gnu: Add guile-chickadee.
* gnu/packages/game-development.scm (guile-chickadee): New variable.
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@ -6,7 +6,7 @@
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;;; Copyright © 2015, 2016, 2017 David Thompson <davet@gnu.org>
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;;; Copyright © 2016, 2017, 2018 Efraim Flashner <efraim@flashner.co.il>
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;;; Copyright © 2016, 2017 Kei Kebreau <kkebreau@posteo.net>
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;;; Copyright © 2016 Ricardo Wurmus <rekado@elephly.net>
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;;; Copyright © 2016, 2018 Ricardo Wurmus <rekado@elephly.net>
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;;; Copyright © 2016, 2017 Julian Graham <joolean@gmail.com>
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;;; Copyright © 2017, 2018 Tobias Geerinckx-Rice <me@tobias.gr>
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;;; Copyright © 2017 Manolis Fragkiskos Ragkousis <manolis837@gmail.com>
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@ -74,6 +74,7 @@
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#:use-module (gnu packages python)
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#:use-module (gnu packages qt)
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#:use-module (gnu packages sdl)
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#:use-module (gnu packages texinfo)
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#:use-module (gnu packages tls)
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#:use-module (gnu packages video)
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#:use-module (gnu packages xdisorg)
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@ -1233,3 +1234,40 @@ related games such as Heretic and Hexen. It comes with a 3d preview mode and
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a 2D editor view.")
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(home-page "http://eureka-editor.sourceforge.net/")
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(license license:gpl2+)))
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(define-public guile-chickadee
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(package
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(name "guile-chickadee")
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(version "0.2.0")
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(source (origin
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(method url-fetch)
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(uri (string-append "https://files.dthompson.us/chickadee/"
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"chickadee-" version ".tar.gz"))
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(sha256
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(base32
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"10qx0ha5gsayybd186r1my7vc7rf5fbzp9jvmc4xg9a8wz8rqhah"))))
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(build-system gnu-build-system)
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(arguments
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'(#:make-flags '("GUILE_AUTO_COMPILE=0")))
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(propagated-inputs
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`(("guile-opengl" ,guile-opengl)
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("guile-sdl2" ,guile-sdl2)))
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(inputs
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`(("guile" ,guile-2.2)))
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(native-inputs
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`(("pkg-config" ,pkg-config)
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("texinfo" ,texinfo)))
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(home-page "https://dthompson.us/projects/chickadee.html")
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(synopsis "Game development toolkit for Guile Scheme with SDL2 and OpenGL")
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(description "Chickadee is a game development toolkit for Guile Scheme
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built on top of SDL2 and OpenGL. Chickadee aims to provide all the features
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that parenthetically inclined game developers need to make 2D (and eventually
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3D) games in Scheme, such as:
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@enumerate
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@item extensible, fixed-timestep game loop
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@item OpenGL-based rendering engine
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@item keyboard, mouse, controller input
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@item REPL-driven development model
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@end enumerate\n")
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(license license:gpl3+)))
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