gri3-wm/data.h

75 lines
1.7 KiB
C

/*
* This file defines all data structures used by i3
*
*/
#include "queue.h"
/* Forward definitions */
typedef struct Cell Cell;
typedef struct Font Font;
typedef struct Container Container;
typedef struct Client Client;
typedef enum { D_LEFT, D_RIGHT, D_UP, D_DOWN } direction_t;
/*
* Defines a position in the table
*
*/
struct Cell {
int row;
int column;
};
/*
* We need to save the height of a font because it is required for each drawing of
* text but relatively hard to get. As soon as a new font needs to be loaded, a
* Font-entry will be filled for later use.
*
*/
struct Font {
char *name;
int height;
};
/*
* A client is X11-speak for a window.
*
*/
struct Client {
/* TODO: this is NOT final */
Cell old_position; /* if you set a client to floating and set it back to managed,
it does remember its old position and *tries* to get back there */
/* Backpointer. A client is inside a container */
Container *container;
/* XCB contexts */
xcb_gcontext_t titlegc;
xcb_window_t window;
xcb_window_t child;
/* The following entry provides the necessary list pointers to use Client with LIST_* macros */
CIRCLEQ_ENTRY(Client) clients;
};
/*
* A container is either in default or stacking mode. It sits inside the table.
*
*/
struct Container {
/* Those are speaking for themselves: */
Client *currently_focused;
/* Position of the container inside our table */
int row;
int col;
/* Width/Height of the container. Changeable by the user */
int width;
int height;
/* Ensure MODE_DEFAULT maps to 0 because we use calloc for initialization later */
enum { MODE_DEFAULT = 0, MODE_STACK = 1 } mode;
CIRCLEQ_HEAD(client_head, Client) clients;
};