457 lines
19 KiB
Plaintext
457 lines
19 KiB
Plaintext
Hacking i3: How To
|
||
==================
|
||
Michael Stapelberg <michael+i3@stapelberg.de>
|
||
May 2009
|
||
|
||
This document is intended to be the first thing you read before looking and/or touching
|
||
i3’s source code. It should contain all important information to help you understand
|
||
why things are like they are. If it does not mention something you find necessary, please
|
||
do not hesitate to contact me.
|
||
|
||
== Window Managers
|
||
|
||
A window manager is not necessarily needed to run X, but it is usually used in combination
|
||
to facilitate some things. The window manager's job is to take care of the placement of
|
||
windows, to provide the user some mechanisms to change the position/size of windows and
|
||
to communicate with clients to a certain extent (for example handle fullscreen requests
|
||
of clients such as MPlayer).
|
||
|
||
There are no different contexts in which X11 clients run, so a window manager is just another
|
||
client, like all other X11 applications. However, it handles some events which normal clients
|
||
usually don’t handle.
|
||
|
||
In the case of i3, the tasks (and order of them) are the following:
|
||
|
||
. Grab the key bindings (events will be sent upon keypress/keyrelease)
|
||
. Iterate through all existing windows (if the window manager is not started as the first
|
||
client of X) and manage them (= reparent them, create window decorations)
|
||
. When new windows are created, manage them
|
||
. Handle the client’s `_WM_STATE` property, but only the `_WM_STATE_FULLSCREEN`
|
||
. Handle the client’s `WM_NAME` property
|
||
. Handle the client’s size hints to display them proportionally
|
||
. Handle enter notifications (focus follows mouse)
|
||
. Handle button (as in mouse buttons) presses for focus/raise on click
|
||
. Handle expose events to re-draw own windows such as decorations
|
||
. React to the user’s commands: Change focus, Move windows, Switch workspaces,
|
||
Change the layout mode of a container (default/stacking), Start a new application,
|
||
Restart the window manager
|
||
|
||
In the following chapters, each of these tasks and their implementation details will be discussed.
|
||
|
||
=== Tiling window managers
|
||
|
||
Traditionally, there are two approaches to managing windows: The most common one nowadays is
|
||
floating, which means the user can freely move/resize the windows. The other approach is called
|
||
tiling, which means that your window manager distributing windows to use as much space as
|
||
possible while not overlapping.
|
||
|
||
The idea behind tiling is that you should not need to waste your time moving/resizing windows
|
||
while you usually want to get some work done. After all, most users sooner or later tend to
|
||
lay out their windows in a way which corresponds to tiling or stacking mode in i3. Therefore,
|
||
why not let i3 do this for you? Certainly, it’s faster than you could ever do it.
|
||
|
||
The problem with most tiling window managers is that they are too unflexible. In my opinion, a
|
||
window manager is just another tool, and similar to vim which can edit all kinds of text files
|
||
(like source code, HTML, …) and is not limited to a specific file type, a window manager should
|
||
not limit itself to a certain layout (like dwm, awesome, …) but provide mechanisms for you to
|
||
easily create the layout you need at the moment.
|
||
|
||
=== The layout table
|
||
|
||
To accomplish flexible layouts, we decided to simply use a table. The table grows and shrinks
|
||
as you need it. Each cell holds a container which then holds windows (see picture below). You
|
||
can use different layouts for each container (default layout and stacking layout).
|
||
|
||
So, when you open a terminal and immediately open another one, they reside in the same container,
|
||
in default layout. The layout table has exactly one column, one row and therefore one cell.
|
||
When you move one of the terminals to the right, the table needs to grow. It will be expanded
|
||
to two columns and one row. This enables you to have different layouts for each container.
|
||
The table then looks like this:
|
||
|
||
[width="15%",cols="^,^"]
|
||
|========
|
||
| T1 | T2
|
||
|========
|
||
|
||
When moving terminal 2 to the bottom, the table will be expanded again.
|
||
|
||
[width="15%",cols="^,^"]
|
||
|========
|
||
| T1 |
|
||
| | T2
|
||
|========
|
||
|
||
You can really think of the layout table like a traditional HTML table, if you’ve ever
|
||
designed one. Especially col- and rowspan work equally. Below you see an example of
|
||
colspan=2 for the first container (which has T1 as window).
|
||
|
||
[width="15%",cols="^asciidoc"]
|
||
|========
|
||
| T1
|
||
|
|
||
[cols="^,^",frame="none"]
|
||
!========
|
||
! T2 ! T3
|
||
!========
|
||
|========
|
||
|
||
Furthermore, you can freely resize table cells.
|
||
|
||
== Files
|
||
|
||
include/data.h::
|
||
Contains data definitions used by nearly all files. You really need to read this first.
|
||
|
||
include/*.h::
|
||
Contains forward definitions for all public functions, aswell as doxygen-compatible
|
||
comments (so if you want to get a bit more of the big picture, either browse all
|
||
header files or use doxygen if you prefer that).
|
||
|
||
src/client.c::
|
||
Contains all functions which are specific to a certain client (make it
|
||
fullscreen, see if its class/name matches a pattern, kill it, …).
|
||
|
||
src/commands.c::
|
||
Parsing commands and actually execute them (focussing, moving, …).
|
||
|
||
src/config.c::
|
||
Parses the configuration file.
|
||
|
||
src/debug.c::
|
||
Contains debugging functions to print unhandled X events.
|
||
|
||
src/floating.c::
|
||
Contains functions for floating mode (mostly resizing/dragging).
|
||
|
||
src/handlers.c::
|
||
Contains all handlers for all kind of X events (new window title, new hints,
|
||
unmapping, key presses, button presses, …).
|
||
|
||
src/layout.c::
|
||
Renders your layout (screens, workspaces, containers).
|
||
|
||
src/mainx.c::
|
||
Initializes the window manager.
|
||
|
||
src/manage.c::
|
||
Looks at existing or new windows and decides whether to manage them. If so, it
|
||
reparents the window and inserts it into our data structures.
|
||
|
||
src/resize.c::
|
||
Contains the functions to resize columns/rows in the table.
|
||
|
||
src/resize.c::
|
||
Contains the functions to resize columns/rows in the table.
|
||
|
||
src/table.c::
|
||
Manages the most important internal data structure, the design table.
|
||
|
||
src/util.c::
|
||
Contains useful functions which are not really dependant on anything.
|
||
|
||
src/xcb.c::
|
||
Contains wrappers to use xcb more easily.
|
||
|
||
src/xinerama.c::
|
||
(Re-)initializes the available screens and converts them to virtual screens (see below).
|
||
|
||
== Data structures
|
||
|
||
See include/data.h for documented data structures. The most important ones are explained
|
||
right here.
|
||
|
||
image:bigpicture.png[The Big Picture]
|
||
|
||
So, the hierarchy is:
|
||
|
||
. *Virtual screens* (Screen 0 in this example)
|
||
. *Workspaces* (Workspace 1 in this example)
|
||
. *Table* (There can only be one table per Workspace)
|
||
. *Container* (left and right in this example)
|
||
. *Client* (The two clients in the left container)
|
||
|
||
=== Virtual screens
|
||
|
||
A virtual screen (type `i3Screen`) is generated from the connected screens obtained
|
||
through Xinerama. The difference to the raw Xinerama monitors as seen when using +xrandr(1)+
|
||
is that it falls back to the lowest common resolution of the logical screens.
|
||
|
||
For example, if your notebook has 1280x800 and you connect a video projector with
|
||
1024x768, set up in clone mode (+xrandr \--output VGA \--mode 1024x768 \--same-as LVDS+),
|
||
i3 will have one virtual screen.
|
||
|
||
However, if you configure it using +xrandr \--output VGA \--mode 1024x768 \--right-of LVDS+,
|
||
i3 will generate two virtual screens. For each virtual screen, a new workspace will be
|
||
assigned. New workspaces are created on the screen you are currently on.
|
||
|
||
=== Workspace
|
||
|
||
A workspace is identified by its number. Basically, you could think of workspaces
|
||
as different desks in your bureau, if you like the desktop methaphor. They just contain
|
||
different sets of windows and are completely separate of each other. Other window
|
||
managers also call this ``Virtual desktops''.
|
||
|
||
=== The layout table
|
||
|
||
Each workspace has a table, which is just a two-dimensional dynamic array containing
|
||
Containers (see below). This table grows and shrinks as you need it (by moving windows
|
||
to the right you can create a new column in the table, by moving them to the bottom
|
||
you create a new row).
|
||
|
||
=== Container
|
||
|
||
A container is the content of a table’s cell. It holds an arbitrary amount of windows
|
||
and has a specific layout (default layout or stack layout). Containers can consume
|
||
multiple table cells by modifying their colspan/rowspan attribute.
|
||
|
||
=== Client
|
||
|
||
A client is x11-speak for a window.
|
||
|
||
== List/queue macros
|
||
|
||
i3 makes heavy use of the list macros defined in BSD operating systems. To ensure
|
||
that the operating system on which i3 is compiled has all the awaited features,
|
||
i3 comes with `include/queue.h`. On BSD systems, you can use man `queue(3)`. On Linux,
|
||
you have to use google.
|
||
|
||
The lists used are `SLIST` (single linked lists) and `CIRCLEQ` (circular queues).
|
||
Usually, only forward traversal is necessary, so an `SLIST` works fine. However,
|
||
for the windows inside a container, a `CIRCLEQ` is necessary to go from the currently
|
||
selected window to the window above/below.
|
||
|
||
== Naming conventions
|
||
|
||
There is a row of standard variables used in many events. The following names should be
|
||
chosen for those:
|
||
|
||
* ``conn'' is the xcb_connection_t
|
||
* ``event'' is the event of the particular type
|
||
* ``container'' names a container
|
||
* ``client'' names a client, for example when using a +CIRCLEQ_FOREACH+
|
||
|
||
== Startup (src/mainx.c, main())
|
||
|
||
* Establish the xcb connection
|
||
* Check for XKB extension on the separate X connection
|
||
* Check for Xinerama screens
|
||
* Grab the keycodes for which bindings exist
|
||
* Manage all existing windows
|
||
* Enter the event loop
|
||
|
||
== Keybindings
|
||
|
||
=== Grabbing the bindings
|
||
|
||
Grabbing the bindings is quite straight-forward. You pass X your combination of modifiers and
|
||
the keycode you want to grab and whether you want to grab them actively or passively. Most
|
||
bindings (everything except for bindings using Mode_switch) are grabbed passively, that is,
|
||
just the window manager gets the event and cannot replay it.
|
||
|
||
We need to grab bindings that use Mode_switch actively because of a bug in X. When the window
|
||
manager receives the keypress/keyrelease event for an actively grabbed keycode, it has to decide
|
||
what to do with this event: It can either replay it so that other applications get it or it
|
||
can prevent other applications from receiving it.
|
||
|
||
So, why do we need to grab keycodes actively? Because X does not set the state-property of
|
||
keypress/keyrelease events properly. The Mode_switch bit is not set and we need to get it
|
||
using XkbGetState. This means we cannot pass X our combination of modifiers containing Mode_switch
|
||
when grabbing the key and therefore need to grab the keycode itself without any modiffiers.
|
||
This means, if you bind Mode_switch + keycode 38 ("a"), i3 will grab keycode 38 ("a") and
|
||
check on each press of "a" if the Mode_switch bit is set using XKB. If yes, it will handle
|
||
the event, if not, it will replay the event.
|
||
|
||
=== Handling a keypress
|
||
|
||
As mentioned in "Grabbing the bindings", upon a keypress event, i3 first gets the correct state.
|
||
|
||
Then, it looks through all bindings and gets the one which matches the received event.
|
||
|
||
The bound command is parsed directly in command mode.
|
||
|
||
== Manage windows (src/mainx.c, manage_window() and reparent_window())
|
||
|
||
`manage_window()` does some checks to decide whether the window should be managed at all:
|
||
|
||
* Windows have to be mapped, that is, visible on screen
|
||
* The override_redirect must not be set. Windows with override_redirect shall not be
|
||
managed by a window manager
|
||
|
||
Afterwards, i3 gets the intial geometry and reparents the window if it wasn’t already
|
||
managed.
|
||
|
||
Reparenting means that for each window which is reparented, a new window, slightly larger
|
||
than the original one, is created. The original window is then reparented to the bigger one
|
||
(called "frame").
|
||
|
||
After reparenting, the window type (`_NET_WM_WINDOW_TYPE`) is checked to see whether this
|
||
window is a dock (`_NET_WM_WINDOW_TYPE_DOCK`), like dzen2 for example. Docks are handled
|
||
differently, they don’t have decorations and are not assigned to a specific container.
|
||
Instead, they are positioned at the bottom of the screen. To get the height which needsd
|
||
to be reserved for the window, the `_NET_WM_STRUT_PARTIAL` property is used.
|
||
|
||
== What happens when an application is started?
|
||
|
||
i3 does not care for applications. All it notices is when new windows are mapped (see
|
||
`src/handlers.c`, `handle_map_notify_event()`). The window is then reparented (see section
|
||
"Manage windows").
|
||
|
||
After reparenting the window, `render_layout()` is called which renders the internal
|
||
layout table. The window was placed in the currently focused container and
|
||
therefore the new window and the old windows (if any) need te be moved/resized
|
||
so that the currently active layout (default mode/stacking mode) is rendered
|
||
correctly. To move/resize windows, a window is ``configured'' in X11-speak.
|
||
|
||
Some applications, such as MPlayer obivously assume the window manager is stupid
|
||
and therefore configure their windows by themselves. This generates an event called
|
||
configurenotify. i3 handles these events and pushes the window back to its position/size.
|
||
|
||
== _NET_WM_STATE
|
||
|
||
Only the _NET_WM_STATE_FULLSCREEN atom is handled. It calls ``toggle_fullscreen()'' for the
|
||
specific client which just configures the client to use the whole screen on which it
|
||
currently is. Also, it is set as fullscreen_client for the i3Screen.
|
||
|
||
== WM_NAME
|
||
|
||
When the WM_NAME property of a window changes, its decoration (containing the title)
|
||
is re-rendered.
|
||
|
||
== Size hints
|
||
|
||
Size hints specify the minimum/maximum size for a given window aswell as its aspect ratio.
|
||
At the moment, as i3 does not have a floating mode yet, only the aspect ratio is parsed.
|
||
This is important for clients like mplayer, who only set the aspect ratio and resize their
|
||
window to be as small as possible (but only with some video outputs, for example in Xv,
|
||
while when using x11, mplayer does the necessary centering for itself).
|
||
|
||
So, when an aspect ratio was specified, i3 adjusts the height of the window until the
|
||
size maintains the correct aspect ratio. For the code to do this, see src/layout.c,
|
||
function resize_client().
|
||
|
||
== Rendering (src/layout.c, render_layout() and render_container())
|
||
|
||
There are two entry points to rendering: render_layout() and render_container(). The
|
||
former one renders all virtual screens, the currently active workspace of each virtual
|
||
screen and all containers (inside the table cells) of these workspaces using
|
||
render_container(). Therefore, if you need to render only a single container, for
|
||
example because a window was removed, added or changed its title, you should directly
|
||
call render_container().
|
||
|
||
Rendering consists of two steps: In the first one, in render_layout(), each container
|
||
gets its position (screen offset + offset in the table) and size (container's width
|
||
times colspan/rowspan). Then, render_container() is called:
|
||
|
||
render_container() then takes different approaches, depending on the mode the container
|
||
is in.
|
||
|
||
=== Common parts
|
||
|
||
On the frame (the window which was created around the client’s window for the decorations),
|
||
a black rectangle is drawn as a background for windows like MPlayer, which don’t completely
|
||
fit into the frame.
|
||
|
||
=== Default mode
|
||
|
||
Each clients gets the container’s width and an equal amount of height.
|
||
|
||
=== Stack mode
|
||
|
||
In stack mode, a window containing the decorations of all windows inside the container
|
||
is placed at the top. The currently focused window is then given the whole remaining
|
||
space.
|
||
|
||
=== Window decorations
|
||
|
||
The window decorations consist of a rectangle in the appropriate color (depends on whether
|
||
this window is the currently focused one or the last focused one in a not focused container
|
||
or not focused at all) forming the background. Afterwards, two lighter lines are drawn
|
||
and the last step is drawing the window’s title (see WM_NAME) onto it.
|
||
|
||
=== Fullscreen windows
|
||
|
||
For fullscreen windows, the `rect` (x, y, width, height) is not changed to allow the client
|
||
to easily go back to its previous position. Instead, fullscreen windows are skipped
|
||
when rendering.
|
||
|
||
=== Resizing containers
|
||
|
||
By clicking and dragging the border of a container, you can resize the whole column
|
||
(respectively row) which this container is in. This is necessary to keep the table
|
||
layout working and consistent.
|
||
|
||
Currently, only vertical resizing is implemented.
|
||
|
||
The resizing works similarly to the resizing of floating windows or movement of floating
|
||
windows:
|
||
|
||
* A new, invisible window with the size of the root window is created (+grabwin+)
|
||
* Another window, 2px width and as high as your screen (or vice versa for horizontal
|
||
resizing) is created. Its background color is the border color and it is only
|
||
there to signalize the user how big the container will be (it creates the impression
|
||
of dragging the border out of the container).
|
||
* The +drag_pointer+ function of +src/floating.c+ is called to grab the pointer and
|
||
enter an own event loop which will pass all events (expose events) but motion notify
|
||
events. This function then calls the specified callback (+resize_callback+) which
|
||
does some boundary checking and moves the helper window. As soon as the mouse
|
||
button is released, this loop will be terminated.
|
||
* The new width_factor for each involved column (respectively row) will be calculated.
|
||
|
||
== User commands / commandmode (src/commands.c)
|
||
|
||
Like in vim, you can control i3 using commands. They are intended to be a powerful
|
||
alternative to lots of shortcuts, because they can be combined. There are a few special
|
||
commands, which are the following:
|
||
|
||
exec <command>::
|
||
Starts the given command by passing it to `/bin/sh`.
|
||
|
||
restart::
|
||
Restarts i3 by executing `argv[0]` (the path with which you started i3) without forking.
|
||
|
||
w::
|
||
"With". This is used to select a bunch of windows. Currently, only selecting the whole
|
||
container in which the window is in, is supported by specifying "w".
|
||
|
||
f, s, d::
|
||
Toggle fullscreen, stacking, default mode for the current window/container.
|
||
|
||
The other commands are to be combined with a direction. The directions are h, j, k and l,
|
||
like in vim (h = left, j = down, k = up, l = right). When you just specify the direction
|
||
keys, i3 will move the focus in that direction. You can provide "m" or "s" before the
|
||
direction to move a window respectively or snap.
|
||
|
||
== Gotchas
|
||
|
||
* Forgetting to call `xcb_flush(conn);` after sending a request. This usually leads to
|
||
code which looks like it works fine but which does not work under certain conditions.
|
||
|
||
== Using git / sending patches
|
||
|
||
For a short introduction into using git, see http://www.spheredev.org/wiki/Git_for_the_lazy
|
||
or, for more documentation, see http://git-scm.com/documentation
|
||
|
||
When you want to send a patch because you fixed a bug or implemented a cool feature (please
|
||
talk to us before working on features to see whether they are maybe already implemented, not
|
||
possible because of some reason or don’t fit into the concept), please use git to create
|
||
a patchfile.
|
||
|
||
First of all, update your working copy to the latest version of the master branch:
|
||
|
||
--------
|
||
git pull
|
||
--------
|
||
|
||
Afterwards, make the necessary changes for your bugfix/feature. Then, review the changes
|
||
using +git diff+ (you might want to enable colors in the diff using +git config diff.color auto+).
|
||
When you are definitely done, use +git commit -a+ to commit all changes you’ve made.
|
||
|
||
Then, use the following command to generate a patchfile which we can directly apply to
|
||
the branch, preserving your commit message and name:
|
||
|
||
-----------------------
|
||
git format-patch origin
|
||
-----------------------
|
||
|
||
Just send us the generated file via mail.
|