881 lines
27 KiB
C
881 lines
27 KiB
C
/*
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* vim:ts=4:sw=4:expandtab
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*
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* i3 - an improved dynamic tiling window manager
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* © 2009-2010 Michael Stapelberg and contributors (see also: LICENSE)
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*
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* con.c contains all functions which deal with containers directly (creating
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* containers, searching containers, getting specific properties from
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* containers, …).
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*
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*/
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#include "all.h"
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char *colors[] = {
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"#ff0000",
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"#00FF00",
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"#0000FF",
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"#ff00ff",
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"#00ffff",
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"#ffff00",
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"#aa0000",
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"#00aa00",
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"#0000aa",
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"#aa00aa"
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};
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static void con_on_remove_child(Con *con);
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/*
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* Create a new container (and attach it to the given parent, if not NULL).
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* This function initializes the data structures and creates the appropriate
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* X11 IDs using x_con_init().
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*
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*/
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Con *con_new(Con *parent) {
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Con *new = scalloc(sizeof(Con));
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new->on_remove_child = con_on_remove_child;
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TAILQ_INSERT_TAIL(&all_cons, new, all_cons);
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new->type = CT_CON;
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new->border_style = config.default_border;
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static int cnt = 0;
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DLOG("opening window %d\n", cnt);
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/* TODO: remove window coloring after test-phase */
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DLOG("color %s\n", colors[cnt]);
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new->name = strdup(colors[cnt]);
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//uint32_t cp = get_colorpixel(colors[cnt]);
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cnt++;
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if ((cnt % (sizeof(colors) / sizeof(char*))) == 0)
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cnt = 0;
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x_con_init(new);
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// TODO: this needs to be integrated into src/x.c and updated on config file reloads
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xcb_change_window_attributes(conn, new->frame, XCB_CW_BACK_PIXEL, &config.client.background);
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TAILQ_INIT(&(new->floating_head));
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TAILQ_INIT(&(new->nodes_head));
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TAILQ_INIT(&(new->focus_head));
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TAILQ_INIT(&(new->swallow_head));
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if (parent != NULL)
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con_attach(new, parent, false);
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return new;
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}
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/*
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* Attaches the given container to the given parent. This happens when moving
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* a container or when inserting a new container at a specific place in the
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* tree.
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*
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* ignore_focus is to just insert the Con at the end (useful when creating a
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* new split container *around* some containers, that is, detaching and
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* attaching them in order without wanting to mess with the focus in between).
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*
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*/
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void con_attach(Con *con, Con *parent, bool ignore_focus) {
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con->parent = parent;
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Con *loop;
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Con *current = NULL;
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struct nodes_head *nodes_head = &(parent->nodes_head);
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/* Workspaces are handled differently: they need to be inserted at the
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* right position. */
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if (con->type == CT_WORKSPACE) {
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DLOG("it's a workspace. num = %d\n", con->num);
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if (con->num == -1 || TAILQ_EMPTY(nodes_head)) {
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TAILQ_INSERT_TAIL(nodes_head, con, nodes);
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} else {
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current = TAILQ_FIRST(nodes_head);
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if (con->num < current->num) {
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/* we need to insert the container at the beginning */
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TAILQ_INSERT_HEAD(nodes_head, con, nodes);
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} else {
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while (current->num != -1 && con->num > current->num) {
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current = TAILQ_NEXT(current, nodes);
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if (current == TAILQ_END(nodes_head)) {
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current = NULL;
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break;
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}
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}
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/* we need to insert con after current, if current is not NULL */
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if (current)
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TAILQ_INSERT_BEFORE(current, con, nodes);
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else TAILQ_INSERT_TAIL(nodes_head, con, nodes);
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}
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}
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goto add_to_focus_head;
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}
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if (con->type == CT_FLOATING_CON) {
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DLOG("Inserting into floating containers\n");
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TAILQ_INSERT_TAIL(&(parent->floating_head), con, floating_windows);
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} else {
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if (!ignore_focus) {
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/* Get the first tiling container in focus stack */
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TAILQ_FOREACH(loop, &(parent->focus_head), focused) {
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if (loop->type == CT_FLOATING_CON)
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continue;
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current = loop;
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break;
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}
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}
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/* Insert the container after the tiling container, if found.
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* When adding to a CT_OUTPUT, just append one after another. */
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if (current && parent->type != CT_OUTPUT) {
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DLOG("Inserting con = %p after last focused tiling con %p\n",
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con, current);
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TAILQ_INSERT_AFTER(nodes_head, current, con, nodes);
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} else TAILQ_INSERT_TAIL(nodes_head, con, nodes);
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}
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add_to_focus_head:
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/* We insert to the TAIL because con_focus() will correct this.
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* This way, we have the option to insert Cons without having
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* to focus them. */
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TAILQ_INSERT_TAIL(&(parent->focus_head), con, focused);
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}
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/*
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* Detaches the given container from its current parent
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*
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*/
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void con_detach(Con *con) {
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if (con->type == CT_FLOATING_CON) {
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TAILQ_REMOVE(&(con->parent->floating_head), con, floating_windows);
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TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
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} else {
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TAILQ_REMOVE(&(con->parent->nodes_head), con, nodes);
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TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
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}
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}
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/*
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* Sets input focus to the given container. Will be updated in X11 in the next
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* run of x_push_changes().
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*
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*/
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void con_focus(Con *con) {
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assert(con != NULL);
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DLOG("con_focus = %p\n", con);
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/* 1: set focused-pointer to the new con */
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/* 2: exchange the position of the container in focus stack of the parent all the way up */
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TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
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TAILQ_INSERT_HEAD(&(con->parent->focus_head), con, focused);
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if (con->parent->parent != NULL)
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con_focus(con->parent);
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focused = con;
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if (con->urgent) {
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con->urgent = false;
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workspace_update_urgent_flag(con_get_workspace(con));
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}
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DLOG("con_focus done = %p\n", con);
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}
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/*
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* Returns true when this node is a leaf node (has no children)
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*
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*/
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bool con_is_leaf(Con *con) {
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return TAILQ_EMPTY(&(con->nodes_head));
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}
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/*
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* Returns true if this node accepts a window (if the node swallows windows,
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* it might already have swallowed enough and cannot hold any more).
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*
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*/
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bool con_accepts_window(Con *con) {
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/* 1: workspaces never accept direct windows */
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if (con->type == CT_WORKSPACE)
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return false;
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if (con->orientation != NO_ORIENTATION) {
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DLOG("container %p does not accepts windows, orientation != NO_ORIENTATION\n", con);
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return false;
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}
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/* TODO: if this is a swallowing container, we need to check its max_clients */
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return (con->window == NULL);
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}
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/*
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* Gets the output container (first container with CT_OUTPUT in hierarchy) this
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* node is on.
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*
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*/
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Con *con_get_output(Con *con) {
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Con *result = con;
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while (result != NULL && result->type != CT_OUTPUT)
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result = result->parent;
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/* We must be able to get an output because focus can never be set higher
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* in the tree (root node cannot be focused). */
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assert(result != NULL);
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return result;
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}
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/*
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* Gets the workspace container this node is on.
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*
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*/
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Con *con_get_workspace(Con *con) {
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Con *result = con;
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while (result != NULL && result->type != CT_WORKSPACE)
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result = result->parent;
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return result;
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}
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/*
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* Searches parenst of the given 'con' until it reaches one with the specified
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* 'orientation'. Aborts when it comes across a floating_con.
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*
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*/
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Con *con_parent_with_orientation(Con *con, orientation_t orientation) {
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DLOG("Searching for parent of Con %p with orientation %d\n", con, orientation);
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Con *parent = con->parent;
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if (parent->type == CT_FLOATING_CON)
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return NULL;
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while (con_orientation(parent) != orientation) {
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DLOG("Need to go one level further up\n");
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parent = parent->parent;
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/* Abort when we reach a floating con */
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if (parent && parent->type == CT_FLOATING_CON)
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parent = NULL;
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if (parent == NULL)
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break;
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}
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DLOG("Result: %p\n", parent);
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return parent;
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}
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/*
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* helper data structure for the breadth-first-search in
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* con_get_fullscreen_con()
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*
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*/
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struct bfs_entry {
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Con *con;
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TAILQ_ENTRY(bfs_entry) entries;
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};
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/*
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* Returns the first fullscreen node below this node.
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*
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*/
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Con *con_get_fullscreen_con(Con *con) {
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Con *current, *child;
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/* TODO: is breadth-first-search really appropriate? (check as soon as
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* fullscreen levels and fullscreen for containers is implemented) */
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TAILQ_HEAD(bfs_head, bfs_entry) bfs_head = TAILQ_HEAD_INITIALIZER(bfs_head);
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struct bfs_entry *entry = smalloc(sizeof(struct bfs_entry));
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entry->con = con;
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TAILQ_INSERT_TAIL(&bfs_head, entry, entries);
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while (!TAILQ_EMPTY(&bfs_head)) {
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entry = TAILQ_FIRST(&bfs_head);
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current = entry->con;
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if (current != con && current->fullscreen_mode != CF_NONE) {
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/* empty the queue */
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while (!TAILQ_EMPTY(&bfs_head)) {
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entry = TAILQ_FIRST(&bfs_head);
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TAILQ_REMOVE(&bfs_head, entry, entries);
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free(entry);
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}
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return current;
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}
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TAILQ_REMOVE(&bfs_head, entry, entries);
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free(entry);
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TAILQ_FOREACH(child, &(current->nodes_head), nodes) {
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entry = smalloc(sizeof(struct bfs_entry));
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entry->con = child;
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TAILQ_INSERT_TAIL(&bfs_head, entry, entries);
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}
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TAILQ_FOREACH(child, &(current->floating_head), floating_windows) {
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entry = smalloc(sizeof(struct bfs_entry));
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entry->con = child;
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TAILQ_INSERT_TAIL(&bfs_head, entry, entries);
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}
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}
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return NULL;
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}
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/*
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* Returns true if the node is floating.
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*
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*/
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bool con_is_floating(Con *con) {
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assert(con != NULL);
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DLOG("checking if con %p is floating\n", con);
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return (con->floating >= FLOATING_AUTO_ON);
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}
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/*
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* Checks if the given container is either floating or inside some floating
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* container. It returns the FLOATING_CON container.
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*
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*/
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Con *con_inside_floating(Con *con) {
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assert(con != NULL);
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if (con->type == CT_FLOATING_CON)
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return con;
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if (con->floating >= FLOATING_AUTO_ON)
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return con->parent;
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if (con->type == CT_WORKSPACE || con->type == CT_OUTPUT)
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return NULL;
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return con_inside_floating(con->parent);
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}
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/*
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* Returns the container with the given client window ID or NULL if no such
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* container exists.
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*
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*/
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Con *con_by_window_id(xcb_window_t window) {
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Con *con;
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TAILQ_FOREACH(con, &all_cons, all_cons)
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if (con->window != NULL && con->window->id == window)
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return con;
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return NULL;
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}
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/*
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* Returns the container with the given frame ID or NULL if no such container
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* exists.
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*
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*/
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Con *con_by_frame_id(xcb_window_t frame) {
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Con *con;
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TAILQ_FOREACH(con, &all_cons, all_cons)
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if (con->frame == frame)
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return con;
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return NULL;
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}
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/*
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* Returns the first container below 'con' which wants to swallow this window
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* TODO: priority
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*
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*/
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Con *con_for_window(Con *con, i3Window *window, Match **store_match) {
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Con *child;
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Match *match;
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DLOG("searching con for window %p starting at con %p\n", window, con);
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DLOG("class == %s\n", window->class_class);
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TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
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TAILQ_FOREACH(match, &(child->swallow_head), matches) {
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if (!match_matches_window(match, window))
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continue;
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if (store_match != NULL)
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*store_match = match;
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return child;
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}
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Con *result = con_for_window(child, window, store_match);
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if (result != NULL)
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return result;
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}
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TAILQ_FOREACH(child, &(con->floating_head), floating_windows) {
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TAILQ_FOREACH(match, &(child->swallow_head), matches) {
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if (!match_matches_window(match, window))
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continue;
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if (store_match != NULL)
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*store_match = match;
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return child;
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}
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Con *result = con_for_window(child, window, store_match);
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if (result != NULL)
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return result;
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}
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return NULL;
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}
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/*
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* Returns the number of children of this container.
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*
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*/
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int con_num_children(Con *con) {
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Con *child;
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int children = 0;
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TAILQ_FOREACH(child, &(con->nodes_head), nodes)
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children++;
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return children;
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}
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/*
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* Updates the percent attribute of the children of the given container. This
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* function needs to be called when a window is added or removed from a
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* container.
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*
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*/
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void con_fix_percent(Con *con) {
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Con *child;
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int children = con_num_children(con);
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// calculate how much we have distributed and how many containers
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// with a percentage set we have
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double total = 0.0;
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int children_with_percent = 0;
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TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
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if (child->percent > 0.0) {
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total += child->percent;
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++children_with_percent;
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}
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}
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// if there were children without a percentage set, set to a value that
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// will make those children proportional to all others
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if (children_with_percent != children) {
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TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
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if (child->percent <= 0.0) {
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if (children_with_percent == 0)
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total += (child->percent = 1.0);
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else total += (child->percent = total / children_with_percent);
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}
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}
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}
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// if we got a zero, just distribute the space equally, otherwise
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// distribute according to the proportions we got
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if (total == 0.0) {
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TAILQ_FOREACH(child, &(con->nodes_head), nodes)
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child->percent = 1.0 / children;
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} else if (total != 1.0) {
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TAILQ_FOREACH(child, &(con->nodes_head), nodes)
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child->percent /= total;
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}
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}
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/*
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* Toggles fullscreen mode for the given container. Fullscreen mode will not be
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* entered when there already is a fullscreen container on this workspace.
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*
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*/
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void con_toggle_fullscreen(Con *con) {
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Con *workspace, *fullscreen;
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if (con->type == CT_WORKSPACE) {
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DLOG("You cannot make a workspace fullscreen.\n");
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return;
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}
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DLOG("toggling fullscreen for %p / %s\n", con, con->name);
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if (con->fullscreen_mode == CF_NONE) {
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/* 1: check if there already is a fullscreen con */
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workspace = con_get_workspace(con);
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if ((fullscreen = con_get_fullscreen_con(workspace)) != NULL) {
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LOG("Not entering fullscreen mode, container (%p/%s) "
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"already is in fullscreen mode\n",
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fullscreen, fullscreen->name);
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} else {
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/* 2: enable fullscreen */
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con->fullscreen_mode = CF_OUTPUT;
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}
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} else {
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/* 1: disable fullscreen */
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con->fullscreen_mode = CF_NONE;
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}
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DLOG("mode now: %d\n", con->fullscreen_mode);
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/* update _NET_WM_STATE if this container has a window */
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/* TODO: when a window is assigned to a container which is already
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* fullscreened, this state needs to be pushed to the client, too */
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if (con->window == NULL)
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return;
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uint32_t values[1];
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unsigned int num = 0;
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if (con->fullscreen_mode != CF_NONE)
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values[num++] = atoms[_NET_WM_STATE_FULLSCREEN];
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xcb_change_property(conn, XCB_PROP_MODE_REPLACE, con->window->id,
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atoms[_NET_WM_STATE], ATOM, 32, num, values);
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}
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/*
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* Moves the given container to the currently focused container on the given
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* workspace.
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* TODO: is there a better place for this function?
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*
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*/
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void con_move_to_workspace(Con *con, Con *workspace) {
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if (con->type == CT_WORKSPACE) {
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DLOG("Moving workspaces is not yet implemented.\n");
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return;
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}
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if (con_is_floating(con)) {
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||
DLOG("Using FLOATINGCON instead\n");
|
||
con = con->parent;
|
||
}
|
||
|
||
/* 1: save the container which is going to be focused after the current
|
||
* container is moved away */
|
||
Con *focus_next = con_next_focused(con);
|
||
|
||
/* 2: get the focused container of this workspace */
|
||
Con *next = con_descend_focused(workspace);
|
||
|
||
/* 3: we go up one level, but only when next is a normal container */
|
||
if (next->type != CT_WORKSPACE)
|
||
next = next->parent;
|
||
|
||
/* 4: if the target container is floating, we get the workspace instead.
|
||
* Only tiling windows need to get inserted next to the current container.
|
||
* */
|
||
Con *floatingcon = con_inside_floating(next);
|
||
if (floatingcon != NULL) {
|
||
DLOG("floatingcon, going up even further\n");
|
||
next = floatingcon->parent;
|
||
}
|
||
|
||
DLOG("Re-attaching container to %p / %s\n", next, next->name);
|
||
/* 5: re-attach the con to the parent of this focused container */
|
||
Con *parent = con->parent;
|
||
con_detach(con);
|
||
con_attach(con, next, false);
|
||
|
||
/* 6: fix the percentages */
|
||
con_fix_percent(parent);
|
||
con->percent = 0.0;
|
||
con_fix_percent(next);
|
||
|
||
/* 7: focus the con on the target workspace (the X focus is only updated by
|
||
* calling tree_render(), so for the "real" focus this is a no-op) */
|
||
con_focus(con);
|
||
|
||
/* 8: keep focus on the current workspace */
|
||
con_focus(focus_next);
|
||
|
||
CALL(parent, on_remove_child);
|
||
}
|
||
|
||
/*
|
||
* Returns the orientation of the given container (for stacked containers,
|
||
* vertical orientation is used regardless of the actual orientation of the
|
||
* container).
|
||
*
|
||
*/
|
||
int con_orientation(Con *con) {
|
||
/* stacking containers behave like they are in vertical orientation */
|
||
if (con->layout == L_STACKED)
|
||
return VERT;
|
||
|
||
if (con->layout == L_TABBED)
|
||
return HORIZ;
|
||
|
||
return con->orientation;
|
||
}
|
||
|
||
/*
|
||
* Returns the container which will be focused next when the given container
|
||
* is not available anymore. Called in tree_close and con_move_to_workspace
|
||
* to properly restore focus.
|
||
*
|
||
*/
|
||
Con *con_next_focused(Con *con) {
|
||
Con *next;
|
||
/* floating containers are attached to a workspace, so we focus either the
|
||
* next floating container (if any) or the workspace itself. */
|
||
if (con->type == CT_FLOATING_CON) {
|
||
DLOG("selecting next for CT_FLOATING_CON\n");
|
||
next = TAILQ_NEXT(con, floating_windows);
|
||
if (next == TAILQ_END(&(parent->floating_head))) {
|
||
Con *ws = con_get_workspace(con);
|
||
next = ws;
|
||
DLOG("no more floating containers for next = %p, restoring workspace focus\n", next);
|
||
while (next != TAILQ_END(&(ws->focus_head)) && !TAILQ_EMPTY(&(next->focus_head))) {
|
||
next = TAILQ_FIRST(&(next->focus_head));
|
||
if (next == con) {
|
||
DLOG("skipping container itself, we want the next client\n");
|
||
next = TAILQ_NEXT(next, focused);
|
||
}
|
||
}
|
||
if (next == TAILQ_END(&(ws->focus_head))) {
|
||
DLOG("Focus list empty, returning ws\n");
|
||
next = ws;
|
||
}
|
||
}
|
||
return next;
|
||
}
|
||
|
||
/* dock clients cannot be focused, so we focus the workspace instead */
|
||
if (con->parent->type == CT_DOCKAREA) {
|
||
DLOG("selecting workspace for dock client\n");
|
||
return con_descend_focused(output_get_content(con->parent->parent));
|
||
}
|
||
|
||
/* try to focus the next container on the same level as this one */
|
||
next = TAILQ_NEXT(con, focused);
|
||
|
||
/* if that was not possible, go up to its parent */
|
||
if (next == TAILQ_END(&(parent->nodes_head)))
|
||
next = con->parent;
|
||
|
||
/* now go down the focus stack as far as
|
||
* possible, excluding the current container */
|
||
while (!TAILQ_EMPTY(&(next->focus_head)) &&
|
||
TAILQ_FIRST(&(next->focus_head)) != con)
|
||
next = TAILQ_FIRST(&(next->focus_head));
|
||
|
||
return next;
|
||
}
|
||
|
||
/*
|
||
* Get the next/previous container in the specified orientation. This may
|
||
* travel up until it finds a container with suitable orientation.
|
||
*
|
||
*/
|
||
Con *con_get_next(Con *con, char way, orientation_t orientation) {
|
||
DLOG("con_get_next(way=%c, orientation=%d)\n", way, orientation);
|
||
/* 1: get the first parent with the same orientation */
|
||
Con *cur = con;
|
||
while (con_orientation(cur->parent) != orientation) {
|
||
DLOG("need to go one level further up\n");
|
||
if (cur->parent->type == CT_WORKSPACE) {
|
||
LOG("that's a workspace, we can't go further up\n");
|
||
return NULL;
|
||
}
|
||
cur = cur->parent;
|
||
}
|
||
|
||
/* 2: chose next (or previous) */
|
||
Con *next;
|
||
if (way == 'n') {
|
||
next = TAILQ_NEXT(cur, nodes);
|
||
/* if we are at the end of the list, we need to wrap */
|
||
if (next == TAILQ_END(&(parent->nodes_head)))
|
||
return NULL;
|
||
} else {
|
||
next = TAILQ_PREV(cur, nodes_head, nodes);
|
||
/* if we are at the end of the list, we need to wrap */
|
||
if (next == TAILQ_END(&(cur->nodes_head)))
|
||
return NULL;
|
||
}
|
||
DLOG("next = %p\n", next);
|
||
|
||
return next;
|
||
}
|
||
|
||
/*
|
||
* Returns the focused con inside this client, descending the tree as far as
|
||
* possible. This comes in handy when attaching a con to a workspace at the
|
||
* currently focused position, for example.
|
||
*
|
||
*/
|
||
Con *con_descend_focused(Con *con) {
|
||
Con *next = con;
|
||
while (!TAILQ_EMPTY(&(next->focus_head)))
|
||
next = TAILQ_FIRST(&(next->focus_head));
|
||
return next;
|
||
}
|
||
|
||
/*
|
||
* Returns a "relative" Rect which contains the amount of pixels that need to
|
||
* be added to the original Rect to get the final position (obviously the
|
||
* amount of pixels for normal, 1pixel and borderless are different).
|
||
*
|
||
*/
|
||
Rect con_border_style_rect(Con *con) {
|
||
switch (con_border_style(con)) {
|
||
case BS_NORMAL:
|
||
return (Rect){2, 0, -(2 * 2), -2};
|
||
|
||
case BS_1PIXEL:
|
||
return (Rect){1, 1, -2, -2};
|
||
|
||
case BS_NONE:
|
||
return (Rect){0, 0, 0, 0};
|
||
|
||
default:
|
||
assert(false);
|
||
}
|
||
}
|
||
|
||
/*
|
||
* Use this function to get a container’s border style. This is important
|
||
* because when inside a stack, the border style is always BS_NORMAL.
|
||
* For tabbed mode, the same applies, with one exception: when the container is
|
||
* borderless and the only element in the tabbed container, the border is not
|
||
* rendered.
|
||
*
|
||
* For children of a CT_DOCKAREA, the border style is always none.
|
||
*
|
||
*/
|
||
int con_border_style(Con *con) {
|
||
Con *fs = con_get_fullscreen_con(con->parent);
|
||
if (fs == con) {
|
||
DLOG("this one is fullscreen! overriding BS_NONE\n");
|
||
return BS_NONE;
|
||
}
|
||
|
||
if (con->parent->layout == L_STACKED)
|
||
return (con_num_children(con->parent) == 1 ? con->border_style : BS_NORMAL);
|
||
|
||
if (con->parent->layout == L_TABBED && con->border_style != BS_NORMAL)
|
||
return (con_num_children(con->parent) == 1 ? con->border_style : BS_NORMAL);
|
||
|
||
if (con->parent->type == CT_DOCKAREA)
|
||
return BS_NONE;
|
||
|
||
return con->border_style;
|
||
}
|
||
|
||
/*
|
||
* This function changes the layout of a given container. Use it to handle
|
||
* special cases like changing a whole workspace to stacked/tabbed (creates a
|
||
* new split container before).
|
||
*
|
||
*/
|
||
void con_set_layout(Con *con, int layout) {
|
||
/* When the container type is CT_WORKSPACE, the user wants to change the
|
||
* whole workspace into stacked/tabbed mode. To do this and still allow
|
||
* intuitive operations (like level-up and then opening a new window), we
|
||
* need to create a new split container. */
|
||
if (con->type == CT_WORKSPACE) {
|
||
DLOG("Creating new split container\n");
|
||
/* 1: create a new split container */
|
||
Con *new = con_new(NULL);
|
||
new->parent = con;
|
||
|
||
/* 2: set the requested layout on the split con */
|
||
new->layout = layout;
|
||
|
||
/* 3: While the layout is irrelevant in stacked/tabbed mode, it needs
|
||
* to be set. Otherwise, this con will not be interpreted as a split
|
||
* container. */
|
||
new->orientation = HORIZ;
|
||
|
||
Con *old_focused = TAILQ_FIRST(&(con->focus_head));
|
||
if (old_focused == TAILQ_END(&(con->focus_head)))
|
||
old_focused = NULL;
|
||
|
||
/* 4: move the existing cons of this workspace below the new con */
|
||
DLOG("Moving cons\n");
|
||
Con *child;
|
||
while (!TAILQ_EMPTY(&(con->nodes_head))) {
|
||
child = TAILQ_FIRST(&(con->nodes_head));
|
||
con_detach(child);
|
||
con_attach(child, new, true);
|
||
}
|
||
|
||
/* 4: attach the new split container to the workspace */
|
||
DLOG("Attaching new split to ws\n");
|
||
con_attach(new, con, false);
|
||
|
||
if (old_focused)
|
||
con_focus(old_focused);
|
||
|
||
tree_flatten(croot);
|
||
|
||
return;
|
||
}
|
||
|
||
con->layout = layout;
|
||
}
|
||
|
||
/*
|
||
* Callback which will be called when removing a child from the given con.
|
||
* Kills the container if it is empty and replaces it with the child if there
|
||
* is exactly one child.
|
||
*
|
||
*/
|
||
static void con_on_remove_child(Con *con) {
|
||
DLOG("on_remove_child\n");
|
||
|
||
/* Every container 'above' (in the hierarchy) the workspace content should
|
||
* not be closed when the last child was removed */
|
||
if (con->type == CT_WORKSPACE ||
|
||
con->type == CT_OUTPUT ||
|
||
con->type == CT_ROOT ||
|
||
con->type == CT_DOCKAREA) {
|
||
DLOG("not handling, type = %d\n", con->type);
|
||
return;
|
||
}
|
||
|
||
/* TODO: check if this container would swallow any other client and
|
||
* don’t close it automatically. */
|
||
int children = con_num_children(con);
|
||
if (children == 0) {
|
||
DLOG("Container empty, closing\n");
|
||
tree_close(con, false, false);
|
||
return;
|
||
}
|
||
}
|
||
|
||
/*
|
||
* Determines the minimum size of the given con by looking at its children (for
|
||
* split/stacked/tabbed cons). Will be called when resizing floating cons
|
||
*
|
||
*/
|
||
Rect con_minimum_size(Con *con) {
|
||
DLOG("Determining minimum size for con %p\n", con);
|
||
|
||
if (con_is_leaf(con)) {
|
||
DLOG("leaf node, returning 75x50\n");
|
||
return (Rect){ 0, 0, 75, 50 };
|
||
}
|
||
|
||
if (con->type == CT_FLOATING_CON) {
|
||
DLOG("floating con\n");
|
||
Con *child = TAILQ_FIRST(&(con->nodes_head));
|
||
return con_minimum_size(child);
|
||
}
|
||
|
||
if (con->layout == L_STACKED || con->layout == L_TABBED) {
|
||
uint32_t max_width = 0, max_height = 0, deco_height = 0;
|
||
Con *child;
|
||
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
|
||
Rect min = con_minimum_size(child);
|
||
deco_height += child->deco_rect.height;
|
||
max_width = max(max_width, min.width);
|
||
max_height = max(max_height, min.height);
|
||
}
|
||
DLOG("stacked/tabbed now, returning %d x %d + deco_rect = %d\n",
|
||
max_width, max_height, deco_height);
|
||
return (Rect){ 0, 0, max_width, max_height + deco_height };
|
||
}
|
||
|
||
/* For horizontal/vertical split containers we sum up the width (h-split)
|
||
* or height (v-split) and use the maximum of the height (h-split) or width
|
||
* (v-split) as minimum size. */
|
||
if (con->orientation == HORIZ || con->orientation == VERT) {
|
||
uint32_t width = 0, height = 0;
|
||
Con *child;
|
||
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
|
||
Rect min = con_minimum_size(child);
|
||
if (con->orientation == HORIZ) {
|
||
width += min.width;
|
||
height = max(height, min.height);
|
||
} else {
|
||
height += min.height;
|
||
width = max(width, min.width);
|
||
}
|
||
}
|
||
DLOG("split container, returning width = %d x height = %d\n", width, height);
|
||
return (Rect){ 0, 0, width, height };
|
||
}
|
||
|
||
ELOG("Unhandled case, type = %d, layout = %d, orientation = %d\n",
|
||
con->type, con->layout, con->orientation);
|
||
assert(false);
|
||
}
|