783 lines
31 KiB
Plaintext
783 lines
31 KiB
Plaintext
Hacking i3: How To
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==================
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Michael Stapelberg <michael+i3@stapelberg.de>
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July 2011
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This document is intended to be the first thing you read before looking and/or
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touching i3’s source code. It should contain all important information to help
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you understand why things are like they are. If it does not mention something
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you find necessary, please do not hesitate to contact me.
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== Window Managers
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A window manager is not necessarily needed to run X, but it is usually used in
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combination with X to facilitate some things. The window manager's job is to
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take care of the placement of windows, to provide the user with some mechanisms
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to change the position/size of windows and to communicate with clients to a
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certain extent (for example handle fullscreen requests of clients such as
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MPlayer).
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There are no different contexts in which X11 clients run, so a window manager
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is just another client, like all other X11 applications. However, it handles
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some events which normal clients usually don’t handle.
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In the case of i3, the tasks (and order of them) are the following:
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. Grab the key bindings (events will be sent upon keypress/keyrelease)
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. Iterate through all existing windows (if the window manager is not started as
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the first client of X) and manage them (reparent them, create window
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decorations, etc.)
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. When new windows are created, manage them
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. Handle the client’s `_WM_STATE` property, but only the `_WM_STATE_FULLSCREEN`
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. Handle the client’s `WM_NAME` property
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. Handle the client’s size hints to display them proportionally
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. Handle the client’s urgency hint
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. Handle enter notifications (focus follows mouse)
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. Handle button (as in mouse buttons) presses for focus/raise on click
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. Handle expose events to re-draw own windows such as decorations
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. React to the user’s commands: Change focus, Move windows, Switch workspaces,
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Change the layout mode of a container (default/stacking/tabbed), start a new
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application, restart the window manager
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In the following chapters, each of these tasks and their implementation details
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will be discussed.
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=== Tiling window managers
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Traditionally, there are two approaches to managing windows: The most common
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one nowadays is floating, which means the user can freely move/resize the
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windows. The other approach is called tiling, which means that your window
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manager distributes windows to use as much space as possible while not
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overlapping each other.
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The idea behind tiling is that you should not need to waste your time
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moving/resizing windows while you usually want to get some work done. After
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all, most users sooner or later tend to lay out their windows in a way which
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corresponds to tiling or stacking mode in i3. Therefore, why not let i3 do this
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for you? Certainly, it’s faster than you could ever do it.
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The problem with most tiling window managers is that they are too unflexible.
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In my opinion, a window manager is just another tool, and similar to vim which
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can edit all kinds of text files (like source code, HTML, …) and is not limited
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to a specific file type, a window manager should not limit itself to a certain
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layout (like dwm, awesome, …) but provide mechanisms for you to easily create
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the layout you need at the moment.
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=== The layout table
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*********************************************************************************
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This section has not been updated for v4.0 yet, sorry! We wanted to release on
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time, but we will update this soon. Please talk to us on IRC if you need to
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know stuff *NOW* :).
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*********************************************************************************
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/////////////////////////////////////////////////////////////////////////////////
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To accomplish flexible layouts, we decided to simply use a table. The table
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grows and shrinks as you need it. Each cell holds a container which then holds
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windows (see picture below). You can use different layouts for each container
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(default layout and stacking layout).
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So, when you open a terminal and immediately open another one, they reside in
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the same container, in default layout. The layout table has exactly one column,
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one row and therefore one cell. When you move one of the terminals to the
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right, the table needs to grow. It will be expanded to two columns and one row.
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This enables you to have different layouts for each container. The table then
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looks like this:
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[width="15%",cols="^,^"]
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|========
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| T1 | T2
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|========
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When moving terminal 2 to the bottom, the table will be expanded again.
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[width="15%",cols="^,^"]
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|========
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| T1 |
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| | T2
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|========
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You can really think of the layout table like a traditional HTML table, if
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you’ve ever designed one. Especially col- and rowspan work similarly. Below,
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you see an example of colspan=2 for the first container (which has T1 as
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window).
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[width="15%",cols="^asciidoc"]
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|========
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| T1
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[cols="^,^",frame="none"]
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!========
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! T2 ! T3
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!========
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|========
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Furthermore, you can freely resize table cells.
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/////////////////////////////////////////////////////////////////////////////////
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== Files
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include/atoms.xmacro::
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A file containing all X11 atoms which i3 uses. This file will be included
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various times (for defining, requesting and receiving the atoms), each time
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with a different definition of xmacro().
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include/data.h::
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Contains data definitions used by nearly all files. You really need to read
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this first.
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include/*.h::
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Contains forward definitions for all public functions, as well as
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doxygen-compatible comments (so if you want to get a bit more of the big
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picture, either browse all header files or use doxygen if you prefer that).
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src/cfgparse.l::
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Contains the lexer for i3’s configuration file, written for +flex(1)+.
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src/cfgparse.y::
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Contains the parser for i3’s configuration file, written for +bison(1)+.
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src/click.c::
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Contains all functions which handle mouse button clicks (right mouse button
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clicks initiate resizing and thus are relatively complex).
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src/cmdparse.l::
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Contains the lexer for i3 commands, written for +flex(1)+.
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src/cmdparse.y::
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Contains the parser for i3 commands, written for +bison(1)+.
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src/con.c::
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Contains all functions which deal with containers directly (creating
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containers, searching containers, getting specific properties from containers,
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…).
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src/config.c::
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Contains all functions handling the configuration file (calling the parser
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(src/cfgparse.y) with the correct path, switching key bindings mode).
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src/debug.c::
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Contains debugging functions to print unhandled X events.
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src/ewmh.c::
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iFunctions to get/set certain EWMH properties easily.
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src/floating.c::
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Contains functions for floating mode (mostly resizing/dragging).
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src/handlers.c::
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Contains all handlers for all kinds of X events (new window title, new hints,
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unmapping, key presses, button presses, …).
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src/ipc.c::
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Contains code for the IPC interface.
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src/load_layout.c::
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Contains code for loading layouts from JSON files.
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src/log.c::
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Handles the setting of loglevels, contains the logging functions.
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src/main.c::
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Initializes the window manager.
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src/manage.c::
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Looks at existing or new windows and decides whether to manage them. If so, it
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reparents the window and inserts it into our data structures.
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src/match.c::
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A "match" is a data structure which acts like a mask or expression to match
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certain windows or not. For example, when using commands, you can specify a
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command like this: [title="*Firefox*"] kill. The title member of the match
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data structure will then be filled and i3 will check each window using
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match_matches_window() to find the windows affected by this command.
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src/move.c::
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Contains code to move a container in a specific direction.
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src/output.c::
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Functions to handle CT_OUTPUT cons.
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src/randr.c::
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The RandR API is used to get (and re-query) the configured outputs (monitors,
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…).
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src/render.c::
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Renders the tree data structure by assigning coordinates to every node. These
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values will later be pushed to X11 in +src/x.c+.
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src/resize.c::
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Contains the functions to resize containers.
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src/sighandler.c::
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Handles +SIGSEGV+, +SIGABRT+ and +SIGFPE+ by showing a dialog that i3 crashed.
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You can chose to let it dump core, to restart it in-place or to restart it
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in-place but forget about the layout.
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src/tree.c::
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Contains functions which open or close containers in the tree, change focus or
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cleanup ("flatten") the tree. See also +src/move.c+ for another similar
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function, which was moved into its own file because it is so long.
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src/util.c::
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Contains useful functions which are not really dependant on anything.
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src/window.c::
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Handlers to update X11 window properties like +WM_CLASS+, +_NET_WM_NAME+,
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+CLIENT_LEADER+, etc.
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src/workspace.c::
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Contains all functions related to workspaces (displaying, hiding, renaming…)
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src/x.c::
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Transfers our in-memory tree (see +src/render.c+) to X11.
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src/xcb.c::
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Contains wrappers to use xcb more easily.
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src/xcursor.c::
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XCursor functions (for cursor themes).
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src/xinerama.c::
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Legacy support for Xinerama. See +src/randr.c+ for the preferred API.
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== Data structures
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*********************************************************************************
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This section has not been updated for v4.0 yet, sorry! We wanted to release on
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time, but we will update this soon. Please talk to us on IRC if you need to
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know stuff *NOW* :).
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*********************************************************************************
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/////////////////////////////////////////////////////////////////////////////////
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See include/data.h for documented data structures. The most important ones are
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explained right here.
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image:bigpicture.png[The Big Picture]
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/////////////////////////////////////////////////////////////////////////////////
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So, the hierarchy is:
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. *X11 root window*, the root container
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. *Virtual screens* (Screen 0 in this example)
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. *Content container* (there are also containers for dock windows)
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. *Workspaces* (Workspace 1 in this example, with horizontal orientation)
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. *Split container* (vertically split)
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. *X11 window containers*
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The data type is +Con+, in all cases.
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=== Virtual screens
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A virtual screen (type `i3Screen`) is generated from the connected outputs
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obtained through RandR. The difference to the raw RandR outputs as seen
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when using +xrandr(1)+ is that it falls back to the lowest common resolution of
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the actual enabled outputs.
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For example, if your notebook has a screen resolution of 1280x800 px and you
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connect a video projector with a resolution of 1024x768 px, set it up in clone
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mode (+xrandr \--output VGA1 \--mode 1024x768 \--same-as LVDS1+), i3 will have
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one virtual screen.
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However, if you configure it using +xrandr \--output VGA1 \--mode 1024x768
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\--right-of LVDS1+, i3 will generate two virtual screens. For each virtual
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screen, a new workspace will be assigned. New workspaces are created on the
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screen you are currently on.
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=== Workspace
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A workspace is identified by its name. Basically, you could think of
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workspaces as different desks in your office, if you like the desktop
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methaphor. They just contain different sets of windows and are completely
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separate of each other. Other window managers also call this ``Virtual
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desktops''.
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=== The layout table
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*********************************************************************************
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This section has not been updated for v4.0 yet, sorry! We wanted to release on
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time, but we will update this soon. Please talk to us on IRC if you need to
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know stuff *NOW* :).
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*********************************************************************************
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/////////////////////////////////////////////////////////////////////////////////
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Each workspace has a table, which is just a two-dimensional dynamic array
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containing Containers (see below). This table grows and shrinks as you need it
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(by moving windows to the right you can create a new column in the table, by
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moving them to the bottom you create a new row).
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/////////////////////////////////////////////////////////////////////////////////
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=== Container
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*********************************************************************************
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This section has not been updated for v4.0 yet, sorry! We wanted to release on
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time, but we will update this soon. Please talk to us on IRC if you need to
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know stuff *NOW* :).
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*********************************************************************************
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/////////////////////////////////////////////////////////////////////////////////
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A container is the content of a table’s cell. It holds an arbitrary amount of
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windows and has a specific layout (default layout, stack layout or tabbed
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layout). Containers can consume multiple table cells by modifying their
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colspan/rowspan attribute.
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/////////////////////////////////////////////////////////////////////////////////
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=== Client
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A client is x11-speak for a window.
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== List/queue macros
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i3 makes heavy use of the list macros defined in BSD operating systems. To
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ensure that the operating system on which i3 is compiled has all the expected
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features, i3 comes with `include/queue.h`. On BSD systems, you can use man
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`queue(3)`. On Linux, you have to use google (or read the source).
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The lists used are +SLIST+ (single linked lists), +CIRCLEQ+ (circular
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queues) and +TAILQ+ (tail queues). Usually, only forward traversal is necessary,
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so an `SLIST` works fine. If inserting elements at arbitrary positions or at
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the end of a list is necessary, a +TAILQ+ is used instead. However, for the
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windows inside a container, a +CIRCLEQ+ is necessary to go from the currently
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selected window to the window above/below.
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== Naming conventions
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There is a row of standard variables used in many events. The following names
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should be chosen for those:
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* ``conn'' is the xcb_connection_t
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* ``event'' is the event of the particular type
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* ``con'' names a container
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* ``current'' is a loop variable when using +TAILQ_FOREACH+ etc.
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== Startup (src/mainx.c, main())
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* Establish the xcb connection
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* Check for XKB extension on the separate X connection, load Xcursor
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* Check for RandR screens (with a fall-back to Xinerama)
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* Grab the keycodes for which bindings exist
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* Manage all existing windows
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* Enter the event loop
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== Keybindings
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=== Grabbing the bindings
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Grabbing the bindings is quite straight-forward. You pass X your combination of
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modifiers and the keycode you want to grab and whether you want to grab them
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actively or passively. Most bindings (everything except for bindings using
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Mode_switch) are grabbed passively, that is, just the window manager gets the
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event and cannot replay it.
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We need to grab bindings that use Mode_switch actively because of a bug in X.
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When the window manager receives the keypress/keyrelease event for an actively
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grabbed keycode, it has to decide what to do with this event: It can either
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replay it so that other applications get it or it can prevent other
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applications from receiving it.
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So, why do we need to grab keycodes actively? Because X does not set the
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state-property of keypress/keyrelease events properly. The Mode_switch bit is
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not set and we need to get it using XkbGetState. This means we cannot pass X
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our combination of modifiers containing Mode_switch when grabbing the key and
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therefore need to grab the keycode itself without any modifiers. This means,
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if you bind Mode_switch + keycode 38 ("a"), i3 will grab keycode 38 ("a") and
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check on each press of "a" if the Mode_switch bit is set using XKB. If yes, it
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will handle the event, if not, it will replay the event.
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=== Handling a keypress
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As mentioned in "Grabbing the bindings", upon a keypress event, i3 first gets
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the correct state.
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Then, it looks through all bindings and gets the one which matches the received
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event.
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The bound command is parsed by the cmdparse lexer/parser, see +parse_cmd+ in
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+src/cmdparse.y+.
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== Manage windows (src/main.c, manage_window() and reparent_window())
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`manage_window()` does some checks to decide whether the window should be
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managed at all:
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* Windows have to be mapped, that is, visible on screen
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* The override_redirect must not be set. Windows with override_redirect shall
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not be managed by a window manager
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Afterwards, i3 gets the intial geometry and reparents the window (see
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`reparent_window()`) if it wasn’t already managed.
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Reparenting means that for each window which is reparented, a new window,
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slightly larger than the original one, is created. The original window is then
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reparented to the bigger one (called "frame").
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After reparenting, the window type (`_NET_WM_WINDOW_TYPE`) is checked to see
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whether this window is a dock (`_NET_WM_WINDOW_TYPE_DOCK`), like dzen2 for
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example. Docks are handled differently, they don’t have decorations and are not
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assigned to a specific container. Instead, they are positioned at the bottom
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of the screen. To get the height which needs to be reserved for the window,
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the `_NET_WM_STRUT_PARTIAL` property is used.
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Furthermore, the list of assignments (to other workspaces, which may be on
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other screens) is checked. If the window matches one of the user’s criteria,
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it may either be put in floating mode or moved to a different workspace. If the
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target workspace is not visible, the window will not be mapped.
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== What happens when an application is started?
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i3 does not care for applications. All it notices is when new windows are
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mapped (see `src/handlers.c`, `handle_map_request()`). The window is then
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reparented (see section "Manage windows").
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After reparenting the window, `render_tree()` is called which renders the
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internal layout table. The new window has been placed in the currently focused
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container and therefore the new window and the old windows (if any) need to be
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moved/resized so that the currently active layout (default/stacking/tabbed mode)
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is rendered correctly. To move/resize windows, a window is ``configured'' in
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X11-speak.
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Some applications, such as MPlayer obviously assume the window manager is
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stupid and try to configure their windows by themselves. This generates an
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event called configurerequest. i3 handles these events and tells the window the
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size it had before the configurerequest (with the exception of not yet mapped
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windows, which get configured like they want to, and floating windows, which
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can reconfigure themselves).
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== _NET_WM_STATE
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Only the _NET_WM_STATE_FULLSCREEN atom is handled. It calls
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``toggle_fullscreen()'' for the specific client which just configures the
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client to use the whole screen on which it currently is. Also, it is set as
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fullscreen_client for the i3Screen.
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== WM_NAME
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When the WM_NAME property of a window changes, its decoration (containing the
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title) is re-rendered. Note that WM_NAME is in COMPOUND_TEXT encoding which is
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totally uncommon and cumbersome. Therefore, the _NET_WM_NAME atom will be used
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if present.
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== _NET_WM_NAME
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Like WM_NAME, this atom contains the title of a window. However, _NET_WM_NAME
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is encoded in UTF-8. i3 will recode it to UCS-2 in order to be able to pass it
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to X. Using an appropriate font (ISO-10646), you can see most special
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characters (every special character contained in your font).
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== Size hints
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Size hints specify the minimum/maximum size for a given window as well as its
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aspect ratio. This is important for clients like mplayer, who only set the
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aspect ratio and resize their window to be as small as possible (but only with
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some video outputs, for example in Xv, while when using x11, mplayer does the
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necessary centering for itself).
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So, when an aspect ratio was specified, i3 adjusts the height of the window
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until the size maintains the correct aspect ratio. For the code to do this, see
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src/layout.c, function resize_client().
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== Rendering (src/layout.c, render_layout() and render_container())
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*********************************************************************************
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This section has not been updated for v4.0 yet, sorry! We wanted to release on
|
||
time, but we will update this soon. Please talk to us on IRC if you need to
|
||
know stuff *NOW* :).
|
||
*********************************************************************************
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/////////////////////////////////////////////////////////////////////////////////
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||
|
||
There are several entry points to rendering: `render_layout()`,
|
||
`render_workspace()` and `render_container()`. The former one calls
|
||
`render_workspace()` for every screen, which in turn will call
|
||
`render_container()` for every container inside its layout table. Therefore, if
|
||
you need to render only a single container, for example because a window was
|
||
removed, added or changed its title, you should directly call
|
||
render_container().
|
||
|
||
Rendering consists of two steps: In the first one, in `render_workspace()`, each
|
||
container gets its position (screen offset + offset in the table) and size
|
||
(container's width times colspan/rowspan). Then, `render_container()` is called,
|
||
which takes different approaches, depending on the mode the container is in:
|
||
|
||
=== Common parts
|
||
|
||
On the frame (the window which was created around the client’s window for the
|
||
decorations), a black rectangle is drawn as a background for windows like
|
||
MPlayer, which do not completely fit into the frame.
|
||
|
||
=== Default mode
|
||
|
||
Each clients gets the container’s width and an equal amount of height.
|
||
|
||
=== Stack mode
|
||
|
||
In stack mode, a window containing the decorations of all windows inside the
|
||
container is placed at the top. The currently focused window is then given the
|
||
whole remaining space.
|
||
|
||
=== Tabbed mode
|
||
|
||
Tabbed mode is like stack mode, except that the window decorations are drawn
|
||
in one single line at the top of the container.
|
||
|
||
=== Window decorations
|
||
|
||
The window decorations consist of a rectangle in the appropriate color (depends
|
||
on whether this window is the currently focused one, the last focused one in a
|
||
not focused container or not focused at all) forming the background.
|
||
Afterwards, two lighter lines are drawn and the last step is drawing the
|
||
window’s title (see WM_NAME) onto it.
|
||
|
||
=== Fullscreen windows
|
||
|
||
For fullscreen windows, the `rect` (x, y, width, height) is not changed to
|
||
allow the client to easily go back to its previous position. Instead,
|
||
fullscreen windows are skipped when rendering.
|
||
|
||
=== Resizing containers
|
||
|
||
By clicking and dragging the border of a container, you can resize the whole
|
||
column (respectively row) which this container is in. This is necessary to keep
|
||
the table layout working and consistent.
|
||
|
||
The resizing works similarly to the resizing of floating windows or movement of
|
||
floating windows:
|
||
|
||
* A new, invisible window with the size of the root window is created
|
||
(+grabwin+)
|
||
* Another window, 2px width and as high as your screen (or vice versa for
|
||
horizontal resizing) is created. Its background color is the border color and
|
||
it is only there to inform the user how big the container will be (it
|
||
creates the impression of dragging the border out of the container).
|
||
* The +drag_pointer+ function of +src/floating.c+ is called to grab the pointer
|
||
and enter its own event loop which will pass all events (expose events) but
|
||
motion notify events. This function then calls the specified callback
|
||
(+resize_callback+) which does some boundary checking and moves the helper
|
||
window. As soon as the mouse button is released, this loop will be
|
||
terminated.
|
||
* The new width_factor for each involved column (respectively row) will be
|
||
calculated.
|
||
|
||
/////////////////////////////////////////////////////////////////////////////////
|
||
|
||
== User commands / commandmode (src/cmdparse.{l,y})
|
||
|
||
*********************************************************************************
|
||
This section has not been updated for v4.0 yet, sorry! We wanted to release on
|
||
time, but we will update this soon. Please talk to us on IRC if you need to
|
||
know stuff *NOW* :).
|
||
*********************************************************************************
|
||
|
||
/////////////////////////////////////////////////////////////////////////////////
|
||
|
||
|
||
Like in vim, you can control i3 using commands. They are intended to be a
|
||
powerful alternative to lots of shortcuts, because they can be combined. There
|
||
are a few special commands, which are the following:
|
||
|
||
exec <command>::
|
||
Starts the given command by passing it to `/bin/sh`.
|
||
|
||
restart::
|
||
Restarts i3 by executing `argv[0]` (the path with which you started i3) without
|
||
forking.
|
||
|
||
w::
|
||
"With". This is used to select a bunch of windows. Currently, only selecting
|
||
the whole container in which the window is in, is supported by specifying "w".
|
||
|
||
f, s, d::
|
||
Toggle fullscreen, stacking, default mode for the current window/container.
|
||
|
||
The other commands are to be combined with a direction. The directions are h,
|
||
j, k and l, like in vim (h = left, j = down, k = up, l = right). When you just
|
||
specify the direction keys, i3 will move the focus in that direction. You can
|
||
provide "m" or "s" before the direction to move a window respectively or snap.
|
||
|
||
/////////////////////////////////////////////////////////////////////////////////
|
||
|
||
== Moving containers
|
||
|
||
The movement code is pretty delicate. You need to consider all cases before
|
||
making any changes or before being able to fully understand how it works.
|
||
|
||
=== Case 1: Moving inside the same container
|
||
|
||
The reference layout for this case is a single workspace in horizontal
|
||
orientation with two containers on it. Focus is on the left container (1).
|
||
|
||
|
||
[width="15%",cols="^,^"]
|
||
|========
|
||
| 1 | 2
|
||
|========
|
||
|
||
When moving the left window to the right (command +move right+), tree_move will
|
||
look for a container with horizontal orientation and finds the parent of the
|
||
left container, that is, the workspace. Afterwards, it runs the code branch
|
||
commented with "the easy case": it calls TAILQ_NEXT to get the container right
|
||
of the current one and swaps both containers.
|
||
|
||
=== Case 2: Move a container into a split container
|
||
|
||
The reference layout for this case is a horizontal workspace with two
|
||
containers. The right container is a v-split with two containers. Focus is on
|
||
the left container (1).
|
||
|
||
[width="15%",cols="^,^"]
|
||
|========
|
||
1.2+^.^| 1 | 2
|
||
| 3
|
||
|========
|
||
|
||
When moving to the right (command +move right+), i3 will work like in case 1
|
||
("the easy case"). However, as the right container is not a leaf container, but
|
||
a v-split, the left container (1) will be inserted at the right position (below
|
||
2, assuming that 2 is focused inside the v-split) by calling +insert_con_into+.
|
||
|
||
+insert_con_into+ detaches the container from its parent and inserts it
|
||
before/after the given target container. Afterwards, the on_remove_child
|
||
callback is called on the old parent container which will then be closed, if
|
||
empty.
|
||
|
||
Afterwards, +con_focus+ will be called to fix the focus stack and the tree will
|
||
be flattened.
|
||
|
||
=== Case 3: Moving to non-existant top/bottom
|
||
|
||
Like in case 1, the reference layout for this case is a single workspace in
|
||
horizontal orientation with two containers on it. Focus is on the left
|
||
container:
|
||
|
||
[width="15%",cols="^,^"]
|
||
|========
|
||
| 1 | 2
|
||
|========
|
||
|
||
This time however, the command is +move up+ or +move down+. tree_move will look
|
||
for a container with vertical orientation. As it will not find any,
|
||
+same_orientation+ is NULL and therefore i3 will perform a forced orientation
|
||
change on the workspace by creating a new h-split container, moving the
|
||
workspace contents into it and then changing the workspace orientation to
|
||
vertical. Now it will again search for parent containers with vertical
|
||
orientation and it will find the workspace.
|
||
|
||
This time, the easy case code path will not be run as we are not moving inside
|
||
the same container. Instead, +insert_con_into+ will be called with the focused
|
||
container and the container above/below the current one (on the level of
|
||
+same_orientation+).
|
||
|
||
Now, +con_focus+ will be called to fix the focus stack and the tree will be
|
||
flattened.
|
||
|
||
=== Case 4: Moving to existant top/bottom
|
||
|
||
The reference layout for this case is a vertical workspace with two containers.
|
||
The bottom one is a h-split containing two containers (1 and 2). Focus is on
|
||
the bottom left container (1).
|
||
|
||
[width="15%",cols="^,^"]
|
||
|========
|
||
2+| 3
|
||
| 1 | 2
|
||
|========
|
||
|
||
This case is very much like case 3, only this time the forced workspace
|
||
orientation change does not need to be performed because the workspace already
|
||
is in vertical orientation.
|
||
|
||
=== Case 5: Moving in one-child h-split
|
||
|
||
The reference layout for this case is a horizontal workspace with two
|
||
containers having a v-split on the left side with a one-child h-split on the
|
||
bottom. Focus is on the bottom left container (2(h)):
|
||
|
||
[width="15%",cols="^,^"]
|
||
|========
|
||
| 1 1.2+^.^| 3
|
||
| 2(h)
|
||
|========
|
||
|
||
In this case, +same_orientation+ will be set to the h-split container around
|
||
the focused container. However, when trying the easy case, the next/previous
|
||
container +swap+ will be NULL. Therefore, i3 will search again for a
|
||
+same_orientation+ container, this time starting from the parent of the h-split
|
||
container.
|
||
|
||
After determining a new +same_orientation+ container (if it is NULL, the
|
||
orientation will be force-changed), this case is equivalent to case 2 or case
|
||
4.
|
||
|
||
|
||
=== Case 6: Floating containers
|
||
|
||
The reference layout for this case is a horizontal workspace with two
|
||
containers plus one floating h-split container. Focus is on the floating
|
||
container.
|
||
|
||
TODO: nice illustration. table not possible?
|
||
|
||
When moving up/down, the container needs to leave the floating container and it
|
||
needs to be placed on the workspace (at workspace level). This is accomplished
|
||
by calling the function +attach_to_workspace+.
|
||
|
||
== Click handling
|
||
|
||
Without much ado, here is the list of cases which need to be considered:
|
||
|
||
* click to focus (tiling + floating) and raise (floating)
|
||
* click to focus/raise when in stacked/tabbed mode
|
||
* floating_modifier + left mouse button to drag a floating con
|
||
* floating_modifier + right mouse button to resize a floating con
|
||
* click on decoration in a floating con to either initiate a resize (if there
|
||
is more than one child in the floating con) or to drag the
|
||
floating con (if it’s the one at the top).
|
||
* click on border in a floating con to resize the floating con
|
||
* floating_modifier + right mouse button to resize a tiling con
|
||
* click on border/decoration to resize a tiling con
|
||
|
||
== Gotchas
|
||
|
||
* Forgetting to call `xcb_flush(conn);` after sending a request. This usually
|
||
leads to code which looks like it works fine but which does not work under
|
||
certain conditions.
|
||
|
||
== Using git / sending patches
|
||
|
||
For a short introduction into using git, see
|
||
http://www.spheredev.org/wiki/Git_for_the_lazy or, for more documentation, see
|
||
http://git-scm.com/documentation
|
||
|
||
When you want to send a patch because you fixed a bug or implemented a cool
|
||
feature (please talk to us before working on features to see whether they are
|
||
maybe already implemented, not possible for some some reason, or don’t fit
|
||
into the concept), please use git to create a patchfile.
|
||
|
||
First of all, update your working copy to the latest version of the master
|
||
branch:
|
||
|
||
--------
|
||
git pull
|
||
--------
|
||
|
||
Afterwards, make the necessary changes for your bugfix/feature. Then, review
|
||
the changes using +git diff+ (you might want to enable colors in the diff using
|
||
+git config diff.color auto+). When you are definitely done, use +git commit
|
||
-a+ to commit all changes you’ve made.
|
||
|
||
Then, use the following command to generate a patchfile which we can directly
|
||
apply to the branch, preserving your commit message and name:
|
||
|
||
-----------------------
|
||
git format-patch origin
|
||
-----------------------
|
||
|
||
Just send us the generated file via email.
|