61 lines
1.4 KiB
C
61 lines
1.4 KiB
C
/*
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* This file defines all data structures used by i3
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*
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*/
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#include "queue.h"
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/*
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* Defines a position in the table
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*
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*/
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typedef struct Cell {
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int row;
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int column;
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} Cell;
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/*
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* We need to save the height of a font because it is required for each drawing of
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* text but relatively hard to get. As soon as a new font needs to be loaded, a
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* Font-entry will be filled for later use.
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*
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*/
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typedef struct Font {
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char *name;
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int height;
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} Font;
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/*
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* A client is X11-speak for a window.
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*
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*/
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typedef struct Client {
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/* TODO: this is NOT final */
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Cell old_position; /* if you set a client to floating and set it back to managed,
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it does remember its old position and *tries* to get back there */
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/* XCB contexts */
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xcb_gcontext_t titlegc;
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xcb_window_t window;
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xcb_window_t child;
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/* The following entry provides the necessary list pointers to use Client with LIST_* macros */
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LIST_ENTRY(Client) clients;
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} Client;
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/*
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* A container is either in default or stacking mode. It sits inside the table.
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*
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*/
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typedef struct Container {
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/* Position of the container inside our table */
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int row;
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int col;
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/* Width/Height of the container. Changeable by the user */
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int width;
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int height;
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/* Ensure MODE_DEFAULT maps to 0 because we use calloc for initialization later */
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enum { MODE_DEFAULT = 0, MODE_STACK = 1 } mode;
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LIST_HEAD(client_head, Client) clients;
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} Container;
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