gnu: Add marble-marcher.

* gnu/packages/games.scm (marble-marcher): New variable.
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Ricardo Wurmus 2019-04-13 11:06:09 +02:00
parent 5069baedb8
commit 472af99950
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@ -6765,3 +6765,66 @@ a procedurally generated world, the player can explore thousands of rooms in
search of powerful artifacts, tools to help them, and to eventually free the
Orcus Dome from evil.")
(license license:gpl3+)))
(define-public marble-marcher
(let ((commit "e580460a0c3826f9b28ab404607942a8ecb625d7")
(revision "1"))
(package
(name "marble-marcher")
(version (git-version "0" revision commit))
(source (origin
(method git-fetch)
(uri (git-reference
(url "https://github.com/HackerPoet/MarbleMarcher.git")
(commit commit)))
(file-name (git-file-name name version))
(sha256
(base32
"0jjv832hl1v170n6gryp2sr3lgqndi9ab841qvgqk68bks8701mx"))))
(build-system cmake-build-system)
(arguments
`(#:tests? #f ; there are none
#:phases
(modify-phases %standard-phases
(add-after 'unpack 'embed-asset-directory
(lambda* (#:key outputs #:allow-other-keys)
(let ((assets (string-append (assoc-ref outputs "out")
"/share/marble-marcher/assets/")))
;; Some of the files we're patching are
;; ISO-8859-1-encoded, so choose it as the default
;; encoding so the byte encoding is preserved.
(with-fluids ((%default-port-encoding #f))
(substitute* "src/Resource.rc"
(("../assets/icon.ico")
(string-append assets "icon.ico")))
(substitute* "src/Res.h"
(("assets/") assets))))
#t))
(replace 'install
(lambda* (#:key outputs #:allow-other-keys)
(let* ((out (assoc-ref outputs "out"))
(assets (string-append out "/share/marble-marcher/assets"))
(bin (string-append out "/bin/")))
(mkdir-p bin)
(mkdir-p assets)
(copy-recursively "../source/assets" assets)
(install-file "MarbleMarcher" bin))
#t)))))
(inputs
`(("eigen" ,eigen)
("mesa" ,mesa)
("sfml" ,sfml)))
(native-inputs
`(("pkg-config" ,pkg-config)))
(home-page "https://codeparade.itch.io/marblemarcher")
(synopsis "Guide a marble across fractal landscapes")
(description "Marble Marcher is a video game that uses a fractal physics
engine and fully procedural rendering to produce beautiful and unique
gameplay. The game is played on the surface of evolving fractals. The goal
of the game is to get your marble to the flag as quickly as possible. But be
careful not to fall off the level or get crushed by the fractal! There are 24
levels to unlock.")
;; Code is under GPLv2+, assets are under CC-BY-SA 3.0 and OFL 1.1.
(license (list license:gpl2+
license:silofl1.1
license:cc-by-sa3.0)))))