203 lines
6.4 KiB
Perl
Executable File
203 lines
6.4 KiB
Perl
Executable File
#!/usr/bin/env perl
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# vim:ts=4:sw=4:expandtab
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#
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# i3 - an improved dynamic tiling window manager
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# © 2009-2012 Michael Stapelberg and contributors (see also: LICENSE)
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#
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# generate-command-parser.pl: script to generate parts of the command parser
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# from its specification file parser-specs/commands.spec.
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#
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# Requires only perl >= 5.10, no modules.
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use strict;
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use warnings;
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use Data::Dumper;
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use v5.10;
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# reads in a whole file
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sub slurp {
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open my $fh, '<', shift;
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local $/;
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<$fh>;
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}
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# Stores the different states.
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my %states;
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# XXX: don’t hardcode input and output
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my $input = '../parser-specs/commands.spec';
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my @raw_lines = split("\n", slurp($input));
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my @lines;
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# XXX: In the future, we might switch to a different way of parsing this. The
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# parser is in many ways not good — one obvious one is that it is hand-crafted
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# without a good reason, also it preprocesses lines and forgets about line
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# numbers. Luckily, this is just an implementation detail and the specification
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# for the i3 command parser is in-tree (not user input).
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# -- michael, 2012-01-12
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# First step of preprocessing:
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# Join token definitions which are spread over multiple lines.
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for my $line (@raw_lines) {
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next if $line =~ /^\s*#/ || $line =~ /^\s*$/;
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if ($line =~ /^\s+->/) {
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# This is a continued token definition, append this line to the
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# previous one.
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$lines[$#lines] = $lines[$#lines] . $line;
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} else {
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push @lines, $line;
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next;
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}
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}
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# First step: We build up the data structure containing all states and their
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# token rules.
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my $current_state;
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for my $line (@lines) {
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if (my ($state) = ($line =~ /^state ([A-Z_]+):$/)) {
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#say "got a new state: $state";
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$current_state = $state;
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} else {
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# Must be a token definition:
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# [identifier = ] <tokens> -> <action>
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#say "token definition: $line";
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my ($identifier, $tokens, $action) =
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($line =~ /
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^\s* # skip leading whitespace
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([a-z_]+ \s* = \s*|) # optional identifier
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(.*?) -> \s* # token
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(.*) # optional action
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/x);
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# Cleanup the identifier (if any).
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$identifier =~ s/^\s*(\S+)\s*=\s*$/$1/g;
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# Cleanup the tokens (remove whitespace).
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$tokens =~ s/\s*//g;
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# The default action is to stay in the current state.
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$action = $current_state if length($action) == 0;
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#say "identifier = *$identifier*, token = *$tokens*, action = *$action*";
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for my $token (split(',', $tokens)) {
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my $store_token = {
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token => $token,
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identifier => $identifier,
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next_state => $action,
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};
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if (exists $states{$current_state}) {
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push @{$states{$current_state}}, $store_token;
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} else {
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$states{$current_state} = [ $store_token ];
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}
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}
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}
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}
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# Second step: Generate the enum values for all states.
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# It is important to keep the order the same, so we store the keys once.
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my @keys = keys %states;
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open(my $enumfh, '>', 'GENERATED_enums.h');
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# XXX: we might want to have a way to do this without a trailing comma, but gcc
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# seems to eat it.
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say $enumfh 'typedef enum {';
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my $cnt = 0;
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for my $state (@keys, '__CALL') {
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say $enumfh " $state = $cnt,";
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$cnt++;
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}
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say $enumfh '} cmdp_state;';
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close($enumfh);
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# Third step: Generate the call function.
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open(my $callfh, '>', 'GENERATED_call.h');
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say $callfh 'static void GENERATED_call(const int call_identifier, struct CommandResult *result) {';
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say $callfh ' switch (call_identifier) {';
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my $call_id = 0;
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for my $state (@keys) {
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my $tokens = $states{$state};
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for my $token (@$tokens) {
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next unless $token->{next_state} =~ /^call /;
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my ($cmd) = ($token->{next_state} =~ /^call (.*)/);
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my ($next_state) = ($cmd =~ /; ([A-Z_]+)$/);
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$cmd =~ s/; ([A-Z_]+)$//;
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# Go back to the INITIAL state unless told otherwise.
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$next_state ||= 'INITIAL';
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my $fmt = $cmd;
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# Replace the references to identified literals (like $workspace) with
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# calls to get_string().
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$cmd =~ s/\$([a-z_]+)/get_string("$1")/g;
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# Used only for debugging/testing.
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$fmt =~ s/\$([a-z_]+)/%s/g;
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$fmt =~ s/"([a-z0-9_]+)"/%s/g;
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say $callfh " case $call_id:";
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say $callfh '#ifndef TEST_PARSER';
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my $real_cmd = $cmd;
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if ($real_cmd =~ /\(\)/) {
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$real_cmd =~ s/\(/(¤t_match, result/;
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} else {
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$real_cmd =~ s/\(/(¤t_match, result, /;
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}
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say $callfh " $real_cmd;";
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say $callfh '#else';
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# debug
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$cmd =~ s/[^(]+\(//;
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$cmd =~ s/\)$//;
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$cmd = ", $cmd" if length($cmd) > 0;
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say $callfh qq| printf("$fmt\\n"$cmd);|;
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say $callfh '#endif';
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say $callfh " state = $next_state;";
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say $callfh " break;";
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$token->{next_state} = "call $call_id";
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$call_id++;
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}
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}
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say $callfh ' default:';
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say $callfh ' printf("BUG in the parser. state = %d\n", call_identifier);';
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say $callfh ' }';
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say $callfh '}';
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close($callfh);
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# Fourth step: Generate the token datastructures.
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open(my $tokfh, '>', 'GENERATED_tokens.h');
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for my $state (@keys) {
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my $tokens = $states{$state};
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say $tokfh 'cmdp_token tokens_' . $state . '[' . scalar @$tokens . '] = {';
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for my $token (@$tokens) {
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my $call_identifier = 0;
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my $token_name = $token->{token};
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if ($token_name =~ /^'/) {
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# To make the C code simpler, we leave out the trailing single
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# quote of the literal. We can do strdup(literal + 1); then :).
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$token_name =~ s/'$//;
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}
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my $next_state = $token->{next_state};
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if ($next_state =~ /^call /) {
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($call_identifier) = ($next_state =~ /^call ([0-9]+)$/);
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$next_state = '__CALL';
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}
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my $identifier = $token->{identifier};
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say $tokfh qq| { "$token_name", "$identifier", $next_state, { $call_identifier } }, |;
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}
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say $tokfh '};';
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}
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say $tokfh 'cmdp_token_ptr tokens[' . scalar @keys . '] = {';
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for my $state (@keys) {
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my $tokens = $states{$state};
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say $tokfh ' { tokens_' . $state . ', ' . scalar @$tokens . ' },';
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}
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say $tokfh '};';
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close($tokfh);
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