56 lines
1.4 KiB
C
56 lines
1.4 KiB
C
/*
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* vim:ts=4:sw=4:expandtab
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*
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* i3 - an improved dynamic tiling window manager
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* © 2009 Michael Stapelberg and contributors (see also: LICENSE)
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*
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* A "match" is a data structure which acts like a mask or expression to match
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* certain windows or not. For example, when using commands, you can specify a
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* command like this: [title="*Firefox*"] kill. The title member of the match
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* data structure will then be filled and i3 will check each window using
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* match_matches_window() to find the windows affected by this command.
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*
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*/
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#pragma once
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#include <config.h>
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/*
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* Initializes the Match data structure. This function is necessary because the
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* members representing boolean values (like dock) need to be initialized with
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* -1 instead of 0.
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*
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*/
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void match_init(Match *match);
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/**
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* Check if a match is empty. This is necessary while parsing commands to see
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* whether the user specified a match at all.
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*
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*/
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bool match_is_empty(Match *match);
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/**
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* Copies the data of a match from src to dest.
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*
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*/
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void match_copy(Match *dest, Match *src);
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/**
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* Check if a match data structure matches the given window.
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*
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*/
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bool match_matches_window(Match *match, i3Window *window);
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/**
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* Frees the given match. It must not be used afterwards!
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*
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*/
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void match_free(Match *match);
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/**
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* Interprets a ctype=cvalue pair and adds it to the given match specification.
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*
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*/
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void match_parse_property(Match *match, const char *ctype, const char *cvalue);
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