gnu: game-development: Use HTTPS where possible.
* gnu/packages/game-development.scm (sfml)[home-page]: Use HTTPS. (physfs)[source, home-page]: Likewise. (aseprite)[home-page]: Likewise. (python-pygame)[home-page]: Likewise.
This commit is contained in:
parent
f12fc528a5
commit
167f0e823e
|
@ -8,6 +8,7 @@
|
||||||
;;; Copyright © 2016, 2017 Kei Kebreau <kei@openmailbox.org>
|
;;; Copyright © 2016, 2017 Kei Kebreau <kei@openmailbox.org>
|
||||||
;;; Copyright © 2016 Ricardo Wurmus <rekado@elephly.net>
|
;;; Copyright © 2016 Ricardo Wurmus <rekado@elephly.net>
|
||||||
;;; Copyright © 2016 Julian Graham <joolean@gmail.com>
|
;;; Copyright © 2016 Julian Graham <joolean@gmail.com>
|
||||||
|
;;; Copyright © 2017 Tobias Geerinckx-Rice <me@tobias.gr>
|
||||||
;;;
|
;;;
|
||||||
;;; This file is part of GNU Guix.
|
;;; This file is part of GNU Guix.
|
||||||
;;;
|
;;;
|
||||||
|
@ -253,7 +254,7 @@ clone.")
|
||||||
("libjpeg" ,libjpeg)
|
("libjpeg" ,libjpeg)
|
||||||
("libsndfile" ,libsndfile)
|
("libsndfile" ,libsndfile)
|
||||||
("openal" ,openal)))
|
("openal" ,openal)))
|
||||||
(home-page "http://www.sfml-dev.org")
|
(home-page "https://www.sfml-dev.org")
|
||||||
(synopsis "Simple and Fast Multimedia Library")
|
(synopsis "Simple and Fast Multimedia Library")
|
||||||
(description
|
(description
|
||||||
"SFML provides a simple interface to the various computer components,
|
"SFML provides a simple interface to the various computer components,
|
||||||
|
@ -305,7 +306,7 @@ sounds from presets such as \"explosion\" or \"powerup\".")
|
||||||
(source (origin
|
(source (origin
|
||||||
(method url-fetch)
|
(method url-fetch)
|
||||||
(uri (string-append
|
(uri (string-append
|
||||||
"http://icculus.org/physfs/downloads/physfs-"
|
"https://icculus.org/physfs/downloads/physfs-"
|
||||||
version ".tar.bz2"))
|
version ".tar.bz2"))
|
||||||
(file-name (string-append name "-" version ".tar.gz"))
|
(file-name (string-append name "-" version ".tar.gz"))
|
||||||
(sha256
|
(sha256
|
||||||
|
@ -318,7 +319,7 @@ sounds from presets such as \"explosion\" or \"powerup\".")
|
||||||
`(("zlib" ,zlib)))
|
`(("zlib" ,zlib)))
|
||||||
(native-inputs
|
(native-inputs
|
||||||
`(("doxygen" ,doxygen)))
|
`(("doxygen" ,doxygen)))
|
||||||
(home-page "http://icculus.org/physfs")
|
(home-page "https://icculus.org/physfs")
|
||||||
(synopsis "File system abstraction library")
|
(synopsis "File system abstraction library")
|
||||||
(description
|
(description
|
||||||
"PhysicsFS is a library to provide abstract access to various archives.
|
"PhysicsFS is a library to provide abstract access to various archives.
|
||||||
|
@ -510,7 +511,7 @@ etc.")
|
||||||
(description "Aseprite is a tool for creating 2D pixel art for video
|
(description "Aseprite is a tool for creating 2D pixel art for video
|
||||||
games. In addition to basic pixel editing features, Aseprite can assist in
|
games. In addition to basic pixel editing features, Aseprite can assist in
|
||||||
the creation of animations, tiled graphics, texture atlases, and more.")
|
the creation of animations, tiled graphics, texture atlases, and more.")
|
||||||
(home-page "http://www.aseprite.org/")
|
(home-page "https://www.aseprite.org/")
|
||||||
(license license:gpl2+)))
|
(license license:gpl2+)))
|
||||||
|
|
||||||
(define-public qqwing
|
(define-public qqwing
|
||||||
|
@ -655,7 +656,7 @@ interface (API).")
|
||||||
("libsmpeg" ,libsmpeg)
|
("libsmpeg" ,libsmpeg)
|
||||||
("portmidi" ,portmidi)
|
("portmidi" ,portmidi)
|
||||||
("v4l-utils" ,v4l-utils)))
|
("v4l-utils" ,v4l-utils)))
|
||||||
(home-page "http://www.pygame.org")
|
(home-page "https://www.pygame.org")
|
||||||
(synopsis "SDL wrapper for Python")
|
(synopsis "SDL wrapper for Python")
|
||||||
(description "Pygame is a set of Python modules designed for writing games.
|
(description "Pygame is a set of Python modules designed for writing games.
|
||||||
Pygame adds functionality on top of the excellent SDL library. This allows you
|
Pygame adds functionality on top of the excellent SDL library. This allows you
|
||||||
|
|
Loading…
Reference in New Issue