gri3-wm/src/match.c

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#undef I3__FILE__
#define I3__FILE__ "match.c"
/*
* vim:ts=4:sw=4:expandtab
*
* i3 - an improved dynamic tiling window manager
* © 2009 Michael Stapelberg and contributors (see also: LICENSE)
*
* A "match" is a data structure which acts like a mask or expression to match
* certain windows or not. For example, when using commands, you can specify a
* command like this: [title="*Firefox*"] kill. The title member of the match
* data structure will then be filled and i3 will check each window using
* match_matches_window() to find the windows affected by this command.
*
*/
#include "all.h"
/* From sys/time.h, not sure if its available on all systems. */
#define _i3_timercmp(a, b, CMP) \
(((a).tv_sec == (b).tv_sec) ? ((a).tv_usec CMP(b).tv_usec) : ((a).tv_sec CMP(b).tv_sec))
/*
* Initializes the Match data structure. This function is necessary because the
* members representing boolean values (like dock) need to be initialized with
* -1 instead of 0.
*
*/
void match_init(Match *match) {
memset(match, 0, sizeof(Match));
match->dock = M_DONTCHECK;
match->urgent = U_DONTCHECK;
/* we use this as the placeholder value for "not set". */
match->window_type = UINT32_MAX;
}
/*
* Check if a match is empty. This is necessary while parsing commands to see
* whether the user specified a match at all.
*
*/
bool match_is_empty(Match *match) {
/* we cannot simply use memcmp() because the structure is part of a
* TAILQ and I dont want to start with things like assuming that the
* last member of a struct really is at the end in memory… */
return (match->title == NULL &&
match->mark == NULL &&
match->application == NULL &&
match->class == NULL &&
match->instance == NULL &&
match->window_role == NULL &&
match->urgent == U_DONTCHECK &&
match->id == XCB_NONE &&
match->window_type == UINT32_MAX &&
match->con_id == NULL &&
match->dock == -1 &&
match->floating == M_ANY);
}
/*
* Copies the data of a match from src to dest.
*
*/
void match_copy(Match *dest, Match *src) {
memcpy(dest, src, sizeof(Match));
/* The DUPLICATE_REGEX macro creates a new regular expression from the
* ->pattern of the old one. It therefore does use a little more memory then
* with a refcounting system, but its easier this way. */
#define DUPLICATE_REGEX(field) \
do { \
if (src->field != NULL) \
dest->field = regex_new(src->field->pattern); \
} while (0)
DUPLICATE_REGEX(title);
DUPLICATE_REGEX(mark);
DUPLICATE_REGEX(application);
DUPLICATE_REGEX(class);
DUPLICATE_REGEX(instance);
DUPLICATE_REGEX(window_role);
}
/*
* Check if a match data structure matches the given window.
*
*/
bool match_matches_window(Match *match, i3Window *window) {
LOG("Checking window 0x%08x (class %s)\n", window->id, window->class_class);
if (match->class != NULL) {
if (window->class_class != NULL &&
regex_matches(match->class, window->class_class)) {
LOG("window class matches (%s)\n", window->class_class);
} else {
return false;
}
}
if (match->instance != NULL) {
if (window->class_instance != NULL &&
regex_matches(match->instance, window->class_instance)) {
LOG("window instance matches (%s)\n", window->class_instance);
} else {
return false;
}
}
if (match->id != XCB_NONE) {
if (window->id == match->id) {
LOG("match made by window id (%d)\n", window->id);
} else {
LOG("window id does not match\n");
return false;
}
}
if (match->title != NULL) {
if (window->name != NULL &&
regex_matches(match->title, i3string_as_utf8(window->name))) {
LOG("title matches (%s)\n", i3string_as_utf8(window->name));
} else {
return false;
}
}
if (match->window_role != NULL) {
if (window->role != NULL &&
regex_matches(match->window_role, window->role)) {
LOG("window_role matches (%s)\n", window->role);
} else {
return false;
}
}
if (match->window_type != UINT32_MAX) {
if (window->window_type == match->window_type) {
LOG("window_type matches (%i)\n", match->window_type);
} else {
return false;
}
}
Con *con = NULL;
if (match->urgent == U_LATEST) {
/* if the window isn't urgent, no sense in searching */
if (window->urgent.tv_sec == 0) {
return false;
}
/* if we find a window that is newer than this one, bail */
TAILQ_FOREACH(con, &all_cons, all_cons) {
if ((con->window != NULL) &&
_i3_timercmp(con->window->urgent, window->urgent, > )) {
return false;
}
}
LOG("urgent matches latest\n");
}
if (match->urgent == U_OLDEST) {
/* if the window isn't urgent, no sense in searching */
if (window->urgent.tv_sec == 0) {
return false;
}
/* if we find a window that is older than this one (and not 0), bail */
TAILQ_FOREACH(con, &all_cons, all_cons) {
if ((con->window != NULL) &&
(con->window->urgent.tv_sec != 0) &&
_i3_timercmp(con->window->urgent, window->urgent, < )) {
return false;
}
}
LOG("urgent matches oldest\n");
}
if (match->dock != M_DONTCHECK) {
if ((window->dock == W_DOCK_TOP && match->dock == M_DOCK_TOP) ||
(window->dock == W_DOCK_BOTTOM && match->dock == M_DOCK_BOTTOM) ||
((window->dock == W_DOCK_TOP || window->dock == W_DOCK_BOTTOM) &&
match->dock == M_DOCK_ANY) ||
(window->dock == W_NODOCK && match->dock == M_NODOCK)) {
LOG("dock status matches\n");
} else {
LOG("dock status does not match\n");
return false;
}
}
/* We dont check the mark because this function is not even called when
* the mark would have matched - it is checked in cmdparse.y itself */
if (match->mark != NULL) {
LOG("mark does not match\n");
return false;
}
return true;
}
/*
* Frees the given match. It must not be used afterwards!
*
*/
void match_free(Match *match) {
/* First step: free the regex fields / patterns */
regex_free(match->title);
regex_free(match->application);
regex_free(match->class);
regex_free(match->instance);
regex_free(match->mark);
regex_free(match->window_role);
/* Second step: free the regex helper struct itself */
FREE(match->title);
FREE(match->application);
FREE(match->class);
FREE(match->instance);
FREE(match->mark);
FREE(match->window_role);
}