gri3-wm/include/client.h

124 lines
3.6 KiB
C
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*
* vim:ts=8:expandtab
*
* i3 - an improved dynamic tiling window manager
*
* (c) 2009 Michael Stapelberg and contributors
*
* See file LICENSE for license information.
*
*/
#include <xcb/xcb.h>
#include "data.h"
#ifndef _CLIENT_H
#define _CLIENT_H
/**
* Removes the given client from the container, either because it will be
* inserted into another one or because it was unmapped
*
*/
void client_remove_from_container(xcb_connection_t *conn, Client *client,
Container *container,
bool remove_from_focusstack);
/**
* Warps the pointer into the given client (in the middle of it, to be
* specific), therefore selecting it
*
*/
void client_warp_pointer_into(xcb_connection_t *conn, Client *client);
/**
* Kills the given window using WM_DELETE_WINDOW or xcb_kill_window
*
*/
void client_kill(xcb_connection_t *conn, Client *window);
/**
* Checks if the given window class and title match the given client Window
* title is passed as "normal" string and as UCS-2 converted string for
* matching _NET_WM_NAME capable clients as well as those using legacy hints.
*
*/
bool client_matches_class_name(Client *client, char *to_class, char *to_title,
char *to_title_ucs, int to_title_ucs_len);
/**
* Enters fullscreen mode for the given client. This is called by toggle_fullscreen
* and when moving a fullscreen client to another screen.
*
*/
void client_enter_fullscreen(xcb_connection_t *conn, Client *client);
/**
* Toggles fullscreen mode for the given client. It updates the data
* structures and reconfigures (= resizes/moves) the client and its frame to
* the full size of the screen. When leaving fullscreen, re-rendering the
* layout is forced.
*
*/
void client_toggle_fullscreen(xcb_connection_t *conn, Client *client);
/**
* Sets the position of the given client in the X stack to the highest (tiling
* layer is always on the same position, so this doesnt matter) below the
* first floating client, so that floating windows are always on top.
*
*/
void client_set_below_floating(xcb_connection_t *conn, Client *client);
/**
* Returns true if the client is floating. Makes the code more beatiful, as
* floating is not simply a boolean, but also saves whether the user selected
* the current state or whether it was automatically set.
*
*/
bool client_is_floating(Client *client);
/**
* Change the border type for the given client to normal (n), 1px border (p) or
* completely borderless (b).
*
*/
void client_change_border(xcb_connection_t *conn, Client *client, char border_type);
/**
* Change the border type for the given client to normal (n), 1px border (p) or
* completely borderless (b) without actually re-rendering the layout. Useful
* for calling it when initializing a new client.
*
*/
bool client_init_border(xcb_connection_t *conn, Client *client, char border_type);
/**
* Unmap the client, correctly setting any state which is needed.
*
*/
void client_unmap(xcb_connection_t *conn, Client *client);
/**
* Map the client, correctly restoring any state needed.
*
*/
void client_map(xcb_connection_t *conn, Client *client);
/**
* Set the given mark for this client. Used for jumping to the client
* afterwards (like m<mark> and '<mark> in vim).
*
*/
void client_mark(xcb_connection_t *conn, Client *client, const char *mark);
/**
* Pretty-prints the clients information into the logfile.
*
*/
#define CLIENT_LOG(client) do { \
LOG("Window: frame 0x%08x, child 0x%08x\n", client->frame, client->child); \
} while (0)
#endif