276 lines
11 KiB
Plaintext
276 lines
11 KiB
Plaintext
Hacking i3: How To
|
||
==================
|
||
Michael Stapelberg <michael+i3@stapelberg.de>
|
||
March 2009
|
||
|
||
This document is intended to be the first thing you read before looking and/or touching
|
||
i3’s source code. It should contain all important information to help you understand
|
||
why things are like they are. If it does not mention something you find necessary, please
|
||
do not hesitate to contact me.
|
||
|
||
== Window Managers
|
||
|
||
A window manager is not necessarily needed to run X, but it is usually used in combination
|
||
to facilitate some things. The window manager's job is to take care of the placement of
|
||
windows, to provide the user some mechanisms to change the position/size of windows and
|
||
to communicate with clients to a certain extent (for example handle fullscreen requests
|
||
of clients such as MPlayer).
|
||
|
||
There are no different contexts in which X11 clients run, so a window manager is just another
|
||
client, like all other X11 applications. However, it handles some events which normal clients
|
||
usually don’t handle.
|
||
|
||
In the case of i3, the tasks (and order of them) are the following:
|
||
|
||
. Grab the key bindings (events will be sent upon keypress/keyrelease)
|
||
. Iterate through all existing windows (if the window manager is not started as the first
|
||
client of X) and manage them (= reparent them, create window decorations)
|
||
. When new windows are created, manage them
|
||
. Handle the client’s _WM_STATE property, but only the _WM_STATE_FULLSCREEN
|
||
. Handle the client’s WM_NAME property
|
||
. Handle the client’s size hints to display them proportionally
|
||
. Handle enter notifications (focus follows mouse)
|
||
. Handle button (as in mouse buttons) presses for focus/raise on click
|
||
. Handle expose events to re-draw own windows such as decorations
|
||
. React to the user’s commands: Change focus, Move windows, Switch workspaces,
|
||
Change the layout mode of a container (default/stacking), Start a new application,
|
||
Restart the window manager
|
||
|
||
In the following chapters, each of these tasks and their implementation details will be discussed.
|
||
|
||
== Files
|
||
|
||
include/data.h::
|
||
Contains data definitions used by nearly all files. You really need to read this first.
|
||
|
||
include/*.h::
|
||
Contains forward definitions for all public functions.
|
||
|
||
src/commands.c::
|
||
Parsing commands
|
||
|
||
src/config.c::
|
||
Parses the configuration file
|
||
|
||
src/debug.c::
|
||
Contains debugging functions to print unhandled X events
|
||
|
||
src/handlers.c::
|
||
Contains all handlers for all kind of X events
|
||
|
||
src/layout.c::
|
||
Renders your layout (screens, workspaces, containers)
|
||
|
||
src/mainx.c::
|
||
Initializes the window manager
|
||
|
||
src/table.c::
|
||
Manages the most important internal data structure, the design table.
|
||
|
||
src/util.c::
|
||
Contains useful functions which are not really dependant on anything.
|
||
|
||
src/xcb.c::
|
||
Contains wrappers to use xcb more easily.
|
||
|
||
src/xinerama.c::
|
||
(Re-)initializes the available screens and converts them to virtual screens (see below).
|
||
|
||
== Data structures
|
||
|
||
See include/data.h for documented data structures.
|
||
|
||
=== Virtual screens
|
||
|
||
A virtual screen (type i3Screen) is generated from the connected screens obtained
|
||
through Xinerama. The difference to the raw Xinerama monitors as seen when using xrandr(1)
|
||
is that it falls back to the lowest common resolution of the logical screens.
|
||
|
||
For example, if your notebook has 1280x800 and you connect a video projector with
|
||
1024x768, set up in clone mode (xrandr --output VGA --mode 1024x768 --same-as LVDS),
|
||
i3 will have one virtual screen.
|
||
|
||
However, if you configure it using xrandr --output VGA --mode 1024x768 --right-of LVDS,
|
||
i3 will generate two virtual screens. For each virtual screen, a new workspace will be
|
||
assigned. New workspaces are created on the screen you are currently on.
|
||
|
||
== List/queue macros
|
||
|
||
i3 makes heavy use of the list macros defined in BSD operating systems. To ensure
|
||
that the operating system on which i3 is compiled has all the awaited features,
|
||
i3 comes with include/queue.h. On BSD systems, you can use man queue(3). On Linux,
|
||
you have to use google.
|
||
|
||
The lists used are SLISTs (single linked lists) and CIRCLEQ (circular queues).
|
||
Usually, only forward traversal is necessary, so an SLIST works fine. However,
|
||
for the windows inside a container, a CIRCLEQ is necessary to go from the currently
|
||
selected window to the window above/below.
|
||
|
||
== Naming conventions
|
||
|
||
There is a row of standard variables used in many events. The following names should be
|
||
chosen for those:
|
||
|
||
* "conn" is the xcb_connection_t
|
||
* "event" is the event of the particular type
|
||
* "container" names a container
|
||
* "client" names a client, for example when using a CIRCLEQ_FOREACH
|
||
|
||
== Startup (src/mainx.c)
|
||
|
||
* Establish the xcb connection
|
||
* Check for XKB extension on the separate X connection
|
||
* Check for Xinerama screens
|
||
* Grab the keycodes for which bindings exist
|
||
* Manage all existing windows
|
||
* Enter the event loop
|
||
|
||
== Keybindings
|
||
|
||
=== Grabbing the bindings
|
||
|
||
Grabbing the bindings is quite straight-forward. You pass X your combination of modifiers and
|
||
the keycode you want to grab and whether you want to grab them actively or passively. Most
|
||
bindings (everything except for bindings using Mode_switch) are grabbed passively, that is,
|
||
just the window manager gets the event and cannot replay it.
|
||
|
||
We need to grab bindings that use Mode_switch actively because of a bug in X. When the window
|
||
manager receives the keypress/keyrelease event for an actively grabbed keycode, it has to decide
|
||
what to do with this event: It can either replay it so that other applications get it or it
|
||
can prevent other applications from receiving it.
|
||
|
||
So, why do we need to grab keycodes actively? Because X does not set the state-property of
|
||
keypress/keyrelease events properly. The Mode_switch bit is not set and we need to get it
|
||
using XkbGetState. This means we cannot pass X our combination of modifiers containing Mode_switch
|
||
when grabbing the key and therefore need to grab the keycode itself without any modiffiers.
|
||
This means, if you bind Mode_switch + keycode 38 ("a"), i3 will grab keycode 38 ("a") and
|
||
check on each press of "a" if the Mode_switch bit is set using XKB. If yes, it will handle
|
||
the event, if not, it will replay the event.
|
||
|
||
=== Handling a keypress
|
||
|
||
As mentioned in "Grabbing the bindings", upon a keypress event, i3 first gets the correct state.
|
||
|
||
Then, it looks through all bindings and gets the one which matches the received event.
|
||
|
||
The bound command is parsed directly in command mode.
|
||
|
||
== Manage windows (src/mainx.c, manage_window() and reparent_window())
|
||
|
||
manage_window() does some checks to decide whether the window should be managed at all:
|
||
|
||
* Windows have to be mapped, that is, visible on screen
|
||
* The override_redirect must not be set. Windows with override_redirect shall not be
|
||
managed by a window manager
|
||
|
||
Afterwards, i3 gets the intial geometry and reparents the window if it wasn’t already
|
||
managed.
|
||
|
||
Reparenting means that for each window which is reparented, a new window, slightly larger
|
||
than the original one, is created. The original window is then reparented to the bigger one
|
||
(called "frame").
|
||
|
||
After reparenting, the window type (_NET_WM_WINDOW_TYPE) is checked to see whether this
|
||
window is a dock (_NET_WM_WINDOW_TYPE_DOCK), like dzen2 for example. Docks are handled
|
||
differently, they don’t have decorations and are not assigned to a specific container.
|
||
Instead, they are positioned at the bottom of the screen. To get the height which needsd
|
||
to be reserved for the window, the _NET_WM_STRUT_PARTIAL property is used.
|
||
|
||
== What happens when an application is started?
|
||
|
||
i3 does not care for applications. All it notices is when new windows are mapped (see
|
||
src/handlers.c, handle_map_notify_event()). The window is then reparented (see section
|
||
"Manage windows").
|
||
|
||
After reparenting the window, render_layout() is called which renders the internal
|
||
layout table. The window was placed in the currently focused container and
|
||
therefore the new window and the old windows (if any) need te be moved/resized
|
||
so that the currently active layout (default mode/stacking mode) is rendered
|
||
correctly. To move/resize windows, a window is "configured" in X11-speak.
|
||
|
||
Some applications, such as MPlayer obivously assume the window manager is stupid
|
||
and therefore configure their windows by themselves. This generates an event called
|
||
configurenotify. i3 handles these events and pushes the window back to its position/size.
|
||
|
||
== _NET_WM_STATE
|
||
|
||
Only the _NET_WM_STATE_FULLSCREEN atom is handled. It calls toggle_fullscreen() for the
|
||
specific client which just configures the client to use the whole screen on which it
|
||
currently is. Also, it is set as fullscreen_client for the i3Screen.
|
||
|
||
== WM_NAME
|
||
|
||
When the WM_NAME property of a window changes, its decoration (containing the title)
|
||
is re-rendered.
|
||
|
||
== Size hints
|
||
|
||
== Rendering
|
||
|
||
There are two entry points to rendering: render_layout() and render_container(). The
|
||
former one renders all virtual screens, the currently active workspace of each virtual
|
||
screen and all containers (inside the table cells) of these workspaces using
|
||
render_container(). Therefore, if you need to render only a single container, for
|
||
example because a window was removed, added or changed its title, you should directly
|
||
call render_container().
|
||
|
||
Rendering consists of two steps: In the first one, in render_layout(), each container
|
||
gets its position (screen offset + offset in the table) and size (container's width
|
||
times colspan/rowspan). Then, render_container() is called:
|
||
|
||
render_container() then takes different approaches, depending on the mode the container
|
||
is in.
|
||
|
||
=== Common parts
|
||
|
||
On the frame (the window which was created around the client’s window for the decorations),
|
||
a black rectangle is drawn as a background for windows like MPlayer, which don’t completely
|
||
fit into the frame.
|
||
|
||
=== Default mode
|
||
|
||
Each clients gets the container’s width and an equal amount of height.
|
||
|
||
=== Stack mode
|
||
|
||
In stack mode, a window containing the decorations of all windows inside the container
|
||
is placed at the top. The currently focused window is then given the whole remaining
|
||
space.
|
||
|
||
=== Window decorations
|
||
|
||
The window decorations consist of a rectangle in the appropriate color (depends on whether
|
||
this window is the currently focused one or the last focused one in a not focused container
|
||
or not focused at all) forming the background. Afterwards, two lighter lines are drawn
|
||
and the last step is drawing the window’s title (see WM_NAME) onto it.
|
||
|
||
=== Resizing containers
|
||
|
||
By clicking and dragging the border of a container, you can resize it freely.
|
||
|
||
TODO
|
||
|
||
== User commands / commandmode (src/commands.c)
|
||
|
||
Like in vim, you can control i3 using commands. They are intended to be a powerful
|
||
alternative to lots of shortcuts, because they can be combined. There are a few special
|
||
commands, which are the following:
|
||
|
||
exec::
|
||
Starts the given command by passing it to /bin/sh.
|
||
|
||
restart::
|
||
Restarts i3 by executing argv[0] (the path with which you started i3) without forking.
|
||
|
||
w::
|
||
"With". This is used to select a bunch of windows. Currently, only selecting the whole
|
||
container in which the window is in, is supported by specifying "w".
|
||
|
||
f, s, d::
|
||
Toggle fullscreen, stacking, default mode for the current window/container.
|
||
|
||
The other commands are to be combined with a direction. The directions are h, j, k and l,
|
||
like in vim (h = left, j = down, k = up, l = right). When you just specify the direction
|
||
keys, i3 will move the focus in that direction. You can provide "m" or "s" before the
|
||
direction to move a window respectively or snap.
|