536 lines
17 KiB
C
536 lines
17 KiB
C
/*
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* vim:ts=4:sw=4:expandtab
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*/
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#include "all.h"
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struct Con *croot;
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struct Con *focused;
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struct all_cons_head all_cons = TAILQ_HEAD_INITIALIZER(all_cons);
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/*
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* Loads tree from ~/.i3/_restart.json (used for in-place restarts).
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*
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*/
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bool tree_restore(const char *path, xcb_get_geometry_reply_t *geometry) {
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char *globbed = resolve_tilde(path);
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if (!path_exists(globbed)) {
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LOG("%s does not exist, not restoring tree\n", globbed);
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free(globbed);
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return false;
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}
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/* TODO: refactor the following */
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croot = con_new(NULL, NULL);
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croot->rect = (Rect){
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geometry->x,
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geometry->y,
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geometry->width,
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geometry->height
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};
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focused = croot;
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tree_append_json(globbed);
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printf("appended tree, using new root\n");
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croot = TAILQ_FIRST(&(croot->nodes_head));
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printf("new root = %p\n", croot);
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Con *out = TAILQ_FIRST(&(croot->nodes_head));
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printf("out = %p\n", out);
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Con *ws = TAILQ_FIRST(&(out->nodes_head));
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printf("ws = %p\n", ws);
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return true;
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}
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/*
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* Initializes the tree by creating the root node. The CT_OUTPUT Cons below the
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* root node are created in randr.c for each Output.
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*
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*/
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void tree_init(xcb_get_geometry_reply_t *geometry) {
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croot = con_new(NULL, NULL);
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FREE(croot->name);
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croot->name = "root";
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croot->type = CT_ROOT;
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croot->rect = (Rect){
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geometry->x,
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geometry->y,
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geometry->width,
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geometry->height
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};
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}
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/*
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* Opens an empty container in the current container
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*
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*/
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Con *tree_open_con(Con *con, i3Window *window) {
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if (con == NULL) {
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/* every focusable Con has a parent (outputs have parent root) */
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con = focused->parent;
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/* If the parent is an output, we are on a workspace. In this case,
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* the new container needs to be opened as a leaf of the workspace. */
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if (con->parent->type == CT_OUTPUT && con->type != CT_DOCKAREA) {
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con = focused;
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}
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/* If the currently focused container is a floating container, we
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* attach the new container to the currently focused spot in its
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* workspace. */
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if (con->type == CT_FLOATING_CON) {
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con = con_descend_tiling_focused(con->parent);
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if (con->type != CT_WORKSPACE)
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con = con->parent;
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}
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DLOG("con = %p\n", con);
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}
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assert(con != NULL);
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/* 3. create the container and attach it to its parent */
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Con *new = con_new(con, window);
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/* 4: re-calculate child->percent for each child */
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con_fix_percent(con);
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return new;
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}
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static bool _is_con_mapped(Con *con) {
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Con *child;
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TAILQ_FOREACH(child, &(con->nodes_head), nodes)
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if (_is_con_mapped(child))
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return true;
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return con->mapped;
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}
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/*
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* Closes the given container including all children.
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* Returns true if the container was killed or false if just WM_DELETE was sent
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* and the window is expected to kill itself.
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*
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*/
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bool tree_close(Con *con, kill_window_t kill_window, bool dont_kill_parent) {
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bool was_mapped = con->mapped;
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Con *parent = con->parent;
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if (!was_mapped) {
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/* Even if the container itself is not mapped, its children may be
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* mapped (for example split containers don't have a mapped window on
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* their own but usually contain mapped children). */
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was_mapped = _is_con_mapped(con);
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}
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/* Get the container which is next focused */
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Con *next = con_next_focused(con);
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DLOG("next = %p, focused = %p\n", next, focused);
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DLOG("closing %p, kill_window = %d\n", con, kill_window);
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Con *child, *nextchild;
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bool abort_kill = false;
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/* We cannot use TAILQ_FOREACH because the children get deleted
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* in their parent’s nodes_head */
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for (child = TAILQ_FIRST(&(con->nodes_head)); child; ) {
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nextchild = TAILQ_NEXT(child, nodes);
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DLOG("killing child=%p\n", child);
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if (!tree_close(child, kill_window, true))
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abort_kill = true;
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child = nextchild;
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}
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if (abort_kill) {
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DLOG("One of the children could not be killed immediately (WM_DELETE sent), aborting.\n");
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return false;
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}
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if (con->window != NULL) {
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if (kill_window != DONT_KILL_WINDOW) {
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x_window_kill(con->window->id, kill_window);
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return false;
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} else {
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xcb_void_cookie_t cookie;
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/* un-parent the window */
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cookie = xcb_reparent_window(conn, con->window->id, root, 0, 0);
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/* Ignore X11 errors for the ReparentWindow request.
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* X11 Errors are returned when the window was already destroyed */
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add_ignore_event(cookie.sequence, 0);
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/* We are no longer handling this window, thus set WM_STATE to
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* WM_STATE_WITHDRAWN (see ICCCM 4.1.3.1) */
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long data[] = { XCB_ICCCM_WM_STATE_WITHDRAWN, XCB_NONE };
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cookie = xcb_change_property(conn, XCB_PROP_MODE_REPLACE,
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con->window->id, A_WM_STATE, A_WM_STATE, 32, 2, data);
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/* Ignore X11 errors for the ReparentWindow request.
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* X11 Errors are returned when the window was already destroyed */
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add_ignore_event(cookie.sequence, 0);
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}
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FREE(con->window->class_class);
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FREE(con->window->class_instance);
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FREE(con->window->name_x);
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FREE(con->window->name_json);
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free(con->window);
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}
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/* kill the X11 part of this container */
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x_con_kill(con);
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con_detach(con);
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if (con->type != CT_FLOATING_CON) {
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/* If the container is *not* floating, we might need to re-distribute
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* percentage values for the resized containers. */
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con_fix_percent(parent);
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}
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if (con_is_floating(con)) {
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Con *ws = con_get_workspace(con);
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DLOG("Container was floating, killing floating container\n");
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tree_close(parent, DONT_KILL_WINDOW, false);
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DLOG("parent container killed\n");
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if (con == focused) {
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DLOG("This is the focused container, i need to find another one to focus. I start looking at ws = %p\n", ws);
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/* go down the focus stack as far as possible */
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next = con_descend_focused(ws);
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dont_kill_parent = true;
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DLOG("Alright, focusing %p\n", next);
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} else {
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next = NULL;
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}
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}
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free(con->name);
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FREE(con->deco_render_params);
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TAILQ_REMOVE(&all_cons, con, all_cons);
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free(con);
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/* in the case of floating windows, we already focused another container
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* when closing the parent, so we can exit now. */
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if (!next) {
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DLOG("No next container, i will just exit now\n");
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return true;
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}
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if (was_mapped || con == focused) {
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if ((kill_window != DONT_KILL_WINDOW) || !dont_kill_parent || con == focused) {
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DLOG("focusing %p / %s\n", next, next->name);
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/* TODO: check if the container (or one of its children) was focused */
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if (next->type == CT_DOCKAREA) {
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/* Instead of focusing the dockarea, we need to restore focus to the workspace */
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con_focus(con_descend_focused(output_get_content(next->parent)));
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} else {
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con_focus(next);
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}
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}
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else {
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DLOG("not focusing because we're not killing anybody");
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}
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} else {
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DLOG("not focusing, was not mapped\n");
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}
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/* check if the parent container is empty now and close it */
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if (!dont_kill_parent)
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CALL(parent, on_remove_child);
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return true;
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}
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/*
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* Closes the current container using tree_close().
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*
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*/
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void tree_close_con(kill_window_t kill_window) {
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assert(focused != NULL);
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if (focused->type == CT_WORKSPACE) {
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LOG("Cannot close workspace\n");
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return;
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}
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/* There *should* be no possibility to focus outputs / root container */
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assert(focused->type != CT_OUTPUT);
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assert(focused->type != CT_ROOT);
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/* Kill con */
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tree_close(focused, kill_window, false);
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}
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/*
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* Splits (horizontally or vertically) the given container by creating a new
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* container which contains the old one and the future ones.
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*
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*/
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void tree_split(Con *con, orientation_t orientation) {
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/* for a workspace, we just need to change orientation */
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if (con->type == CT_WORKSPACE) {
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DLOG("Workspace, simply changing orientation to %d\n", orientation);
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con->orientation = orientation;
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return;
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}
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Con *parent = con->parent;
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/* if we are in a container whose parent contains only one
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* child (its split functionality is unused so far), we just change the
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* orientation (more intuitive than splitting again) */
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if (con_num_children(parent) == 1) {
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parent->orientation = orientation;
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DLOG("Just changing orientation of existing container\n");
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return;
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}
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DLOG("Splitting in orientation %d\n", orientation);
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/* 2: replace it with a new Con */
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Con *new = con_new(NULL, NULL);
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TAILQ_REPLACE(&(parent->nodes_head), con, new, nodes);
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TAILQ_REPLACE(&(parent->focus_head), con, new, focused);
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new->parent = parent;
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new->orientation = orientation;
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/* 3: swap 'percent' (resize factor) */
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new->percent = con->percent;
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con->percent = 0.0;
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/* 4: add it as a child to the new Con */
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con_attach(con, new, false);
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}
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/*
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* Moves focus one level up.
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*
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*/
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void level_up() {
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/* We cannot go up when we are in fullscreen mode at the moment, that would
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* be totally not intuitive */
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if (focused->fullscreen_mode != CF_NONE) {
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LOG("Currently in fullscreen, not going up\n");
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return;
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}
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/* We can focus up to the workspace, but not any higher in the tree */
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if ((focused->parent->type != CT_CON &&
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focused->parent->type != CT_WORKSPACE) ||
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focused->type == CT_WORKSPACE) {
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LOG("Cannot go up any further\n");
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return;
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}
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con_focus(focused->parent);
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}
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/*
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* Moves focus one level down.
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*
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*/
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void level_down() {
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/* Go down the focus stack of the current node */
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Con *next = TAILQ_FIRST(&(focused->focus_head));
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if (next == TAILQ_END(&(focused->focus_head))) {
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printf("cannot go down\n");
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return;
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}
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con_focus(next);
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}
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static void mark_unmapped(Con *con) {
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Con *current;
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con->mapped = false;
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TAILQ_FOREACH(current, &(con->nodes_head), nodes)
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mark_unmapped(current);
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if (con->type == CT_WORKSPACE) {
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/* We need to call mark_unmapped on floating nodes aswell since we can
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* make containers floating. */
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TAILQ_FOREACH(current, &(con->floating_head), floating_windows)
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mark_unmapped(current);
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}
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}
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/*
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* Renders the tree, that is rendering all outputs using render_con() and
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* pushing the changes to X11 using x_push_changes().
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*
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*/
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void tree_render() {
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if (croot == NULL)
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return;
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DLOG("-- BEGIN RENDERING --\n");
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/* Reset map state for all nodes in tree */
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/* TODO: a nicer method to walk all nodes would be good, maybe? */
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mark_unmapped(croot);
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croot->mapped = true;
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render_con(croot, false);
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x_push_changes(croot);
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DLOG("-- END RENDERING --\n");
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}
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/*
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* Recursive function to walk the tree until a con can be found to focus.
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*
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*/
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static bool _tree_next(Con *con, char way, orientation_t orientation, bool wrap) {
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/* Stop recursing at workspaces */
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if (con->type == CT_WORKSPACE)
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return false;
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if (con->type == CT_FLOATING_CON) {
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/* TODO: implement focus for floating windows */
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return false;
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}
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Con *parent = con->parent;
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/* If the orientation does not match or there is no other con to focus, we
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* need to go higher in the hierarchy */
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if (con_orientation(parent) != orientation ||
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con_num_children(parent) == 1)
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return _tree_next(parent, way, orientation, wrap);
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Con *current = TAILQ_FIRST(&(parent->focus_head));
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/* TODO: when can the following happen (except for floating windows, which
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* are handled above)? */
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if (TAILQ_EMPTY(&(parent->nodes_head))) {
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DLOG("nothing to focus\n");
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return false;
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}
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Con *next;
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if (way == 'n')
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next = TAILQ_NEXT(current, nodes);
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else next = TAILQ_PREV(current, nodes_head, nodes);
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if (!next) {
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if (!config.force_focus_wrapping) {
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/* If there is no next/previous container, we check if we can focus one
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* when going higher (without wrapping, though). If so, we are done, if
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* not, we wrap */
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if (_tree_next(parent, way, orientation, false))
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return true;
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if (!wrap)
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return false;
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}
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if (way == 'n')
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next = TAILQ_FIRST(&(parent->nodes_head));
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else next = TAILQ_LAST(&(parent->nodes_head), nodes_head);
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}
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/* 3: focus choice comes in here. at the moment we will go down
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* until we find a window */
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/* TODO: check for window, atm we only go down as far as possible */
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con_focus(con_descend_focused(next));
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return true;
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}
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/*
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* Changes focus in the given way (next/previous) and given orientation
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* (horizontal/vertical).
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*
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*/
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void tree_next(char way, orientation_t orientation) {
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_tree_next(focused, way, orientation, true);
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}
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/*
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* tree_flatten() removes pairs of redundant split containers, e.g.:
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* [workspace, horizontal]
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* [v-split] [child3]
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* [h-split]
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* [child1] [child2]
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* In this example, the v-split and h-split container are redundant.
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* Such a situation can be created by moving containers in a direction which is
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* not the orientation of their parent container. i3 needs to create a new
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* split container then and if you move containers this way multiple times,
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* redundant chains of split-containers can be the result.
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*
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*/
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void tree_flatten(Con *con) {
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Con *current, *child, *parent = con->parent;
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DLOG("Checking if I can flatten con = %p / %s\n", con, con->name);
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/* We only consider normal containers without windows */
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if (con->type != CT_CON || con->window != NULL)
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goto recurse;
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/* Ensure it got only one child */
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child = TAILQ_FIRST(&(con->nodes_head));
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if (child == NULL || TAILQ_NEXT(child, nodes) != NULL)
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goto recurse;
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/* The child must have a different orientation than the con but the same as
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* the con’s parent to be redundant */
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if (con->orientation == NO_ORIENTATION ||
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child->orientation == NO_ORIENTATION ||
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con->orientation == child->orientation ||
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child->orientation != parent->orientation)
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goto recurse;
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DLOG("Alright, I have to flatten this situation now. Stay calm.\n");
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/* 1: save focus */
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Con *focus_next = TAILQ_FIRST(&(child->focus_head));
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DLOG("detaching...\n");
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/* 2: re-attach the children to the parent before con */
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while (!TAILQ_EMPTY(&(child->nodes_head))) {
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current = TAILQ_FIRST(&(child->nodes_head));
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DLOG("detaching current=%p / %s\n", current, current->name);
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con_detach(current);
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DLOG("re-attaching\n");
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/* We don’t use con_attach() here because for a CT_CON, the special
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* case handling of con_attach() does not trigger. So all it would do
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* is calling TAILQ_INSERT_AFTER, but with the wrong container. So we
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* directly use the TAILQ macros. */
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current->parent = parent;
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TAILQ_INSERT_BEFORE(con, current, nodes);
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DLOG("attaching to focus list\n");
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TAILQ_INSERT_TAIL(&(parent->focus_head), current, focused);
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current->percent = con->percent;
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}
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DLOG("re-attached all\n");
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/* 3: restore focus, if con was focused */
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if (focus_next != NULL &&
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TAILQ_FIRST(&(parent->focus_head)) == con) {
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DLOG("restoring focus to focus_next=%p\n", focus_next);
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TAILQ_REMOVE(&(parent->focus_head), focus_next, focused);
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TAILQ_INSERT_HEAD(&(parent->focus_head), focus_next, focused);
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DLOG("restored focus.\n");
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}
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/* 4: close the redundant cons */
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DLOG("closing redundant cons\n");
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tree_close(con, DONT_KILL_WINDOW, true);
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/* Well, we got to abort the recursion here because we destroyed the
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* container. However, if tree_flatten() is called sufficiently often,
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* there can’t be the situation of having two pairs of redundant containers
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* at once. Therefore, we can safely abort the recursion on this level
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* after flattening. */
|
||
return;
|
||
|
||
recurse:
|
||
/* We cannot use normal foreach here because tree_flatten might close the
|
||
* current container. */
|
||
current = TAILQ_FIRST(&(con->nodes_head));
|
||
while (current != NULL) {
|
||
Con *next = TAILQ_NEXT(current, nodes);
|
||
tree_flatten(current);
|
||
current = next;
|
||
}
|
||
|
||
current = TAILQ_FIRST(&(con->floating_head));
|
||
while (current != NULL) {
|
||
Con *next = TAILQ_NEXT(current, floating_windows);
|
||
tree_flatten(current);
|
||
current = next;
|
||
}
|
||
}
|