gnu: Add physfs.
* gnu/packages/game-development.scm (physfs): New variable.
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@ -3,6 +3,7 @@
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;;; Copyright © 2015 Mark H Weaver <mhw@netris.org>
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;;; Copyright © 2015 Julian Graham <joolean@gmail.com>
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;;; Copyright © 2015 Ludovic Courtès <ludo@gnu.org>
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;;; Copyright © 2015 Alex Kost <alezost@gmail.com>
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;;;
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;;; This file is part of GNU Guix.
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;;;
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@ -27,6 +28,7 @@
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#:use-module (guix build-system gnu)
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#:use-module (gnu packages)
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#:use-module (gnu packages databases)
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#:use-module (gnu packages doxygen)
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#:use-module (gnu packages glib)
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#:use-module (gnu packages gnunet)
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#:use-module (gnu packages guile)
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@ -225,3 +227,36 @@ Originally created for use in video game prototypes, it can generate random
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sounds from presets such as \"explosion\" or \"powerup\".")
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(home-page "http://www.drpetter.se/project_sfxr.html")
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(license license:expat)))
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(define-public physfs
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(package
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(name "physfs")
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(version "2.0.3")
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(source (origin
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(method url-fetch)
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(uri (string-append
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"http://icculus.org/physfs/downloads/physfs-"
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version ".tar.bz2"))
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(file-name (string-append name "-" version ".tar.gz"))
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(sha256
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(base32
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"0sbbyqzqhyf0g68fcvvv20n3928j0x6ik1njmhn1yigvq2bj11na"))))
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(build-system cmake-build-system)
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(arguments
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'(#:tests? #f)) ; no check target
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(inputs
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`(("zlib" ,zlib)))
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(native-inputs
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`(("doxygen" ,doxygen)))
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(home-page "http://icculus.org/physfs")
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(synopsis "File system abstraction library")
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(description
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"PhysicsFS is a library to provide abstract access to various archives.
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It is intended for use in video games. For security, no file writing done
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through the PhysicsFS API can leave a defined @emph{write directory}. For
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file reading, a @emph{search path} with archives and directories is defined,
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and it becomes a single, transparent hierarchical file system. So archive
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files can be accessed in the same way as you access files directly on a disk,
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and it makes it easy to ship a new archive that will override a previous
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archive on a per-file basis.")
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(license license:zlib)))
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