226 lines
7.5 KiB
C
226 lines
7.5 KiB
C
/*
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* vim:ts=8:expandtab
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*
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* i3 - an improved dynamic tiling window manager
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*
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* © 2009-2010 Michael Stapelberg and contributors
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* © 2009-2010 Jan-Erik Rediger
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*
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* See file LICENSE for license information.
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*
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* sighandler.c: contains all functions for signal handling
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*
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*/
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#include <ev.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <unistd.h>
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#include <iconv.h>
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#include <signal.h>
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#include <xcb/xcb.h>
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#include <xcb/xcb_aux.h>
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#include <xcb/xcb_keysyms.h>
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#include <X11/keysym.h>
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#include "i3.h"
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#include "util.h"
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#include "xcb.h"
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#include "log.h"
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#include "config.h"
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#include "randr.h"
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static xcb_gcontext_t pixmap_gc;
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static xcb_pixmap_t pixmap;
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static int raised_signal;
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static char *crash_text[] = {
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"i3 just crashed.",
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"To debug this problem, either attach gdb now",
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"or press 'e' to exit and get a core-dump.",
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"If you want to keep your session,",
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"press 'r' to restart i3 in-place."
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};
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static int crash_text_longest = 1;
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/*
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* Draw the window containing the info text
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*
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*/
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static int sig_draw_window(xcb_connection_t *conn, xcb_window_t win, int width, int height, int font_height) {
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/* re-draw the background */
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xcb_rectangle_t border = { 0, 0, width, height},
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inner = { 2, 2, width - 4, height - 4};
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xcb_change_gc_single(conn, pixmap_gc, XCB_GC_FOREGROUND, get_colorpixel(conn, "#FF0000"));
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xcb_poly_fill_rectangle(conn, pixmap, pixmap_gc, 1, &border);
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xcb_change_gc_single(conn, pixmap_gc, XCB_GC_FOREGROUND, get_colorpixel(conn, "#000000"));
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xcb_poly_fill_rectangle(conn, pixmap, pixmap_gc, 1, &inner);
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/* restore font color */
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xcb_change_gc_single(conn, pixmap_gc, XCB_GC_FOREGROUND, get_colorpixel(conn, "#FFFFFF"));
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for (int i = 0; i < sizeof(crash_text) / sizeof(char*); i++) {
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int text_len = strlen(crash_text[i]);
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char *full_text = convert_utf8_to_ucs2(crash_text[i], &text_len);
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xcb_image_text_16(conn, text_len, pixmap, pixmap_gc, 8 /* X */,
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3 + (i + 1) * font_height /* Y = baseline of font */,
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(xcb_char2b_t*)full_text);
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free(full_text);
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}
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/* Copy the contents of the pixmap to the real window */
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xcb_copy_area(conn, pixmap, win, pixmap_gc, 0, 0, 0, 0, width, height);
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xcb_flush(conn);
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return 1;
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}
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/*
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* Handles keypresses of 'e' or 'r' to exit or restart i3
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*
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*/
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static int sig_handle_key_press(void *ignored, xcb_connection_t *conn, xcb_key_press_event_t *event) {
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uint16_t state = event->state;
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/* Apparantly, after activating numlock once, the numlock modifier
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* stays turned on (use xev(1) to verify). So, to resolve useful
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* keysyms, we remove the numlock flag from the event state */
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state &= ~xcb_numlock_mask;
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xcb_keysym_t sym = xcb_key_press_lookup_keysym(keysyms, event, state);
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if (sym == 'e') {
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DLOG("User issued exit-command, raising error again.\n");
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raise(raised_signal);
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exit(1);
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}
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if (sym == 'r')
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i3_restart();
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return 1;
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}
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/*
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* Opens the window we use for input/output and maps it
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*
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*/
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static xcb_window_t open_input_window(xcb_connection_t *conn, Rect screen_rect, uint32_t width, uint32_t height) {
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xcb_window_t win = xcb_generate_id(conn);
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uint32_t mask = 0;
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uint32_t values[2];
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mask |= XCB_CW_BACK_PIXEL;
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values[0] = 0;
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mask |= XCB_CW_OVERRIDE_REDIRECT;
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values[1] = 1;
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/* center each popup on the specified screen */
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uint32_t x = screen_rect.x + ((screen_rect.width / 2) - (width / 2)),
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y = screen_rect.y + ((screen_rect.height / 2) - (height / 2));
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xcb_create_window(conn,
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XCB_COPY_FROM_PARENT,
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win, /* the window id */
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root, /* parent == root */
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x, y, width, height, /* dimensions */
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0, /* border = 0, we draw our own */
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XCB_WINDOW_CLASS_INPUT_OUTPUT,
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XCB_WINDOW_CLASS_COPY_FROM_PARENT, /* copy visual from parent */
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mask,
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values);
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/* Map the window (= make it visible) */
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xcb_map_window(conn, win);
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return win;
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}
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/*
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* Handle signals
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* It creates a window asking the user to restart in-place
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* or exit to generate a core dump
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*
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*/
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void handle_signal(int sig, siginfo_t *info, void *data) {
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DLOG("i3 crashed. SIG: %d\n", sig);
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struct sigaction action;
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action.sa_handler = SIG_DFL;
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sigaction(sig, &action, NULL);
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raised_signal = sig;
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xcb_connection_t *conn = global_conn;
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i3Font *font = load_font(conn, config.font);
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/* width and height of the popup window, so that the text fits in */
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int crash_text_num = sizeof(crash_text) / sizeof(char*);
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int height = 13 + (crash_text_num * font->height);
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/* calculate width for longest text */
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int text_len = strlen(crash_text[crash_text_longest]);
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char *longest_text = convert_utf8_to_ucs2(crash_text[crash_text_longest], &text_len);
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int font_width = predict_text_width(conn, config.font, longest_text, text_len);
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int width = font_width + 20;
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/* Open a popup window on each virtual screen */
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Output *screen;
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xcb_window_t win;
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TAILQ_FOREACH(screen, &outputs, outputs) {
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if (!screen->active)
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continue;
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win = open_input_window(conn, screen->rect, width, height);
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/* Create pixmap */
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pixmap = xcb_generate_id(conn);
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pixmap_gc = xcb_generate_id(conn);
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xcb_create_pixmap(conn, root_depth, pixmap, win, width, height);
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xcb_create_gc(conn, pixmap_gc, pixmap, 0, 0);
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/* Create graphics context */
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xcb_change_gc_single(conn, pixmap_gc, XCB_GC_FONT, font->id);
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/* Grab the keyboard to get all input */
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xcb_grab_keyboard(conn, false, win, XCB_CURRENT_TIME, XCB_GRAB_MODE_ASYNC, XCB_GRAB_MODE_ASYNC);
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/* Grab the cursor inside the popup */
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xcb_grab_pointer(conn, false, win, XCB_NONE, XCB_GRAB_MODE_ASYNC,
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XCB_GRAB_MODE_ASYNC, win, XCB_NONE, XCB_CURRENT_TIME);
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sig_draw_window(conn, win, width, height, font->height);
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xcb_flush(conn);
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}
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xcb_generic_event_t *event;
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/* Yay, more own eventhandlers… */
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while ((event = xcb_wait_for_event(conn))) {
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/* Strip off the highest bit (set if the event is generated) */
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int type = (event->response_type & 0x7F);
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if (type == XCB_KEY_PRESS) {
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sig_handle_key_press(NULL, conn, (xcb_key_press_event_t*)event);
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}
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free(event);
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}
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}
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/*
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* Setup signal handlers to safely handle SIGSEGV and SIGFPE
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*
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*/
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void setup_signal_handler() {
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struct sigaction action;
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action.sa_sigaction = handle_signal;
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action.sa_flags = SA_NODEFER | SA_RESETHAND | SA_SIGINFO;
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sigemptyset(&action.sa_mask);
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if (sigaction(SIGSEGV, &action, NULL) == -1 ||
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sigaction(SIGFPE, &action, NULL) == -1)
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ELOG("Could not setup signal handler");
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}
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