gnu: Add gzdoom.
* gnu/packages/games.scm (gzdoom): New variable. * gnu/packages/patches/gzdoom-search-in-installed-share.patch: New file. * gnu/local.mk (dist_patch_DATA): Add it. Signed-off-by: Ludovic Courtès <ludo@gnu.org>
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@ -746,6 +746,7 @@ dist_patch_DATA = \
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%D%/packages/patches/gtk3-respect-GUIX_GTK3_PATH.patch \
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%D%/packages/patches/gtk3-respect-GUIX_GTK3_IM_MODULE_FILE.patch \
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%D%/packages/patches/gtkglext-disable-disable-deprecated.patch \
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%D%/packages/patches/gzdoom-search-in-installed-share.patch \
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%D%/packages/patches/handbrake-pkg-config-path.patch \
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%D%/packages/patches/hdf4-architectures.patch \
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%D%/packages/patches/hdf4-reproducibility.patch \
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@ -33,6 +33,7 @@
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;;; Copyright © 2017, 2018 Rutger Helling <rhelling@mykolab.com>
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;;; Copyright © 2017 Roel Janssen <roel@gnu.org>
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;;; Copyright © 2017, 2018 Nicolas Goaziou <mail@nicolasgoaziou.fr>
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;;; Copyright © 2018 okapi <okapi@firemail.cc>
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;;;
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;;; This file is part of GNU Guix.
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;;;
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@ -5678,3 +5679,91 @@ to C++ and Java. Your mission is to find a new planet to live and survive.
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You can save humanity and get programming skills!")
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(home-page "https://colobot.info")
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(license license:gpl3+)))
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(define-public gzdoom
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(package
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(name "gzdoom")
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(version "3.2.5")
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(source (origin
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(method url-fetch)
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(uri
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(string-append "https://zdoom.org/files/gzdoom/src/gzdoom-g"
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version ".zip"))
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(sha256
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(base32
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"1164d1zf5in98gp4j981ml3hwmks3q7vzfanlqpjlx2c09jmlv0q"))
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(patches (search-patches "gzdoom-search-in-installed-share.patch"))
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(modules '((guix build utils)))
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(snippet
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'(begin
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(delete-file-recursively "bzip2")
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(delete-file-recursively "game-music-emu")
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(delete-file-recursively "jpeg-6b")
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(delete-file-recursively "zlib")))))
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(arguments
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'(#:tests? #f
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#:configure-flags
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(let ((out (assoc-ref %outputs "out")))
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(list
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(string-append
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"-DCMAKE_CXX_FLAGS:="
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"-DSHARE_DIR=\\\"" out "/share/\\\" "
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"-DGUIX_OUT_PK3=\\\"" out "/share/games/doom\\\"")
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;; look for libraries at buildtime instead of
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;; dynamically finding them at runtime
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"-DDYN_OPENAL=OFF"
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"-DDYN_FLUIDSYNTH=OFF"
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"-DDYN_GTK=OFF"
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"-DDYN_MPG123=OFF"
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"-DDYN_SNDFILE=OFF"))
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#:phases
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(modify-phases %standard-phases
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(add-before 'configure 'fix-referenced-paths
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(lambda* (#:key inputs outputs #:allow-other-keys)
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(let ((fluid-3 (assoc-ref inputs "fluid-3"))
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(timidity++ (assoc-ref inputs "timidity++"))
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(out (assoc-ref outputs "out")))
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(substitute*
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"src/CMakeLists.txt"
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(("COMMAND /bin/sh")
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(string-append "COMMAND " (which "sh"))))
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(substitute*
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"src/sound/mididevices/music_fluidsynth_mididevice.cpp"
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(("/usr/share/sounds/sf2/FluidR3_GM.sf2")
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(string-append fluid-3 "/share/soundfonts/FluidR3Mono_GM.sf3")))
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(substitute*
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"src/sound/mididevices/music_timiditypp_mididevice.cpp"
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(("exename = \"timidity\"")
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(string-append "exename = \"" timidity++ "/bin/timidity\"")))
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#t))))))
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(build-system cmake-build-system)
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(inputs `(("bzip2" ,bzip2)
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("fluid-3" ,fluid-3)
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("fluidsynth" ,fluidsynth)
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("gtk+3" ,gtk+)
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("libgme" ,libgme)
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("libjpeg" ,libjpeg)
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("libsndfile" ,libsndfile)
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("mesa" ,mesa)
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("mpg123" ,mpg123)
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("openal" ,openal)
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("sdl2" ,sdl2)
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("timidity++" ,timidity++)
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("zlib" ,zlib)))
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(native-inputs `(("pkg-config" ,pkg-config)
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("unzip" ,unzip)))
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(synopsis "Modern Doom 2 source port")
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(description "GZdoom is a port of the Doom 2 game engine, with a modern
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renderer. It improves modding support with ZDoom's advanced mapping features
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and the new ZScript language. In addition to Doom, it supports Heretic, Hexen,
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Strife, Chex Quest, and fan-created games like Harmony, Hacx and Freedoom.")
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(home-page "https://zdoom.org/index")
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(license (list license:gpl3+ ; gzdoom game
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license:lgpl3+ ; gzdoom renderer
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license:expat ; gdtoa
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(license:non-copyleft ; modified dumb
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"file://dumb/licence.txt"
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"Dumb license, explicitly GPL compatible.")))))
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@ -0,0 +1,23 @@
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Lookup gzdoom pk3 files in the installed directory in
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addition to the path that is stored in ~/.config/gzdoom/.
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Simply replacing the hardcoded /usr/share would leave the
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configfile pointing to outdated guix builds, which could get
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garbage collected and break the gzdoom installation.
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This ensures that the files installed with the corresponding
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build will be used.
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--- /src/d_main.cpp 2018-01-16 22:13:09.700602781 +0200
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+++ /src/d_main.cpp 2018-01-16 22:22:36.560617961 +0200
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@@ -1716,6 +1716,11 @@
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return wad;
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}
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+ mysnprintf (wad, countof(wad), "%s/%s", GUIX_OUT_PK3, file);
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+ if (DirEntryExists (wad)) {
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+ return wad;
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+ }
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+
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if (GameConfig != NULL && GameConfig->SetSection ("FileSearch.Directories"))
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{
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const char *key;
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