gnu: Add godot.
* gnu/packages/game-development.scm (godot): New variable. Signed-off-by: Ludovic Courtès <ludo@gnu.org>
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@ -10,6 +10,7 @@
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;;; Copyright © 2016, 2017 Julian Graham <joolean@gmail.com>
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;;; Copyright © 2017 Tobias Geerinckx-Rice <me@tobias.gr>
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;;; Copyright © 2017 Manolis Fragkiskos Ragkousis <manolis837@gmail.com>
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;;; Copyright © 2017 Peter Mikkelsen <petermikkelsen10@gmail.com>
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;;;
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;;; This file is part of GNU Guix.
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;;;
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@ -73,7 +74,8 @@
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#:use-module (gnu packages xiph)
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#:use-module (gnu packages lua)
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#:use-module (gnu packages mp3)
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#:use-module (gnu packages xml))
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#:use-module (gnu packages xml)
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#:use-module (gnu packages tls))
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(define-public bullet
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(package
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@ -1019,3 +1021,107 @@ with its own editor, called OpenMW-CS which allows the user to edit or create
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their own original games.")
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(home-page "https://openmw.org")
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(license license:gpl3)))
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(define-public godot
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(package
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(name "godot")
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(version "2.1.4")
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(source (origin
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(method url-fetch)
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(uri
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(string-append "https://github.com/godotengine/godot/archive/"
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version "-stable.tar.gz"))
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(file-name (string-append name "-" version))
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(sha256
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(base32 "1mz89nafc1m7srbqvy7iagxrxmqvf5hbqi7i0lwaapkx6q0kpkq7"))))
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(build-system gnu-build-system)
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(arguments
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`(#:tests? #f ; There are no tests
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#:phases
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(modify-phases %standard-phases
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(delete 'configure)
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(add-after 'unpack 'scons-use-env
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(lambda _
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;; Scons does not use the environment variables by default,
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;; but this substitution makes it do so.
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(substitute* "SConstruct"
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(("env_base = Environment\\(tools=custom_tools\\)")
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(string-append
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"env_base = Environment(tools=custom_tools)\n"
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"env_base = Environment(ENV=os.environ)")))
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#t))
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(replace 'build
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(lambda _
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(zero? (system*
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"scons"
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"platform=x11"
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;; Avoid using many of the bundled libs.
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;; Note: These options can be found in the SConstruct file.
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"builtin_freetype=no"
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"builtin_glew=no"
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"builtin_libmpdec=no"
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"builtin_libogg=no"
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"builtin_libpng=no"
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"builtin_libtheora=no"
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"builtin_libvorbis=no"
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"builtin_libwebp=no"
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"builtin_openssl=no"
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"builtin_opus=no"
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"builtin_zlib=no"))))
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(replace 'install
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(lambda* (#:key outputs #:allow-other-keys)
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(let* ((out (assoc-ref outputs "out"))
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(bin (string-append out "/bin")))
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(with-directory-excursion "bin"
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(if (file-exists? "godot.x11.tools.64")
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(rename-file "godot.x11.tools.64" "godot")
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(rename-file "godot.x11.tools.32" "godot"))
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(install-file "godot" bin)))))
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(add-after 'install 'install-godot-desktop
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(lambda* (#:key outputs #:allow-other-keys)
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(let* ((out (assoc-ref outputs "out"))
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(desktop (string-append out "/share/applications"))
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(icon-dir (string-append out "/share/pixmaps")))
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(mkdir-p desktop)
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(mkdir-p icon-dir)
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(rename-file "icon.png" "godot.png")
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(install-file "godot.png" icon-dir)
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(with-output-to-file
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(string-append desktop "/godot.desktop")
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(lambda _
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(format #t
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"[Desktop Entry]~@
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Name=godot~@
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Comment=The godot game engine~@
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Exec=~a/bin/godot~@
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TryExec=~@*~a/bin/godot~@
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Icon=godot~@
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Type=Application~%"
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out)))
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#t))))))
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(native-inputs `(("pkg-config" ,pkg-config)
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("scons" ,scons)))
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(inputs `(("alsa-lib" ,alsa-lib)
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("freetype" ,freetype)
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("glew" ,glew)
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("glu" ,glu)
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("libtheora" ,libtheora)
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("libvorbis" ,libvorbis)
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("libwebp" ,libwebp)
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("libx11" ,libx11)
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("libxcursor" ,libxcursor)
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("libxinerama" ,libxinerama)
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("libxrandr" ,libxrandr)
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("mesa" ,mesa)
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("openssl" ,openssl)
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("opusfile" ,opusfile)
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("pulseaudio" ,pulseaudio)
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("python2" ,python-2)))
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(home-page "https://godotengine.org/")
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(synopsis "Advanced 2D and 3D game engine")
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(description
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"Godot is an advanced multi-platform game engine written in C++. If
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features design tools such as a visual editor, can import 3D models and
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provide high-quality 3D rendering, it contains an animation editor, and can be
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scripted in a Python-like language.")
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(license license:expat)))
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