gnu: Add freedoom.

* gnu/packages/games.scm (freedoom): New variable.
master
Kei Kebreau 2017-03-19 23:06:50 -04:00
parent 6f9ba4c91c
commit 0b5d078f8b
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1 changed files with 72 additions and 0 deletions

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@ -58,6 +58,7 @@
#:use-module (gnu packages audio)
#:use-module (gnu packages avahi)
#:use-module (gnu packages boost)
#:use-module (gnu packages documentation)
#:use-module (gnu packages fltk)
#:use-module (gnu packages fribidi)
#:use-module (gnu packages game-development)
@ -69,6 +70,7 @@
#:use-module (gnu packages gperf)
#:use-module (gnu packages gtk)
#:use-module (gnu packages guile)
#:use-module (gnu packages imagemagick)
#:use-module (gnu packages libcanberra)
#:use-module (gnu packages libunwind)
#:use-module (gnu packages haskell)
@ -113,6 +115,76 @@
#:use-module (guix build-system cmake)
#:use-module (guix build-system trivial))
(define-public freedoom
(package
(name "freedoom")
(version "0.11.1")
(source (origin
(method url-fetch)
(uri (string-append "https://github.com/" name "/" name
"/archive/v" version ".tar.gz"))
(file-name (string-append name "-" version ".tar.gz"))
(sha256
(base32
"060dqppd9fi079yw6c82klsjaslcabq6xan67wf9hs0cy39i0kpv"))))
(build-system gnu-build-system)
(arguments
'(#:make-flags `(,(string-append "prefix=" (assoc-ref %outputs "out")))
#:parallel-build? #f
#:tests? #f ; no check target
#:phases
(modify-phases %standard-phases
(add-before 'unpack 'no (lambda _ #t))
(replace 'configure
(lambda* (#:key inputs outputs #:allow-other-keys)
(let* ((dejavu (assoc-ref inputs "font-dejavu"))
(freedoom (assoc-ref outputs "out"))
(wad-dir (string-append freedoom "/share/games/doom")))
;; Replace the font-searching function in a shell
;; script with a direct path to the required font.
;; This is necessary because ImageMagick can only find the
;; most basic fonts while in the build environment.
(substitute* "graphics/titlepic/create_caption"
(("font=\\$\\(find_font.*$")
(string-append
"font=" dejavu
"/share/fonts/truetype/DejaVuSansCondensed-Bold.ttf\n")))
;; Make icon creation reproducible.
(substitute* "dist/Makefile"
(("freedm.png")
"-define png:exclude-chunks=date freedm.png")
(("freedoom1.png")
"-define png:exclude-chunks=date freedoom1.png")
(("freedoom2.png")
"-define png:exclude-chunks=date freedoom2.png"))
;; Make sure that the install scripts know where to find
;; the appropriate WAD files.
(substitute* "dist/freedoom"
(("IWAD=freedm.wad")
(string-append "IWAD=" wad-dir "/freedm.wad"))
(("IWAD=freedoom1.wad")
(string-append "IWAD=" wad-dir "/freedoom1.wad"))
(("IWAD=freedoom2.wad")
(string-append "IWAD=" wad-dir "/freedoom2.wad")))
#t))))))
(native-inputs
`(("asciidoc" ,asciidoc)
("deutex" ,deutex)
("font-dejavu" ,font-dejavu)
("imagemagick" ,imagemagick)
("python" ,python-2)))
(inputs
`(("prboom-plus" ,prboom-plus)))
(home-page "https://freedoom.github.io/")
(synopsis "Free content game based on the Doom engine")
(description
"The Freedoom project aims to create a complete free content first person
shooter game. Freedoom by itself is just the raw material for a game: it must
be paired with a compatible game engine (such as @code{prboom-plus}) to be
played. Freedoom complements the Doom engine with free levels, artwork, sound
effects and music to make a completely free game.")
(license license:bsd-3)))
(define-public gnubg
(package
(name "gnubg")