guix-devel/gnu/packages/patches/mars-sfml-2.3.patch

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This is a concatenation of the following two patches:
https://github.com/jcowgill/M.A.R.S./commit/33d5affabf8ff84f2c028b9303c6a9e83cc824ad.patch
https://patch-diff.githubusercontent.com/raw/thelaui/M.A.R.S./pull/2.patch
Their purpose is to allow Mars to be built against the latest version of SFML.
From 33d5affabf8ff84f2c028b9303c6a9e83cc824ad Mon Sep 17 00:00:00 2001
From: James Cowgill <james410@cowgill.org.uk>
Date: Sat, 9 May 2015 01:54:14 +0100
Subject: [PATCH] Remove dependency on GLU - fixes build with SFML 2.3
---
premake4.lua | 8 ++++----
src/Shaders/postFX.cpp | 2 +-
src/System/window.cpp | 12 ++++++------
3 files changed, 11 insertions(+), 11 deletions(-)
diff --git a/premake4.lua b/premake4.lua
index 023dddd..5af4495 100755
--- a/premake4.lua
+++ b/premake4.lua
@@ -11,11 +11,11 @@ project "mars"
defines { "NDEBUG" }
flags { "Optimize" }
if os.get() == "windows" then
- links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "glu32", "opengl32", "fribidi-0", "tag" }
+ links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "opengl32", "fribidi-0", "tag" }
elseif os.get() == "macosx" then
links { "sfml-graphics.framework", "sfml-audio.framework", "sfml-system.framework", "sfml-window.framework", "opengl.framework", "fribidi", "tag" }
else
- links { "GLU", "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "fribidi", "tag" }
+ links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "fribidi", "tag" }
libdirs { "/usr/lib", "/usr/local/lib" }
end
@@ -23,10 +23,10 @@ project "mars"
defines { "_DEBUG", "DEBUG" }
flags { "Symbols" }
if os.get() == "windows" then
- links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "glu32", "opengl32", "fribidi-0", "tag" }
+ links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "opengl32", "fribidi-0", "tag" }
elseif os.get() == "macosx" then
links { "sfml-graphics.framework", "sfml-audio.framework", "sfml-system.framework", "sfml-window.framework", "opengl.framework", "fribidi", "tag" }
else
- links { "GLU", "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "fribidi", "tag" }
+ links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "fribidi", "tag" }
libdirs { "/usr/lib", "/usr/local/lib" }
end
diff --git a/src/Shaders/postFX.cpp b/src/Shaders/postFX.cpp
index 987f411..f767a47 100644
--- a/src/Shaders/postFX.cpp
+++ b/src/Shaders/postFX.cpp
@@ -78,7 +78,7 @@ namespace postFX {
postFX_.loadFromFile(settings::C_dataPath + "shaders/bump.frag", sf::Shader::Fragment);
bumpMap_.create(SPACE_X_RESOLUTION*0.5f, SPACE_Y_RESOLUTION*0.5f);
glViewport(0,0,SPACE_X_RESOLUTION*0.5f,SPACE_Y_RESOLUTION*0.5f);
- gluOrtho2D(0, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0);
+ glOrtho(0, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0, -1, 1);
glEnable(GL_BLEND);
glMatrixMode(GL_MODELVIEW);
postFX_.setParameter("BumpMap", bumpMap_.getTexture());
diff --git a/src/System/window.cpp b/src/System/window.cpp
index e9a099a..8e12dcc 100644
--- a/src/System/window.cpp
+++ b/src/System/window.cpp
@@ -222,7 +222,7 @@ namespace window {
glLoadIdentity();
// Setup translation (according to left-upper corner)
- gluOrtho2D(0.f, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0.f);
+ glOrtho(0.f, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0.f, -1, 1);
// probably improves performance...
glDisable(GL_LIGHTING);
@@ -247,7 +247,7 @@ namespace window {
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
- gluOrtho2D(0.f, viewPort_.x_, viewPort_.y_, 0.f);
+ glOrtho(0.f, viewPort_.x_, viewPort_.y_, 0.f, -1, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
@@ -255,7 +255,7 @@ namespace window {
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
- gluOrtho2D(0.f, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0.f);
+ glOrtho(0.f, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0.f, -1, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
@@ -270,7 +270,7 @@ namespace window {
glLoadIdentity();
setViewPort();
- gluOrtho2D(0.f, viewPort_.x_, viewPort_.y_, 0.f);
+ glOrtho(0.f, viewPort_.x_, viewPort_.y_, 0.f, -1, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
@@ -284,7 +284,7 @@ namespace window {
glLoadIdentity();
setViewPort();
- gluOrtho2D(0.f, viewPort_.x_, viewPort_.y_, 0.f);
+ glOrtho(0.f, viewPort_.x_, viewPort_.y_, 0.f, -1, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
@@ -294,7 +294,7 @@ namespace window {
else {
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
- gluOrtho2D(0.f, viewPort_.x_, viewPort_.y_, 0.f);
+ glOrtho(0.f, viewPort_.x_, viewPort_.y_, 0.f, -1, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
From a97d0d6a19b5b43e3c53081e36f1f1747b6674e6 Mon Sep 17 00:00:00 2001
From: Sylvain BOILARD <boilard@crans.org>
Date: Wed, 23 Jan 2013 02:02:47 +0100
Subject: [PATCH] Use sf::Shader::Bind() correctly after latest update of the
SFML's API.
---
src/System/window.cpp | 6 ++----
1 file changed, 2 insertions(+), 4 deletions(-)
diff --git a/src/System/window.cpp b/src/System/window.cpp
index e9a099a..3ffcf65 100644
--- a/src/System/window.cpp
+++ b/src/System/window.cpp
@@ -307,13 +307,11 @@ namespace window {
window_.setActive(true);
glEnable(GL_TEXTURE_2D);
- if (shader)
- shader->bind();
+ sf::Shader::bind(shader);
window_.draw(toBeDrawn, states);
- if (shader)
- shader->unbind();
+ sf::Shader::bind(NULL);
window_.popGLStates();
glPopMatrix();