gri3-wm/src/tree.c

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/*
* vim:ts=4:sw=4:expandtab
*
* i3 - an improved dynamic tiling window manager
* © 2009 Michael Stapelberg and contributors (see also: LICENSE)
*
* tree.c: Everything that primarily modifies the layout tree data structure.
*
*/
#include "all.h"
struct Con *croot;
struct Con *focused;
struct all_cons_head all_cons = TAILQ_HEAD_INITIALIZER(all_cons);
/*
* Create the pseudo-output __i3. Output-independent workspaces such as
* __i3_scratch will live there.
*
*/
static Con *_create___i3(void) {
Con *__i3 = con_new(croot, NULL);
FREE(__i3->name);
__i3->name = sstrdup("__i3");
__i3->type = CT_OUTPUT;
__i3->layout = L_OUTPUT;
con_fix_percent(croot);
x_set_name(__i3, "[i3 con] pseudo-output __i3");
/* For retaining the correct position/size of a scratchpad window, the
* dimensions of the real outputs should be multiples of the __i3
* pseudo-output. Ensuring that is the job of scratchpad_fix_resolution()
* which gets called after this function and after detecting all the
* outputs (or whenever an output changes). */
__i3->rect.width = 1280;
__i3->rect.height = 1024;
/* Add a content container. */
DLOG("adding main content container\n");
Con *content = con_new(NULL, NULL);
content->type = CT_CON;
FREE(content->name);
content->name = sstrdup("content");
content->layout = L_SPLITH;
x_set_name(content, "[i3 con] content __i3");
con_attach(content, __i3, false);
/* Attach the __i3_scratch workspace. */
Con *ws = con_new(NULL, NULL);
ws->type = CT_WORKSPACE;
ws->num = -1;
ws->name = sstrdup("__i3_scratch");
ws->layout = L_SPLITH;
con_attach(ws, content, false);
x_set_name(ws, "[i3 con] workspace __i3_scratch");
ws->fullscreen_mode = CF_OUTPUT;
return __i3;
}
/*
* Loads tree from 'path' (used for in-place restarts).
*
*/
bool tree_restore(const char *path, xcb_get_geometry_reply_t *geometry) {
bool result = false;
char *globbed = resolve_tilde(path);
char *buf = NULL;
if (!path_exists(globbed)) {
LOG("%s does not exist, not restoring tree\n", globbed);
goto out;
}
ssize_t len;
if ((len = slurp(globbed, &buf)) < 0) {
/* slurp already logged an error. */
goto out;
}
/* TODO: refactor the following */
croot = con_new(NULL, NULL);
croot->rect = (Rect){
geometry->x,
geometry->y,
geometry->width,
geometry->height};
focused = croot;
tree_append_json(focused, buf, len, NULL);
DLOG("appended tree, using new root\n");
croot = TAILQ_FIRST(&(croot->nodes_head));
DLOG("new root = %p\n", croot);
Con *out = TAILQ_FIRST(&(croot->nodes_head));
DLOG("out = %p\n", out);
Con *ws = TAILQ_FIRST(&(out->nodes_head));
DLOG("ws = %p\n", ws);
/* For in-place restarting into v4.2, we need to make sure the new
* pseudo-output __i3 is present. */
if (strcmp(out->name, "__i3") != 0) {
DLOG("Adding pseudo-output __i3 during inplace restart\n");
Con *__i3 = _create___i3();
/* Ensure that it is the first output, other places in the code make
* that assumption. */
TAILQ_REMOVE(&(croot->nodes_head), __i3, nodes);
TAILQ_INSERT_HEAD(&(croot->nodes_head), __i3, nodes);
}
restore_open_placeholder_windows(croot);
result = true;
out:
free(globbed);
free(buf);
return result;
}
/*
* Initializes the tree by creating the root node. The CT_OUTPUT Cons below the
* root node are created in randr.c for each Output.
*
*/
void tree_init(xcb_get_geometry_reply_t *geometry) {
croot = con_new(NULL, NULL);
FREE(croot->name);
croot->name = "root";
croot->type = CT_ROOT;
croot->layout = L_SPLITH;
croot->rect = (Rect){
geometry->x,
geometry->y,
geometry->width,
geometry->height};
_create___i3();
}
/*
* Opens an empty container in the current container
*
*/
Con *tree_open_con(Con *con, i3Window *window) {
if (con == NULL) {
/* every focusable Con has a parent (outputs have parent root) */
con = focused->parent;
/* If the parent is an output, we are on a workspace. In this case,
* the new container needs to be opened as a leaf of the workspace. */
if (con->parent->type == CT_OUTPUT && con->type != CT_DOCKAREA) {
con = focused;
}
/* If the currently focused container is a floating container, we
* attach the new container to the currently focused spot in its
* workspace. */
if (con->type == CT_FLOATING_CON) {
con = con_descend_tiling_focused(con->parent);
if (con->type != CT_WORKSPACE)
con = con->parent;
}
DLOG("con = %p\n", con);
}
assert(con != NULL);
/* 3. create the container and attach it to its parent */
Con *new = con_new(con, window);
new->layout = L_SPLITH;
/* 4: re-calculate child->percent for each child */
con_fix_percent(con);
return new;
}
static bool _is_con_mapped(Con *con) {
Con *child;
TAILQ_FOREACH(child, &(con->nodes_head), nodes)
if (_is_con_mapped(child))
return true;
return con->mapped;
}
/*
* Closes the given container including all children.
* Returns true if the container was killed or false if just WM_DELETE was sent
* and the window is expected to kill itself.
*
* The dont_kill_parent flag is specified when the function calls itself
* recursively while deleting a containers children.
*
* The force_set_focus flag is specified in the case of killing a floating
* window: tree_close_internal() will be invoked for the CT_FLOATINGCON (the parent
* container) and focus should be set there.
*
*/
bool tree_close_internal(Con *con, kill_window_t kill_window, bool dont_kill_parent, bool force_set_focus) {
bool was_mapped = con->mapped;
Con *parent = con->parent;
if (!was_mapped) {
/* Even if the container itself is not mapped, its children may be
* mapped (for example split containers don't have a mapped window on
* their own but usually contain mapped children). */
was_mapped = _is_con_mapped(con);
}
/* remove the urgency hint of the workspace (if set) */
if (con->urgent) {
con_set_urgency(con, false);
con_update_parents_urgency(con);
workspace_update_urgent_flag(con_get_workspace(con));
}
/* Get the container which is next focused */
Con *next = con_next_focused(con);
DLOG("next = %p, focused = %p\n", next, focused);
DLOG("closing %p, kill_window = %d\n", con, kill_window);
Con *child, *nextchild;
bool abort_kill = false;
/* We cannot use TAILQ_FOREACH because the children get deleted
* in their parents nodes_head */
for (child = TAILQ_FIRST(&(con->nodes_head)); child;) {
nextchild = TAILQ_NEXT(child, nodes);
DLOG("killing child=%p\n", child);
if (!tree_close_internal(child, kill_window, true, false))
abort_kill = true;
child = nextchild;
}
if (abort_kill) {
DLOG("One of the children could not be killed immediately (WM_DELETE sent), aborting.\n");
return false;
}
if (con->window != NULL) {
if (kill_window != DONT_KILL_WINDOW) {
x_window_kill(con->window->id, kill_window);
return false;
} else {
xcb_void_cookie_t cookie;
/* Ignore any further events by clearing the event mask,
* unmap the window,
* then reparent it to the root window. */
xcb_change_window_attributes(conn, con->window->id,
XCB_CW_EVENT_MASK, (uint32_t[]){XCB_NONE});
xcb_unmap_window(conn, con->window->id);
cookie = xcb_reparent_window(conn, con->window->id, root, 0, 0);
/* Ignore X11 errors for the ReparentWindow request.
* X11 Errors are returned when the window was already destroyed */
add_ignore_event(cookie.sequence, 0);
/* We are no longer handling this window, thus set WM_STATE to
* WM_STATE_WITHDRAWN (see ICCCM 4.1.3.1) */
long data[] = {XCB_ICCCM_WM_STATE_WITHDRAWN, XCB_NONE};
cookie = xcb_change_property(conn, XCB_PROP_MODE_REPLACE,
con->window->id, A_WM_STATE, A_WM_STATE, 32, 2, data);
/* Remove the window from the save set. All windows in the save set
* will be mapped when i3 closes its connection (e.g. when
* restarting). This is not what we want, since some apps keep
* unmapped windows around and dont expect them to suddenly be
* mapped. See https://bugs.i3wm.org/1617 */
xcb_change_save_set(conn, XCB_SET_MODE_DELETE, con->window->id);
/* Ignore X11 errors for the ReparentWindow request.
* X11 Errors are returned when the window was already destroyed */
add_ignore_event(cookie.sequence, 0);
}
ipc_send_window_event("close", con);
window_free(con->window);
con->window = NULL;
}
Con *ws = con_get_workspace(con);
/* Figure out which container to focus next before detaching 'con'. */
if (con_is_floating(con)) {
if (con == focused) {
DLOG("This is the focused container, i need to find another one to focus. I start looking at ws = %p\n", ws);
next = con_next_focused(parent);
dont_kill_parent = true;
DLOG("Alright, focusing %p\n", next);
} else {
next = NULL;
}
}
/* Detach the container so that it will not be rendered anymore. */
con_detach(con);
/* disable urgency timer, if needed */
if (con->urgency_timer != NULL) {
DLOG("Removing urgency timer of con %p\n", con);
workspace_update_urgent_flag(ws);
ev_timer_stop(main_loop, con->urgency_timer);
FREE(con->urgency_timer);
}
if (con->type != CT_FLOATING_CON) {
/* If the container is *not* floating, we might need to re-distribute
* percentage values for the resized containers. */
con_fix_percent(parent);
}
/* Render the tree so that the surrounding containers take up the space
* which 'con' does no longer occupy. If we dont render here, there will
* be a gap in our containers and that could trigger an EnterNotify for an
* underlying container, see ticket #660.
*
* Rendering has to be avoided when dont_kill_parent is set (when
* tree_close_internal calls itself recursively) because the tree is in a
* non-renderable state during that time. */
if (!dont_kill_parent)
tree_render();
/* kill the X11 part of this container */
x_con_kill(con);
if (con_is_floating(con)) {
DLOG("Container was floating, killing floating container\n");
tree_close_internal(parent, DONT_KILL_WINDOW, false, (con == focused));
DLOG("parent container killed\n");
}
con_free(con);
/* in the case of floating windows, we already focused another container
* when closing the parent, so we can exit now. */
if (!next) {
DLOG("No next container, i will just exit now\n");
return true;
}
if (was_mapped || con == focused) {
if ((kill_window != DONT_KILL_WINDOW) || !dont_kill_parent || con == focused) {
DLOG("focusing %p / %s\n", next, next->name);
if (next->type == CT_DOCKAREA) {
/* Instead of focusing the dockarea, we need to restore focus to the workspace */
con_focus(con_descend_focused(output_get_content(next->parent)));
} else {
if (!force_set_focus && con != focused)
DLOG("not changing focus, the container was not focused before\n");
else
con_focus(next);
}
} else {
DLOG("not focusing because we're not killing anybody\n");
}
} else {
DLOG("not focusing, was not mapped\n");
}
/* check if the parent container is empty now and close it */
if (!dont_kill_parent)
CALL(parent, on_remove_child);
return true;
}
/*
* Splits (horizontally or vertically) the given container by creating a new
* container which contains the old one and the future ones.
*
*/
void tree_split(Con *con, orientation_t orientation) {
if (con_is_floating(con)) {
DLOG("Floating containers can't be split.\n");
return;
}
if (con->type == CT_WORKSPACE) {
if (con_num_children(con) < 2) {
if (con_num_children(con) == 0) {
DLOG("Changing workspace_layout to L_DEFAULT\n");
con->workspace_layout = L_DEFAULT;
}
DLOG("Changing orientation of workspace\n");
con->layout = (orientation == HORIZ) ? L_SPLITH : L_SPLITV;
return;
} else {
/* if there is more than one container on the workspace
* move them into a new container and handle this instead */
con = workspace_encapsulate(con);
}
}
Con *parent = con->parent;
/* Force re-rendering to make the indicator border visible. */
con_force_split_parents_redraw(con);
/* if we are in a container whose parent contains only one
* child (its split functionality is unused so far), we just change the
* orientation (more intuitive than splitting again) */
if (con_num_children(parent) == 1 &&
(parent->layout == L_SPLITH ||
parent->layout == L_SPLITV)) {
parent->layout = (orientation == HORIZ) ? L_SPLITH : L_SPLITV;
DLOG("Just changing orientation of existing container\n");
return;
}
DLOG("Splitting in orientation %d\n", orientation);
/* 2: replace it with a new Con */
Con *new = con_new(NULL, NULL);
TAILQ_REPLACE(&(parent->nodes_head), con, new, nodes);
TAILQ_REPLACE(&(parent->focus_head), con, new, focused);
new->parent = parent;
new->layout = (orientation == HORIZ) ? L_SPLITH : L_SPLITV;
/* 3: swap 'percent' (resize factor) */
new->percent = con->percent;
con->percent = 0.0;
/* 4: add it as a child to the new Con */
con_attach(con, new, false);
}
/*
* Moves focus one level up. Returns true if focus changed.
*
*/
bool level_up(void) {
/* Skip over floating containers and go directly to the grandparent
* (which should always be a workspace) */
if (focused->parent->type == CT_FLOATING_CON) {
con_focus(focused->parent->parent);
return true;
}
/* We can focus up to the workspace, but not any higher in the tree */
if ((focused->parent->type != CT_CON &&
focused->parent->type != CT_WORKSPACE) ||
focused->type == CT_WORKSPACE) {
ELOG("'focus parent': Focus is already on the workspace, cannot go higher than that.\n");
return false;
}
con_focus(focused->parent);
return true;
}
/*
* Moves focus one level down. Returns true if focus changed.
*
*/
bool level_down(void) {
/* Go down the focus stack of the current node */
Con *next = TAILQ_FIRST(&(focused->focus_head));
if (next == TAILQ_END(&(focused->focus_head))) {
DLOG("cannot go down\n");
return false;
} else if (next->type == CT_FLOATING_CON) {
/* Floating cons shouldn't be directly focused; try immediately
* going to the grandchild of the focused con. */
Con *child = TAILQ_FIRST(&(next->focus_head));
if (child == TAILQ_END(&(next->focus_head))) {
DLOG("cannot go down\n");
return false;
} else
next = TAILQ_FIRST(&(next->focus_head));
}
con_focus(next);
return true;
}
static void mark_unmapped(Con *con) {
Con *current;
con->mapped = false;
TAILQ_FOREACH(current, &(con->nodes_head), nodes)
mark_unmapped(current);
if (con->type == CT_WORKSPACE) {
/* We need to call mark_unmapped on floating nodes as well since we can
* make containers floating. */
TAILQ_FOREACH(current, &(con->floating_head), floating_windows)
mark_unmapped(current);
}
}
/*
* Renders the tree, that is rendering all outputs using render_con() and
* pushing the changes to X11 using x_push_changes().
*
*/
void tree_render(void) {
if (croot == NULL)
return;
DLOG("-- BEGIN RENDERING --\n");
/* Reset map state for all nodes in tree */
/* TODO: a nicer method to walk all nodes would be good, maybe? */
mark_unmapped(croot);
croot->mapped = true;
render_con(croot, false);
x_push_changes(croot);
DLOG("-- END RENDERING --\n");
}
/*
* Recursive function to walk the tree until a con can be found to focus.
*
*/
static bool _tree_next(Con *con, char way, orientation_t orientation, bool wrap) {
/* When dealing with fullscreen containers, it's necessary to go up to the
* workspace level, because 'focus $dir' will start at the con's real
* position in the tree, and it may not be possible to get to the edge
* normally due to fullscreen focusing restrictions. */
if (con->fullscreen_mode == CF_OUTPUT && con->type != CT_WORKSPACE)
con = con_get_workspace(con);
/* Stop recursing at workspaces after attempting to switch to next
* workspace if possible. */
if (con->type == CT_WORKSPACE) {
if (con_get_fullscreen_con(con, CF_GLOBAL)) {
DLOG("Cannot change workspace while in global fullscreen mode.\n");
return false;
}
Output *current_output = get_output_containing(con->rect.x, con->rect.y);
Output *next_output;
if (!current_output)
return false;
DLOG("Current output is %s\n", output_primary_name(current_output));
/* Try to find next output */
direction_t direction;
if (way == 'n' && orientation == HORIZ)
direction = D_RIGHT;
else if (way == 'p' && orientation == HORIZ)
direction = D_LEFT;
else if (way == 'n' && orientation == VERT)
direction = D_DOWN;
else if (way == 'p' && orientation == VERT)
direction = D_UP;
else
return false;
next_output = get_output_next(direction, current_output, CLOSEST_OUTPUT);
if (!next_output)
return false;
DLOG("Next output is %s\n", output_primary_name(next_output));
/* Find visible workspace on next output */
Con *workspace = NULL;
GREP_FIRST(workspace, output_get_content(next_output->con), workspace_is_visible(child));
/* Show next workspace and focus appropriate container if possible. */
if (!workspace)
return false;
workspace_show(workspace);
/* If a workspace has an active fullscreen container, one of its
* children should always be focused. The above workspace_show()
* should be adequate for that, so return. */
if (con_get_fullscreen_con(workspace, CF_OUTPUT))
return true;
Con *focus = con_descend_direction(workspace, direction);
/* special case: if there was no tiling con to focus and the workspace
* has a floating con in the focus stack, focus the top of the focus
* stack (which may be floating) */
if (focus == workspace)
focus = con_descend_focused(workspace);
if (focus) {
con_focus(focus);
x_set_warp_to(&(focus->rect));
}
return true;
}
Con *parent = con->parent;
if (con->type == CT_FLOATING_CON) {
if (orientation != HORIZ)
return false;
/* left/right focuses the previous/next floating container */
Con *next;
if (way == 'n')
next = TAILQ_NEXT(con, floating_windows);
else
next = TAILQ_PREV(con, floating_head, floating_windows);
/* If there is no next/previous container, wrap */
if (!next) {
if (way == 'n')
next = TAILQ_FIRST(&(parent->floating_head));
else
next = TAILQ_LAST(&(parent->floating_head), floating_head);
}
/* Still no next/previous container? bail out */
if (!next)
return false;
/* Raise the floating window on top of other windows preserving
* relative stack order */
while (TAILQ_LAST(&(parent->floating_head), floating_head) != next) {
Con *last = TAILQ_LAST(&(parent->floating_head), floating_head);
TAILQ_REMOVE(&(parent->floating_head), last, floating_windows);
TAILQ_INSERT_HEAD(&(parent->floating_head), last, floating_windows);
}
con_focus(con_descend_focused(next));
return true;
}
/* If the orientation does not match or there is no other con to focus, we
* need to go higher in the hierarchy */
if (con_orientation(parent) != orientation ||
con_num_children(parent) == 1)
return _tree_next(parent, way, orientation, wrap);
Con *current = TAILQ_FIRST(&(parent->focus_head));
/* TODO: when can the following happen (except for floating windows, which
* are handled above)? */
if (TAILQ_EMPTY(&(parent->nodes_head))) {
DLOG("nothing to focus\n");
return false;
}
Con *next;
if (way == 'n')
next = TAILQ_NEXT(current, nodes);
else
next = TAILQ_PREV(current, nodes_head, nodes);
if (!next) {
if (!config.force_focus_wrapping) {
/* If there is no next/previous container, we check if we can focus one
* when going higher (without wrapping, though). If so, we are done, if
* not, we wrap */
if (_tree_next(parent, way, orientation, false))
return true;
if (!wrap)
return false;
}
if (way == 'n')
next = TAILQ_FIRST(&(parent->nodes_head));
else
next = TAILQ_LAST(&(parent->nodes_head), nodes_head);
}
/* Don't violate fullscreen focus restrictions. */
if (!con_fullscreen_permits_focusing(next))
return false;
/* 3: focus choice comes in here. at the moment we will go down
* until we find a window */
/* TODO: check for window, atm we only go down as far as possible */
con_focus(con_descend_focused(next));
return true;
}
/*
* Changes focus in the given way (next/previous) and given orientation
* (horizontal/vertical).
*
*/
void tree_next(char way, orientation_t orientation) {
_tree_next(focused, way, orientation, true);
}
/*
* tree_flatten() removes pairs of redundant split containers, e.g.:
* [workspace, horizontal]
* [v-split] [child3]
* [h-split]
* [child1] [child2]
* In this example, the v-split and h-split container are redundant.
* Such a situation can be created by moving containers in a direction which is
* not the orientation of their parent container. i3 needs to create a new
* split container then and if you move containers this way multiple times,
* redundant chains of split-containers can be the result.
*
*/
void tree_flatten(Con *con) {
Con *current, *child, *parent = con->parent;
DLOG("Checking if I can flatten con = %p / %s\n", con, con->name);
/* We only consider normal containers without windows */
if (con->type != CT_CON ||
parent->layout == L_OUTPUT || /* con == "content" */
con->window != NULL)
goto recurse;
/* Ensure it got only one child */
child = TAILQ_FIRST(&(con->nodes_head));
if (child == NULL || TAILQ_NEXT(child, nodes) != NULL)
goto recurse;
DLOG("child = %p, con = %p, parent = %p\n", child, con, parent);
/* The child must have a different orientation than the con but the same as
* the cons parent to be redundant */
if (!con_is_split(con) ||
!con_is_split(child) ||
(con->layout != L_SPLITH && con->layout != L_SPLITV) ||
(child->layout != L_SPLITH && child->layout != L_SPLITV) ||
con_orientation(con) == con_orientation(child) ||
con_orientation(child) != con_orientation(parent))
goto recurse;
DLOG("Alright, I have to flatten this situation now. Stay calm.\n");
/* 1: save focus */
Con *focus_next = TAILQ_FIRST(&(child->focus_head));
DLOG("detaching...\n");
/* 2: re-attach the children to the parent before con */
while (!TAILQ_EMPTY(&(child->nodes_head))) {
current = TAILQ_FIRST(&(child->nodes_head));
DLOG("detaching current=%p / %s\n", current, current->name);
con_detach(current);
DLOG("re-attaching\n");
/* We dont use con_attach() here because for a CT_CON, the special
* case handling of con_attach() does not trigger. So all it would do
* is calling TAILQ_INSERT_AFTER, but with the wrong container. So we
* directly use the TAILQ macros. */
current->parent = parent;
TAILQ_INSERT_BEFORE(con, current, nodes);
DLOG("attaching to focus list\n");
TAILQ_INSERT_TAIL(&(parent->focus_head), current, focused);
current->percent = con->percent;
}
DLOG("re-attached all\n");
/* 3: restore focus, if con was focused */
if (focus_next != NULL &&
TAILQ_FIRST(&(parent->focus_head)) == con) {
DLOG("restoring focus to focus_next=%p\n", focus_next);
TAILQ_REMOVE(&(parent->focus_head), focus_next, focused);
TAILQ_INSERT_HEAD(&(parent->focus_head), focus_next, focused);
DLOG("restored focus.\n");
}
/* 4: close the redundant cons */
DLOG("closing redundant cons\n");
tree_close_internal(con, DONT_KILL_WINDOW, true, false);
/* Well, we got to abort the recursion here because we destroyed the
* container. However, if tree_flatten() is called sufficiently often,
* there cant be the situation of having two pairs of redundant containers
* at once. Therefore, we can safely abort the recursion on this level
* after flattening. */
return;
recurse:
/* We cannot use normal foreach here because tree_flatten might close the
* current container. */
current = TAILQ_FIRST(&(con->nodes_head));
while (current != NULL) {
Con *next = TAILQ_NEXT(current, nodes);
tree_flatten(current);
current = next;
}
current = TAILQ_FIRST(&(con->floating_head));
while (current != NULL) {
Con *next = TAILQ_NEXT(current, floating_windows);
tree_flatten(current);
current = next;
}
}