gri3-wm/data.h

57 lines
1.2 KiB
C

/*
* This file defines all data structures used by i3
*
*/
#include "queue.h"
/*
* Defines a position in the table
*
*/
typedef struct Cell {
int row;
int column;
} Cell;
/*
* We need to save the height of a font because it is required for each drawing of
* text but relatively hard to get. As soon as a new font needs to be loaded, a
* Font-entry will be filled for later use.
*
*/
typedef struct Font {
char *name;
int height;
} Font;
/*
* A client is X11-speak for a window.
*
*/
typedef struct Client {
/* TODO: this is NOT final */
Cell old_position; /* if you set a client to floating and set it back to managed,
it does remember its old position and *tries* to get back there */
/* XCB contexts */
xcb_gcontext_t titlegc;
xcb_window_t window;
xcb_window_t child;
/* The following entry provides the necessary list pointers to use Client with LIST_* macros */
LIST_ENTRY(Client) clients;
} Client;
/*
* A container is either in default or stacking mode. It sits inside the table.
*
*/
typedef struct Container {
/* Ensure MODE_DEFAULT maps to 0 because we use calloc for initialization later */
int row;
int col;
enum { MODE_DEFAULT = 0, MODE_STACK = 1 } mode;
LIST_HEAD(client_head, Client) clients;
} Container;