gnu: Add harmonist.
gnu/packages/games.scm (harmonist): New variable.
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@ -39,6 +39,7 @@
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;;; Copyright © 2019 Pierre Neidhardt <mail@ambrevar.xyz>
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;;; Copyright © 2019 Pierre Neidhardt <mail@ambrevar.xyz>
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;;; Copyright © 2019 Oleg Pykhalov <go.wigust@gmail.com>
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;;; Copyright © 2019 Oleg Pykhalov <go.wigust@gmail.com>
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;;; Copyright © 2019 Pierre Langlois <pierre.langlois@gmx.com>
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;;; Copyright © 2019 Pierre Langlois <pierre.langlois@gmx.com>
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;;; Copyright © 2019 Julien Lepiller <julien@lepiller.eu>
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;;;
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;;;
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;;; This file is part of GNU Guix.
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;;; This file is part of GNU Guix.
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;;;
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;;;
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@ -141,6 +142,7 @@
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#:use-module (gnu packages sqlite)
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#:use-module (gnu packages sqlite)
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#:use-module (gnu packages swig)
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#:use-module (gnu packages swig)
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#:use-module (gnu packages tcl)
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#:use-module (gnu packages tcl)
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#:use-module (gnu packages terminals)
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#:use-module (gnu packages texinfo)
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#:use-module (gnu packages texinfo)
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#:use-module (gnu packages textutils)
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#:use-module (gnu packages textutils)
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#:use-module (gnu packages tls)
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#:use-module (gnu packages tls)
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@ -7131,3 +7133,31 @@ and bring the war to your enemy.")
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license:bsd-2 license:bsd-3 license:cc-by3.0 license:cc0
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license:bsd-2 license:bsd-3 license:cc-by3.0 license:cc0
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license:expat license:fdl1.3+ license:public-domain
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license:expat license:fdl1.3+ license:public-domain
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license:zlib))))
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license:zlib))))
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(define-public harmonist
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(package
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(name "harmonist")
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(version "0.1")
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(source (origin
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(method git-fetch)
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(uri (git-reference
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(url "https://git.tuxfamily.org/harmonist/harmonist.git")
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(commit (string-append "v" version))))
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(file-name (git-file-name name version))
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(sha256
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(base32
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"006vkhb84v78ssfwppc221n4za0y02ypg7ihrihin4vj4gllmzf7"))))
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(build-system go-build-system)
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(arguments
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'(#:import-path "git.tuxfamily.org/harmonist/harmonist"))
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(inputs
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`(("go-github.com-nsf-termbox-go" ,go-github.com-nsf-termbox-go)))
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(home-page "https://harmonist.tuxfamily.org/")
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(synopsis "Stealth coffee-break roguelike game")
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(description "Harmonist: Dayoriah Clan Infiltration is a stealth
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coffee-break roguelike game. The game has a heavy focus on tactical
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positioning, light and noise mechanisms, making use of various terrain types
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and cones of view for monsters. Aiming for a replayable streamlined experience,
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the game avoids complex inventory management and character building, relying
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on items and player adaptability for character progression.")
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(license license:isc)))
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