gri3-wm/i3bar/src/draw_util.c

202 lines
6.4 KiB
C

/*
* vim:ts=4:sw=4:expandtab
*
* © 2015 Ingo Bürk and contributors (see also: LICENSE)
*
* draw.c: Utility for drawing.
*
*/
#include <stdlib.h>
#include <err.h>
#include <string.h>
#include <xcb/xcb.h>
#include <xcb/xcb_aux.h>
#ifdef I3BAR_CAIRO
#include <cairo/cairo-xcb.h>
#endif
#include "common.h"
#include "libi3.h"
xcb_connection_t *xcb_connection;
xcb_visualtype_t *visual_type;
/* Forward declarations */
static void draw_util_set_source_color(surface_t *surface, color_t color);
/*
* Initialize the surface to represent the given drawable.
*
*/
void draw_util_surface_init(surface_t *surface, xcb_drawable_t drawable, int width, int height) {
surface->id = drawable;
surface->width = width;
surface->height = height;
surface->gc = xcb_generate_id(xcb_connection);
xcb_void_cookie_t gc_cookie = xcb_create_gc_checked(xcb_connection, surface->gc, surface->id, 0, NULL);
if (xcb_request_failed(gc_cookie, "Could not create graphical context"))
exit(EXIT_FAILURE);
#ifdef I3BAR_CAIRO
surface->surface = cairo_xcb_surface_create(xcb_connection, surface->id, visual_type, width, height);
surface->cr = cairo_create(surface->surface);
#endif
}
/*
* Destroys the surface.
*
*/
void draw_util_surface_free(surface_t *surface) {
xcb_free_gc(xcb_connection, surface->gc);
#ifdef I3BAR_CAIRO
cairo_surface_destroy(surface->surface);
cairo_destroy(surface->cr);
#endif
}
/*
* Parses the given color in hex format to an internal color representation.
* Note that the input must begin with a hash sign, e.g., "#3fbc59".
*
*/
color_t draw_util_hex_to_color(const char *color) {
char groups[3][3] = {
{color[1], color[2], '\0'},
{color[3], color[4], '\0'},
{color[5], color[6], '\0'}};
return (color_t){
.red = strtol(groups[0], NULL, 16) / 255.0,
.green = strtol(groups[1], NULL, 16) / 255.0,
.blue = strtol(groups[2], NULL, 16) / 255.0,
.colorpixel = get_colorpixel(color)};
}
/*
* Set the given color as the source color on the surface.
*
*/
static void draw_util_set_source_color(surface_t *surface, color_t color) {
#ifdef I3BAR_CAIRO
cairo_set_source_rgb(surface->cr, color.red, color.green, color.blue);
#else
uint32_t colorpixel = color.colorpixel;
xcb_change_gc(xcb_connection, surface->gc, XCB_GC_FOREGROUND | XCB_GC_BACKGROUND,
(uint32_t[]){colorpixel, colorpixel});
#endif
}
/**
* Draw the given text using libi3.
* This function also marks the surface dirty which is needed if other means of
* drawing are used. This will be the case when using XCB to draw text.
*
*/
void draw_util_text(i3String *text, surface_t *surface, color_t fg_color, color_t bg_color, int x, int y, int max_width) {
#ifdef I3BAR_CAIRO
/* Flush any changes before we draw the text as this might use XCB directly. */
CAIRO_SURFACE_FLUSH(surface->surface);
#endif
set_font_colors(surface->gc, fg_color.colorpixel, bg_color.colorpixel);
draw_text(text, surface->id, surface->gc, visual_type, x, y, max_width);
#ifdef I3BAR_CAIRO
/* Notify cairo that we (possibly) used another way to draw on the surface. */
cairo_surface_mark_dirty(surface->surface);
#endif
}
/**
* Draws a filled rectangle.
* This function is a convenience wrapper and takes care of flushing the
* surface as well as restoring the cairo state.
*
*/
void draw_util_rectangle(surface_t *surface, color_t color, double x, double y, double w, double h) {
#ifdef I3BAR_CAIRO
cairo_save(surface->cr);
/* Using the SOURCE operator will copy both color and alpha information directly
* onto the surface rather than blending it. This is a bit more efficient and
* allows better color control for the user when using opacity. */
cairo_set_operator(surface->cr, CAIRO_OPERATOR_SOURCE);
draw_util_set_source_color(surface, color);
cairo_rectangle(surface->cr, x, y, w, h);
cairo_fill(surface->cr);
/* Make sure we flush the surface for any text drawing operations that could follow.
* Since we support drawing text via XCB, we need this. */
CAIRO_SURFACE_FLUSH(surface->surface);
cairo_restore(surface->cr);
#else
draw_util_set_source_color(surface, color);
xcb_rectangle_t rect = {x, y, w, h};
xcb_poly_fill_rectangle(xcb_connection, surface->id, surface->gc, 1, &rect);
#endif
}
/**
* Clears a surface with the given color.
*
*/
void draw_util_clear_surface(surface_t *surface, color_t color) {
#ifdef I3BAR_CAIRO
cairo_save(surface->cr);
/* Using the SOURCE operator will copy both color and alpha information directly
* onto the surface rather than blending it. This is a bit more efficient and
* allows better color control for the user when using opacity. */
cairo_set_operator(surface->cr, CAIRO_OPERATOR_SOURCE);
draw_util_set_source_color(surface, color);
cairo_paint(surface->cr);
/* Make sure we flush the surface for any text drawing operations that could follow.
* Since we support drawing text via XCB, we need this. */
CAIRO_SURFACE_FLUSH(surface->surface);
cairo_restore(surface->cr);
#else
draw_util_set_source_color(surface, color);
xcb_rectangle_t rect = {0, 0, surface->width, surface->height};
xcb_poly_fill_rectangle(xcb_connection, surface->id, surface->gc, 1, &rect);
#endif
}
/**
* Copies a surface onto another surface.
*
*/
void draw_util_copy_surface(surface_t *src, surface_t *dest, double src_x, double src_y,
double dest_x, double dest_y, double width, double height) {
#ifdef I3BAR_CAIRO
cairo_save(dest->cr);
/* Using the SOURCE operator will copy both color and alpha information directly
* onto the surface rather than blending it. This is a bit more efficient and
* allows better color control for the user when using opacity. */
cairo_set_operator(dest->cr, CAIRO_OPERATOR_SOURCE);
cairo_set_source_surface(dest->cr, src->surface, dest_x - src_x, src_y);
cairo_rectangle(dest->cr, dest_x, dest_y, width, height);
cairo_fill(dest->cr);
/* Make sure we flush the surface for any text drawing operations that could follow.
* Since we support drawing text via XCB, we need this. */
CAIRO_SURFACE_FLUSH(src->surface);
CAIRO_SURFACE_FLUSH(dest->surface);
cairo_restore(dest->cr);
#else
xcb_copy_area(xcb_connection, src->id, dest->id, dest->gc, (int16_t)src_x, (int16_t)src_y,
(int16_t)dest_x, (int16_t)dest_y, (uint16_t)width, (uint16_t)height);
#endif
}