* vim:ts=4:sw=4:expandtab
*
* i3 - an improved dynamic tiling window manager
* © 2009 Michael Stapelberg and contributors (see also: LICENSE)
*
* include/data.h: This file defines all data structures used by i3
*
*/
#pragma once
#define SN_API_NOT_YET_FROZEN 1
#include <libsn/sn-launcher.h>
#include <xcb/randr.h>
#include <pcre.h>
#include <sys/time.h>
#include "queue.h"
/*
* To get the big concept: There are helper structures like struct
* Workspace_Assignment. Every struct which is also defined as type (see
* forward definitions) is considered to be a major structure, thus important.
*
* The following things are all stored in a 'Con', from very high level (the
* biggest Cons) to very small (a single window):
*
* 1) X11 root window (as big as all your outputs combined)
* 2) output (like LVDS1)
* 3) content container, dockarea containers
* 4) workspaces
* 5) split containers
* ... (you can arbitrarily nest split containers)
* 6) X11 window containers
*
*/
/* Forward definitions */
typedef struct Binding Binding;
typedef struct Rect Rect;
typedef struct xoutput Output;
typedef struct Con Con;
typedef struct Match Match;
typedef struct Assignment Assignment;
typedef struct Window i3Window;
typedef struct mark_t mark_t;
/******************************************************************************
* Helper types
*****************************************************************************/
typedef enum { D_LEFT,
D_RIGHT,
D_UP,
D_DOWN } direction_t;
typedef enum { NO_ORIENTATION = 0,
HORIZ,
VERT } orientation_t;
typedef enum { BEFORE,
AFTER } position_t;
typedef enum { BS_NORMAL = 0,
BS_NONE = 1,
BS_PIXEL = 2 } border_style_t;
/** parameter to specify whether tree_close_internal() and x_window_kill() should kill
* only this specific window or the whole X11 client */
typedef enum { DONT_KILL_WINDOW = 0,
KILL_WINDOW = 1,
KILL_CLIENT = 2 } kill_window_t;
/** describes if the window is adjacent to the output (physical screen) edges. */
typedef enum { ADJ_NONE = 0,
ADJ_LEFT_SCREEN_EDGE = (1 << 0),
ADJ_RIGHT_SCREEN_EDGE = (1 << 1),
ADJ_UPPER_SCREEN_EDGE = (1 << 2),
ADJ_LOWER_SCREEN_EDGE = (1 << 4) } adjacent_t;
typedef enum { HEBM_NONE = ADJ_NONE,
HEBM_VERTICAL = ADJ_LEFT_SCREEN_EDGE | ADJ_RIGHT_SCREEN_EDGE,
HEBM_HORIZONTAL = ADJ_UPPER_SCREEN_EDGE | ADJ_LOWER_SCREEN_EDGE,
HEBM_BOTH = HEBM_VERTICAL | HEBM_HORIZONTAL,
HEBM_SMART = (1 << 5) } hide_edge_borders_mode_t;
typedef enum { MM_REPLACE,
MM_ADD } mark_mode_t;
/**
* Container layouts. See Con::layout.
*/
typedef enum {
L_DEFAULT = 0,
L_STACKED = 1,
L_TABBED = 2,
L_DOCKAREA = 3,
L_OUTPUT = 4,
L_SPLITV = 5,
L_SPLITH = 6
} layout_t;
/**
* Binding input types. See Binding::input_type.
*/
typedef enum {
B_KEYBOARD = 0,
B_MOUSE = 1
} input_type_t;
/**
* Bitmask for matching XCB_XKB_GROUP_1 to XCB_XKB_GROUP_4.
*/
typedef enum {
I3_XKB_GROUP_MASK_ANY = 0,
I3_XKB_GROUP_MASK_1 = (1 << 0),
I3_XKB_GROUP_MASK_2 = (1 << 1),
I3_XKB_GROUP_MASK_3 = (1 << 2),
I3_XKB_GROUP_MASK_4 = (1 << 3)
} i3_xkb_group_mask_t;
/**
* The lower 16 bits contain a xcb_key_but_mask_t, the higher 16 bits contain
* an i3_xkb_group_mask_t. This type is necessary for the fallback logic to
* work when handling XKB groups (see ticket #1775) and makes the code which
* locates keybindings upon KeyPress/KeyRelease events simpler.
*/
typedef uint32_t i3_event_state_mask_t;
/**
* Mouse pointer warping modes.
*/
typedef enum {
POINTER_WARPING_OUTPUT = 0,
POINTER_WARPING_NONE = 1
} warping_t;
/**
* Focus wrapping modes.
*/
typedef enum {
FOCUS_WRAPPING_OFF = 0,
FOCUS_WRAPPING_ON = 1,
FOCUS_WRAPPING_FORCE = 2,
FOCUS_WRAPPING_WORKSPACE = 3
} focus_wrapping_t;
/**
* Stores a rectangle, for example the size of a window, the child window etc.
*
* Note that x and y can contain signed values in some cases (for example when
* used for the coordinates of a window, which can be set outside of the
* visible area, but not when specifying the position of a workspace for the
* _NET_WM_WORKAREA hint). Not declaring x/y as int32_t saves us a lot of
* typecasts.
*
*/
struct Rect {
uint32_t x;
uint32_t y;
uint32_t width;
uint32_t height;
};
/**
* Stores the reserved pixels on each screen edge read from a
* _NET_WM_STRUT_PARTIAL.
*
*/
struct reservedpx {
uint32_t left;
uint32_t right;
uint32_t top;
uint32_t bottom;
};
/**
* Stores a width/height pair, used as part of deco_render_params to check
* whether the rects width/height have changed.
*
*/
struct width_height {
uint32_t w;
uint32_t h;
};
/**
* Stores the parameters for rendering a window decoration. This structure is
* cached in every Con and no re-rendering will be done if the parameters have
* not changed (only the pixmaps will be copied).
*
*/
struct deco_render_params {
struct Colortriple *color;
int border_style;
struct width_height con_rect;
struct width_height con_window_rect;
Rect con_deco_rect;
color_t background;
layout_t parent_layout;
bool con_is_leaf;
};
/**
* Stores which workspace (by name or number) goes to which output.
*
*/
struct Workspace_Assignment {
char *name;
char *output;
TAILQ_ENTRY(Workspace_Assignment)
ws_assignments;
};
struct Ignore_Event {
int sequence;
int response_type;
time_t added;
SLIST_ENTRY(Ignore_Event)
ignore_events;
};
/**
* Stores internal information about a startup sequence, like the workspace it
* was initiated on.
*
*/
struct Startup_Sequence {
/** startup ID for this sequence, generated by libstartup-notification */
char *id;
/** workspace on which this startup was initiated */
char *workspace;
/** libstartup-notification context for this launch */
SnLauncherContext *context;
/** time at which this sequence should be deleted (after it was marked as
* completed) */
time_t delete_at;
TAILQ_ENTRY(Startup_Sequence)
sequences;
};
/**
* Regular expression wrapper. It contains the pattern itself as a string (like
* ^foo[0-9]$) as well as a pointer to the compiled PCRE expression and the
* pcre_extra data returned by pcre_study().
*
* This makes it easier to have a useful logfile, including the matching or
* non-matching pattern.
*
*/
struct regex {
char *pattern;
pcre *regex;
pcre_extra *extra;
};
/**
* Stores a resolved keycode (from a keysym), including the modifier mask. Will
* be passed to xcb_grab_key().
*
*/
struct Binding_Keycode {
xcb_keycode_t keycode;
i3_event_state_mask_t modifiers;
TAILQ_ENTRY(Binding_Keycode)
keycodes;
};
/******************************************************************************
* Major types
*****************************************************************************/
/**
* Holds a keybinding, consisting of a keycode combined with modifiers and the
* command which is executed as soon as the key is pressed (see
* src/config_parser.c)
*
*/
struct Binding {
/* The type of input this binding is for. (Mouse bindings are not yet
* implemented. All bindings are currently assumed to be keyboard bindings.) */
input_type_t input_type;
/** If true, the binding should be executed upon a KeyRelease event, not a
* KeyPress (the default). */
enum {
/* This binding will only be executed upon KeyPress events */
B_UPON_KEYPRESS = 0,
/* This binding will be executed either upon a KeyRelease event, or… */
B_UPON_KEYRELEASE = 1,
/* …upon a KeyRelease event, even if the modifiers dont match. This
* state is triggered from get_binding() when the corresponding
* KeyPress (!) happens, so that users can release the modifier keys
* before releasing the actual key. */
B_UPON_KEYRELEASE_IGNORE_MODS = 2,
} release;
/** If this is true for a mouse binding, the binding should be executed
* when the button is pressed over the window border. */
bool border;
/** If this is true for a mouse binding, the binding should be executed
* when the button is pressed over any part of the window, not just the
* title bar (default). */
bool whole_window;
/** If this is true for a mouse binding, the binding should only be
* executed if the button press was not on the titlebar. */
bool exclude_titlebar;
/** Keycode to bind */
uint32_t keycode;
/** Bitmask which is applied against event->state for KeyPress and
* KeyRelease events to determine whether this binding applies to the
* current state. */
i3_event_state_mask_t event_state_mask;
/** Symbol the user specified in configfile, if any. This needs to be
* stored with the binding to be able to re-convert it into a keycode
* if the keyboard mapping changes (using Xmodmap for example) */
char *symbol;
/** Only in use if symbol != NULL. Contains keycodes which generate the
* specified symbol. Useful for unbinding and checking which binding was
* used when a key press event comes in. */
TAILQ_HEAD(keycodes_head, Binding_Keycode)
keycodes_head;
/** Command, like in command mode */
char *command;
TAILQ_ENTRY(Binding)
bindings;
};
/**
* Holds a command specified by either an:
* - exec-line
* - exec_always-line
* in the config (see src/config.c)
*
*/
struct Autostart {
/** Command, like in command mode */
char *command;
/** no_startup_id flag for start_application(). Determines whether a
* startup notification context/ID should be created. */
bool no_startup_id;
TAILQ_ENTRY(Autostart)
autostarts;
TAILQ_ENTRY(Autostart)
autostarts_always;
};
struct output_name {
char *name;
SLIST_ENTRY(output_name)
names;
};
/**
* An Output is a physical output on your graphics driver. Outputs which
* are currently in use have (output->active == true). Each output has a
* position and a mode. An output usually corresponds to one connected
* screen (except if you are running multiple screens in clone mode).
*
*/
struct xoutput {
/** Output id, so that we can requery the output directly later */
xcb_randr_output_t id;
/** Whether the output is currently active (has a CRTC attached with a
* valid mode) */
bool active;
/** Internal flags, necessary for querying RandR screens (happens in
* two stages) */
bool changed;
bool to_be_disabled;
bool primary;
/** List of names for the output.
* An output always has at least one name; the first name is
* considered the primary one. */
SLIST_HEAD(names_head, output_name)
names_head;
/** Pointer to the Con which represents this output */
Con *con;
/** x, y, width, height */
Rect rect;
TAILQ_ENTRY(xoutput)
outputs;
};
/**
* A 'Window' is a type which contains an xcb_window_t and all the related
* information (hints like _NET_WM_NAME for that window).
*
*/
struct Window {
xcb_window_t id;
/** Holds the xcb_window_t (just an ID) for the leader window (logical
* parent for toolwindows and similar floating windows) */
xcb_window_t leader;
xcb_window_t transient_for;
/** Pointers to the Assignments which were already ran for this Window
* (assignments run only once) */
uint32_t nr_assignments;
Assignment **ran_assignments;
char *class_class;
char *class_instance;
/** The name of the window. */
i3String *name;
/** The WM_WINDOW_ROLE of this window (for example, the pidgin buddy window
* sets "buddy list"). Useful to match specific windows in assignments or
* for_window. */
char *role;
/** Flag to force re-rendering the decoration upon changes */
bool name_x_changed;
/** Whether the application used _NET_WM_NAME */
bool uses_net_wm_name;
/** Whether the application needs to receive WM_TAKE_FOCUS */
bool needs_take_focus;
/** Whether this window accepts focus. We store this inverted so that the
* default will be 'accepts focus'. */
bool doesnt_accept_focus;
/** The _NET_WM_WINDOW_TYPE for this window. */
xcb_atom_t window_type;
/** The _NET_WM_DESKTOP for this window. */
uint32_t wm_desktop;
/** Whether the window says it is a dock window */
enum { W_NODOCK = 0,
W_DOCK_TOP = 1,
W_DOCK_BOTTOM = 2 } dock;
/** When this window was marked urgent. 0 means not urgent */
struct timeval urgent;
/** Pixels the window reserves. left/right/top/bottom */
struct reservedpx reserved;
/** Depth of the window */
uint16_t depth;
/* the wanted size of the window, used in combination with size
* increments (see below). */
int base_width;
int base_height;
/* minimum increment size specified for the window (in pixels) */
int width_increment;
int height_increment;
/* Minimum size specified for the window. */
int min_width;
int min_height;
/* Maximum size specified for the window. */
int max_width;
int max_height;
/* aspect ratio from WM_NORMAL_HINTS (MPlayer uses this for example) */
double min_aspect_ratio;
double max_aspect_ratio;
/** The window has a nonrectangular shape. */
bool shaped;
/** The window has a nonrectangular input shape. */
bool input_shaped;
/* Time when the window became managed. Used to determine whether a window
* should be swallowed after initial management. */
time_t managed_since;
};
/**
* A "match" is a data structure which acts like a mask or expression to match
* certain windows or not. For example, when using commands, you can specify a
* command like this: [title="*Firefox*"] kill. The title member of the match
* data structure will then be filled and i3 will check each window using
* match_matches_window() to find the windows affected by this command.
*
*/
struct Match {
/* Set if a criterion was specified incorrectly. */
char *error;
struct regex *title;
struct regex *application;
struct regex *class;
struct regex *instance;
struct regex *mark;
struct regex *window_role;
struct regex *workspace;
xcb_atom_t window_type;
enum {
U_DONTCHECK = -1,
U_LATEST = 0,
U_OLDEST = 1
} urgent;
enum {
M_DONTCHECK = -1,
M_NODOCK = 0,
M_DOCK_ANY = 1,
M_DOCK_TOP = 2,
M_DOCK_BOTTOM = 3
} dock;
xcb_window_t id;
enum { WM_ANY = 0,
WM_TILING_AUTO,
WM_TILING_USER,
WM_TILING,
WM_FLOATING_AUTO,
WM_FLOATING_USER,
WM_FLOATING } window_mode;
Con *con_id;
/* Where the window looking for a match should be inserted:
*
* M_HERE = the matched container will be replaced by the window
* (layout saving)
* M_ASSIGN_WS = the matched container will be inserted in the target_ws.
* M_BELOW = the window will be inserted as a child of the matched container
* (dockareas)
*
*/
enum { M_HERE = 0,
M_ASSIGN_WS,
M_BELOW } insert_where;
TAILQ_ENTRY(Match)
matches;
/* Whether this match was generated when restarting i3 inplace.
* Leads to not setting focus when managing a new window, because the old
* focus stack should be restored. */
bool restart_mode;
};
/**
* An Assignment makes specific windows go to a specific workspace/output or
* run a command for that window. With this mechanism, the user can -- for
* example -- assign their browser to workspace "www". Checking if a window is
* assigned works by comparing the Match data structure with the window (see
* match_matches_window()).
*
*/
struct Assignment {
/** type of this assignment:
*
* A_COMMAND = run the specified command for the matching window
* A_TO_WORKSPACE = assign the matching window to the specified workspace
* A_NO_FOCUS = don't focus matched window when it is managed
*
* While the type is a bitmask, only one value can be set at a time. It is
* a bitmask to allow filtering for multiple types, for example in the
* assignment_for() function.
*
*/
enum {
A_ANY = 0,
A_COMMAND = (1 << 0),
A_TO_WORKSPACE = (1 << 1),
A_NO_FOCUS = (1 << 2),
A_TO_WORKSPACE_NUMBER = (1 << 3),
A_TO_OUTPUT = (1 << 4)
} type;
/** the criteria to check if a window matches */
Match match;
/** destination workspace/command/output, depending on the type */
union {
char *command;
char *workspace;
char *output;
} dest;
TAILQ_ENTRY(Assignment)
assignments;
};
/** Fullscreen modes. Used by Con.fullscreen_mode. */
typedef enum { CF_NONE = 0,
CF_OUTPUT = 1,
CF_GLOBAL = 2 } fullscreen_mode_t;
struct mark_t {
char *name;
TAILQ_ENTRY(mark_t)
marks;
};
/**
* A 'Con' represents everything from the X11 root window down to a single X11 window.
*
*/
struct Con {
bool mapped;
/* Should this container be marked urgent? This gets set when the window
* inside this container (if any) sets the urgency hint, for example. */
bool urgent;
/** This counter contains the number of UnmapNotify events for this
* container (or, more precisely, for its ->frame) which should be ignored.
* UnmapNotify events need to be ignored when they are caused by i3 itself,
* for example when reparenting or when unmapping the window on a workspace
* change. */
uint8_t ignore_unmap;
/* The surface used for the frame window. */
surface_t frame;
surface_t frame_buffer;
bool pixmap_recreated;
enum {
CT_ROOT = 0,
CT_OUTPUT = 1,
CT_CON = 2,
CT_FLOATING_CON = 3,
CT_WORKSPACE = 4,
CT_DOCKAREA = 5
} type;
/** the workspace number, if this Con is of type CT_WORKSPACE and the
* workspace is not a named workspace (for named workspaces, num == -1) */
int num;
struct Con *parent;
/* The position and size for this con. These coordinates are absolute. Note
* that the rect of a container does not include the decoration. */
struct Rect rect;
/* The position and size of the actual client window. These coordinates are
* relative to the container's rect. */
struct Rect window_rect;
/* The position and size of the container's decoration. These coordinates
* are relative to the container's parent's rect. */
struct Rect deco_rect;
/** the geometry this window requested when getting mapped */
struct Rect geometry;
char *name;
/** The format with which the window's name should be displayed. */
char *title_format;
/* a sticky-group is an identifier which bundles several containers to a
* group. The contents are shared between all of them, that is they are
* displayed on whichever of the containers is currently visible */
char *sticky_group;
/* user-definable marks to jump to this container later */
TAILQ_HEAD(marks_head, mark_t)
marks_head;
/* cached to decide whether a redraw is needed */
bool mark_changed;
double percent;
/* the x11 border pixel attribute */
int border_width;
int current_border_width;
struct Window *window;
/* timer used for disabling urgency */
struct ev_timer *urgency_timer;
/** Cache for the decoration rendering */
struct deco_render_params *deco_render_params;
/* Only workspace-containers can have floating clients */
TAILQ_HEAD(floating_head, Con)
floating_head;
TAILQ_HEAD(nodes_head, Con)
nodes_head;
TAILQ_HEAD(focus_head, Con)
focus_head;
TAILQ_HEAD(swallow_head, Match)
swallow_head;
fullscreen_mode_t fullscreen_mode;
/* Whether this window should stick to the glass. This corresponds to
* the _NET_WM_STATE_STICKY atom and will only be respected if the
* window is floating. */
bool sticky;
/* layout is the layout of this container: one of split[v|h], stacked or
* tabbed. Special containers in the tree (above workspaces) have special
* layouts like dockarea or output.
*
* last_split_layout is one of splitv or splith to support the old "layout
* default" command which by now should be "layout splitv" or "layout
* splith" explicitly.
*
* workspace_layout is only for type == CT_WORKSPACE cons. When you change
* the layout of a workspace without any children, i3 cannot just set the
* layout (because workspaces need to be splitv/splith to allow focus
* parent and opening new containers). Instead, it stores the requested
* layout in workspace_layout and creates a new split container with that
* layout whenever a new container is attached to the workspace. */
layout_t layout, last_split_layout, workspace_layout;
border_style_t border_style;
/** floating? (= not in tiling layout) This cannot be simply a bool
* because we want to keep track of whether the status was set by the
* application (by setting _NET_WM_WINDOW_TYPE appropriately) or by the
* user. The users choice overwrites automatic mode, of course. The
* order of the values is important because we check with >=
* FLOATING_AUTO_ON if a client is floating. */
enum {
FLOATING_AUTO_OFF = 0,
FLOATING_USER_OFF = 1,
FLOATING_AUTO_ON = 2,
FLOATING_USER_ON = 3
} floating;
TAILQ_ENTRY(Con)
nodes;
TAILQ_ENTRY(Con)
focused;
TAILQ_ENTRY(Con)
all_cons;
TAILQ_ENTRY(Con)
floating_windows;
/** callbacks */
void (*on_remove_child)(Con *);
enum {
/* Not a scratchpad window. */
SCRATCHPAD_NONE = 0,
/* Just moved to scratchpad, not resized by the user yet.
* Window will be auto-centered and sized appropriately. */
SCRATCHPAD_FRESH = 1,
/* The user changed position/size of the scratchpad window. */
SCRATCHPAD_CHANGED = 2
} scratchpad_state;
/* The ID of this container before restarting. Necessary to correctly
* interpret back-references in the JSON (such as the focus stack). */
int old_id;
/* Depth of the container window */
uint16_t depth;
/* The colormap for this con if a custom one is used. */
xcb_colormap_t colormap;
};