483 lines
13 KiB
C
483 lines
13 KiB
C
/*
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* vim:ts=4:sw=4:expandtab
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*
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* i3 - an improved dynamic tiling window manager
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* © 2009-2010 Michael Stapelberg and contributors (see also: LICENSE)
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*
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* con.c contains all functions which deal with containers directly (creating
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* containers, searching containers, getting specific properties from
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* containers, …).
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*
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*/
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#include "all.h"
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char *colors[] = {
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"#ff0000",
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"#00FF00",
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"#0000FF",
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"#ff00ff",
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"#00ffff",
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"#ffff00",
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"#aa0000",
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"#00aa00",
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"#0000aa",
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"#aa00aa"
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};
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/*
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* Create a new container (and attach it to the given parent, if not NULL).
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* This function initializes the data structures and creates the appropriate
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* X11 IDs using x_con_init().
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*
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*/
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Con *con_new(Con *parent) {
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Con *new = scalloc(sizeof(Con));
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TAILQ_INSERT_TAIL(&all_cons, new, all_cons);
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new->type = CT_CON;
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new->name = strdup("");
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static int cnt = 0;
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LOG("opening window %d\n", cnt);
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/* TODO: remove window coloring after test-phase */
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LOG("color %s\n", colors[cnt]);
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new->name = strdup(colors[cnt]);
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//uint32_t cp = get_colorpixel(colors[cnt]);
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cnt++;
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if ((cnt % (sizeof(colors) / sizeof(char*))) == 0)
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cnt = 0;
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x_con_init(new);
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// TODO: this needs to be integrated into src/x.c and updated on config file reloads
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xcb_change_window_attributes(conn, new->frame, XCB_CW_BACK_PIXEL, &config.client.background);
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TAILQ_INIT(&(new->floating_head));
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TAILQ_INIT(&(new->nodes_head));
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TAILQ_INIT(&(new->focus_head));
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TAILQ_INIT(&(new->swallow_head));
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if (parent != NULL)
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con_attach(new, parent);
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return new;
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}
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/*
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* Attaches the given container to the given parent. This happens when moving
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* a container or when inserting a new container at a specific place in the
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* tree.
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*
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*/
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void con_attach(Con *con, Con *parent) {
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con->parent = parent;
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Con *current = TAILQ_FIRST(&(parent->focus_head));
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if (current == TAILQ_END(&(parent->focus_head)))
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TAILQ_INSERT_TAIL(&(parent->nodes_head), con, nodes);
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else {
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DLOG("inserting after\n");
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TAILQ_INSERT_AFTER(&(parent->nodes_head), current, con, nodes);
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}
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/* We insert to the TAIL because con_focus() will correct this.
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* This way, we have the option to insert Cons without having
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* to focus them. */
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TAILQ_INSERT_TAIL(&(parent->focus_head), con, focused);
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}
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/*
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* Detaches the given container from its current parent
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*
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*/
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void con_detach(Con *con) {
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if (con->type == CT_FLOATING_CON) {
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TAILQ_REMOVE(&(con->parent->floating_head), con, floating_windows);
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TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
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} else {
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TAILQ_REMOVE(&(con->parent->nodes_head), con, nodes);
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TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
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}
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}
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/*
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* Sets input focus to the given container. Will be updated in X11 in the next
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* run of x_push_changes().
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*
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*/
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void con_focus(Con *con) {
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assert(con != NULL);
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/* 1: set focused-pointer to the new con */
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/* 2: exchange the position of the container in focus stack of the parent all the way up */
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TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
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TAILQ_INSERT_HEAD(&(con->parent->focus_head), con, focused);
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if (con->parent->parent != NULL)
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con_focus(con->parent);
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focused = con;
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if (con->urgent) {
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con->urgent = false;
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workspace_update_urgent_flag(con_get_workspace(con));
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}
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}
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/*
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* Returns true when this node is a leaf node (has no children)
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*
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*/
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bool con_is_leaf(Con *con) {
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return TAILQ_EMPTY(&(con->nodes_head));
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}
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/*
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* Returns true if this node accepts a window (if the node swallows windows,
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* it might already have swallowed enough and cannot hold any more).
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*
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*/
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bool con_accepts_window(Con *con) {
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/* 1: workspaces never accept direct windows */
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if (con->type == CT_WORKSPACE)
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return false;
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if (con->orientation != NO_ORIENTATION) {
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DLOG("container %p does not accepts windows, orientation != NO_ORIENTATION\n", con);
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return false;
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}
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/* TODO: if this is a swallowing container, we need to check its max_clients */
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return (con->window == NULL);
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}
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/*
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* Gets the output container (first container with CT_OUTPUT in hierarchy) this
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* node is on.
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*
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*/
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Con *con_get_output(Con *con) {
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Con *result = con;
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while (result != NULL && result->type != CT_OUTPUT)
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result = result->parent;
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/* We must be able to get an output because focus can never be set higher
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* in the tree (root node cannot be focused). */
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assert(result != NULL);
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return result;
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}
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/*
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* Gets the workspace container this node is on.
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*
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*/
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Con *con_get_workspace(Con *con) {
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Con *result = con;
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while (result != NULL && result->type != CT_WORKSPACE)
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result = result->parent;
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assert(result != NULL);
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return result;
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}
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/*
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* helper data structure for the breadth-first-search in
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* con_get_fullscreen_con()
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*
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*/
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struct bfs_entry {
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Con *con;
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TAILQ_ENTRY(bfs_entry) entries;
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};
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/*
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* Returns the first fullscreen node below this node.
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*
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*/
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Con *con_get_fullscreen_con(Con *con) {
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Con *current, *child;
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LOG("looking for fullscreen node\n");
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/* TODO: is breadth-first-search really appropriate? (check as soon as
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* fullscreen levels and fullscreen for containers is implemented) */
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TAILQ_HEAD(bfs_head, bfs_entry) bfs_head = TAILQ_HEAD_INITIALIZER(bfs_head);
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struct bfs_entry *entry = smalloc(sizeof(struct bfs_entry));
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entry->con = con;
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TAILQ_INSERT_TAIL(&bfs_head, entry, entries);
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while (!TAILQ_EMPTY(&bfs_head)) {
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entry = TAILQ_FIRST(&bfs_head);
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current = entry->con;
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LOG("checking %p\n", current);
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if (current != con && current->fullscreen_mode != CF_NONE) {
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/* empty the queue */
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while (!TAILQ_EMPTY(&bfs_head)) {
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entry = TAILQ_FIRST(&bfs_head);
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TAILQ_REMOVE(&bfs_head, entry, entries);
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free(entry);
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}
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return current;
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}
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LOG("deleting from queue\n");
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TAILQ_REMOVE(&bfs_head, entry, entries);
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free(entry);
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TAILQ_FOREACH(child, &(current->nodes_head), nodes) {
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entry = smalloc(sizeof(struct bfs_entry));
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entry->con = child;
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TAILQ_INSERT_TAIL(&bfs_head, entry, entries);
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}
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}
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return NULL;
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}
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/*
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* Returns true if the node is floating.
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*
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*/
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bool con_is_floating(Con *con) {
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assert(con != NULL);
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LOG("checking if con %p is floating\n", con);
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return (con->floating >= FLOATING_AUTO_ON);
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}
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/*
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* Returns the container with the given client window ID or NULL if no such
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* container exists.
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*
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*/
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Con *con_by_window_id(xcb_window_t window) {
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Con *con;
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TAILQ_FOREACH(con, &all_cons, all_cons)
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if (con->window != NULL && con->window->id == window)
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return con;
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return NULL;
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}
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/*
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* Returns the container with the given frame ID or NULL if no such container
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* exists.
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*
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*/
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Con *con_by_frame_id(xcb_window_t frame) {
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Con *con;
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TAILQ_FOREACH(con, &all_cons, all_cons)
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if (con->frame == frame)
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return con;
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return NULL;
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}
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/*
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* Returns the first container which wants to swallow this window
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* TODO: priority
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*
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*/
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Con *con_for_window(i3Window *window, Match **store_match) {
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Con *con;
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Match *match;
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LOG("searching con for window %p\n", window);
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LOG("class == %s\n", window->class_class);
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TAILQ_FOREACH(con, &all_cons, all_cons)
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TAILQ_FOREACH(match, &(con->swallow_head), matches) {
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if (!match_matches_window(match, window))
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continue;
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if (store_match != NULL)
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*store_match = match;
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return con;
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}
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return NULL;
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}
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/*
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* Returns the number of children of this container.
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*
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*/
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int con_num_children(Con *con) {
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Con *child;
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int children = 0;
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TAILQ_FOREACH(child, &(con->nodes_head), nodes)
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children++;
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return children;
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}
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/*
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* Updates the percent attribute of the children of the given container. This
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* function needs to be called when a window is added or removed from a
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* container.
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*
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*/
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void con_fix_percent(Con *con, int action) {
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Con *child;
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int children = con_num_children(con);
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/* TODO: better document why this math works */
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double fix;
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if (action == WINDOW_ADD)
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fix = (1.0 - (1.0 / (children+1)));
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else
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fix = 1.0 / (1.0 - (1.0 / (children+1)));
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TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
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if (child->percent <= 0.0)
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continue;
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child->percent *= fix;
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}
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}
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/*
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* Toggles fullscreen mode for the given container. Fullscreen mode will not be
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* entered when there already is a fullscreen container on this workspace.
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*
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*/
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void con_toggle_fullscreen(Con *con) {
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Con *workspace, *fullscreen;
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LOG("toggling fullscreen for %p / %s\n", con, con->name);
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if (con->fullscreen_mode == CF_NONE) {
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/* 1: check if there already is a fullscreen con */
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workspace = con_get_workspace(con);
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if ((fullscreen = con_get_fullscreen_con(workspace)) != NULL) {
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LOG("Not entering fullscreen mode, container (%p/%s) "
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"already is in fullscreen mode\n",
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fullscreen, fullscreen->name);
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return;
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}
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/* 2: enable fullscreen */
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con->fullscreen_mode = CF_OUTPUT;
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} else {
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/* 1: disable fullscreen */
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con->fullscreen_mode = CF_NONE;
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}
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LOG("mode now: %d\n", con->fullscreen_mode);
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/* update _NET_WM_STATE if this container has a window */
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/* TODO: when a window is assigned to a container which is already
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* fullscreened, this state needs to be pushed to the client, too */
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if (con->window == NULL)
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return;
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uint32_t values[1];
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unsigned int num = 0;
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if (con->fullscreen_mode != CF_NONE)
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values[num++] = atoms[_NET_WM_STATE_FULLSCREEN];
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xcb_change_property(conn, XCB_PROP_MODE_REPLACE, con->window->id,
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atoms[_NET_WM_STATE], ATOM, 32, num, values);
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}
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/*
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* Moves the given container to the currently focused container on the given
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* workspace.
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* TODO: is there a better place for this function?
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*
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*/
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void con_move_to_workspace(Con *con, Con *workspace) {
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/* 1: save the container which is going to be focused after the current
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* container is moved away */
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Con *focus_next = con_next_focused(con);
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/* 2: get the focused container of this workspace by going down as far as
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* possible */
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Con *next = workspace;
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while (!TAILQ_EMPTY(&(next->focus_head)))
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next = TAILQ_FIRST(&(next->focus_head));
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/* 3: we go up one level, but only when next is a normal container */
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if (next->type != CT_WORKSPACE)
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next = next->parent;
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DLOG("Re-attaching container to %p / %s\n", next, next->name);
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/* 4: re-attach the con to the parent of this focused container */
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con_detach(con);
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con_attach(con, next);
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/* 5: keep focus on the current workspace */
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con_focus(focus_next);
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}
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/*
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* Returns the orientation of the given container (for stacked containers,
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* vertical orientation is used regardless of the actual orientation of the
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* container).
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*
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*/
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int con_orientation(Con *con) {
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/* stacking containers behave like they are in vertical orientation */
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if (con->layout == L_STACKED)
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return VERT;
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return con->orientation;
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}
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/*
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* Returns the container which will be focused next when the given container
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* is not available anymore. Called in tree_close and con_move_to_workspace
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* to properly restore focus.
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*
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*/
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Con *con_next_focused(Con *con) {
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Con *next;
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/* floating containers are attached to a workspace, so we focus either the
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* next floating container (if any) or the workspace itself. */
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if (con->type == CT_FLOATING_CON) {
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next = TAILQ_NEXT(con, floating_windows);
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if (next == TAILQ_END(&(parent->floating_head)))
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next = con_get_workspace(con);
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return next;
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}
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/* try to focus the next container on the same level as this one */
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next = TAILQ_NEXT(con, focused);
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/* if that was not possible, go up to its parent */
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if (next == TAILQ_END(&(parent->nodes_head)))
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next = con->parent;
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/* now go down the focus stack as far as
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* possible, excluding the current container */
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while (!TAILQ_EMPTY(&(next->focus_head)) &&
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TAILQ_FIRST(&(next->focus_head)) != con)
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next = TAILQ_FIRST(&(next->focus_head));
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return next;
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}
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/*
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* Returns a "relative" Rect which contains the amount of pixels that need to
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* be added to the original Rect to get the final position (obviously the
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* amount of pixels for normal, 1pixel and borderless are different).
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*
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*/
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Rect con_border_style_rect(Con *con) {
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switch (con_border_style(con)) {
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case BS_NORMAL:
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return (Rect){2, 0, -(2 * 2), -2};
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case BS_1PIXEL:
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return (Rect){1, 1, -2, -2};
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case BS_NONE:
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return (Rect){0, 0, 0, 0};
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default:
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assert(false);
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}
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}
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/*
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* Use this function to get a container’s border style. This is important
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* because when inside a stack, the border style is always BS_NORMAL.
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* For tabbed mode, the same applies, with one exception: when the container is
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* borderless and the only element in the tabbed container, the border is not
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* rendered.
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*
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*/
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int con_border_style(Con *con) {
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if (con->parent->layout == L_STACKED)
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return BS_NORMAL;
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return con->border_style;
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}
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