gri3-wm/src/util.c

280 lines
9.8 KiB
C
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*
* vim:ts=8:expandtab
*
* i3 - an improved dynamic tiling window manager
*
* © 2009 Michael Stapelberg and contributors
*
* See file LICENSE for license information.
*
* util.c: Utility functions, which can be useful everywhere.
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <sys/wait.h>
#include <stdarg.h>
#include <assert.h>
#include "i3.h"
#include "data.h"
#include "table.h"
#include "layout.h"
#include "util.h"
#include "xcb.h"
int min(int a, int b) {
return (a < b ? a : b);
}
int max(int a, int b) {
return (a > b ? a : b);
}
/*
* Prints the message (see printf()) to stderr, then exits the program.
*
*/
void die(char *fmt, ...) {
va_list args;
va_start(args, fmt);
vfprintf(stderr, fmt, args);
va_end(args);
exit(EXIT_FAILURE);
}
/*
* The s* functions (safe) are wrappers around malloc, strdup, …, which exits if one of
* the called functions returns NULL, meaning that there is no more memory available
*
*/
void *smalloc(size_t size) {
void *result = malloc(size);
exit_if_null(result, "Too less memory for malloc(%d)\n", size);
return result;
}
void *scalloc(size_t size) {
void *result = calloc(size, 1);
exit_if_null(result, "Too less memory for calloc(%d)\n", size);
return result;
}
char *sstrdup(const char *str) {
char *result = strdup(str);
exit_if_null(result, "Too less memory for strdup()\n");
return result;
}
/*
* Starts the given application by passing it through a shell. We use double fork
* to avoid zombie processes. As the started applications parent exits (immediately),
* the application is reparented to init (process-id 1), which correctly handles
* childs, so we dont have to do it :-).
*
* The shell is determined by looking for the SHELL environment variable. If it
* does not exist, /bin/sh is used.
*
*/
void start_application(const char *command) {
if (fork() == 0) {
/* Child process */
if (fork() == 0) {
/* Stores the path of the shell */
static const char *shell = NULL;
if (shell == NULL)
if ((shell = getenv("SHELL")) == NULL)
shell = "/bin/sh";
/* This is the child */
execl(shell, shell, "-c", command, NULL);
/* not reached */
}
exit(0);
}
wait(0);
}
/*
* Checks a generic cookie for errors and quits with the given message if there
* was an error.
*
*/
void check_error(xcb_connection_t *connection, xcb_void_cookie_t cookie, char *err_message) {
xcb_generic_error_t *error = xcb_request_check(connection, cookie);
if (error != NULL) {
fprintf(stderr, "ERROR: %s : %d\n", err_message , error->error_code);
xcb_disconnect(connection);
exit(-1);
}
}
/*
* Sets the given client as focused by updating the data structures correctly,
* updating the X input focus and finally re-decorating both windows (to signalize
* the user the new focus situation)
*
*/
void set_focus(xcb_connection_t *conn, Client *client) {
/* The dock window cannot be focused */
/* TODO: does this play well with dzen2s popup menus? or do we just need to set the input
focus but not update our internal structures? */
if (client->dock)
return;
/* TODO: check if the focus needs to be changed at all */
/* Store current_row/current_col */
c_ws->current_row = current_row;
c_ws->current_col = current_col;
c_ws = client->container->workspace;
/* Update container */
Client *old_client = client->container->currently_focused;
client->container->currently_focused = client;
current_col = client->container->col;
current_row = client->container->row;
/* Set focus to the entered window, and flush xcb buffer immediately */
xcb_set_input_focus(conn, XCB_INPUT_FOCUS_POINTER_ROOT, client->child, XCB_CURRENT_TIME);
//xcb_warp_pointer(conn, XCB_NONE, client->child, 0, 0, 0, 0, 10, 10);
/* Update last/current clients titlebar */
if (old_client != NULL)
decorate_window(conn, old_client, old_client->frame, old_client->titlegc, 0);
decorate_window(conn, client, client->frame, client->titlegc, 0);
/* If were in stacking mode, we render the container to update changes in the title
bars and to raise the focused client */
if (client->container->mode == MODE_STACK)
render_container(conn, client->container);
xcb_flush(conn);
}
/*
* Switches the layout of the given container taking care of the necessary house-keeping
*
*/
void switch_layout_mode(xcb_connection_t *conn, Container *container, int mode) {
if (mode == MODE_STACK) {
/* When entering stacking mode, we need to open a window on which we can draw the
title bars of the clients, it has height 1 because we dont bother here with
calculating the correct height - it will be adjusted when rendering anyways. */
Rect rect = {container->x, container->y, container->width, 1 };
uint32_t mask = 0;
uint32_t values[2];
/* Dont generate events for our new window, it should *not* be managed */
mask |= XCB_CW_OVERRIDE_REDIRECT;
values[0] = 1;
/* We want to know when… */
mask |= XCB_CW_EVENT_MASK;
values[1] = XCB_EVENT_MASK_BUTTON_PRESS | /* …mouse is pressed */
XCB_EVENT_MASK_EXPOSURE; /* …our window needs to be redrawn */
struct Stack_Window *stack_win = &(container->stack_win);
stack_win->window = create_window(conn, rect, XCB_WINDOW_CLASS_INPUT_OUTPUT, mask, values);
/* Generate a graphics context for the titlebar */
stack_win->gc = xcb_generate_id(conn);
xcb_create_gc(conn, stack_win->gc, stack_win->window, 0, 0);
stack_win->container = container;
SLIST_INSERT_HEAD(&stack_wins, stack_win, stack_windows);
} else {
if (container->mode == MODE_STACK) {
/* When going out of stacking mode, we need to close the window */
struct Stack_Window *stack_win = &(container->stack_win);
SLIST_REMOVE(&stack_wins, stack_win, Stack_Window, stack_windows);
xcb_free_gc(conn, stack_win->gc);
xcb_destroy_window(conn, stack_win->window);
stack_win->width = -1;
stack_win->height = -1;
}
}
container->mode = mode;
/* Force reconfiguration of each client */
Client *client;
CIRCLEQ_FOREACH(client, &(container->clients), clients)
client->force_reconfigure = true;
render_layout(conn);
}
/*
* Warps the pointer into the given client (in the middle of it, to be specific), therefore
* selecting it
*
*/
void warp_pointer_into(xcb_connection_t *connection, Client *client) {
int mid_x = client->rect.width / 2,
mid_y = client->rect.height / 2;
xcb_warp_pointer(connection, XCB_NONE, client->child, 0, 0, 0, 0, mid_x, mid_y);
}
/*
* Toggles fullscreen mode for the given client. It updates the data structures and
* reconfigures (= resizes/moves) the client and its frame to the full size of the
* screen. When leaving fullscreen, re-rendering the layout is forced.
*
*/
void toggle_fullscreen(xcb_connection_t *conn, Client *client) {
/* clients without a container (docks) cannot be focused */
assert(client->container != NULL);
Workspace *workspace = client->container->workspace;
workspace->fullscreen_client = (client->fullscreen ? NULL : client);
client->fullscreen = !client->fullscreen;
if (client->fullscreen) {
printf("Entering fullscreen mode...\n");
/* We just entered fullscreen mode, lets configure the window */
uint32_t mask = XCB_CONFIG_WINDOW_X |
XCB_CONFIG_WINDOW_Y |
XCB_CONFIG_WINDOW_WIDTH |
XCB_CONFIG_WINDOW_HEIGHT;
uint32_t values[4] = {workspace->rect.x,
workspace->rect.y,
workspace->rect.width,
workspace->rect.height};
printf("child itself will be at %dx%d with size %dx%d\n",
values[0], values[1], values[2], values[3]);
xcb_configure_window(conn, client->frame, mask, values);
/* Childs coordinates are relative to the parent (=frame) */
values[0] = 0;
values[1] = 0;
xcb_configure_window(conn, client->child, mask, values);
/* Raise the window */
values[0] = XCB_STACK_MODE_ABOVE;
xcb_configure_window(conn, client->frame, XCB_CONFIG_WINDOW_STACK_MODE, values);
xcb_flush(conn);
} else {
printf("leaving fullscreen mode\n");
/* Because the coordinates of the window havent changed, it would not be
re-configured if we dont set the following flag */
client->force_reconfigure = true;
/* We left fullscreen mode, redraw the layout */
render_layout(conn);
}
}