85 lines
2.0 KiB
C
85 lines
2.0 KiB
C
/*
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* vim:ts=8:expandtab
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*
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* i3 - an improved dynamic tiling window manager
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*
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* © 2009 Michael Stapelberg and contributors
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*
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* See file LICENSE for license information.
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*
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* include/config.h: Contains all structs/variables for
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* the configurable part of i3
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*
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*/
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#ifndef _CONFIG_H
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#define _CONFIG_H
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#include <stdbool.h>
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#include "queue.h"
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typedef struct Config Config;
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extern Config config;
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/**
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* Part of the struct Config. It makes sense to group colors for background,
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* border and text as every element in i3 has them (window decorations, bar).
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*
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*/
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struct Colortriple {
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uint32_t border;
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uint32_t background;
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uint32_t text;
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};
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/**
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* Holds a user-assigned variable for parsing the configuration file. The key
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* is replaced by value in every following line of the file.
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*
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*/
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struct Variable {
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char *key;
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char *value;
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SLIST_ENTRY(Variable) variables;
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};
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/**
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* Holds part of the configuration (the part which is not already in dedicated
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* structures in include/data.h).
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*
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*/
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struct Config {
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const char *terminal;
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const char *font;
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const char *ipc_socket_path;
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/** The modifier which needs to be pressed in combination with your mouse
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* buttons to do things with floating windows (move, resize) */
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uint32_t floating_modifier;
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/* Color codes are stored here */
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struct config_client {
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struct Colortriple focused;
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struct Colortriple focused_inactive;
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struct Colortriple unfocused;
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} client;
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struct config_bar {
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struct Colortriple focused;
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struct Colortriple unfocused;
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} bar;
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};
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/**
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* Reads the configuration from ~/.i3/config or /etc/i3/config if not found.
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*
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* If you specify override_configpath, only this path is used to look for a
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* configuration file.
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*
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*/
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void load_configuration(xcb_connection_t *conn, const char *override_configfile, bool reload);
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void grab_all_keys(xcb_connection_t *conn);
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#endif
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