447 lines
16 KiB
C
447 lines
16 KiB
C
/*
|
||
* vim:ts=4:sw=4:expandtab
|
||
*
|
||
* i3 - an improved dynamic tiling window manager
|
||
* © 2009 Michael Stapelberg and contributors (see also: LICENSE)
|
||
*
|
||
* render.c: Renders (determines position/sizes) the layout tree, updating the
|
||
* various rects. Needs to be pushed to X11 (see x.c) to be visible.
|
||
*
|
||
*/
|
||
#include "all.h"
|
||
|
||
/* Forward declarations */
|
||
static int *precalculate_sizes(Con *con, render_params *p);
|
||
static void render_root(Con *con, Con *fullscreen);
|
||
static void render_output(Con *con);
|
||
static void render_con_split(Con *con, Con *child, render_params *p, int i);
|
||
static void render_con_stacked(Con *con, Con *child, render_params *p, int i);
|
||
static void render_con_tabbed(Con *con, Con *child, render_params *p, int i);
|
||
static void render_con_dockarea(Con *con, Con *child, render_params *p);
|
||
|
||
/*
|
||
* Returns the height for the decorations
|
||
*/
|
||
int render_deco_height(void) {
|
||
int deco_height = config.font.height + 4;
|
||
if (config.font.height & 0x01)
|
||
++deco_height;
|
||
return deco_height;
|
||
}
|
||
|
||
/*
|
||
* "Renders" the given container (and its children), meaning that all rects are
|
||
* updated correctly. Note that this function does not call any xcb_*
|
||
* functions, so the changes are completely done in memory only (and
|
||
* side-effect free). As soon as you call x_push_changes(), the changes will be
|
||
* updated in X11.
|
||
*
|
||
*/
|
||
void render_con(Con *con) {
|
||
render_params params = {
|
||
.rect = con->rect,
|
||
.x = con->rect.x,
|
||
.y = con->rect.y,
|
||
.children = con_num_children(con)};
|
||
|
||
DLOG("Rendering node %p / %s / layout %d / children %d\n", con, con->name,
|
||
con->layout, params.children);
|
||
|
||
int i = 0;
|
||
con->mapped = true;
|
||
|
||
/* if this container contains a window, set the coordinates */
|
||
if (con->window) {
|
||
/* depending on the border style, the rect of the child window
|
||
* needs to be smaller */
|
||
Rect *inset = &(con->window_rect);
|
||
*inset = (Rect){0, 0, con->rect.width, con->rect.height};
|
||
if (con->fullscreen_mode == CF_NONE) {
|
||
*inset = rect_add(*inset, con_border_style_rect(con));
|
||
}
|
||
|
||
/* Obey x11 border */
|
||
inset->width -= (2 * con->border_width);
|
||
inset->height -= (2 * con->border_width);
|
||
|
||
/* NB: We used to respect resize increment size hints for tiling
|
||
* windows up until commit 0db93d9 here. However, since all terminal
|
||
* emulators cope with ignoring the size hints in a better way than we
|
||
* can (by providing their fake-transparency or background color), this
|
||
* code was removed. See also https://bugs.i3wm.org/540 */
|
||
|
||
DLOG("child will be at %dx%d with size %dx%d\n", inset->x, inset->y, inset->width, inset->height);
|
||
}
|
||
|
||
/* Check for fullscreen nodes */
|
||
Con *fullscreen = NULL;
|
||
if (con->type != CT_OUTPUT) {
|
||
fullscreen = con_get_fullscreen_con(con, (con->type == CT_ROOT ? CF_GLOBAL : CF_OUTPUT));
|
||
}
|
||
if (fullscreen) {
|
||
fullscreen->rect = params.rect;
|
||
x_raise_con(fullscreen);
|
||
render_con(fullscreen);
|
||
/* Fullscreen containers are either global (underneath the CT_ROOT
|
||
* container) or per-output (underneath the CT_CONTENT container). For
|
||
* global fullscreen containers, we cannot abort rendering here yet,
|
||
* because the floating windows (with popup_during_fullscreen smart)
|
||
* have not yet been rendered (see the CT_ROOT code path below). See
|
||
* also https://bugs.i3wm.org/1393 */
|
||
if (con->type != CT_ROOT) {
|
||
return;
|
||
}
|
||
}
|
||
|
||
/* find the height for the decorations */
|
||
params.deco_height = render_deco_height();
|
||
|
||
/* precalculate the sizes to be able to correct rounding errors */
|
||
params.sizes = precalculate_sizes(con, ¶ms);
|
||
|
||
if (con->layout == L_OUTPUT) {
|
||
/* Skip i3-internal outputs */
|
||
if (con_is_internal(con))
|
||
goto free_params;
|
||
render_output(con);
|
||
} else if (con->type == CT_ROOT) {
|
||
render_root(con, fullscreen);
|
||
} else {
|
||
Con *child;
|
||
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
|
||
assert(params.children > 0);
|
||
|
||
if (con->layout == L_SPLITH || con->layout == L_SPLITV) {
|
||
render_con_split(con, child, ¶ms, i);
|
||
} else if (con->layout == L_STACKED) {
|
||
render_con_stacked(con, child, ¶ms, i);
|
||
} else if (con->layout == L_TABBED) {
|
||
render_con_tabbed(con, child, ¶ms, i);
|
||
} else if (con->layout == L_DOCKAREA) {
|
||
render_con_dockarea(con, child, ¶ms);
|
||
}
|
||
|
||
DLOG("child at (%d, %d) with (%d x %d)\n",
|
||
child->rect.x, child->rect.y, child->rect.width, child->rect.height);
|
||
x_raise_con(child);
|
||
render_con(child);
|
||
i++;
|
||
}
|
||
|
||
/* in a stacking or tabbed container, we ensure the focused client is raised */
|
||
if (con->layout == L_STACKED || con->layout == L_TABBED) {
|
||
TAILQ_FOREACH_REVERSE(child, &(con->focus_head), focus_head, focused)
|
||
x_raise_con(child);
|
||
if ((child = TAILQ_FIRST(&(con->focus_head)))) {
|
||
/* By rendering the stacked container again, we handle the case
|
||
* that we have a non-leaf-container inside the stack. In that
|
||
* case, the children of the non-leaf-container need to be
|
||
* raised as well. */
|
||
render_con(child);
|
||
}
|
||
|
||
if (params.children != 1)
|
||
/* Raise the stack con itself. This will put the stack
|
||
* decoration on top of every stack window. That way, when a
|
||
* new window is opened in the stack, the old window will not
|
||
* obscure part of the decoration (it’s unmapped afterwards). */
|
||
x_raise_con(con);
|
||
}
|
||
}
|
||
|
||
free_params:
|
||
FREE(params.sizes);
|
||
}
|
||
|
||
static int *precalculate_sizes(Con *con, render_params *p) {
|
||
if ((con->layout != L_SPLITH && con->layout != L_SPLITV) || p->children <= 0) {
|
||
return NULL;
|
||
}
|
||
|
||
int *sizes = smalloc(p->children * sizeof(int));
|
||
assert(!TAILQ_EMPTY(&con->nodes_head));
|
||
|
||
Con *child;
|
||
int i = 0, assigned = 0;
|
||
int total = con_rect_size_in_orientation(con);
|
||
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
|
||
double percentage = child->percent > 0.0 ? child->percent : 1.0 / p->children;
|
||
assigned += sizes[i++] = lround(percentage * total);
|
||
}
|
||
assert(assigned == total ||
|
||
(assigned > total && assigned - total <= p->children * 2) ||
|
||
(assigned < total && total - assigned <= p->children * 2));
|
||
int signal = assigned < total ? 1 : -1;
|
||
while (assigned != total) {
|
||
for (i = 0; i < p->children && assigned != total; ++i) {
|
||
sizes[i] += signal;
|
||
assigned += signal;
|
||
}
|
||
}
|
||
|
||
return sizes;
|
||
}
|
||
|
||
static void render_root(Con *con, Con *fullscreen) {
|
||
Con *output;
|
||
if (!fullscreen) {
|
||
TAILQ_FOREACH(output, &(con->nodes_head), nodes) {
|
||
render_con(output);
|
||
}
|
||
}
|
||
|
||
/* We need to render floating windows after rendering all outputs’
|
||
* tiling windows because they need to be on top of *every* output at
|
||
* all times. This is important when the user places floating
|
||
* windows/containers so that they overlap on another output. */
|
||
DLOG("Rendering floating windows:\n");
|
||
TAILQ_FOREACH(output, &(con->nodes_head), nodes) {
|
||
if (con_is_internal(output))
|
||
continue;
|
||
/* Get the active workspace of that output */
|
||
Con *content = output_get_content(output);
|
||
if (!content || TAILQ_EMPTY(&(content->focus_head))) {
|
||
DLOG("Skipping this output because it is currently being destroyed.\n");
|
||
continue;
|
||
}
|
||
Con *workspace = TAILQ_FIRST(&(content->focus_head));
|
||
Con *fullscreen = con_get_fullscreen_covering_ws(workspace);
|
||
Con *child;
|
||
TAILQ_FOREACH(child, &(workspace->floating_head), floating_windows) {
|
||
if (fullscreen != NULL) {
|
||
/* Don’t render floating windows when there is a fullscreen
|
||
* window on that workspace. Necessary to make floating
|
||
* fullscreen work correctly (ticket #564). Exception to the
|
||
* above rule: smart popup_during_fullscreen handling (popups
|
||
* belonging to the fullscreen app will be rendered). */
|
||
if (config.popup_during_fullscreen != PDF_SMART || fullscreen->window == NULL) {
|
||
continue;
|
||
}
|
||
|
||
Con *floating_child = con_descend_focused(child);
|
||
Con *transient_con = floating_child;
|
||
bool is_transient_for = false;
|
||
while (transient_con != NULL &&
|
||
transient_con->window != NULL &&
|
||
transient_con->window->transient_for != XCB_NONE) {
|
||
DLOG("transient_con = 0x%08x, transient_con->window->transient_for = 0x%08x, fullscreen_id = 0x%08x\n",
|
||
transient_con->window->id, transient_con->window->transient_for, fullscreen->window->id);
|
||
if (transient_con->window->transient_for == fullscreen->window->id) {
|
||
is_transient_for = true;
|
||
break;
|
||
}
|
||
Con *next_transient = con_by_window_id(transient_con->window->transient_for);
|
||
if (next_transient == NULL)
|
||
break;
|
||
/* Some clients (e.g. x11-ssh-askpass) actually set
|
||
* WM_TRANSIENT_FOR to their own window id, so break instead of
|
||
* looping endlessly. */
|
||
if (transient_con == next_transient)
|
||
break;
|
||
transient_con = next_transient;
|
||
}
|
||
|
||
if (!is_transient_for)
|
||
continue;
|
||
else {
|
||
DLOG("Rendering floating child even though in fullscreen mode: "
|
||
"floating->transient_for (0x%08x) --> fullscreen->id (0x%08x)\n",
|
||
floating_child->window->transient_for, fullscreen->window->id);
|
||
}
|
||
}
|
||
DLOG("floating child at (%d,%d) with %d x %d\n",
|
||
child->rect.x, child->rect.y, child->rect.width, child->rect.height);
|
||
x_raise_con(child);
|
||
render_con(child);
|
||
}
|
||
}
|
||
}
|
||
|
||
/*
|
||
* Renders a container with layout L_OUTPUT. In this layout, all CT_DOCKAREAs
|
||
* get the height of their content and the remaining CT_CON gets the rest.
|
||
*
|
||
*/
|
||
static void render_output(Con *con) {
|
||
Con *child, *dockchild;
|
||
|
||
int x = con->rect.x;
|
||
int y = con->rect.y;
|
||
int height = con->rect.height;
|
||
|
||
/* Find the content container and ensure that there is exactly one. Also
|
||
* check for any non-CT_DOCKAREA clients. */
|
||
Con *content = NULL;
|
||
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
|
||
if (child->type == CT_CON) {
|
||
if (content != NULL) {
|
||
DLOG("More than one CT_CON on output container\n");
|
||
assert(false);
|
||
}
|
||
content = child;
|
||
} else if (child->type != CT_DOCKAREA) {
|
||
DLOG("Child %p of type %d is inside the OUTPUT con\n", child, child->type);
|
||
assert(false);
|
||
}
|
||
}
|
||
|
||
if (content == NULL) {
|
||
DLOG("Skipping this output because it is currently being destroyed.\n");
|
||
return;
|
||
}
|
||
|
||
/* We need to find out if there is a fullscreen con on the current workspace
|
||
* and take the short-cut to render it directly (the user does not want to
|
||
* see the dockareas in that case) */
|
||
Con *ws = con_get_fullscreen_con(content, CF_OUTPUT);
|
||
if (!ws) {
|
||
DLOG("Skipping this output because it is currently being destroyed.\n");
|
||
return;
|
||
}
|
||
Con *fullscreen = con_get_fullscreen_con(ws, CF_OUTPUT);
|
||
if (fullscreen) {
|
||
fullscreen->rect = con->rect;
|
||
x_raise_con(fullscreen);
|
||
render_con(fullscreen);
|
||
return;
|
||
}
|
||
|
||
/* First pass: determine the height of all CT_DOCKAREAs (the sum of their
|
||
* children) and figure out how many pixels we have left for the rest */
|
||
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
|
||
if (child->type != CT_DOCKAREA)
|
||
continue;
|
||
|
||
child->rect.height = 0;
|
||
TAILQ_FOREACH(dockchild, &(child->nodes_head), nodes)
|
||
child->rect.height += dockchild->geometry.height;
|
||
|
||
height -= child->rect.height;
|
||
}
|
||
|
||
/* Second pass: Set the widths/heights */
|
||
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
|
||
if (child->type == CT_CON) {
|
||
child->rect.x = x;
|
||
child->rect.y = y;
|
||
child->rect.width = con->rect.width;
|
||
child->rect.height = height;
|
||
}
|
||
|
||
child->rect.x = x;
|
||
child->rect.y = y;
|
||
child->rect.width = con->rect.width;
|
||
|
||
child->deco_rect.x = 0;
|
||
child->deco_rect.y = 0;
|
||
child->deco_rect.width = 0;
|
||
child->deco_rect.height = 0;
|
||
|
||
y += child->rect.height;
|
||
|
||
DLOG("child at (%d, %d) with (%d x %d)\n",
|
||
child->rect.x, child->rect.y, child->rect.width, child->rect.height);
|
||
x_raise_con(child);
|
||
render_con(child);
|
||
}
|
||
}
|
||
|
||
static void render_con_split(Con *con, Con *child, render_params *p, int i) {
|
||
assert(con->layout == L_SPLITH || con->layout == L_SPLITV);
|
||
|
||
if (con->layout == L_SPLITH) {
|
||
child->rect.x = p->x;
|
||
child->rect.y = p->y;
|
||
child->rect.width = p->sizes[i];
|
||
child->rect.height = p->rect.height;
|
||
p->x += child->rect.width;
|
||
} else {
|
||
child->rect.x = p->x;
|
||
child->rect.y = p->y;
|
||
child->rect.width = p->rect.width;
|
||
child->rect.height = p->sizes[i];
|
||
p->y += child->rect.height;
|
||
}
|
||
|
||
/* first we have the decoration, if this is a leaf node */
|
||
if (con_is_leaf(child)) {
|
||
if (child->border_style == BS_NORMAL) {
|
||
/* TODO: make a function for relative coords? */
|
||
child->deco_rect.x = child->rect.x - con->rect.x;
|
||
child->deco_rect.y = child->rect.y - con->rect.y;
|
||
|
||
child->rect.y += p->deco_height;
|
||
child->rect.height -= p->deco_height;
|
||
|
||
child->deco_rect.width = child->rect.width;
|
||
child->deco_rect.height = p->deco_height;
|
||
} else {
|
||
child->deco_rect.x = 0;
|
||
child->deco_rect.y = 0;
|
||
child->deco_rect.width = 0;
|
||
child->deco_rect.height = 0;
|
||
}
|
||
}
|
||
}
|
||
|
||
static void render_con_stacked(Con *con, Con *child, render_params *p, int i) {
|
||
assert(con->layout == L_STACKED);
|
||
|
||
child->rect.x = p->x;
|
||
child->rect.y = p->y;
|
||
child->rect.width = p->rect.width;
|
||
child->rect.height = p->rect.height;
|
||
|
||
child->deco_rect.x = p->x - con->rect.x;
|
||
child->deco_rect.y = p->y - con->rect.y + (i * p->deco_height);
|
||
child->deco_rect.width = child->rect.width;
|
||
child->deco_rect.height = p->deco_height;
|
||
|
||
if (p->children > 1 || (child->border_style != BS_PIXEL && child->border_style != BS_NONE)) {
|
||
child->rect.y += (p->deco_height * p->children);
|
||
child->rect.height -= (p->deco_height * p->children);
|
||
}
|
||
}
|
||
|
||
static void render_con_tabbed(Con *con, Con *child, render_params *p, int i) {
|
||
assert(con->layout == L_TABBED);
|
||
|
||
child->rect.x = p->x;
|
||
child->rect.y = p->y;
|
||
child->rect.width = p->rect.width;
|
||
child->rect.height = p->rect.height;
|
||
|
||
child->deco_rect.width = floor((float)child->rect.width / p->children);
|
||
child->deco_rect.x = p->x - con->rect.x + i * child->deco_rect.width;
|
||
child->deco_rect.y = p->y - con->rect.y;
|
||
|
||
/* Since the tab width may be something like 31,6 px per tab, we
|
||
* let the last tab have all the extra space (0,6 * children). */
|
||
if (i == (p->children - 1)) {
|
||
child->deco_rect.width += (child->rect.width - (child->deco_rect.x + child->deco_rect.width));
|
||
}
|
||
|
||
if (p->children > 1 || (child->border_style != BS_PIXEL && child->border_style != BS_NONE)) {
|
||
child->rect.y += p->deco_height;
|
||
child->rect.height -= p->deco_height;
|
||
child->deco_rect.height = p->deco_height;
|
||
} else {
|
||
child->deco_rect.height = (child->border_style == BS_PIXEL ? 1 : 0);
|
||
}
|
||
}
|
||
|
||
static void render_con_dockarea(Con *con, Con *child, render_params *p) {
|
||
assert(con->layout == L_DOCKAREA);
|
||
|
||
child->rect.x = p->x;
|
||
child->rect.y = p->y;
|
||
child->rect.width = p->rect.width;
|
||
child->rect.height = child->geometry.height;
|
||
|
||
child->deco_rect.x = 0;
|
||
child->deco_rect.y = 0;
|
||
child->deco_rect.width = 0;
|
||
child->deco_rect.height = 0;
|
||
p->y += child->rect.height;
|
||
}
|