525 lines
21 KiB
Plaintext
525 lines
21 KiB
Plaintext
Hacking i3: How To
|
||
==================
|
||
Michael Stapelberg <michael+i3@stapelberg.de>
|
||
December 2009
|
||
|
||
This document is intended to be the first thing you read before looking and/or
|
||
touching i3’s source code. It should contain all important information to help
|
||
you understand why things are like they are. If it does not mention something
|
||
you find necessary, please do not hesitate to contact me.
|
||
|
||
== Window Managers
|
||
|
||
A window manager is not necessarily needed to run X, but it is usually used in
|
||
combination with X to facilitate some things. The window manager's job is to
|
||
take care of the placement of windows, to provide the user with some mechanisms
|
||
to change the position/size of windows and to communicate with clients to a
|
||
certain extent (for example handle fullscreen requests of clients such as
|
||
MPlayer).
|
||
|
||
There are no different contexts in which X11 clients run, so a window manager
|
||
is just another client, like all other X11 applications. However, it handles
|
||
some events which normal clients usually don’t handle.
|
||
|
||
In the case of i3, the tasks (and order of them) are the following:
|
||
|
||
. Grab the key bindings (events will be sent upon keypress/keyrelease)
|
||
. Iterate through all existing windows (if the window manager is not started as the first
|
||
client of X) and manage them (= reparent them, create window decorations)
|
||
. When new windows are created, manage them
|
||
. Handle the client’s `_WM_STATE` property, but only the `_WM_STATE_FULLSCREEN`
|
||
. Handle the client’s `WM_NAME` property
|
||
. Handle the client’s size hints to display them proportionally
|
||
. Handle the client’s urgency hint
|
||
. Handle enter notifications (focus follows mouse)
|
||
. Handle button (as in mouse buttons) presses for focus/raise on click
|
||
. Handle expose events to re-draw own windows such as decorations
|
||
. React to the user’s commands: Change focus, Move windows, Switch workspaces,
|
||
Change the layout mode of a container (default/stacking), Start a new application,
|
||
Restart the window manager
|
||
|
||
In the following chapters, each of these tasks and their implementation details
|
||
will be discussed.
|
||
|
||
=== Tiling window managers
|
||
|
||
Traditionally, there are two approaches to managing windows: The most common
|
||
one nowadays is floating, which means the user can freely move/resize the
|
||
windows. The other approach is called tiling, which means that your window
|
||
manager distributing windows to use as much space as possible while not
|
||
overlapping.
|
||
|
||
The idea behind tiling is that you should not need to waste your time
|
||
moving/resizing windows while you usually want to get some work done. After
|
||
all, most users sooner or later tend to lay out their windows in a way which
|
||
corresponds to tiling or stacking mode in i3. Therefore, why not let i3 do this
|
||
for you? Certainly, it’s faster than you could ever do it.
|
||
|
||
The problem with most tiling window managers is that they are too unflexible.
|
||
In my opinion, a window manager is just another tool, and similar to vim which
|
||
can edit all kinds of text files (like source code, HTML, …) and is not limited
|
||
to a specific file type, a window manager should not limit itself to a certain
|
||
layout (like dwm, awesome, …) but provide mechanisms for you to easily create
|
||
the layout you need at the moment.
|
||
|
||
=== The layout table
|
||
|
||
To accomplish flexible layouts, we decided to simply use a table. The table
|
||
grows and shrinks as you need it. Each cell holds a container which then holds
|
||
windows (see picture below). You can use different layouts for each container
|
||
(default layout and stacking layout).
|
||
|
||
So, when you open a terminal and immediately open another one, they reside in
|
||
the same container, in default layout. The layout table has exactly one column,
|
||
one row and therefore one cell. When you move one of the terminals to the
|
||
right, the table needs to grow. It will be expanded to two columns and one row.
|
||
This enables you to have different layouts for each container. The table then
|
||
looks like this:
|
||
|
||
[width="15%",cols="^,^"]
|
||
|========
|
||
| T1 | T2
|
||
|========
|
||
|
||
When moving terminal 2 to the bottom, the table will be expanded again.
|
||
|
||
[width="15%",cols="^,^"]
|
||
|========
|
||
| T1 |
|
||
| | T2
|
||
|========
|
||
|
||
You can really think of the layout table like a traditional HTML table, if
|
||
you’ve ever designed one. Especially col- and rowspan work equally. Below you
|
||
see an example of colspan=2 for the first container (which has T1 as window).
|
||
|
||
[width="15%",cols="^asciidoc"]
|
||
|========
|
||
| T1
|
||
|
|
||
[cols="^,^",frame="none"]
|
||
!========
|
||
! T2 ! T3
|
||
!========
|
||
|========
|
||
|
||
Furthermore, you can freely resize table cells.
|
||
|
||
== Files
|
||
|
||
include/data.h::
|
||
Contains data definitions used by nearly all files. You really need to read
|
||
this first.
|
||
|
||
include/*.h::
|
||
Contains forward definitions for all public functions, aswell as
|
||
doxygen-compatible comments (so if you want to get a bit more of the big
|
||
picture, either browse all header files or use doxygen if you prefer that).
|
||
|
||
src/cfgparse.l::
|
||
Contains the lexer for i3’s configuration file, written for +flex(1)+.
|
||
|
||
src/cfgparse.y::
|
||
Contains the parser for i3’s configuration file, written for +bison(1)+.
|
||
|
||
src/click.c::
|
||
Contains all functions which handle mouse button clicks (right mouse button
|
||
clicks initiate resizing and thus are relatively complex).
|
||
|
||
src/client.c::
|
||
Contains all functions which are specific to a certain client (make it
|
||
fullscreen, see if its class/name matches a pattern, kill it, …).
|
||
|
||
src/commands.c::
|
||
Parsing commands and actually execute them (focussing, moving, …).
|
||
|
||
src/config.c::
|
||
Parses the configuration file.
|
||
|
||
src/debug.c::
|
||
Contains debugging functions to print unhandled X events.
|
||
|
||
src/floating.c::
|
||
Contains functions for floating mode (mostly resizing/dragging).
|
||
|
||
src/handlers.c::
|
||
Contains all handlers for all kind of X events (new window title, new hints,
|
||
unmapping, key presses, button presses, …).
|
||
|
||
src/ipc.c::
|
||
Contains code for the IPC interface.
|
||
|
||
src/layout.c::
|
||
Renders your layout (screens, workspaces, containers).
|
||
|
||
src/mainx.c::
|
||
Initializes the window manager.
|
||
|
||
src/manage.c::
|
||
Looks at existing or new windows and decides whether to manage them. If so, it
|
||
reparents the window and inserts it into our data structures.
|
||
|
||
src/resize.c::
|
||
Contains the functions to resize columns/rows in the table.
|
||
|
||
src/resize.c::
|
||
Contains the functions to resize columns/rows in the table.
|
||
|
||
src/table.c::
|
||
Manages the most important internal data structure, the design table.
|
||
|
||
src/util.c::
|
||
Contains useful functions which are not really dependant on anything.
|
||
|
||
src/workspace.c::
|
||
Contains all functions related to workspaces (displaying, hiding, renaming…)
|
||
|
||
src/xcb.c::
|
||
Contains wrappers to use xcb more easily.
|
||
|
||
src/xinerama.c::
|
||
(Re-)initializes the available screens and converts them to virtual screens
|
||
(see below).
|
||
|
||
== Data structures
|
||
|
||
See include/data.h for documented data structures. The most important ones are
|
||
explained right here.
|
||
|
||
image:bigpicture.png[The Big Picture]
|
||
|
||
So, the hierarchy is:
|
||
|
||
. *Virtual screens* (Screen 0 in this example)
|
||
. *Workspaces* (Workspace 1 in this example)
|
||
. *Table* (There can only be one table per Workspace)
|
||
. *Container* (left and right in this example)
|
||
. *Client* (The two clients in the left container)
|
||
|
||
=== Virtual screens
|
||
|
||
A virtual screen (type `i3Screen`) is generated from the connected screens
|
||
obtained through Xinerama. The difference to the raw Xinerama monitors as seen
|
||
when using +xrandr(1)+ is that it falls back to the lowest common resolution of
|
||
the logical screens.
|
||
|
||
For example, if your notebook has 1280x800 and you connect a video projector
|
||
with 1024x768, set up in clone mode (+xrandr \--output VGA \--mode 1024x768
|
||
\--same-as LVDS+), i3 will have one virtual screen.
|
||
|
||
However, if you configure it using +xrandr \--output VGA \--mode 1024x768
|
||
\--right-of LVDS+, i3 will generate two virtual screens. For each virtual
|
||
screen, a new workspace will be assigned. New workspaces are created on the
|
||
screen you are currently on.
|
||
|
||
=== Workspace
|
||
|
||
A workspace is identified by its number. Basically, you could think of
|
||
workspaces as different desks in your bureau, if you like the desktop
|
||
methaphor. They just contain different sets of windows and are completely
|
||
separate of each other. Other window managers also call this ``Virtual
|
||
desktops''.
|
||
|
||
=== The layout table
|
||
|
||
Each workspace has a table, which is just a two-dimensional dynamic array
|
||
containing Containers (see below). This table grows and shrinks as you need it
|
||
(by moving windows to the right you can create a new column in the table, by
|
||
moving them to the bottom you create a new row).
|
||
|
||
=== Container
|
||
|
||
A container is the content of a table’s cell. It holds an arbitrary amount of
|
||
windows and has a specific layout (default layout or stack layout). Containers
|
||
can consume multiple table cells by modifying their colspan/rowspan attribute.
|
||
|
||
=== Client
|
||
|
||
A client is x11-speak for a window.
|
||
|
||
== List/queue macros
|
||
|
||
i3 makes heavy use of the list macros defined in BSD operating systems. To
|
||
ensure that the operating system on which i3 is compiled has all the expected
|
||
features, i3 comes with `include/queue.h`. On BSD systems, you can use man
|
||
`queue(3)`. On Linux, you have to use google (or read the source).
|
||
|
||
The lists used are `SLIST` (single linked lists), `CIRCLEQ` (circular
|
||
queues) and TAILQ (tail queues). Usually, only forward traversal is necessary,
|
||
so an `SLIST` works fine. If inserting elements at arbitrary positions or at
|
||
the end of a list is necessary, a `TAILQ` is used instead. However, for the
|
||
windows inside a container, a `CIRCLEQ` is necessary to go from the currently
|
||
selected window to the window above/below.
|
||
|
||
== Naming conventions
|
||
|
||
There is a row of standard variables used in many events. The following names
|
||
should be chosen for those:
|
||
|
||
* ``conn'' is the xcb_connection_t
|
||
* ``event'' is the event of the particular type
|
||
* ``container'' names a container
|
||
* ``client'' names a client, for example when using a +CIRCLEQ_FOREACH+
|
||
|
||
== Startup (src/mainx.c, main())
|
||
|
||
* Establish the xcb connection
|
||
* Check for XKB extension on the separate X connection
|
||
* Check for Xinerama screens
|
||
* Grab the keycodes for which bindings exist
|
||
* Manage all existing windows
|
||
* Enter the event loop
|
||
|
||
== Keybindings
|
||
|
||
=== Grabbing the bindings
|
||
|
||
Grabbing the bindings is quite straight-forward. You pass X your combination of
|
||
modifiers and the keycode you want to grab and whether you want to grab them
|
||
actively or passively. Most bindings (everything except for bindings using
|
||
Mode_switch) are grabbed passively, that is, just the window manager gets the
|
||
event and cannot replay it.
|
||
|
||
We need to grab bindings that use Mode_switch actively because of a bug in X.
|
||
When the window manager receives the keypress/keyrelease event for an actively
|
||
grabbed keycode, it has to decide what to do with this event: It can either
|
||
replay it so that other applications get it or it can prevent other
|
||
applications from receiving it.
|
||
|
||
So, why do we need to grab keycodes actively? Because X does not set the
|
||
state-property of keypress/keyrelease events properly. The Mode_switch bit is
|
||
not set and we need to get it using XkbGetState. This means we cannot pass X
|
||
our combination of modifiers containing Mode_switch when grabbing the key and
|
||
therefore need to grab the keycode itself without any modiffiers. This means,
|
||
if you bind Mode_switch + keycode 38 ("a"), i3 will grab keycode 38 ("a") and
|
||
check on each press of "a" if the Mode_switch bit is set using XKB. If yes, it
|
||
will handle the event, if not, it will replay the event.
|
||
|
||
=== Handling a keypress
|
||
|
||
As mentioned in "Grabbing the bindings", upon a keypress event, i3 first gets
|
||
the correct state.
|
||
|
||
Then, it looks through all bindings and gets the one which matches the received
|
||
event.
|
||
|
||
The bound command is parsed directly in command mode.
|
||
|
||
== Manage windows (src/mainx.c, manage_window() and reparent_window())
|
||
|
||
`manage_window()` does some checks to decide whether the window should be
|
||
managed at all:
|
||
|
||
* Windows have to be mapped, that is, visible on screen
|
||
* The override_redirect must not be set. Windows with override_redirect shall
|
||
not be managed by a window manager
|
||
|
||
Afterwards, i3 gets the intial geometry and reparents the window (see
|
||
`reparent_window()`) if it wasn’t already managed.
|
||
|
||
Reparenting means that for each window which is reparented, a new window,
|
||
slightly larger than the original one, is created. The original window is then
|
||
reparented to the bigger one (called "frame").
|
||
|
||
After reparenting, the window type (`_NET_WM_WINDOW_TYPE`) is checked to see
|
||
whether this window is a dock (`_NET_WM_WINDOW_TYPE_DOCK`), like dzen2 for
|
||
example. Docks are handled differently, they don’t have decorations and are not
|
||
assigned to a specific container. Instead, they are positioned at the bottom
|
||
of the screen. To get the height which needsd to be reserved for the window,
|
||
the `_NET_WM_STRUT_PARTIAL` property is used.
|
||
|
||
Furthermore, the list of assignments (to other workspaces, which may be on
|
||
other screens) is checked. If the window matches one of the user’s criteria,
|
||
it may either be put in floating mode or moved to a different workspace. If the
|
||
target workspace is not visible, the window will not be mapped.
|
||
|
||
== What happens when an application is started?
|
||
|
||
i3 does not care for applications. All it notices is when new windows are
|
||
mapped (see `src/handlers.c`, `handle_map_request()`). The window is then
|
||
reparented (see section "Manage windows").
|
||
|
||
After reparenting the window, `render_layout()` is called which renders the
|
||
internal layout table. The new window has been placed in the currently focused
|
||
container and therefore the new window and the old windows (if any) need to be
|
||
moved/resized so that the currently active layout (default mode/stacking mode)
|
||
is rendered correctly. To move/resize windows, a window is ``configured'' in
|
||
X11-speak.
|
||
|
||
Some applications, such as MPlayer obivously assume the window manager is
|
||
stupid and try to configure their windows by themselves. This generates an
|
||
event called configurerequest. i3 handles these events and tells the window the
|
||
size it had before the configurerequest (with the exception of not yet mapped
|
||
windows, which get configured like they want to, and floating windows, which
|
||
can reconfigure themselves).
|
||
|
||
== _NET_WM_STATE
|
||
|
||
Only the _NET_WM_STATE_FULLSCREEN atom is handled. It calls
|
||
``toggle_fullscreen()'' for the specific client which just configures the
|
||
client to use the whole screen on which it currently is. Also, it is set as
|
||
fullscreen_client for the i3Screen.
|
||
|
||
== WM_NAME
|
||
|
||
When the WM_NAME property of a window changes, its decoration (containing the
|
||
title) is re-rendered. Note that WM_NAME is in COMPOUND_TEXT encoding which is
|
||
totally uncommon and cumbersome. Therefore, the _NET_WM_NAME atom will be used
|
||
if present.
|
||
|
||
== _NET_WM_NAME
|
||
|
||
Like WM_NAME, this atom contains the title of a window. However, _NET_WM_NAME
|
||
is encoded in UTF-8. i3 will recode it to UCS-2 in order to be able to pass it
|
||
to X. Using an appropriate font (ISO-10646), you can see most special
|
||
characters (every special character contained in your font).
|
||
|
||
== Size hints
|
||
|
||
Size hints specify the minimum/maximum size for a given window aswell as its
|
||
aspect ratio. This is important for clients like mplayer, who only set the
|
||
aspect ratio and resize their window to be as small as possible (but only with
|
||
some video outputs, for example in Xv, while when using x11, mplayer does the
|
||
necessary centering for itself).
|
||
|
||
So, when an aspect ratio was specified, i3 adjusts the height of the window
|
||
until the size maintains the correct aspect ratio. For the code to do this, see
|
||
src/layout.c, function resize_client().
|
||
|
||
== Rendering (src/layout.c, render_layout() and render_container())
|
||
|
||
There are several entry points to rendering: `render_layout()`,
|
||
`render_workspace()` and `render_container()`. The former one calls
|
||
`render_workspace()` for every screen, which in turn will call
|
||
`render_container()` for every container inside its layout table. Therefore, if
|
||
you need to render only a single container, for example because a window was
|
||
removed, added or changed its title, you should directly call
|
||
render_container().
|
||
|
||
Rendering consists of two steps: In the first one, in `render_workspace()`, each
|
||
container gets its position (screen offset + offset in the table) and size
|
||
(container's width times colspan/rowspan). Then, `render_container()` is called,
|
||
which takes different approaches, depending on the mode the container is in:
|
||
|
||
=== Common parts
|
||
|
||
On the frame (the window which was created around the client’s window for the
|
||
decorations), a black rectangle is drawn as a background for windows like
|
||
MPlayer, which do not completely fit into the frame.
|
||
|
||
=== Default mode
|
||
|
||
Each clients gets the container’s width and an equal amount of height.
|
||
|
||
=== Stack mode
|
||
|
||
In stack mode, a window containing the decorations of all windows inside the
|
||
container is placed at the top. The currently focused window is then given the
|
||
whole remaining space.
|
||
|
||
=== Tabbed mode
|
||
|
||
Tabbed mode is like stack mode, except that the window decorations are drawn
|
||
in one single line at the top of the container.
|
||
|
||
=== Window decorations
|
||
|
||
The window decorations consist of a rectangle in the appropriate color (depends
|
||
on whether this window is the currently focused one, the last focused one in a
|
||
not focused container or not focused at all) forming the background.
|
||
Afterwards, two lighter lines are drawn and the last step is drawing the
|
||
window’s title (see WM_NAME) onto it.
|
||
|
||
=== Fullscreen windows
|
||
|
||
For fullscreen windows, the `rect` (x, y, width, height) is not changed to
|
||
allow the client to easily go back to its previous position. Instead,
|
||
fullscreen windows are skipped when rendering.
|
||
|
||
=== Resizing containers
|
||
|
||
By clicking and dragging the border of a container, you can resize the whole
|
||
column (respectively row) which this container is in. This is necessary to keep
|
||
the table layout working and consistent.
|
||
|
||
The resizing works similarly to the resizing of floating windows or movement of
|
||
floating windows:
|
||
|
||
* A new, invisible window with the size of the root window is created
|
||
(+grabwin+)
|
||
* Another window, 2px width and as high as your screen (or vice versa for
|
||
horizontal resizing) is created. Its background color is the border color and
|
||
it is only there to signalize the user how big the container will be (it
|
||
creates the impression of dragging the border out of the container).
|
||
* The +drag_pointer+ function of +src/floating.c+ is called to grab the pointer
|
||
and enter an own event loop which will pass all events (expose events) but
|
||
motion notify events. This function then calls the specified callback
|
||
(+resize_callback+) which does some boundary checking and moves the helper
|
||
window. As soon as the mouse button is released, this loop will be
|
||
terminated.
|
||
* The new width_factor for each involved column (respectively row) will be
|
||
calculated.
|
||
|
||
== User commands / commandmode (src/commands.c)
|
||
|
||
Like in vim, you can control i3 using commands. They are intended to be a
|
||
powerful alternative to lots of shortcuts, because they can be combined. There
|
||
are a few special commands, which are the following:
|
||
|
||
exec <command>::
|
||
Starts the given command by passing it to `/bin/sh`.
|
||
|
||
restart::
|
||
Restarts i3 by executing `argv[0]` (the path with which you started i3) without
|
||
forking.
|
||
|
||
w::
|
||
"With". This is used to select a bunch of windows. Currently, only selecting
|
||
the whole container in which the window is in, is supported by specifying "w".
|
||
|
||
f, s, d::
|
||
Toggle fullscreen, stacking, default mode for the current window/container.
|
||
|
||
The other commands are to be combined with a direction. The directions are h,
|
||
j, k and l, like in vim (h = left, j = down, k = up, l = right). When you just
|
||
specify the direction keys, i3 will move the focus in that direction. You can
|
||
provide "m" or "s" before the direction to move a window respectively or snap.
|
||
|
||
== Gotchas
|
||
|
||
* Forgetting to call `xcb_flush(conn);` after sending a request. This usually
|
||
leads to code which looks like it works fine but which does not work under
|
||
certain conditions.
|
||
|
||
== Using git / sending patches
|
||
|
||
For a short introduction into using git, see
|
||
http://www.spheredev.org/wiki/Git_for_the_lazy or, for more documentation, see
|
||
http://git-scm.com/documentation
|
||
|
||
When you want to send a patch because you fixed a bug or implemented a cool
|
||
feature (please talk to us before working on features to see whether they are
|
||
maybe already implemented, not possible because of some reason or don’t fit
|
||
into the concept), please use git to create a patchfile.
|
||
|
||
First of all, update your working copy to the latest version of the master
|
||
branch:
|
||
|
||
--------
|
||
rit pull
|
||
--------
|
||
|
||
Afterwards, make the necessary changes for your bugfix/feature. Then, review
|
||
the changes using +git diff+ (you might want to enable colors in the diff using
|
||
+git config diff.color auto+). When you are definitely done, use +git commit
|
||
-a+ to commit all changes you’ve made.
|
||
|
||
Then, use the following command to generate a patchfile which we can directly
|
||
apply to the branch, preserving your commit message and name:
|
||
|
||
-----------------------
|
||
git format-patch origin
|
||
-----------------------
|
||
|
||
Just send us the generated file via mail.
|